Doom

Doom

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 67 79 90
1440p QHD 100 123 145 167
1080p Full HD 155 190 225 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 79
3840x2160 High 67
3840x2160 Ultra 54
2560x1440 Low 167
2560x1440 Medium 145
2560x1440 High 123
2560x1440 Ultra 100
1920x1080 Low 258
1920x1080 Medium 225
1920x1080 High 190
1920x1080 Ultra 155

Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3070 delivers a formidable performance profile in Doom, as evidenced by the measured frame rates across multiple resolutions and settings. This combo ranks at position 1226 out of 2930 tested combinations in this game, placing it in the upper half of all systems evaluated. The data indicates a configuration that excels at high-refresh-rate 1440p gaming while remaining capable at 4K, though the GPU becomes the primary constraint at higher resolutions. The following analysis breaks down how this specific CPU and GPU pairing behaves in Doom, drawing exclusively from the measured FPS data and component benchmarks.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3070 achieves a rank of 1226 out of 2930 tested combos in Doom. This places the pairing comfortably above the median, with approximately 58% of tested configurations landing below it. The rank reflects a balanced system where neither component severely bottlenecks the other in this particular title, though the distribution of results across resolutions tells a more nuanced story.

The Intel Core Ultra 7 265 holds a 93rd percentile ranking among all CPUs, with an average benchmark score of 64640. Its nearest rivals in synthetic testing include the AMD EPYC 4464P at 64823 (0.3% higher), the Intel Core Ultra 7 265F at 64438 (0.3% lower), the AMD EPYC 7343 at 64202 (0.7% lower), and the AMD EPYC 9124 at 65104 (0.7% higher). These margins are minuscule, indicating that the 265 sits in a tightly contested performance band where architectural differences translate to less than a single percentage point in average scores.

On the GPU side, the RTX 3070 holds a 61st percentile ranking among all graphics cards, with an average benchmark score of 17208. Its nearest rivals include the AMD Radeon RX 7600 XT at 17083 (0.7% lower), the NVIDIA GeForce GTX 690 at 17037 (1.0% lower), the AMD Radeon HD 7970M at 17019 (1.1% lower), and the NVIDIA Tesla K40c at 17468 (1.5% higher). The RTX 3070's position here is significant because it sits at the edge of a performance tier, with the nearest competitors being a mix of older high-end parts and newer mid-range offerings.

The combo rank of 1226 out of 2930 suggests that in Doom specifically, this pairing performs better than its raw component percentiles might imply individually. The CPU's 93rd percentile and GPU's 61st percentile would naively suggest a system that might struggle at higher resolutions, yet the measured FPS data shows strong performance across the board. This indicates that Doom's engine scales well with this combination, leveraging the CPU's 20 cores and 20 threads while the GPU's 8 GB of VRAM and 448.0 GB/s bandwidth prove sufficient for the game's demands.

GPU Role

The NVIDIA GeForce RTX 3070 serves as the dominant performance factor in this combo at higher resolutions, with its specifications directly influencing the measured FPS results. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. Its base clock runs at 1500 MHz with a boost clock of 1725 MHz, and the memory operates at 1750 MHz (14 Gbps effective). These specifications place the RTX 3070 in a position where it can handle Doom's requirements at 1080p and 1440p with substantial headroom, but begins to show limitations at 2160p.

The GPU's 5888 shading units, 184 texture mapping units, and 96 render output units contribute to its 20.31 TFLOPS of FP32 performance and 317.4 GTexel/s texture rate. In Doom, a fast-paced FPS with heavy particle effects and dynamic lighting, these figures translate to the measured frame rates. At 1080p with Low settings, the combo achieves 258 FPS average, which drops to 155 FPS at Ultra settings. This 40% reduction from Low to Ultra at 1080p demonstrates how the GPU's fill rate and shader throughput become increasingly taxed as visual fidelity increases.

