Inside
This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5050 combination delivers a highly capable experience in Inside, a game that is far more demanding on the GPU than the CPU at higher resolutions. The data shows a system that can handle the game’s artistic, monochromatic world with ease, though the performance scaling across settings and resolutions reveals a clear bottleneck hierarchy. This analysis breaks down the measured frame rates, component roles, and ranking to provide a precise picture of what this pairing offers for this specific title.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, using the Cezanne codename on a 7 nm process. It operates with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The processor features a 16 MB L3 cache and supports DDR4 memory on a dual-channel bus, providing 51.2 GB/s of bandwidth. In Inside, a puzzle platformer with a fixed camera perspective, the CPU’s role is primarily to maintain a consistent frame pacing rather than to push massive multi-threaded workloads. The benchmark results support this interpretation, as the measured FPS does not show signs of CPU limitation even at lower resolutions where the GPU has less work to do.
The CPU’s benchmark scores place it in the 74th percentile of all CPUs, with an average benchmark score of 21088. Its nearest rivals include the Intel Core i3-1220P with a deltaPct of 0.1, and the Intel Core Ultra 7 256V with a deltaPct of -0.1, indicating that the 5600G sits in a tightly contested performance bracket for general processing. In single-threaded tests, the 5600G scores 872 in 3dmark_single_thread and 1409 in cinebench_r23_singlecore, which are the metrics most relevant to a game like Inside that typically relies on a single main thread for game logic. The multi-threaded scores, such as 10551 in cinebench_r23_multicore and 8428 in geekbench_multicore, show ample headroom for background tasks, but the game itself does not appear to be pushing this processor to its limits.
The absence of any minimum FPS data for the Low and High settings at all resolutions suggests that the CPU is not causing frame drops. For instance, at 1920x1080 with Low settings, the average FPS reaches 291, which is a high frame rate that would stress a CPU if it were the limiting factor. The fact that the GPU can push these frames without a reported minimum FPS drop indicates that the 5600G’s 6 cores and 12 threads are sufficient to feed the RTX 5050 at these rates. Even at 4K with Low settings, where the GPU is heavily loaded, the average FPS is 134, and no minimum FPS is reported, further suggesting CPU stability. The CPU's performance here is best described as a stable foundation; it provides enough single-thread speed and core count to avoid becoming a constraint, allowing the GPU to dictate the final frame rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is the primary driver of performance in Inside, and the data shows a clear GPU-bound scenario at higher settings. This GPU is based on the Blackwell 2.0 architecture, using the GB207 chip on a 5 nm process from TSMC. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The core clocks are set at 2317 MHz base and 2572 MHz boost, with a TDP of 130 W. The GPU has 2560 shading units, 80 TMUs, and 32 ROPs, which translate to a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The 13.17 TFLOPS of FP32 compute is more than adequate for a game with the visual complexity of Inside.
The GPU’s benchmark scores place it in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rivals present an interesting picture: the AMD Radeon RX 5600 XT has a deltaPct of 1.6, meaning the RTX 5050 is slightly slower in synthetic tests, while the AMD Radeon RX Vega M GL has a deltaPct of -0.6, indicating the RTX 5050 is faster. This mid-range positioning is reflected in the game’s measured FPS. The 8 GB VRAM is not a limiting factor in Inside, as the game’s art style and resolution scaling do not appear to require more memory, even at 4K Ultra settings.
The GPU’s performance scaling is the key takeaway. At 1920x1080, the RTX 5050 produces an average of 291 FPS on Low settings, which drops to 148 FPS on High and 141 FPS on Ultra. This shows a performance cliff between Low and Medium, where the frame rate drops from 291 to 237, indicating that the game’s more complex shading and lighting effects at Medium settings start to load the GPU significantly. The pattern is consistent at 2560x1440, where Low produces 213 FPS, Medium drops to 170 FPS, and High and Ultra settle at 106 and 101 FPS, respectively. At 3840x2160, the GPU is clearly the bottleneck, with Low producing 134 FPS, Medium 107 FPS, High 67 FPS, and Ultra 64 FPS. The drop from High to Ultra at 4K is only 3 FPS, suggesting that the Ultra preset adds little visual benefit for a significant performance cost, while the jump from Low to Medium at 4K costs 27 FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 5050 ranks 1765 out of 2887 tested combos in Inside. This places the pairing in the lower-middle tier of all possible configurations, which is consistent with the mid-range nature of the CPU and GPU. The rank is a composite measure that weighs the performance across all settings and resolutions, and the data suggests that while this combo is not a top-tier performer, it is far from the bottom. The percentile ranking of the CPU (74th) and GPU (66th) individually suggest that the combo’s overall rank is dragged down by the GPU, which is the limiting component in most scenarios.
