Inside
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 93 | 116 |
| 1440p QHD | 88 | 92 | 148 | 185 |
| 1080p Full HD | 122 | 129 | 206 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 225 + AMD Radeon RX 6600, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the AMD Radeon RX 6600 delivers a compelling 1080p and 1440p experience in Inside, a puzzle platformer where frame rates are more than sufficient for precise movement and atmospheric immersion. The measured data shows this combination is heavily GPU-limited at higher resolutions, while the CPU provides a robust foundation that allows the GPU to stretch its legs at lower settings. This analysis breaks down the measured performance, contextualizes it against rival components, and provides clear guidance on the optimal settings for this specific hardware pairing.
Settings Recommendations
For this specific configuration, the Medium preset at 2560x1440 offers the best balance of visual fidelity and performance, delivering an average of 148 FPS with a minimum of 126 FPS. This places the experience well above the 60 FPS threshold for smooth gameplay while maintaining a significant visual upgrade over the Low preset. The gap between Medium and High at this resolution is substantial—148 FPS versus 92 FPS—indicating that the High preset imposes a heavy cost that may not be justified for a title with this game's stylized, dark aesthetic. The 56 FPS difference suggests the renderer's high-detail settings are disproportionately expensive relative to their visual impact.
At 1920x1080, the Ultra preset becomes the most sensible choice. The data shows an average of 122 FPS, which is still exceptionally smooth, and the jump from Ultra to High only yields a marginal 7 FPS improvement (129 FPS). Since Ultra at 1080p remains comfortably above 120 FPS, there is little reason to sacrifice the highest-quality shadows, lighting, and post-processing effects that Inside uses to create its oppressive atmosphere. The Low preset at 1080p (257 FPS) is unnecessary unless the user has a very high refresh rate display and prioritizes competitive responsiveness over visual quality, which is unlikely for this genre.
For 4K (3840x2160), the recommendation shifts to the Low preset, which achieves an average of 116 FPS. The Medium preset at 4K drops to 93 FPS, which is still playable, but the Low preset's higher frame rate provides a more consistent experience. The High and Ultra presets at 4K (58 FPS and 55 FPS, respectively) are playable but push the GPU to its limits, leaving little headroom for demanding scenes. The data suggests that the RX 6600's 8 GB VRAM and 224.0 GB/s bandwidth are adequate for the game's assets at 4K, but the compute load from the higher presets becomes the bottleneck. The Low preset is the pragmatic choice for 4K, ensuring the game remains fluid and responsive.
GPU Role
The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with a Navi 23 chip, is the primary performance determinant in this analysis. Its 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which the benchmark results show is sufficient for Inside's textures at all tested resolutions. The GPU's boost clock of 2491 MHz and game clock of 2044 MHz are key factors in its ability to push high frame rates at lower resolutions. The measured FPS data reveals a clear scaling pattern: at 1080p Low, the GPU is able to output 257 FPS, but at 4K Ultra, this falls to 55 FPS. This 202 FPS swing demonstrates that the GPU's compute throughput, listed as 8.928 TFLOPS FP32, is the limiting factor as resolution increases.
The GPU's performance relative to its peers is notable. Its average benchmark score of 19036 places it close to the NVIDIA Quadro K6000 (19030) and GeForce RTX 4050 Mobile (19049), with deltaPct values of 0, -0.1, and -0.3, respectively. This indicates that the RX 6600 sits in a specific performance tier, and its behavior in Inside is consistent with that tier. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are directly relevant to this game's rendering style, which features large, untextured surfaces and simple geometry. The GPU's 64 ROPs are sufficient for the fill-rate demands at 4K, but the shader load from the Ultra preset's effects overwhelms the 1792 shading units, causing the significant drop from Medium (93 FPS) to Ultra (55 FPS) at that resolution.
FAQ
*Q: What is the best resolution to play Inside with this CPU and GPU combo?*
A: The data shows that 2560x1440 with Medium settings provides the most balanced experience, with an average of 148 FPS and a minimum of 126 FPS. This resolution offers a significant visual upgrade over 1080p while maintaining high frame rates. 4K is playable on Low settings (116 FPS average), but the Medium preset at 1440p offers a better combination of fidelity and performance.
*Q: How does the RX 6600 handle the Ultra preset in Inside?*
A: The Ultra preset is playable at 1080p (122 FPS average) and 1440p (88 FPS average), but it causes a significant performance hit. At 4K, the Ultra preset drops to 55 FPS average, which is below the ideal threshold for smooth gameplay. The data suggests that the Ultra preset's effects are disproportionately expensive on this GPU, making it less efficient than the Medium preset.
Q: Is the Intel Core Ultra 5 225 a bottleneck for the RX 6600 in this game?
A: The benchmark results indicate that the CPU is not the limiting factor in most scenarios. At 1080p Low, the system achieves 257 FPS, which suggests the GPU is still the primary constraint. However, the CPU's single-thread performance (Cinebench R23 single-core score of 3655) is more than adequate for a puzzle platformer that does not require complex physics simulations or large numbers of AI agents.
Q: What is the frame rate difference between Low and High settings at 1440p?
A: At 2560x1440, the Low preset averages 185 FPS, while the High preset averages 92 FPS. This represents a 93 FPS drop, which is a 50% reduction in performance. This large gap indicates that the High preset introduces significant rendering costs, likely from advanced lighting and shadow techniques, that heavily impact the GPU.
Q: Can this combo achieve a stable 60 FPS at 4K?
