Inside

Inside

AVERAGE FPS
136
excellent

This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 60 98 124
1440p QHD 95 97 158 195
1080p Full HD 130 133 214 269

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 98
3840x2160 Ultra 60
3840x2160 High 60
2560x1440 Low 195
2560x1440 Medium 158
2560x1440 High 97
2560x1440 Ultra 95
1920x1080 Low 269
1920x1080 Medium 214
1920x1080 High 133
1920x1080 Ultra 130

Inside with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis

Inside is a puzzle platformer released on 2016-07-06. The configuration covered here pairs the AMD Ryzen 5 5500, a 6-core/12-thread Zen 3 CPU with a 3.60 GHz base and 4.20 GHz boost clock, with the Intel Arc B580, a Battlemage-generation GPU built on TSMC's 5 nm process. The measured FPS rows in the database cover 1920x1080, 2560x1440, and 3840x2160 at Low, Medium, High, and Ultra settings, and the data is flagged as measured. In the database, this combination holds rank 1273 out of 1671 combos for Inside.

Resolution Scaling

At 1920x1080, Low averages 269 fps, Medium 214 fps, High 132.9 fps, and Ultra 129.9 fps. Stepping up to 2560x1440, the same presets produce 194.8, 157.5, 97, and 94.6 fps, respectively. At 3840x2160, the averages fall to 124.1, 97.7, 60.1, and 60.2 fps. Every preset loses a meaningful share of its measured average as resolution rises.

The CPU is unchanged across these rows, so the resolution-driven decline points to the GPU as the scaling component. The measured data shows a strong relationship between pixel count and FPS. At 3840x2160, High and Ultra are nearly identical: High is 60.1 fps and Ultra is 60.2 fps. Medium, by contrast, is 97.7 fps at the same resolution, and Low is 124.1 fps. This pattern indicates that the two highest presets push the GPU to a much lower performance band at 3840x2160, while reducing shading work frees up enough throughput to move the frame rate well past 60 fps.

The same relationship is visible at lower resolutions, though the absolute levels are higher. At 1920x1080, Low reaches 269 fps, while High and Ultra sit at 132.9 and 129.9 fps. At 2560x1440, Low is 194.8 fps and the top presets are 97 and 94.6 fps. The gap between Low and the top presets grows with resolution, which is consistent with the GPU becoming the main limiter as the render target expands.

Settings Recommendations

The measured rows suggest different practical presets depending on display resolution. At 1920x1080, High and Ultra are the slowest of the four measured settings, but they remain close: 132.9 fps for High and 129.9 fps for Ultra. Medium is much faster at 214 fps, and Low is the fastest at 269 fps. For a 1920x1080 display, the data does not show a large FPS penalty for choosing Ultra over High, and both are well above the Low/Medium gap.

At 2560x1440, High (97 fps) and Ultra (94.6 fps) are again nearly equivalent. Medium delivers 157.5 fps, and Low reaches 194.8 fps. If the goal is to stay near the top of the preset stack, the measured numbers support High or Ultra at 2560x1440, since they are separated by only a small amount. Medium offers a large measured FPS gain while remaining a higher preset than Low.

At 3840x2160, the situation is different. High and Ultra drop to 60.1 and 60.2 fps, while Medium holds 97.7 fps and Low 124.1 fps. Among the measured rows, Medium is the strongest option at 3840x2160: it avoids the near-60 fps cluster of the top presets while still staying above the Low preset in the settings ladder. Low produces the highest average FPS at every resolution, but Medium provides the better balance at 4K in the measured data.

FAQ

Q: What is the fastest measured FPS for this combo in Inside?

A: Low settings at 1920x1080 produce an average of 269 fps.

Q: How much slower is Ultra than High?

A: At 1920x1080, High averages 132.9 fps and Ultra 129.9 fps; at 2560x1440, High is 97 fps and Ultra 94.6 fps; at 3840x2160, High is 60.1 fps and Ultra 60.2 fps. The differences are small in all three rows.

Q: What rank does this combo hold in the database for Inside?

A: It ranks 1273 out of 1671 tested combos.

Q: How does the Intel Arc B580 compare to the GeForce RTX 4060 in average benchmark score?

A: The B580 has an avgBenchmarkScore of 23021, while the GeForce RTX 4060 has 23181, with a deltaPct of -0.7. The B580 sits 0.7% below the RTX 4060 in that metric.

Q: What memory specifications does the B580 bring to this game?

A: It has 12 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth and base/boost clocks of 2670 MHz.

Q: What are the CPU's Cinebench R23 results?

