Inside
This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 280 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 5050 produces a fascinating dataset in Inside, a 2016 puzzle platformer. The measured frame rates reveal a system that is overwhelmingly GPU-bound at higher resolutions but shows surprising CPU headroom at 1080p, where the RTX 5050's raw throughput becomes the primary constraint. This analysis breaks down the measured FPS data, contextualizes the component roles, and provides actionable settings guidance based solely on the provided measurements.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 demonstrates a classic scaling curve, but the shape of that curve is remarkably steep, indicating the GPU is the dominant limiting factor. At 1080p High, the combo averages 148 FPS. Moving to 1440p High drops this to 106 FPS, a reduction of 42 FPS. The jump to 4K High further reduces the average to 67 FPS, which is less than half of the 1080p figure. This pattern—a 54.7% reduction in FPS from 1080p to 4K at High settings—strongly implies that the RTX 5050's rendering capabilities, rather than the Ryzen 5 5500's processing power, are what buckle under the increasing pixel load.
The data becomes even more telling when examining the Low settings preset. At 1080p Low, the system achieves a staggering 280 FPS average. At 1440p Low, it still maintains 213 FPS. However, at 4K Low, the average plummets to 134 FPS. While this is still a playable frame rate, the scaling efficiency from 1440p to 4K is poor. A perfectly scaling GPU would theoretically halve the pixel count's impact, but the 79 FPS drop (from 213 to 134) when quadrupling the pixel count (2.25x to 4x) suggests the GPU's memory bandwidth or fill rate is being saturated. The fact that Low settings at 4K (134 FPS) are still slower than High settings at 1080p (148 FPS) is a definitive sign that resolution, not graphical fidelity, is the primary performance killer.
Analyzing the Medium preset, which is the only one with min/max FPS data, reinforces this. At 1080p Medium, the average is 237 FPS with a minimum of 201 FPS. At 1440p Medium, the average drops to 170 FPS with a minimum of 145 FPS. At 4K Medium, the average slides to 107 FPS with a minimum of 91 FPS. The minimum FPS figures scale in near-perfect proportion with the averages, indicating that the bottleneck is consistent and not caused by sporadic CPU hitches. The frame time consistency at 4K (91 FPS minimum) is still smooth, but the overall performance ceiling is clearly defined by the GPU's ability to process pixels at that density.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, running at a base clock of 3.60 GHz and a boost clock of 4.20 GHz. In the context of Inside, a 2D puzzle platformer, the CPU's role is to handle game logic, physics, and draw calls. The benchmark data suggests the CPU is rarely the limiting factor, even at high frame rates. The 1080p Low result of 280 FPS reflects the CPU's ability to feed frames to the GPU without significant stalling. If the CPU were a bottleneck, we would expect to see the FPS plateau or even decrease at lower resolutions where the GPU has less work to do.
However, the CPU's synthetic benchmark scores provide context for its capability ceiling. The Ryzen 5 5500 scores 16,429 in Cinebench R23 multicore and 2,319 in single-core. These scores, while not directly translating to game FPS, indicate a solid mid-range processor. Its percentile rank of 73 (vs all CPUs) shows it is better than the average CPU. More tellingly, its nearest rivals in the database—the AMD Ryzen AI 5 430 (-0.1% delta), Intel Core i5-12500 (-0.4% delta), and Intel Core i7-10700F (+0.5% delta)—all have average benchmark scores within 1% of the 5500. This suggests that swapping the 5500 for a similarly-performing CPU would likely yield negligible FPS differences in Inside, as the game is not CPU-intensive.
The data indicates that the CPU's 12 threads are more than adequate for this title. Even at 4K Ultra, where the GPU is stretched thin, the FPS (64) does not drop to unplayable levels, suggesting the CPU is still able to submit frames faster than the GPU can render them. The only scenario where the CPU might show weakness is if we extrapolated to a hypothetical future GPU that could push 500+ FPS at 1080p, but based on the current data, the Ryzen 5 5500 provides a stable platform. The boost clock of 4.20 GHz is likely the key factor here, as single-threaded performance is crucial for older game engines, and the single-core Cinebench R23 score of 2,319 confirms adequate single-thread strength.