A: Yes, but only with the Low or Medium presets. The Low preset at 3840x2160 achieves an average of 116 FPS, while the Medium preset achieves 93 FPS with a minimum of 79 FPS. Both are well above 60 FPS. The High and Ultra presets (58 FPS and 55 FPS, respectively) fall just below the 60 FPS mark, making them less reliable for consistent gameplay.
*Q: How does the combo's performance in Inside compare to its overall hardware ranking?*
A: This combo ranks 2223 out of 2887 tested combinations in this game (comboRankInGame). This places it in the lower-middle tier of all possible pairings, which is consistent with the GPU's 63rd percentile ranking among all GPUs and the CPU's 85th percentile ranking among all CPUs. The game is relatively lightweight, allowing this mid-range pairing to perform admirably.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and AMD Radeon RX 6600 achieves a rank of 2223 out of 2887 tested combinations in Inside. This places it in the 23rd percentile of all possible configurations, indicating that while it is not a top-tier performer, it is far from the bottom. The ranking is heavily influenced by the GPU, which sits at the 63rd percentile among all GPUs, while the CPU is notably stronger at the 85th percentile among all CPUs. This disparity suggests that the combo's overall rank is dragged down by the GPU's relative weakness in this specific game's rendering workload.
The data shows that this pairing is more than capable of delivering a smooth experience at mainstream resolutions. The fact that it can maintain an average of 122 FPS at 1080p Ultra and 88 FPS at 1440p Ultra demonstrates that it handles the game's maximum settings at these resolutions without issue. The rank of 2223 is a reflection of the sheer number of high-end configurations that can achieve even higher frame rates, particularly at 4K. For the target audience of this hardware, the measured FPS numbers are far more relevant than the raw rank, as they show that the combo comfortably exceeds the requirements for a positive gameplay experience.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1080p, the system achieves an average of 257 FPS on Low settings, 206 FPS on Medium, 129 FPS on High, and 122 FPS on Ultra. Moving to 1440p, these numbers drop to 185 FPS, 148 FPS, 92 FPS, and 88 FPS, respectively. At 4K, the averages fall to 116 FPS, 93 FPS, 58 FPS, and 55 FPS. This scaling demonstrates that the GPU is the primary bottleneck, as the frame rate drops proportionally with the increase in pixel count.
The transition from 1080p to 4K at the Low preset results in a 55% reduction in average FPS (from 257 to 116). This is a significant drop, but it is not as severe as the 79% reduction seen at the High preset (from 129 to 58 FPS). The data suggests that the game's higher settings introduce effects that scale poorly with resolution, likely due to the increased number of pixels requiring shader processing. The CPU's role in this scaling is minimal, as its 10 cores and 10 threads are more than sufficient to feed the GPU at all resolutions. The measured results indicate that the RX 6600's 8 GB VRAM is not a limiting factor, as the game's assets fit within this allocation, and the performance drops are consistent with compute-bound scenarios.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. The Low preset averages 257 FPS, providing an exceptionally fluid experience. The Medium preset averages 206 FPS, with a measured minimum of 175 FPS and maximum of 237 FPS, indicating consistent performance. The High preset averages 129 FPS, while the Ultra preset averages 122 FPS. The difference between High and Ultra is minimal at this resolution, suggesting that the Ultra preset's additional effects are not heavily taxing the GPU at 1080p.
At 2560x1440, the performance remains strong but shows the GPU's strain. The Low preset averages 185 FPS, while the Medium preset averages 148 FPS, with a minimum of 126 FPS and maximum of 170 FPS. The High preset drops to 92 FPS, and the Ultra preset falls to 88 FPS. The 56 FPS gap between Medium and High at this resolution indicates a significant rendering cost jump, making Medium the recommended setting for a high refresh rate experience.
At 3840x2160, the GPU is pushed to its limits. The Low preset averages 116 FPS, which is still playable. The Medium preset averages 93 FPS, with a minimum of 79 FPS and maximum of 107 FPS, showing that it can maintain a stable experience above 60 FPS. The High and Ultra presets average 58 FPS and 55 FPS, respectively, which are below the ideal 60 FPS threshold. These numbers confirm that 4K requires careful settings selection to maintain smooth gameplay.
CPU Role
The Intel Core Ultra 5 225 provides a strong foundation for this gaming configuration. With 10 cores and 10 threads, a base clock of 3.30 GHz, and a boost clock of 4.90 GHz, the CPU offers substantial headroom for the demands of Inside. The benchmark results indicate that the CPU is not a bottleneck in this pairing. At 1080p Low, the system achieves 257 FPS, which implies that the GPU is still the limiting factor. The CPU's single-thread performance, evidenced by its Cinebench R23 single-core score of 3655, is more than sufficient for this game's logic and scene management.
The CPU's cache hierarchy, featuring a 20 MB shared L3 cache, ensures that data is readily available for processing. Its performance relative to rivals is strong; the nearest rival, the AMD Ryzen 5 5600F, has an average score of 36945, a deltaPct of 0, while the Intel Core i9-12900T has a deltaPct of -0.5, indicating the Ultra 5 225 is slightly ahead. In a game like Inside, which is not CPU-intensive, the processor's role is to provide consistent frame pacing and avoid any processing bottlenecks. The measured data confirms that the CPU easily fulfills this role, allowing the RX 6600 to be the sole determinant of frame rate. The 65 W TDP and 3 nm process node also contribute to a thermally efficient system, which is beneficial for sustained gaming sessions.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 148.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 206.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 122.0 |
Inside with iUltra 5 225 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.