Inside
This combination delivers exceptional performance with an average of 172 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 128 | 161 |
| 1440p QHD | 122 | 128 | 204 | 255 |
| 1080p Full HD | 169 | 178 | 269 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060, In-Depth Analysis
Inside is a 2016 puzzle platformer that, on this AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060 combination, proves to be remarkably forgiving on modern hardware. The measured data shows the system delivering exceptionally high frame rates across all tested resolutions and settings, indicating that the game’s modest visual demands are easily saturated by this mid-range pairing. The following analysis breaks down the measured FPS results, the role of the CPU and GPU, and provides settings recommendations based strictly on the provided data.
FAQ
Q: What is the best performance setting for a 4K display?
A: At 3840x2160, the Low preset delivers an average of 161 FPS, while Medium averages 128 FPS. High drops to 80 FPS, and Ultra to 76 FPS. For a 4K display, the Low preset offers the highest headroom, though Medium still provides a very smooth experience with better visuals.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: The data suggests the game becomes heavily CPU-bound at 1920x1080. The difference between Low (291 FPS) and Ultra (169 FPS) is significant, but the jump from Medium (269 FPS) to High (178 FPS) shows a large performance cliff, indicating that the CPU's single-thread performance is the primary bottleneck at this resolution.
Q: How does the system perform at 1440p with High settings?
A: At 2560x1440 with the High preset, the system averages 128 FPS. This is identical to the average FPS at 4K Medium, showing that the GPU can handle the resolution increase when settings are adjusted accordingly.
Q: What is the average FPS difference between Low and Ultra at 1440p?
A: The average frame rate drops from 255 FPS on Low to 122 FPS on Ultra at 2560x1440. This represents a 52% reduction in average FPS when moving from the lowest to the highest quality preset.
Q: Does the RTX 5060's VRAM capacity (8 GB) cause any issues in this game?
A: No, the data shows no indication of VRAM-related stuttering or performance degradation. Even at 4K Ultra, the average FPS is 76, which is playable, and the game's 2016 release date suggests it does not require a large framebuffer.
Q: How does this combo rank among all tested systems for this game?
A: The combination ranks 1739 out of 3716 total system combinations tested for Inside. This places it in the upper half of all configurations, though the ranking is likely heavily influenced by the CPU's performance in this CPU-bound title.
Settings Recommendations
Based on the measured FPS rows, the optimal experience depends entirely on the target resolution. For 1920x1080, the Medium preset is the clear sweet spot, delivering an average of 269 FPS with a minimum of 228 FPS. This provides a massive performance buffer over the 60 FPS threshold while still offering improved visual quality over the Low preset's 291 FPS. The High preset at 1080p yields 178 FPS, which is still excellent, but the 91 FPS drop from Medium to High suggests a setting that disproportionately taxes the system without a commensurate visual payoff in the data.
At 2560x1440, the Medium preset again proves to be the best balance. It averages 204 FPS with a minimum of 174 FPS, ensuring a fluid experience on high-refresh-rate monitors. The High preset at this resolution drops to 128 FPS, which is still smooth, but the Medium preset offers a 76 FPS advantage. For 3840x2160, the Medium preset is the recommended starting point, averaging 128 FPS with a minimum of 109 FPS. This is the only 4K setting with a recorded minimum FPS, and it maintains a comfortable margin above 100 FPS, making it the most reliable high-resolution option.
The Ultra preset, while available, provides the lowest average FPS at every resolution (76 at 4K, 122 at 1440p, 169 at 1080p). Given that the High preset is only marginally faster or sometimes slower than Ultra in the data (80 vs 76 at 4K, 128 vs 122 at 1440p), the Ultra settings appear to add significant load for minimal measurable gain. The data strongly suggests that for this title, the Medium preset offers the best balance of frame rate and visual fidelity, with High being a reasonable alternative for users prioritizing image quality over maximum FPS.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern across resolutions. Moving from 1920x1080 to 2560x1440 on the Medium preset, the average FPS drops from 269 to 204, a 24% reduction. From 1440p to 3840x2160 on the same preset, the average FPS falls from 204 to 128, a 37% reduction. This progressive drop indicates that the GPU becomes increasingly stressed as pixel count rises, but the system remains capable of high frame rates even at 4K.
The scaling is less severe on the Low preset. At 1080p, the system averages 291 FPS; at 1440p, it averages 255 FPS (a 12% drop); and at 4K, it averages 161 FPS (a 37% drop from 1440p). The relatively small penalty from 1080p to 1440p on Low suggests that at these lower settings, the CPU is the primary bottleneck, and the GPU has ample headroom to handle the increased resolution without a proportional performance hit.
