Archeage

Archeage

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 38 56 63
1440p QHD 45 66 98 110
1080p Full HD 67 98 145 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 56
3840x2160 High 38
3840x2160 Ultra 26
2560x1440 Low 110
2560x1440 Medium 98
2560x1440 High 66
2560x1440 Ultra 45
1920x1080 Low 163
1920x1080 Medium 145
1920x1080 High 98
1920x1080 Ultra 67

Archeage with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060, In-Depth Analysis

# Archeage Performance Analysis: AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 5060 delivers a fundamentally CPU-limited experience in Archeage, with the measured frame rates showing that resolution scaling from 1080p to 4K produces only modest performance drops at lower settings while collapsing at Ultra. This combination ranks 1659th out of 3708 tested configurations in this game, placing it in the 55th percentile of all hardware combos. The data reveals a system that can handle Archeage comfortably at 1080p and 1440p on medium settings, but struggles to maintain playable frame rates at 4K Ultra, where the average drops to 26 FPS. The RTX 5060's 8 GB GDDR7 memory and 448 GB/s bandwidth are sufficient for the game's demands at most settings, but the Ryzen 5 5600G's six Zen 3 cores at 3.90 GHz base and 4.40 GHz boost become the primary constraint in Archeage's MMO environments.

Resolution Scaling

The measured FPS data shows a clear pattern of diminishing returns as resolution increases, but the severity of the drop depends heavily on the selected settings preset. At Low settings, the system delivers 163 FPS at 1920x1080, 110 FPS at 2560x1440, and 63 FPS at 3840x2160. This represents a 32% drop from 1080p to 1440p and a further 43% drop from 1440p to 4K, totaling a 61% reduction from 1080p to 4K. This substantial scaling penalty at Low settings indicates that even with minimal graphical load, the hardware combination struggles to maintain high frame rates at higher resolutions.

The Medium settings preset shows a similar pattern with 145 FPS at 1080p, 98 FPS at 1440p, and 56 FPS at 4K. The percentage drops are nearly identical to Low: 32% from 1080p to 1440p and 43% from 1440p to 4K. Interestingly, the gap between Low and Medium narrows as resolution increases — at 1080p, Low is 18 FPS faster than Medium, but at 4K, the difference shrinks to only 7 FPS. This convergence suggests that at higher resolutions, the GPU becomes more of a limiting factor, reducing the performance advantage of lower settings.

High settings exhibit a steeper scaling curve: 98 FPS at 1080p drops to 66 FPS at 1440p (a 33% reduction) and then to 38 FPS at 4K (a 42% reduction from 1440p). The total 61% drop from 1080p to 4K matches the Low and Medium presets, but the absolute frame rates are much lower, indicating that High settings impose additional GPU load that compounds with the resolution increase.

Ultra settings present the most dramatic scaling behavior. At 1080p, Ultra averages 67 FPS, which is already lower than Low at 4K. Moving to 1440p drops Ultra to 45 FPS (a 33% reduction), and at 4K it falls to 26 FPS (a 42% reduction from 1440p). The Ultra preset at 4K is the only configuration measured that falls below 30 FPS, making it effectively unplayable for smooth gameplay. The data suggests that Ultra settings impose a significant GPU bottleneck at all resolutions, with the RTX 5060's 8 GB VRAM and 128-bit memory bus struggling to handle the increased texture and shading demands.

The scaling pattern across all settings reveals that the resolution penalty is relatively consistent in percentage terms (roughly one-third per step), but the absolute impact varies dramatically. At Low settings, the system has enough headroom that even 4K remains above 60 FPS, while at Ultra, even 1080p barely reaches 67 FPS. This indicates that Archeage's graphical demands at higher settings are substantial enough to overwhelm the RTX 5060's capabilities, making resolution scaling the dominant factor in determining playability.

CPU Role

The AMD Ryzen 5 5600G provides six cores and twelve threads based on the Zen 3 architecture, running at a base clock of 3.90 GHz with a boost clock of 4.40 GHz. This processor achieves a 3DMark single-thread score of 872 and a multicore score of 5455, with Cinebench R23 scores of 1409 single-core and 10551 multi-core. In the context of Archeage, an MMORPG that relies heavily on single-threaded performance for game logic and network processing, these scores suggest the CPU is capable but not exceptional.

The CPU's percentile ranking of 74th among all processors places it in the upper-middle tier, with its average benchmark score of 21088 nearly matching the Intel Core i3-1220P at 21066 (a 0.1% difference) and the Intel Core Ultra 7 256V at 21112 (a -0.1% difference). This tight grouping indicates that the Ryzen 5 5600G's compute performance is competitive with modern mobile and low-power desktop parts, but it lacks the high-core-count advantage that some MMO players might expect for handling large player populations.

