Inside
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 93 | 116 |
| 1440p QHD | 88 | 92 | 148 | 185 |
| 1080p Full HD | 122 | 129 | 206 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600F + AMD Radeon RX 6600, In-Depth Analysis
The benchmark data for Inside with the AMD Ryzen 5 5600F and AMD Radeon RX 6600 shows a configuration that is heavily overqualified for this title, delivering exceptionally high frame rates across all tested settings. The analysis of the measured FPS rows provides a clear picture of a system that excels at this puzzle platformer, with performance headroom to spare at every resolution.
Settings Recommendations
The measured data for this combination reveals that the most demanding preset, Ultra, still produces playable results, but the performance scaling across settings suggests that the additional graphical fidelity comes at a significant cost. At 3840x2160, the Ultra preset yields an average of 55 FPS, while the High preset achieves 58 FPS. The Medium preset at this resolution delivers a more comfortable 93 FPS average with a minimum of 79 FPS, indicating that this setting provides the best balance for a smooth experience at 4K. The Low preset jumps to 116 FPS, but the visual trade-offs for this puzzle platformer are unnecessary given the modest performance gap between Low and Medium.
For users targeting 2560x1440, the High preset is the standout choice, producing an average of 92 FPS. The Ultra preset at this resolution drops to 88 FPS, which is a minor reduction, but the Medium preset provides a substantial increase to 148 FPS with a minimum of 126 FPS. Given that Inside is a side-scrolling puzzle platformer where visual atmosphere is integral to the experience, the Medium preset at 1440p offers the best combination of fluidity and image quality, with frame rates well above display refresh rates for most monitors.
At 1920x1080, the story changes entirely. The Ultra preset still manages an average of 122 FPS, while High achieves 129 FPS. However, the Medium preset delivers 206 FPS with a minimum of 175 FPS, and Low reaches 257 FPS. This is where the data suggests a clear optimal choice: the Medium preset at 1080p provides a frame rate high enough for any high-refresh-rate display while maintaining reasonable visual quality. The gap between Medium and High at this resolution is 77 FPS, which is substantial, and the difference between Medium and Low is 51 FPS, suggesting that Medium is the sweet spot for this configuration at 1080p.
Overall, the best experience per the measured rows depends on the target resolution. At 4K, Medium is recommended for its 93 FPS average and 79 FPS minimum. At 1440p, Medium again provides excellent performance at 148 FPS, but High at 92 FPS is also viable for those prioritizing visual quality. At 1080p, Medium offers the best experience with 206 FPS, making it the recommended preset for this resolution.
GPU Role
The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with the Navi 23 chip, plays a central role in this game's performance. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. The clock speeds are notable: a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. This combination of memory bandwidth and clock speeds allows the RX 6600 to handle Inside's rendering demands with considerable ease, as evidenced by the high frame rates across all settings.
The GPU's 1792 shading units, 112 texture mapping units, and 64 raster operations pipelines contribute to its ability to process the game's 2D side-scrolling visuals efficiently. The texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are more than sufficient for this title. The FP32 performance of 8.928 TFLOPS indicates that the GPU has substantial compute resources, though Inside is not a compute-heavy game; the data shows that the GPU is rarely the limiting factor.
The RX 6600's percentile ranking of 63 among all GPUs places it in the mid-range tier, but its nearest rivals show how it compares in general benchmarks. The data lists the NVIDIA Quadro K6000 with a deltaPct of 0, meaning the RX 6600 performs equivalently to that workstation card in average benchmark scores. The NVIDIA GeForce RTX 4050 Mobile is 0.1% behind, the NVIDIA Tesla K20m is 0.3% behind, and the NVIDIA RTX 2000 Ada Generation is 0.4% ahead. These margins are negligible, indicating that the RX 6600 sits in a well-populated performance band.
In the context of Inside, the GPU's VRAM is not a concern. The 8 GB capacity is far beyond what this game requires, and the measured FPS data shows no signs of memory-related stuttering or performance drops. The boost clock of 2491 MHz is likely sustained during gameplay, contributing to the high average FPS numbers observed. The data suggests that the GPU is not the bottleneck at any tested resolution or setting, as even the most demanding Ultra preset at 4K maintains a playable frame rate.