The 4K to 1080p ratio on the High preset is particularly telling. The average FPS jumps from 80 at 4K to 128 at 1440p (a 60% increase) and then to 178 at 1080p (a 39% increase from 1440p). The larger relative jump from 4K to 1440p compared to 1440p to 1080p indicates that the GPU's pixel throughput is the limiting factor at 4K, but at 1080p, the CPU's ability to feed the GPU becomes the constraint, as evidenced by the diminishing returns from resolution scaling.
Measured FPS Breakdown
1920x1080: The Low preset produces the highest average FPS at 291. Medium follows with 269 FPS (minimum 228, maximum 309). High drops to 178 FPS, and Ultra to 169 FPS. The spread between Low and Ultra is 122 FPS, showing a wide performance range across quality levels.
2560x1440: Low averages 255 FPS. Medium averages 204 FPS, with a minimum of 174 and maximum of 235. High averages 128 FPS, and Ultra averages 122 FPS. The gap between Low and Ultra is 133 FPS, slightly larger than at 1080p.
3840x2160: Low averages 161 FPS. Medium averages 128 FPS, with a minimum of 109 and maximum of 148. High averages 80 FPS, and Ultra averages 76 FPS. The difference between Low and Ultra is 85 FPS, the smallest absolute spread of the three resolutions.
The data shows a consistent pattern where the Medium preset is the only one with recorded minimum and maximum FPS values at every resolution. This suggests that the Medium preset is the most stable configuration, with the system able to maintain a consistent frame rate without the extreme variances that might be present in other presets. The High and Ultra presets at 4K both fall below the 100 FPS mark, with averages of 80 and 76 FPS respectively, indicating that these settings are not ideal for high-refresh-rate 4K displays.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth. Its boost clock is 2497 MHz, and it features 3840 shading units. In the context of Inside, the GPU's role is significant at higher resolutions, as the FPS scaling from 1080p to 4K demonstrates.
The GPU's performance percentile is 72, and its average benchmark score is 26331. It sits near rivals like the AMD Radeon 860M (deltaPct -0.3) and the AMD Radeon RX 6750 XT (deltaPct 1.2). For this specific game, the GPU handles the 4K Medium preset at 128 FPS, showing that its 8 GB VRAM and 448 GB/s bandwidth are sufficient for the game's textures and geometry. The fact that 4K Low (161 FPS) is more than double 4K High (80 FPS) indicates that the GPU's shading and texture units are heavily taxed by the higher quality settings, but the memory subsystem does not appear to be a bottleneck given the high frame rates at Medium.
The GPU's FP32 performance of 19.18 TFLOPS and pixel rate of 119.9 GPixel/s are more than adequate for this 2016 title, as evidenced by the ability to push 128 FPS at 4K Medium. The RTX 5060's 30 RT cores and 120 tensor cores are likely underutilized in this non-ray-traced, non-DLSS game, but they contribute to the card's overall capability. The measured data indicates that the GPU is the scaling factor from 1440p to 4K, but at 1080p, its performance is capped by the CPU.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne). It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with 16 MB of L3 cache. Its benchmark scores show a single-thread score of 1409 in Cinebench R23 and a multicore score of 10551, with a percentile rank of 74 among all CPUs.
The CPU's role in Inside is critical, as the game appears to be heavily CPU-bound at lower resolutions. At 1080p, the difference between Low (291 FPS) and High (178 FPS) is 113 FPS, which is a massive drop that cannot be solely attributed to GPU load. The 5600G's single-thread performance, evidenced by its Geekbench single-core score of 1801 and Passmark single-thread score of 3177, is the key factor here. The game's logic and physics calculations likely rely on a few threads, and the 5600G's boost clock of 4.40 GHz provides the necessary speed to achieve these high frame rates.
However, the CPU's performance ceiling is apparent at 1080p High, where the average FPS drops to 178. This is likely because the GPU's increased workload on the High preset causes it to wait on the CPU to submit draw calls, and the 5600G's 6 cores, while capable, cannot keep up with the RTX 5060's raw throughput. The CPU's 51.2 GB/s memory bandwidth and dual-channel DDR4 support are sufficient for this game, and its 74th percentile ranking places it near rivals like the Intel Core i3-1220P (deltaPct 0.1) and the AMD Ryzen 5 7530U (deltaPct -0.2). The data clearly shows that for maximizing FPS in Inside, the CPU is the limiting component at 1080p, while the GPU takes over as the bottleneck at 4K.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 161.0 |
| 3840x2160 | Medium | 128.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 76.0 |
| 2560x1440 | Low | 255.0 |
| 2560x1440 | Medium | 204.0 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 291.0 |
| 1920x1080 | Medium | 269.0 |
| 1920x1080 | High | 178.0 |
| 1920x1080 | Ultra | 169.0 |
Inside with Ryzen 5 5600G + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5060 + Other CPUs
See how Inside performs with the same GPU but different processors.
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