How This Combo Ranks
In the comprehensive database of tested hardware combinations for Inside, this specific pairing of the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 5050 ranks 1794th out of 2887 total combos. This places it in the 62nd percentile overall, meaning it outperforms roughly 62% of all other tested system configurations. This is a respectable position, but it is far from the top, indicating that there are many more powerful (and likely more expensive) combos that achieve higher frame rates.
The ranking is likely influenced by the GPU's relatively modest performance in the grand scheme of things. While the RTX 5050 is a modern card, its percentile rank of 66 (vs all GPUs) places it in the upper-mid range. Its average benchmark score of 21,035 is closely matched by the AMD Radeon RX 5600 XT (+1.6% delta) and the AMD Radeon RX Vega M GL (-0.6% delta). This tells us that the RTX 5050 is a competent 1080p and 1440p card, but it is not a high-end 4K powerhouse. The combo rank of 1794 reflects this: it is a solid mid-range performer, but it is outclassed by combos featuring higher-tier GPUs.
The ranking also implies that the CPU is not holding the system back significantly. If the Ryzen 5 5500 were severely bottlenecking the RTX 5050, we would expect the combo rank to be lower than what the GPU's individual percentile would suggest. However, the combo sits in the 62nd percentile, which is only slightly below the GPU's 66th percentile. This suggests that the CPU is doing its job adequately, allowing the GPU to perform near its potential. The deltaPct values for the CPU's rivals are all within 1%, so the specific CPU choice within this performance class has minimal impact on the overall combo ranking.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. Here is the exact breakdown:
1920x1080 (1080p):
- Low: 280 FPS average
- Medium: 237 FPS average (201 FPS minimum, 272 FPS maximum)
- High: 148 FPS average
- Ultra: 141 FPS average
2560x1440 (1440p):
- Low: 213 FPS average
- Medium: 170 FPS average (145 FPS minimum, 196 FPS maximum)
- High: 106 FPS average
- Ultra: 101 FPS average
3840x2160 (4K):
- Low: 134 FPS average
- Medium: 107 FPS average (91 FPS minimum, 123 FPS maximum)
- High: 67 FPS average
- Ultra: 64 FPS average
The data reveals a clear hierarchy. At 1080p, even the highest preset (Ultra) maintains a 141 FPS average, which is well above the 60 FPS threshold for smooth gameplay. The jump from High to Ultra is minimal (148 to 141 FPS), suggesting that the Ultra preset's additional effects are not heavily taxing the GPU at this resolution. At 1440p, the performance is still excellent, with High and Ultra both exceeding 100 FPS. However, the jump from Medium to High is substantial (170 to 106 FPS), indicating that the High preset introduces a significant rendering cost.
At 4K, the system struggles to maintain high frame rates. The Medium preset (107 FPS) is the only one that comfortably exceeds 60 FPS. The High (67 FPS) and Ultra (64 FPS) presets are playable but leave little headroom for demanding scenes. The Low preset at 4K (134 FPS) proves that the GPU has enough raw power to render the game at high speed, but the high-fidelity presets require too much pixel shading and fill rate for this card to handle at 4K. The min FPS data for Medium shows that even the worst-case frame times are acceptable, with the 4K minimum of 91 FPS being particularly smooth.
FAQ
*Q: Can this combo run Inside at 4K with high settings?*
A: Yes, but barely. The measured average FPS at 4K High is 67 FPS, which is above 60 FPS but offers limited margin. The Ultra preset drops to 64 FPS average. For a more comfortable 4K experience, the Medium preset (107 FPS) is recommended.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: The GPU is the bottleneck. At 1080p Low, the system achieves 280 FPS, and at 1080p Ultra, it drops to 141 FPS. This significant drop when increasing graphical settings indicates the GPU is the limiting factor, as the CPU has to handle the same game logic regardless of visual fidelity.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050 has an average benchmark score of 21,035. It is 1.6% faster than the AMD Radeon RX 5600 XT (20,713) and 0.6% slower than the AMD Radeon RX Vega M GL (21,153). It performs almost identically to the NVIDIA RTX A4000 Mobile, which scores 21,379 (-1.6% delta).