To contextualize the rank, consider the GPU’s nearest rivals. The RTX 5050 has an average benchmark score of 21035, which is 1.6% lower than the AMD Radeon RX 5600 XT. In a game like Inside, this would translate to a slightly lower frame rate at the same settings. However, the combo’s rank is also influenced by the CPU. The Ryzen 5 5600G’s average score of 21088 is 0.1% higher than the Intel Core i3-1220P and 0.2% higher than the AMD Ryzen 5 7530U. This means that in a direct comparison, this combo would perform similarly to a system with an i3-1220P and an RX 5600 XT, but the exact ranking depends on how those other combos are configured.
The rank of 1765 out of 2887 indicates that there are 1764 combos that perform better, and 1122 that perform worse. This is a solidly average result. For a game that is not graphically intensive like Inside, the rank is more dependent on the GPU’s ability to handle high frame rates at lower resolutions. The data shows that at 1080p Low, this combo achieves 291 FPS, which is a very high score that would place it higher than many combos with weaker GPUs. However, at 4K Ultra, the 64 FPS average is a more modest result, pulling the overall rank down. The combo’s rank is ultimately a reflection of its versatility: it excels at high refresh rates at 1080p and remains playable at 4K, but it does not dominate in any single resolution or settings category.
FAQ
*Q: What is the best resolution to play Inside with this combo for a high refresh rate experience?*
A: The data shows that 1920x1080 with Low settings produces an average of 291 FPS, which is ideal for a high refresh rate monitor. Even at Medium settings, the average FPS is 237, which remains above the threshold for most high-refresh displays.
*Q: Can this combo handle 4K gaming in Inside?*
A: Yes, but with caveats. At 3840x2160 with High settings, the average FPS is 67, and at Ultra it drops to 64. For a smooth experience, the Medium preset at 4K provides an average of 107 FPS, which is more comfortable, while Low offers 134 FPS.
*Q: How does the CPU affect performance in Inside?*
A: The CPU is not a bottleneck at any resolution tested. The absence of minimum FPS data for Low and High settings indicates stable frame delivery. The Ryzen 5 5600G’s single-thread performance is sufficient to keep up with the GPU’s output, even at 291 FPS.
Q: Which settings preset offers the best balance of visual quality and performance at 1080p?
A: The Medium preset at 1920x1080 provides an average of 237 FPS with a minimum of 201 FPS, which is a smooth experience. The High preset drops to 148 FPS, so Medium offers a significant performance boost with a minimal visual impact.
*Q: Is the 8 GB VRAM on the RTX 5050 sufficient for Inside?*
A: Yes, the 8 GB VRAM is not a limiting factor. The game’s performance scaling from Low to Ultra resolutions does not indicate any VRAM-related stutters or crashes, and the GPU’s memory bandwidth of 320.0 GB/s is adequate for the game’s textures and effects.
Q: How does this combo compare to a system with an AMD Radeon RX 5600 XT?
A: The RTX 5050 has an average benchmark score that is 1.6% lower than the RX 5600 XT. In Inside, this would result in slightly lower frame rates at the same settings, but the difference is small and may not be noticeable without a frame counter.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate scaling from 1080p to 4K is a textbook example of GPU-bound behavior. At Low settings, the average FPS drops from 291 at 1920x1080 to 213 at 2560x1440, and then to 134 at 3840x2160. This is a drop of 26.8% from 1080p to 1440p, and a further 37.1% drop from 1440p to 4K. The percentage drop is consistent with the increase in pixel count, which is 1.78x from 1080p to 1440p and 2.25x from 1440p to 4K. This indicates that the GPU is being fed a proportional amount of work, and the CPU is not interfering with the scaling.
