Fivem

Fivem

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 49 62 78
1440p QHD 69 89 111 141
1080p Full HD 105 135 169 214

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 62
3840x2160 High 49
3840x2160 Ultra 38
2560x1440 Low 141
2560x1440 Medium 111
2560x1440 High 89
2560x1440 Ultra 69
1920x1080 Low 214
1920x1080 Medium 169
1920x1080 High 135
1920x1080 Ultra 105

Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070, In-Depth Analysis

Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile that depends heavily on both server-side scripting and client-side rendering. The data for the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3070 combo shows a system that is capable of high refresh rates at 1080p but becomes increasingly constrained by the graphics card as resolution climbs. This analysis examines the measured frame rates across three resolutions and four quality presets, interpreting how the CPU's 20 cores and the GPU's 8 GB of memory shape the experience.

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its 30 MB of shared L3 cache and support for DDR5 memory position it as a strong modern desktop part, landing in the 93rd percentile of all CPUs in the database. In synthetic multi-threaded workloads like Cinebench R23, it scores 42,216 points, which places it roughly 0.3% ahead of the Intel Core Ultra 7 265F and 0.7% ahead of the AMD EPYC 7343, while sitting about 0.3% behind the AMD EPYC 4464P. For Fivem, which often has to process numerous entity updates and player interactions on a single main thread, the high single-thread score of 5,960 in Cinebench R23 is likely more relevant than the raw multi-core total, as the game's engine frequently bottlenecks on one core.

CPU Role — cores, clocks, and how they relate to this game's results

The measured FPS data reveals that the CPU is rarely the primary limiter in this configuration, except at the lowest resolutions and settings. At 1920x1080 with Low settings, the combo achieves 214 FPS, a figure that is more than double the 105 FPS seen at Ultra settings. This scaling suggests that while the CPU can push a very high number of frames, the GPU's workload at higher settings begins to cap performance. The processor's 20 threads provide ample headroom for background tasks and the numerous auxiliary processes that Fivem servers often run, but the game's core simulation logic still relies on strong single-thread performance. The 5.30 GHz boost clock is the key enabler here, allowing the CPU to quickly process the game's tick rate and network packets.

Looking at the transition from 1080p Low to 1080p Medium, the average FPS drops from 214 to 169, a 21% reduction. This indicates that even at 1080p, the GPU is starting to feel the load as texture quality and shadow details increase. However, the CPU is not yet saturated, as evidenced by the 135 FPS at High settings, which still leaves the system comfortably above 120 FPS. The data suggests that for players targeting maximum frame rates in competitive Fivem scenarios, the CPU's 20 cores are sufficient to feed the RTX 3070 without creating a bottleneck, even in crowded urban areas with many other players. The absence of a dedicated test for a single-threaded game mode makes it hard to isolate CPU performance, but the overall pattern points to a balanced pairing where the CPU's high boost clock is more valuable than its core count.

In contrast, the nearest rival comparisons for the CPU show scores that are statistically similar, with deltas of less than 1%. This means that swapping to an AMD EPYC 4464P or an Intel Core Ultra 7 265F would likely produce nearly identical FPS in Fivem, as the game is not scaling across the many cores these processors offer. The CPU's 65 W TDP also suggests that thermal throttling is unlikely to be a concern in a well-ventilated case, allowing the boost clock to sustain performance during long gaming sessions. For Fivem specifically, the data indicates that the processor is a capable partner, providing a solid foundation for the GPU to do most of the heavy lifting at higher resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS recorded for this combo in Fivem?

A: The highest average FPS recorded is 214, achieved at 1920x1080 resolution with Low settings. This is the only measurement in the data that exceeds 200 FPS, indicating that the system is capable of very high frame rates when graphical loads are minimized.

Q: How does the combo's performance at 4K Ultra compare to 1080p Ultra?

A: At 3840x2160 Ultra, the average FPS is 38, while at 1920x1080 Ultra, the average FPS is 105. This represents a 64% reduction in average frame rate when moving from 1080p to 4K at the same settings, showing a heavy scaling cost associated with the higher pixel count.

Q: Is the RTX 3070's 8 GB of VRAM a limiting factor in Fivem?

A: The data shows a consistent pattern of FPS drops as settings increase, but it does not include a specific VRAM usage metric. However, the fact that the average FPS at 4K Medium (62) is higher than at 4K High (49) suggests that the GPU is struggling with the rendering load rather than memory capacity, as the step from Medium to High typically increases texture memory usage.

Q: What is the combo's rank among all tested system combinations in Fivem?

A: This specific configuration ranks 1247th out of 3005 tested combos in the database. This places it in the upper half of all results, specifically in the 58th percentile of tested systems.

Q: How does the performance delta between Medium and High settings change from 1080p to 4K?