FAQ
*Q: What is the highest average FPS achieved by this combination in Inside?*
A: The highest average FPS recorded is 257 at 1920x1080 with the Low preset. This represents the ceiling of performance for this configuration, though it comes with the most reduced visual quality.
Q: Can this system maintain a 60 FPS experience at 4K resolution?
A: Yes, the data shows that at 3840x2160, the Medium preset achieves an average of 93 FPS with a minimum of 79 FPS, and the High preset averages 58 FPS. The Ultra preset falls slightly short of 60 FPS with an average of 55 FPS.
Q: How does the Ultra preset compare to Medium at 1440p?
A: At 2560x1440, the Ultra preset averages 88 FPS, while the Medium preset averages 148 FPS with a minimum of 126 FPS. This represents a 68% performance increase from Ultra to Medium, making Medium the more fluid option.
Q: Is there a significant performance difference between High and Ultra settings?
A: The data shows that across all resolutions, the difference between High and Ultra is relatively small. At 1080p, High averages 129 FPS versus 122 FPS for Ultra; at 1440p, High averages 92 FPS versus 88 FPS; and at 4K, High averages 58 FPS versus 55 FPS. The difference ranges from 5% to 7%, indicating that Ultra provides minimal visual benefit for a modest frame rate cost.
Q: What is the minimum FPS recorded for this configuration?
A: The only settings with reported minimum FPS values are the Medium presets. At 3840x2160, the minimum is 79 FPS; at 2560x1440, it is 126 FPS; and at 1920x1080, it is 175 FPS. These minimums indicate that the Medium preset maintains smooth performance even in demanding scenes.
Q: How does this GPU compare to its nearest rivals in general benchmarks?
A: The RX 6600's average benchmark score is 19036, which is nearly identical to the NVIDIA Quadro K6000 at 19030 (0% difference), the NVIDIA GeForce RTX 4050 Mobile at 19049 (-0.1%), and the NVIDIA Tesla K20m at 19089 (-0.3%). The NVIDIA RTX 2000 Ada Generation is 0.4% ahead with a score of 18954.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600F and AMD Radeon RX 6600 ranks 2223 out of 2887 tested combinations for Inside. This places the configuration in the lower portion of the tested combos, which is notable given the high frame rates achieved. The rank reflects that many other combinations, likely with more powerful components, deliver even higher performance in this game, but the data shows that this combo is still more than adequate for the title.
The percentile position suggests that approximately 77% of tested combinations outperform this setup in Inside. However, the measured FPS data tells a different story from the raw ranking. At 1080p, the system easily exceeds 120 FPS on Ultra settings, and at 4K, it maintains playable frame rates on Medium. The ranking is influenced by the sheer number of higher-end combinations that can push frame rates even higher, particularly at lower resolutions where the CPU and GPU have more headroom.
In the context of the game's release in 2016, this modern combo is dramatically overqualified. The rank of 2223 out of 2887 reflects that this is a mid-tier configuration in the benchmark database, but the absolute performance numbers show that it delivers an excellent experience for Inside. The data indicates that users with this combo will not face any performance-related issues, as even the worst-case scenario of 4K Ultra at 55 FPS is still playable for a puzzle platformer.
CPU Role
The AMD Ryzen 5 5600F, a 6-core, 12-thread processor from the 5000 series based on the Zen 3 architecture, plays a supporting role in Inside's performance. With a base clock of 3.00 GHz and a boost clock of 4.00 GHz, the CPU provides ample processing power for this game's logic and physics. The 32 MB of shared L3 cache and 512 KB of L2 cache per core ensure that game data is readily accessible, reducing latency.
The CPU's benchmark scores indicate its general capability. The single-thread score of 2872 and multithread score of 19236 show that the processor is well-balanced for both lightly-threaded and heavily-threaded workloads. For Inside, which is not a CPU-intensive title, the 5600F is more than sufficient. The data shows that at 1080p Low, the system achieves 257 FPS, which suggests that the CPU is capable of feeding the GPU with enough frames to reach very high frame rates.
The CPU's percentile ranking of 85 among all CPUs places it in the upper tier of processors. Its nearest rivals show competitive performance: the Intel Core Ultra 5 225 has a deltaPct of 0, the AMD Ryzen 5 5500X3D is 0.2% behind, the AMD Ryzen AI 7 PRO 450 is 0.4% behind, and the Intel Core i9-12900T is 0.5% behind. These margins are minimal, indicating that the 5600F is competitive with a range of modern processors.