The 8 GB VRAM capacity becomes relevant when examining the 4K results. At 3840x2160 with Ultra settings, the combo manages 54 FPS average, while High settings yield 67 FPS. The gap between Medium (79 FPS) and High (67 FPS) at 4K suggests that texture memory and bandwidth constraints begin to emerge, though the GPU still delivers playable frame rates. The RTX 3070's position at the 61st percentile among all GPUs, with its nearest rival being the RX 7600 XT (0.7% lower in average score), indicates that it performs slightly above its direct competition in synthetic benchmarks, which aligns with the measured FPS data showing consistent performance across all tested settings.

The GPU's 220 W TDP and dual-slot design are consistent with a mid-to-high-tier graphics card, and its PCIe 4.0 x16 interface ensures adequate bandwidth for the CPU to feed it data. The RTX 3070's support for DirectX 12 Ultimate and Vulkan 1.4 means it can fully utilize Doom's modern rendering paths, which is reflected in the strong FPS numbers even at Ultra settings on 1440p where the combo hits 100 FPS average.

FAQ

Q: What is the best resolution to use this combo at for competitive play?

A: At 1920x1080 with Low settings, the combo achieves 258 FPS average, which is the highest measured frame rate across all configurations. Even at High settings, 1080p delivers 190 FPS average, making 1080p the optimal choice for maximum responsiveness.

Q: Can this combo handle 4K gaming in Doom?

A: Yes, but with compromises. At 3840x2160 with Medium settings, the combo achieves 79 FPS average with a minimum of 67 FPS and maximum of 91 FPS. Ultra settings at 4K drop to 54 FPS average, which is playable but not ideal for fast-paced competitive play.

Q: How does the RTX 3070 compare to its nearest GPU rival in this setup?

A: The RTX 3070 has an average benchmark score of 17208, which is 0.7% higher than the AMD Radeon RX 7600 XT's 17083. This marginal advantage in synthetic testing translates to the measured FPS data showing consistent performance across all settings in Doom.

Q: What CPU score does the Intel Core Ultra 7 265 achieve in multi-core tests?

A: The CPU achieves 42216 in Cinebench R23 multi-core and 6268 in Cinebench R20 multi-core. In PassMark multithread testing, it scores 49682, with a single-thread score of 4689.

Q: Is there a significant FPS difference between Medium and High settings at 1440p?

A: Yes, the difference is 22 FPS. Medium settings at 2560x1440 produce 145 FPS average (124 min, 167 max), while High settings produce 123 FPS average. This 15% reduction from Medium to High indicates the GPU is handling increased shader complexity.

Q: How does the combo rank compared to all tested combinations in Doom?

A: The combo ranks 1226 out of 2930 tested combinations. This places it above the median, with the CPU's 93rd percentile ranking and GPU's 61st percentile ranking combining to produce a system that performs well above average in this game.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo's performance across three resolutions and four settings presets. At 1920x1080, the combo demonstrates its peak capability. Low settings produce 258 FPS average, Medium settings yield 225 FPS average (191 min, 258 max), High settings deliver 190 FPS average, and Ultra settings achieve 155 FPS average. The spread from Low to Ultra at 1080p is 103 FPS, representing a 40% reduction in frame rate when moving from minimal to maximum visual quality.

Moving to 2560x1440, the performance remains strong but shows the expected impact of increased pixel count. Low settings achieve 167 FPS average, Medium settings produce 145 FPS average (124 min, 167 max), High settings deliver 123 FPS average, and Ultra settings yield 100 FPS average. The delta between Low and Ultra at 1440p is 67 FPS, a 40% reduction consistent with the 1080p scaling pattern. Notably, the minimum FPS at Medium settings (124) exceeds the average FPS at Ultra (100), indicating that even the lowest frame rates at Medium are higher than the average at maximum settings.

At 3840x2160, the GPU becomes the limiting factor. Low settings achieve 90 FPS average, Medium settings produce 79 FPS average (67 min, 91 max), High settings deliver 67 FPS average, and Ultra settings yield 54 FPS average. The reduction from Low to Ultra at 4K is 36 FPS, a 40% decrease that mirrors the scaling observed at lower resolutions. The minimum FPS at Medium (67) is identical to the average FPS at High (67), suggesting that the GPU's rendering pipeline is saturated at this resolution, with settings having a linear impact on performance.