At High settings, the drop is more pronounced. The average FPS goes from 148 at 1080p to 106 at 1440p, a 28.4% drop, and then to 67 at 4K, a 36.8% drop from 1440p. The absolute values are lower, but the relative scaling is similar, confirming that the GPU is the limiting factor. The Ultra settings show the same pattern, with a drop from 141 at 1080p to 101 at 1440p (28.4% drop) and then to 64 at 4K (36.6% drop). The consistency of these percentages across settings is a strong indicator that the RTX 5050 is the sole bottleneck, as a CPU bottleneck would cause the scaling to flatten out at higher resolutions.
The Medium settings are the only ones with min and max FPS data. At 1080p Medium, the average is 237 FPS with a minimum of 201 FPS. At 1440p Medium, the average is 170 FPS with a minimum of 145 FPS. At 4K Medium, the average is 107 FPS with a minimum of 91 FPS. The minimum FPS values scale proportionally with the average, suggesting that there are no sudden frame hitches or CPU-related stutters. The data points to a clean, predictable scaling pattern where the GPU’s compute and memory bandwidth are the primary determinants of performance.
Settings Recommendations — which preset gives the best experience per the measured rows
For this combo, the Medium preset is the sweet spot across all resolutions. At 1920x1080, Medium delivers an average of 237 FPS with a minimum of 201 FPS, which is a flawless experience for any display. The jump from Low to Medium costs 54 FPS, but the visual upgrade in a game like Inside is noticeable in the lighting and shadow quality. High and Ultra settings at 1080p offer 148 and 141 FPS, respectively, which are still smooth but represent a significant drop from Medium for a relatively small visual gain. The data suggests that Ultra is not worth the 96 FPS loss compared to Medium at 1080p.
At 2560x1440, Medium again provides the best balance, with an average of 170 FPS and a minimum of 145 FPS. This is well above the 60 FPS threshold and offers a high refresh rate experience. High and Ultra at 1440p produce 106 and 101 FPS, which are playable but do not take full advantage of a 144 Hz monitor. Low at 1440p produces 213 FPS, but the visual compromise is likely too severe for a game with such a strong aesthetic. At 3840x2160, Medium is the recommended preset, delivering an average of 107 FPS with a minimum of 91 FPS. This is the only preset that maintains an average above 100 FPS at 4K, making it the most comfortable option. Low at 4K produces 134 FPS, but again, the visual quality suffers.
The High and Ultra presets at 4K both dip below 70 FPS, with averages of 67 and 64 FPS, respectively. These are playable for a puzzle platformer, but the lack of a significant performance difference between them (only 3 FPS) suggests that Ultra is not a worthwhile choice. The Medium preset is the clear winner for the best experience, as it provides a high frame rate with a minimum that never drops below 91 FPS at 4K, ensuring a smooth and consistent playthrough.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo’s performance across all four settings presets and three resolutions.
At 1920x1080, the Low preset achieves an average of 291 FPS with no reported minimum or maximum. The Medium preset averages 237 FPS, with a minimum of 201 FPS and a maximum of 272 FPS, indicating a stable frame delivery. The High preset averages 148 FPS, while the Ultra preset averages 141 FPS. Neither High nor Ultra have reported min or max values, but the averages are close, suggesting that the Ultra preset offers marginal visual gains over High at a cost of 7 FPS.
At 2560x1440, the Low preset averages 213 FPS, a noticeable drop from 1080p but still very high. The Medium preset averages 170 FPS, with a minimum of 145 FPS and a maximum of 196 FPS. The High preset averages 106 FPS, and the Ultra preset averages 101 FPS. The scaling from High to Ultra at 1440p is only 5 FPS, which is a smaller drop than at 1080p, indicating that the GPU is becoming more saturated at this resolution.
At 3840x2160, the Low preset averages 134 FPS, which is still playable. The Medium preset averages 107 FPS, with a minimum of 91 FPS and a maximum of 123 FPS. The High preset averages 67 FPS, and the Ultra preset averages 64 FPS. The minimum FPS at 4K Medium is 91, which is a solid floor for a puzzle platformer. The drop from High to Ultra at 4K is only 3 FPS, which is the smallest difference observed, reinforcing that the Ultra preset is not optimized for this GPU at this resolution. The data shows a consistent trend: the RTX 5050 scales predictably with settings, and the Medium preset offers the best combination of frame rate and visual quality, especially at higher resolutions where the GPU is the clear bottleneck.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 291.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 5 5600G + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.