In the context of Inside, the CPU's role is primarily to handle game logic and ensure that frame times are consistent. The measured FPS data shows no evidence of CPU bottlenecks, as the frame rates scale predictably with resolution and settings. At 4K Ultra, the average FPS drops to 55, which is typical of a GPU-bound scenario, while at 1080p Low, the 257 FPS suggests the CPU can keep up with the GPU's output. The boost clock of 4.00 GHz is likely maintained during gameplay, providing consistent performance.
Measured FPS Breakdown
The measured FPS data for this combination provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the system delivers outstanding performance across the board. The Low preset achieves an average of 257 FPS, the highest recorded for this configuration. The Medium preset averages 206 FPS with a minimum of 175 FPS and a maximum of 237 FPS. The High preset drops to 129 FPS, while the Ultra preset averages 122 FPS. These numbers indicate that at 1080p, the system is capable of driving high-refresh-rate displays even at the highest settings.
At 2560x1440, performance remains strong but shows the expected scaling. The Low preset averages 185 FPS, a 28% reduction from 1080p. The Medium preset averages 148 FPS with a minimum of 126 FPS and a maximum of 170 FPS. The High preset achieves 92 FPS, and the Ultra preset averages 88 FPS. The difference between High and Ultra at this resolution is just 4 FPS, suggesting that the Ultra preset offers minimal visual improvement for the performance cost.
At 3840x2160, the system begins to show its limits but remains playable. The Low preset averages 116 FPS, which is still a high frame rate for 4K. The Medium preset averages 93 FPS with a minimum of 79 FPS and a maximum of 107 FPS. The High preset drops to 58 FPS, and the Ultra preset averages 55 FPS. This represents the most demanding scenario in the data, and while the frame rates are lower, they remain within playable territory for a puzzle platformer.
The data shows a clear pattern: the Medium preset consistently provides the best balance of performance and visual quality, with the largest frame rate jumps from High to Medium across all resolutions. The transition from Low to Medium costs 51 FPS at 1080p, 37 FPS at 1440p, and 23 FPS at 4K, while the transition from High to Ultra costs only 7 FPS at 1080p, 4 FPS at 1440p, and 3 FPS at 4K.
Resolution Scaling
The resolution scaling analysis reveals how frame rates drop as resolution increases, providing insight into which component is the limiting factor. From 1920x1080 to 2560x1440, the average frame rate across all settings decreases by approximately 28% to 32%. For example, at the Medium preset, performance drops from 206 FPS at 1080p to 148 FPS at 1440p, a 28% reduction. At the High preset, the drop is from 129 FPS to 92 FPS, a 29% reduction. This scaling is consistent with a GPU-bound scenario, as the number of pixels increases by 78% from 1080p to 1440p, but the frame rate does not drop proportionally, indicating that the GPU has headroom.
From 2560x1440 to 3840x2160, the frame rate drops are more pronounced. At the Medium preset, performance falls from 148 FPS to 93 FPS, a 37% reduction. At the High preset, the drop is from 92 FPS to 58 FPS, a 37% reduction. The pixel count increases by 125% from 1440p to 4K, and the frame rate drops by roughly a third, which is less than the pixel increase would suggest. This indicates that the GPU is becoming more of a limiting factor at higher resolutions, but the CPU is still providing enough performance to mitigate the impact.
The data suggests that at 1080p, the system is not fully GPU-bound, as the frame rates scale more gently with resolution changes. At 4K, the GPU is more clearly the limiting component, as evidenced by the significant frame rate drops. The CPU's role becomes less prominent at higher resolutions, as the GPU's workload increases and frame rates drop. The scaling pattern from 1080p to 4K shows that this combination is well-balanced for Inside, with the GPU taking on more responsibility at higher resolutions while the CPU maintains consistent performance. The overall drop from 1080p Low at 257 FPS to 4K Low at 116 FPS represents a 55% reduction, which is substantial but still leaves the system with playable frame rates at all tested settings and resolutions.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 148.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 206.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 122.0 |
Inside with Ryzen 5 5600F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.