A: At 1080p, the difference between Medium (169 FPS) and High (135 FPS) is 34 FPS, a 20% drop. At 4K, the difference between Medium (62 FPS) and High (49 FPS) is 13 FPS, also a 21% drop. The relative performance penalty is consistent, though the absolute FPS loss is smaller at higher resolutions.

Q: Does the combo ever drop below 60 FPS at 1440p?

A: Yes, at 2560x1440 with Ultra settings, the average FPS is 69, which is above 60. However, the minimum FPS is not recorded for this setting. At 4K Ultra, the average FPS is 38, which falls well below the 60 FPS threshold, indicating that 4K gaming is only viable at lower settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across resolutions provides a clear picture of where the bottleneck shifts. At Low settings, the average FPS scales from 214 at 1080p to 141 at 1440p and finally to 78 at 4K. This is a 36% drop from 1080p to 1440p, followed by a 45% drop from 1440p to 4K. The progressive decline suggests that the GPU is becoming the primary constraint as pixel count increases, since the CPU workload remains relatively constant across resolutions. The RTX 3070, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, has to render more pixels per frame, which directly impacts the fill rate and shader throughput.

At Medium settings, the pattern is similar but with higher starting points: 169 FPS at 1080p, 111 FPS at 1440p, and 62 FPS at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 44%. This consistent scaling indicates that the game is not hitting a memory bandwidth wall but rather a pure GPU compute limit. The High settings show the same trend: 135 FPS at 1080p, 89 FPS at 1440p, and 49 FPS at 4K. The relative drops are 34% and 45%, respectively. This uniformity across settings suggests that the CPU is not the limiting factor at any resolution, as the FPS scales almost exactly with the number of pixels being rendered.

The Ultra settings tell a slightly different story. At 1080p Ultra, the system manages 105 FPS, which drops to 69 FPS at 1440p (a 34% reduction) and then to 38 FPS at 4K (a 45% reduction). The fact that the 4K Ultra result falls below 40 FPS indicates that the RTX 3070 is heavily taxed by the combination of high pixel count and maximum graphical features. This data suggests that for a smooth 60 FPS experience, players should avoid 4K Ultra entirely, as even the Medium preset at 4K (62 FPS) only barely clears the threshold. The scaling analysis confirms that the RTX 3070 is the dominant performance limiter at resolutions above 1080p, while the Intel Core Ultra 7 265 provides more than enough headroom.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

Starting at 1920x1080, the system demonstrates its peak performance. On Low settings, the average FPS is 214, with no minimum or maximum recorded. Medium settings yield an average of 169 FPS, with a minimum of 144 and a maximum of 194, showing a stable frame time distribution. High settings produce 135 FPS on average, and Ultra settings drop to 105 FPS. The spread between Low and Ultra at 1080p is 109 FPS, which is substantial, but even the lowest result remains well above the refresh rate of most standard monitors.

Moving to 2560x1440, the performance takes a noticeable hit. Low settings average 141 FPS, which is still very smooth for most users. Medium settings average 111 FPS, with a minimum of 94 and a maximum of 128. This suggests that the frame rate can dip below 100 FPS in demanding scenes, but it rarely becomes jarring. High settings average 89 FPS, and Ultra settings drop to 69 FPS. The 1440p results show that the system is capable of high-refresh-rate gaming at this resolution, provided the user is willing to compromise on graphical fidelity.

At 3840x2160, the limits of the RTX 3070 are exposed. Low settings average 78 FPS, which is playable but not optimal for competitive play. Medium settings average 62 FPS, with a minimum of 52 and a maximum of 71, indicating that the frame rate can fall below 60 FPS during intense scenes. High settings average 49 FPS, and Ultra settings drop to 38 FPS. The 4K data shows that this combo is not suited for 4K gaming at high or ultra settings, as the average FPS falls below the 60 FPS threshold. The Medium preset at 4K is the only option that maintains a playable average, though it still dips below 60 FPS at times.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3070 combo holds a rank of 1247 out of 3005 tested configurations in Fivem. This places it in the 58th percentile of all tested systems, meaning it outperforms a majority of setups but is beaten by a significant portion of higher-end configurations. The rank reflects a balance between the CPU's strong multi-core capabilities and the GPU's mid-range positioning. The RTX 3070, which sits in the 61st percentile of all GPUs, is the more limiting component in this pairing. Its nearest rivals include the AMD Radeon RX 7600 XT, which scores 0.7% higher on average, and the NVIDIA GeForce GTX 690, which scores 1% higher.