In Archeage specifically, the measured frame rates at 1080p Low (163 FPS) and 1080p Medium (145 FPS) suggest that the CPU is not the primary bottleneck at lower resolutions and settings. However, the relatively small FPS difference between Low and Medium at 1080p — only 18 FPS — indicates that the CPU is already near its limits in handling the game's world simulation and entity updates. The fact that 1080p Ultra only reaches 67 FPS, barely above half of the Low setting's frame rate, further supports the notion that Archeage's Ultra preset adds CPU-intensive effects that this processor struggles to process.

The Ryzen 5 5600G's 16 MB L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are modest by modern standards, and the processor's PCIe Gen 3 interface with 16 lanes could limit data transfer speeds to the GPU in bandwidth-sensitive scenarios. However, the benchmark results show that the CPU's raw compute throughput is adequate for Archeage's core gameplay, with the Passmark multithread score of 19717 and single-thread score of 3177 indicating balanced performance across both lightly-threaded and heavily-threaded workloads. The 12 threads allow the game to offload background tasks, but the single-thread performance, as evidenced by the 3DMark single-thread score of 872, remains the critical factor for Archeage's main game loop.

GPU Role

The NVIDIA GeForce RTX 5060 brings 3840 shading units, 120 texture mapping units, and 48 raster output units to the table, running at a base clock of 2280 MHz and boost clock of 2497 MHz. The 8 GB GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, which is substantial for a card in this segment. The GPU's Passmark G3D score of 20891 places it in the 72nd percentile of all GPUs, with an average benchmark score of 26331 that sits close to the AMD Radeon 860M at 26401 (a -0.3% difference) and the NVIDIA GeForce MX550 at 26421 (a -0.3% difference).

The RTX 5060's performance in Archeage is strongly tied to the settings preset and resolution combination. At 1080p, the GPU can push 163 FPS on Low and 145 FPS on Medium, indicating that it has ample headroom for the game's geometry and texture loads at these settings. The drop to 98 FPS on High and 67 FPS on Ultra, however, reveals that the GPU's 8 GB VRAM and 128-bit memory interface become limiting factors as texture quality and shading complexity increase. The 448 GB/s bandwidth, while respectable, appears insufficient for Archeage's Ultra preset at higher resolutions, where the 4K Ultra average of 26 FPS suggests severe memory bandwidth constraints.

The GPU's 3DMark Steel Nomad DX12 score of 3628 provides a synthetic benchmark reference, but Archeage's performance characteristics are more directly reflected in the measured FPS data. The gap between Medium and High settings at 1080p (47 FPS difference) versus the gap between Low and Medium (18 FPS difference) indicates that the High preset introduces GPU-intensive effects that disproportionately impact performance. This pattern intensifies at higher resolutions: at 4K, the difference between Low and Medium is only 7 FPS, but the difference between Medium and High is 18 FPS, and between High and Ultra is 12 FPS, suggesting that the GPU is progressively becoming the limiting component.

The RTX 5060's 19.18 TFLOPS FP32 performance and 299.6 GTexel/s texture rate provide adequate compute throughput for Archeage's DirectX 11-era rendering, but the card's 48 ROPs and 120 TMUs may be insufficient for the game's alpha-blending and particle effects at Ultra settings. The GPU's PCIe 5.0 x8 interface, while modern, does not appear to be a bottleneck given the measured performance, but the 8 GB VRAM capacity is the most likely constraint at 4K Ultra, where texture streaming and high-resolution assets can exceed available memory.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset for this hardware combination depends heavily on the target resolution and desired frame rate. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, delivering 145 FPS average with a minimum of 123 FPS and maximum of 167 FPS. This represents a 12% improvement over High settings (98 FPS) while retaining most of the visual fidelity, and it provides a 12 FPS advantage over the Low preset's 163 FPS with significantly better graphics.

For 2560x1440 gaming, the Medium preset again emerges as the recommended choice, achieving 98 FPS average with a minimum of 83 FPS and maximum of 112 FPS. This is 32 FPS higher than High settings (66 FPS) and 12 FPS lower than Low settings (110 FPS), but the visual quality improvement over Low is substantial enough to justify the minor frame rate cost. The 83 FPS minimum ensures that even in demanding combat scenarios, the frame rate remains above the 60 FPS threshold for smooth gameplay.

At 3840x2160, the situation becomes more challenging. The Low preset delivers 63 FPS average, which is playable but visually sparse, while the Medium preset drops to 56 FPS with a minimum of 47 FPS, which may cause noticeable stuttering in busy areas. The High preset at 38 FPS and Ultra at 26 FPS are not recommended for 4K gameplay. For players prioritizing smooth performance at 4K, the Low preset is the only viable option, though the Medium preset with its 47 FPS minimum may be acceptable for less action-oriented gameplay.

The Ultra preset is not recommended at any resolution for this hardware combination. At 1080p, it delivers 67 FPS, which is only 22 FPS higher than the High preset at 4K but comes with significant visual effects that appear to tax the system unnecessarily. The 45 FPS at 1440p and 26 FPS at 4K for Ultra settings are below the thresholds for competitive or immersive gameplay, and the performance cost relative to High settings (22 FPS difference at 1080p, 21 FPS at 1440p, and 12 FPS at 4K) does not justify the marginal visual improvements.