A: The Ryzen 5 5500 scores 16429 in Cinebench R23 multicore and 2319 in single-core.

How This Combo Ranks

The in-game rank for this pairing is 1273 out of 1671 combos. Most recorded configurations in the database return higher measured average FPS in Inside. The component-level benchmarks provide context for the pairing. The Ryzen 5 5500 has an average benchmark score of 20875 and a percentileVsAllCpus of 79. Its nearest rivals are the Intel Core i5-12500 at 20897 with a deltaPct of -0.1, the AMD Ryzen 5 PRO 4655GE at 20900 with -0.1, the AMD EPYC 7J13 at 20845 with +0.1, and the Intel Core i5-12600T at 20917 with -0.2.

The Intel Arc B580 has an average benchmark score of 23021 and a percentileVsAllGpus of 66. Its nearest rivals are the AMD Radeon 760M at 22999 with +0.1, the NVIDIA P106-100 at 22950 with +0.3, the NVIDIA GeForce RTX 4060 at 23181 with -0.7, and the NVIDIA GeForce RTX 4060 Mobile at 22729 with +1.3. The B580 also records a PassMark G3D score of 15748 and a Geekbench Vulkan score of 109672.

The combination of a 79th-percentile CPU and a 66th-percentile GPU explains why the measured FPS are high in absolute terms but the game rank sits lower. Inside, the data shows strong performance at low and medium settings, while the highest presets at 3840x2160 drop to the low 60s. That profile places the combo in the lower portion of the database ranking despite the high FPS totals at lower resolutions.

GPU Role

The Intel Arc B580 is built on TSMC's 5 nm node and uses the Xe2-HPG architecture. It contains 19,600 million transistors on a 272 mm² die. The GPU has 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray-tracing cores. Its base and boost clocks are both 2670 MHz. The memory subsystem consists of 12 GB GDDR6 on a 192-bit bus, providing 456.0 GB/s of bandwidth. Pixel rate is 213.6 GPixel/s, texture rate is 427.2 GTexel/s, and FP32 compute is 13.67 TFLOPS.

These specifications align with the measured Inside results. At 3840x2160, High and Ultra sit at 60.1 and 60.2 fps, suggesting that the pixel output and shading load of those presets consume most of the available GPU headroom. Dropping to Medium produces 97.7 fps, and Low reaches 124.1 fps. The resolution scaling in the data indicates that the GPU is the active constraint at higher resolutions.

The 12 GB frame buffer does not appear to limit the measured rows. Even at 3840x2160 with the Ultra preset, the average is 60.2 fps, and reducing settings yields large FPS gains. The bottleneck is more consistent with pixel throughput and shading cost than with memory capacity. The GPU's synthetic benchmark position, including a PassMark G3D score of 15748 and an avgBenchmarkScore of 23021, places it in the same performance neighborhood as the GeForce RTX 4060, which is 0.7% higher in the same metric.

Measured FPS Breakdown

The table below lists every measured average FPS row from the data set. The min and max FPS fields are null in the data, so no frame-time spread is available.

| Resolution | Settings | Average FPS |

| 1920x1080 | Low | 269 |

| 1920x1080 | Medium | 214 |

| 1920x1080 | High | 132.9 |

| 1920x1080 | Ultra | 129.9 |

| 2560x1440 | Low | 194.8 |

| 2560x1440 | Medium | 157.5 |

| 2560x1440 | High | 97 |

| 2560x1440 | Ultra | 94.6 |

| 3840x2160 | Low | 124.1 |

| 3840x2160 | Medium | 97.7 |

| 3840x2160 | High | 60.1 |

| 3840x2160 | Ultra | 60.2 |

Within each resolution, the general order is Low, Medium, High, and then Ultra. The one inversion is at 3840x2160, where Ultra averages 60.2 fps and High averages 60.1 fps. The highest measured average in the entire set is 269 fps at 1920x1080 Low, and the lowest is 60.1 fps at 3840x2160 High. The complete breakdown shows a consistent and predictable response to resolution and settings: lowering either one increases the measured average, with the largest jumps coming from moving between Low/Medium and High/Ultra.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Inside

Resolution Settings Avg FPS
3840x2160 Low 124.1
3840x2160 Medium 97.7
3840x2160 Ultra 60.2
3840x2160 High 60.1
2560x1440 Low 194.8
2560x1440 Medium 157.5
2560x1440 High 97.0
2560x1440 Ultra 94.6
1920x1080 Low 269.0
1920x1080 Medium 214.0
1920x1080 High 132.9
1920x1080 Ultra 129.9

Inside with Ryzen 5 5500 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with Arc B580 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.