The CPU, in contrast, ranks in the 93rd percentile of all processors, which is a much stronger relative standing. This disparity suggests that the overall combo rank is dragged down by the GPU, as the system's raw CPU potential is not fully utilized in Fivem's GPU-bound scenarios at higher resolutions. In the database, the combo sits well within the top half of results, but it is far from the top tier. For players using a 1080p or 1440p monitor, this rank is likely more than adequate, as the measured FPS at those resolutions are generally high. However, for 4K enthusiasts, the rank reflects the struggles seen in the data, where the system cannot maintain 60 FPS at high settings.

The deltaPct values for the GPU's nearest rivals show that the RTX 3070 is closely matched with several other cards. The AMD Radeon RX 7600 XT is 0.7% faster, while the NVIDIA GeForce GTX 690 is 1% faster, and the AMD Radeon HD 7970M is 1.1% faster. The NVIDIA Tesla K40c is 1.5% slower. These small differences indicate that the RTX 3070 is in a crowded performance bracket, and the overall combo rank could shift slightly with driver updates or game patches. The CPU's nearest rivals show even smaller deltas, with a maximum difference of 0.7%, meaning that the processor choice is unlikely to be a deciding factor in Fivem performance.

Settings Recommendations — which preset gives the best experience per the measured rows

For a balanced experience, the Medium preset at 2560x1440 appears to offer the best combination of visual quality and performance. The data shows an average FPS of 111, with a minimum of 94 and a maximum of 128. This ensures that the frame rate stays above 90 FPS even in demanding scenes, which is suitable for most gaming monitors. The step up to High at 1440p reduces the average to 89 FPS, which is still playable but may introduce noticeable dips in crowded areas. The step down to Low at 1440p increases the average to 141 FPS, but the visual sacrifice is significant, particularly in terms of shadows and texture detail.

For users with a 1080p monitor, the High preset is the recommended choice, as it delivers 135 FPS on average. This is a 20% reduction from Medium (169 FPS) but offers substantially better visual fidelity. The Ultra preset at 1080p (105 FPS) is also viable, but the marginal visual gains over High do not justify the 22% performance drop. At 4K, the Medium preset is the only reasonable option, with an average of 62 FPS. This is close to the 60 FPS target, but the minimum of 52 FPS indicates that there will be occasional stutters. The Low preset at 4K (78 FPS) is smoother, but the visual quality is poor for a 4K display.

The data suggests that the "sweet spot" for this combo is 1440p Medium, as it maintains a high frame rate while still utilizing the GPU's capabilities. The 1080p High setting is a close second, offering a higher frame rate with slightly less graphical detail. For players who prioritize frame rate above all else, 1080p Low (214 FPS) provides an exceptionally smooth experience, but this is likely only beneficial for competitive play where visual fidelity is secondary. The measured FPS values indicate that the system can handle a wide range of settings, but the best experience is found by matching the preset to the resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3070 is constructed on the Ampere architecture with a GA104 chip, featuring 5,888 shading units and 96 ROPs. Its base clock is 1500 MHz, with a boost clock of 1725 MHz, and it carries 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The GPU's 20.31 TFLOPS of FP32 performance and 46 RT cores make it a competent mid-range card for its generation, but the measured FPS data in Fivem shows that its 8 GB memory capacity and compute power are challenged at higher resolutions. The GPU ranks in the 61st percentile of all graphics cards, with an average benchmark score of 17,208.

In Fivem, the GPU's role becomes increasingly dominant as resolution increases. At 1080p, the GPU handles the load well, but at 4K Ultra, the average FPS drops to 38, indicating that the card is severely limited. The 8 GB VRAM is likely a contributing factor at 4K, as high-resolution textures can exceed this capacity, leading to texture swapping and performance hits. The measured data shows a consistent drop in FPS when moving from Medium to High settings at all resolutions, which is typical of increased shader complexity and memory pressure. The GPU's 1725 MHz boost clock provides adequate performance for 1080p and 1440p gaming, but it cannot compensate for the sheer pixel count at 4K.

The nearest rival comparisons for the GPU show that the RTX 3070 is very closely matched with the AMD Radeon RX 7600 XT, which is only 0.7% faster in average benchmarks. This suggests that Fivem performance would be nearly identical with either card. The GTX 690 and HD 7970M are older architectures but score within 1.1% of the RTX 3070, which is surprising given the generational difference. The data indicates that the RTX 3070 is a solid performer for 1080p and 1440p gaming in Fivem, but it is not a 4K-capable card for this game at high settings. The 8 GB memory capacity is sufficient for 1080p and 1440p, but users should stick to Medium settings at 4K to avoid stuttering and frame drops.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 62.0
3840x2160 High 49.0
3840x2160 Ultra 38.0
2560x1440 Low 141.0
2560x1440 Medium 111.0
2560x1440 High 89.0
2560x1440 Ultra 69.0
1920x1080 Low 214.0
1920x1080 Medium 169.0
1920x1080 High 135.0
1920x1080 Ultra 105.0

Fivem with iUltra 7 265 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.