FAQ

Q: What is the best resolution for this hardware combination in Archeage?

A: The measured data shows that 1920x1080 with Medium settings provides the best overall experience, delivering 145 FPS average with a minimum of 123 FPS. At 2560x1440, Medium settings still achieve 98 FPS average, making it a viable option for players with higher-resolution monitors.

Q: Can this system run Archeage at 4K?

A: Yes, but only at Low settings, which averages 63 FPS. The Medium preset at 4K drops to 56 FPS with a minimum of 47 FPS, while High and Ultra presets fall to 38 FPS and 26 FPS respectively, making them unsuitable for smooth gameplay.

Q: Is the CPU or GPU the limiting factor in Archeage?

A: The data indicates that the CPU is the primary bottleneck at lower resolutions and settings, as evidenced by the small FPS differences between Low and Medium presets at 1080p. However, at higher resolutions and Ultra settings, the GPU becomes the limiting component, particularly due to the 8 GB VRAM capacity and memory bandwidth constraints.

Q: How does the RTX 5060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5060's average benchmark score of 26331 is within 1.2% of the AMD Radeon RX 6750 XT (26011) and 0.8% of the AMD Radeon RX 5700 XT 50th Anniversary (26553), indicating comparable raw compute performance despite different architectures.

Q: What frame rates can I expect in large-scale PvP battles?

A: The minimum FPS measurements provide insight into demanding scenarios. At 1080p Medium, the minimum is 123 FPS, while at 1440p Medium it is 83 FPS, and at 4K Medium it is 47 FPS. These minimums suggest that even in crowded areas, the system maintains playable frame rates at 1080p and 1440p.

Q: Does the Ryzen 5 5600G's integrated graphics affect performance?

A: The Ryzen 5 5600G includes Radeon Vega 7 integrated graphics, but in this configuration with the discrete RTX 5060, the integrated GPU is not utilized for rendering. The CPU's performance characteristics, including its 6 cores and 12 threads, are the relevant factors for Archeage's CPU-bound workload.

Measured FPS Breakdown

The complete measured frame rate data for the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5060 combination in Archeage is as follows:

1920x1080:

  • Low settings: 163 FPS average
  • Medium settings: 145 FPS average, 123 FPS minimum, 167 FPS maximum
  • High settings: 98 FPS average
  • Ultra settings: 67 FPS average

2560x1440:

  • Low settings: 110 FPS average
  • Medium settings: 98 FPS average, 83 FPS minimum, 112 FPS maximum
  • High settings: 66 FPS average
  • Ultra settings: 45 FPS average

3840x2160:

  • Low settings: 63 FPS average
  • Medium settings: 56 FPS average, 47 FPS minimum, 64 FPS maximum
  • High settings: 38 FPS average
  • Ultra settings: 26 FPS average

The data shows a consistent pattern across all resolutions: Low settings provide the highest frame rates, followed by Medium, High, and Ultra in descending order. The Medium preset consistently maintains frame rates above 60 FPS at 1080p and 1440p, while the High preset only exceeds 60 FPS at 1080p. The Ultra preset never reaches 60 FPS at any resolution, with its best result being 67 FPS at 1080p.

The minimum FPS values, only recorded for the Medium preset, show that the system maintains 123 FPS minimum at 1080p, 83 FPS minimum at 1440p, and 47 FPS minimum at 4K. These minimums represent the worst-case scenarios during gameplay, likely corresponding to busy areas with multiple players or intense combat effects. The maximum FPS values of 167 at 1080p and 112 at 1440p indicate that the system can deliver higher frame rates in less demanding scenes, providing headroom for smoother performance during typical exploration.

The frame rate progression from Low to Ultra settings shows diminishing returns in visual quality relative to performance cost. At 1080p, dropping from Low to Medium costs 18 FPS, from Medium to High costs 47 FPS, and from High to Ultra costs 31 FPS. At 1440p, the corresponding drops are 12 FPS, 32 FPS, and 21 FPS. At 4K, the drops are 7 FPS, 18 FPS, and 12 FPS. This pattern indicates that the High and Ultra presets impose disproportionate performance penalties, particularly at lower resolutions where the CPU becomes the limiting factor.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5060 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 56.0
3840x2160 High 38.0
3840x2160 Ultra 26.0
2560x1440 Low 110.0
2560x1440 Medium 98.0
2560x1440 High 66.0
2560x1440 Ultra 45.0
1920x1080 Low 163.0
1920x1080 Medium 145.0
1920x1080 High 98.0
1920x1080 Ultra 67.0

Archeage with Ryzen 5 5600G + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5060 + Other CPUs

See how Archeage performs with the same GPU but different processors.

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