Inside
This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 128 | 157 |
| 1440p QHD | 122 | 128 | 169 | 183 |
| 1080p Full HD | 155 | 158 | 189 | 205 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5060 combination delivers a remarkably fluid experience in Inside, a puzzle platformer where frame pacing is critical for precise timing. The measured data shows this pairing handles the game’s atmospheric 2D environments with ease, though the scaling patterns reveal distinct bottlenecks that shift depending on the resolution and preset chosen.
Resolution Scaling
The FPS progression from 1080p to 4K tells a clear story about where the performance ceiling lies. At the High preset, the average frame rate drops from 158 FPS at 1920x1080 to 128 FPS at 2560x1440, a decline of 30 FPS. Moving further to 3840x2160, the average falls to 80 FPS, representing a 78 FPS total drop from the 1080p baseline. This steep decline—halving the frame rate from 1080p to 4K—indicates that pixel throughput becomes the dominant constraint as resolution climbs.
The Low preset shows even more dramatic scaling. At 1080p Low, the combo produces 205 FPS average, which is already exceptionally high for a puzzle platformer. At 1440p, it drops to 183 FPS, and at 4K it reaches 157 FPS. The total reduction from 1080p to 4K is 48 FPS, which is a smaller absolute decline than the High preset’s 78 FPS drop, but the percentage-wise scaling is similar. This pattern suggests the RTX 5060’s rendering pipeline is being pushed harder at higher resolutions, while the CPU has ample headroom to feed frames.
The Medium preset offers the most complete data set, with min and max FPS recorded at all three resolutions. At 1080p, the average is 189 FPS with a minimum of 161 FPS and maximum of 217 FPS. At 1440p, the average dips to 169 FPS with a min of 144 FPS and max of 195 FPS. At 4K, the average falls to 128 FPS with a min of 109 FPS and max of 148 FPS. The consistent gap between min and max frames—roughly 30-40 FPS across all resolutions—indicates that the frame time variance remains stable even as the average drops.
Ultra settings follow the same trajectory: 155 FPS at 1080p, 122 FPS at 1440p, and 76 FPS at 4K. The 4K Ultra result of 76 FPS is the lowest measured value in the entire dataset, showing that the combination of maximum quality settings and 4K resolution pushes the RTX 5060 to its limits in this title. The data suggests that resolution scaling is almost entirely GPU-bound, with the CPU rarely becoming the limiting factor.
CPU Role
The Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, built on a 12 nm process by GlobalFoundries. Its base clock is 3.40 GHz with a boost clock of 3.90 GHz, and it carries 16 MB of shared L3 cache plus 512 KB of L2 per core. The processor’s benchmark scores place it in the 75th percentile among all CPUs, with an average benchmark score of 21484.
In Inside, the CPU’s role is minimal because the game’s 2D side-scrolling viewpoint limits the amount of geometry and physics simulation required per frame. The measured FPS at 1080p Low—205 FPS average—demonstrates that the Ryzen 5 2600 can feed the RTX 5060 far beyond what a 60 Hz or even 144 Hz display would require. The processor’s single-core performance, reflected in a Geekbench single-core score of 1154 and a Cinebench R15 single-core score of 157.3, is sufficient for the game’s logic and input handling.
The multi-threaded capabilities of the 2600, shown in a Cinebench R15 multicore score of 1248 and a Passmark multithread score of 13160, are largely irrelevant for this title. Inside does not scale across many threads, and the 6-core/12-thread configuration provides far more parallelism than the game can exploit. The processor’s Passmark physics score of 673 suggests adequate physics computation, but the game’s simple physics interactions—character movement, environmental puzzles—do not stress this component.
Comparing to nearest rivals, the Ryzen 5 2600’s average score of 21484 is nearly identical to the Intel Core Ultra 5 228V at 21440 (0.2% difference) and the Intel Core i9-11900H at 21367 (0.5% difference). It sits slightly above the AMD EPYC 9454 at 21223 (1.2% ahead) and slightly below the Intel Xeon D-1746TER at 21635 (0.7% behind). These margins are negligible, meaning the CPU is not a differentiator in this combo’s Inside performance.
GPU Role
The RTX 5060 is the clear workhorse in this pairing. This NVIDIA GeForce 50-series card uses the GB206 chip on a 5 nm TSMC process, with 21,900 million transistors on a 181 mm² die. Its 8 GB of GDDR7 memory runs across a 128-bit bus, delivering 448.0 GB/s of bandwidth. The GPU operates at a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory at 1750 MHz (28 Gbps effective).
The GPU’s benchmark standing is solid: 72nd percentile among all GPUs with an average score of 26331. Its closest rivals in aggregate benchmarks show tight clustering—the AMD Radeon 860M scores 26401 (0.3% higher), the NVIDIA GeForce MX550 scores 26421 (0.3% higher), the AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (0.8% higher), and the AMD Radeon RX 6750 XT scores 26011 (1.2% lower). This grouping suggests the RTX 5060’s raw compute is competitive with those parts, but its specific rendering features and driver optimization matter more for Inside.