Q: What is the best resolution for this combo to maintain 144 FPS?
A: At 1080p, the High preset (148 FPS) and Medium preset (237 FPS) both exceed 144 FPS. At 1440p, only the Low (213 FPS) and Medium (170 FPS) presets achieve 144 FPS. The High preset at 1440p (106 FPS) falls short of that target.
Q: Does the Ryzen 5 5500's performance hold back the RTX 5050?
A: No. The combo ranks in the 62nd percentile (1794 of 2887), while the GPU alone is in the 66th percentile. This small gap suggests the CPU is not a significant bottleneck. The CPU's nearest rivals all have average scores within 1%, so the specific CPU choice has minimal impact on this game's performance.
Q: What is the frame time consistency like at higher resolutions?
A: The data shows consistent performance. At 4K Medium, the average FPS is 107, with a minimum of 91 FPS and maximum of 123 FPS. This narrow range indicates stable frame pacing without major hitches. The 1440p Medium preset shows similar consistency (145 min, 196 max).
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For a 60 FPS target, the system has significant flexibility. At 4K, the Medium preset (107 FPS) is the clear recommendation, as it provides a robust 46 FPS headroom over the 60 FPS baseline. The High preset (67 FPS) is technically playable but leaves only 7 FPS of headroom, which could lead to noticeable dips in complex scenes. The Ultra preset (64 FPS) is borderline and not recommended for a stable experience.
For 1440p, the High preset (106 FPS) strikes a good balance between visual fidelity and performance. It is well above the 60 FPS target and approaches the 120 FPS threshold for high-refresh-rate displays. If a player has a 144Hz monitor, the Medium preset (170 FPS) is the better choice, as it comfortably exceeds 144 FPS. The Ultra preset (101 FPS) is not worth the performance cost over High, as the visual difference in a 2D puzzle platformer is likely minimal.
At 1080p, the system is CPU-bound by the game's frame rate ceiling. The Ultra preset (141 FPS) is the recommended choice for most players, as it is the highest fidelity setting and still maintains an average above 140 FPS. The High preset (148 FPS) offers a marginal FPS increase of 7 FPS, which is unlikely to be perceptible. For esports-level competitive play, the Low preset (280 FPS) is available, but given the game's genre, the visual benefits of Ultra outweigh the frame rate advantage. The Medium preset (237 FPS) is a good middle ground, but Ultra's performance is already so strong that there is little reason to compromise on quality.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. This memory configuration is likely the primary constraint at 4K resolution. The card's boost clock of 2572 MHz and 2560 shading units give it a theoretical FP32 performance of 13.17 TFLOPS. These specs position the card as a capable 1080p and 1440p performer, but the 8 GB VRAM capacity and 128-bit bus limit its 4K potential.
The data shows that the GPU is the dominant factor in performance scaling. At 1080p, the GPU is not stressed, as evidenced by the 280 FPS Low result. However, as resolution increases, the GPU's pixel fill rate and memory bandwidth become saturated. The 4K Ultra result of 64 FPS is a clear indicator that the card is working near its limits. In contrast, the GPU's synthetic benchmark scores (PassMark G3D of 17,326 and 3DMark Steel Nomad of 2,502) demonstrate its mid-range standing. Its percentile rank of 66 (vs all GPUs) and its proximity to the AMD Radeon RX 5600 XT (a previous-generation mid-range card) confirm that this is not a high-end 4K GPU.
The GPU's compute capabilities are less relevant for Inside but still inform its overall profile. The Geekbench OpenCL score of 90,334 and Vulkan score of 89,381 show balanced compute performance. The card's 80 tensor cores and 20 RT cores are present but not heavily utilized in this 2D game. The 8 GB VRAM is sufficient for this title, as the measured FPS does not indicate any memory-related stuttering, even at 4K Ultra. The lack of min FPS data for the Ultra presets makes it difficult to assess worst-case frame times, but the consistent average FPS across all presets suggests stable memory management. The GPU's 130 W TDP and 5 nm process node indicate an efficient design, though these factors do not directly impact the measured FPS.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 280.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 5 5500 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.