The GPU’s memory bandwidth of 448.0 GB/s is more than adequate for Inside’s 2D textures and simple shaders. Even at 4K Ultra, the game does not appear to exceed the 8 GB VRAM capacity, as the measured 76 FPS average indicates the GPU is rendering without memory-related stutters. The 128-bit memory bus, while narrow by modern standards, is sufficient for this workload.
The RTX 5060’s shading units (3840), TMUs (120), and ROPs (48) determine its fill rate and pixel throughput. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s explain why 4K High (80 FPS) and 4K Ultra (76 FPS) are achievable but not at triple-digit rates. The GPU’s FP32 performance of 19.18 TFLOPS provides ample compute for the game’s post-processing effects, which become more demanding at Ultra settings. The measured FPS scaling from Low to Ultra at each resolution—205 to 155 at 1080p, 183 to 122 at 1440p, and 157 to 76 at 4K—shows that the GPU’s shader complexity directly impacts frame rates.
How This Combo Ranks
The combination of the Ryzen 5 2600 and RTX 5060 ranks 2414 out of 3716 tested combos in Inside. This places the pairing in the lower-middle portion of the overall distribution, which is surprising given the high absolute FPS numbers. The rank reflects the fact that many other combinations—particularly those with newer CPUs and higher-tier GPUs—can achieve even higher frame rates in this easily optimized title.
The rank of 2414 out of 3716 means roughly 65% of tested combos outperform this pairing. However, the context of Inside’s genre matters: a puzzle platformer does not require the frame rates of a competitive shooter. The 76 FPS minimum measured at 4K Ultra is still well above the 60 FPS target for smooth gameplay, and the 109 FPS minimum at 4K Medium is exceptional. The rank is more indicative of the CPU’s age (Zen architecture, 2018 release) than any deficiency in the GPU.
The CPU’s percentile ranking of 75th among all CPUs suggests it is a mid-to-upper tier processor, but its nearest rivals include the Intel Core Ultra 5 228V and Core i9-11900H, both of which are newer architectures with higher IPC. In Inside, where the CPU is not a bottleneck, the rank difference comes down to the GPU’s performance ceiling. The RTX 5060’s 72nd percentile standing among GPUs is respectable, but the combo rank shows that many testers pair this GPU with faster processors, yielding higher overall scores.
Settings Recommendations
Based on the measured data, the Medium preset offers the best balance of visual quality and performance. At 1080p Medium, the combo delivers 189 FPS average with a minimum of 161 FPS, ensuring no drops below the 144 Hz refresh rate common on modern monitors. At 1440p Medium, the 169 FPS average with a 144 FPS minimum keeps the experience smooth even on high-refresh displays. At 4K Medium, the 128 FPS average with a 109 FPS minimum remains well above the 60 FPS threshold for comfortable play.
The High preset is a viable alternative for users who prioritize visual fidelity. At 1080p High, the 158 FPS average is still excellent, and at 1440p High, 128 FPS average is solid. However, at 4K High, the 80 FPS average approaches the 60 FPS boundary, making Medium the safer choice for 4K displays.
Ultra settings should be reserved for those who want the absolute best visuals and have a display that cannot exceed 60 Hz. At 1080p Ultra, 155 FPS average is playable, but the 4K Ultra result of 76 FPS average leaves little headroom for scene complexity spikes. The Low preset, while delivering the highest frame rates (205 FPS at 1080p), sacrifices the game’s atmospheric lighting and shadow effects, which are integral to the Inside experience.
Measured FPS Breakdown
At 1920x1080, the performance hierarchy is clear. Low settings produce 205 FPS average, Medium produces 189 FPS with a 161 FPS minimum and 217 FPS maximum, High produces 158 FPS, and Ultra produces 155 FPS. The gap between Low and Medium is 16 FPS, while the gap between High and Ultra is only 3 FPS, indicating diminishing returns at the top end.
At 2560x1440, Low yields 183 FPS, Medium yields 169 FPS with a 144 FPS minimum and 195 FPS maximum, High yields 128 FPS, and Ultra yields 122 FPS. The transition from Low to Medium costs 14 FPS, while High to Ultra costs only 6 FPS. The 1440p results show that the RTX 5060’s pixel throughput begins to constrain performance, but the minimum FPS of 144 at Medium ensures no stutters.
At 3840x2160, Low produces 157 FPS, Medium produces 128 FPS with a 109 FPS minimum and 148 FPS maximum, High produces 80 FPS, and Ultra produces 76 FPS. The 4K results reveal a 29 FPS drop from Low to Medium, a 48 FPS drop from Medium to High, and a 4 FPS drop from High to Ultra. The steep decline between Medium and High at 4K indicates that the High preset’s additional effects tax the GPU disproportionately at this resolution. The data confirms that Medium is the optimal preset across all three resolutions, providing consistent frame times and ample performance headroom for this atmospheric puzzle platformer.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 157.0 |
| 3840x2160 | Medium | 128.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 76.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 169.0 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 205.0 |
| 1920x1080 | Medium | 189.0 |
| 1920x1080 | High | 158.0 |
| 1920x1080 | Ultra | 155.0 |
Inside with Ryzen 5 2600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5060 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.