The data reveals a consistent pattern: each settings tier at a given resolution reduces FPS by roughly 15-20% from the previous tier. At 1080p, the step from Low to Medium is 33 FPS (13% reduction), Medium to High is 35 FPS (16% reduction), and High to Ultra is 35 FPS (18% reduction). At 1440p, the steps are 22 FPS (13%), 22 FPS (15%), and 23 FPS (19%) respectively. At 4K, the steps are 11 FPS (12%), 12 FPS (15%), and 13 FPS (19%). This consistent scaling indicates that the game's settings have uniform GPU cost across resolutions, with the RTX 3070's 20.31 TFLOPS and 317.4 GTexel/s being the determining factors.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. For 1920x1080, all settings produce playable frame rates, but Ultra settings at 155 FPS average provide the best balance of visual quality and performance for most users. The jump from High (190 FPS) to Ultra (155 FPS) represents an 18% FPS reduction, which is acceptable given the visual improvements at maximum settings. For competitive play where maximum frame rate is paramount, Low settings at 258 FPS average offer a 66% FPS advantage over Ultra.

At 2560x1440, High settings at 123 FPS average represent the sweet spot for quality-conscious gamers. This preset maintains frame rates well above the 100 FPS threshold typically considered smooth for fast-paced FPS games. Medium settings at 145 FPS average (124 min, 167 max) provide a more comfortable margin above the minimum, with the minimum FPS of 124 ensuring consistent performance during intense combat sequences. Ultra settings at 100 FPS average are viable but leave less headroom, with the minimum FPS data not provided for this preset.

For 3840x2160, the recommendations shift toward lower settings to maintain playability. Medium settings at 79 FPS average (67 min, 91 max) offer the best balance, with the minimum FPS of 67 keeping the experience above the 60 FPS standard for smooth gameplay. High settings at 67 FPS average are also acceptable, though the minimum FPS data is not provided. Ultra settings at 54 FPS average fall below the 60 FPS threshold and are not recommended for this resolution. Low settings at 90 FPS average provide the smoothest 4K experience but sacrifice visual fidelity.

The data suggests that for this combo, the "best experience" is resolution-dependent. At 1080p, Ultra settings deliver 155 FPS, which exceeds the refresh rate of most standard monitors. At 1440p, High settings at 123 FPS hit the sweet spot for high-refresh-rate displays. At 4K, Medium settings at 79 FPS provide the best compromise between visual quality and performance. The consistent 40% FPS reduction from Low to Ultra across all resolutions indicates that the GPU's performance scales predictably with settings, allowing users to tune their experience based on their display's capabilities.

CPU Role

The Intel Core Ultra 7 265 plays a supporting role in this combo, providing sufficient computational power to ensure the RTX 3070 is not bottlenecked in Doom. The CPU features 20 cores and 20 threads, with a base clock of 2.40 GHz and boost clock of 5.30 GHz. Its architecture, Arrow Lake-S, is built on a 3 nm process by TSMC, with 17,800 million transistors on a 243 mm² die. The cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3, providing ample on-chip storage for game data.

In synthetic benchmarks, the CPU demonstrates strong multi-core performance with a Cinebench R23 multi-core score of 42216 and single-core score of 5960. The Cinebench R20 results show 6268 multi-core and 884 single-core, while R15 results are 4255 multi-core and 600 single-core. PassMark testing reveals a multithread score of 49682, single-thread score of 4689, and physics score of 2923. These figures place the CPU at the 93rd percentile among all processors, with an average benchmark score of 64640.

The CPU's role in Doom is primarily to feed the GPU with frame data and handle game logic. The measured FPS data shows that at 1080p Low settings, the combo achieves 258 FPS average, which is likely near the CPU's limit for frame generation in this game. The fact that increasing resolution to 1440p and 4K produces proportionally lower FPS (167 and 90 respectively at Low settings) indicates that the GPU becomes the limiting factor at higher resolutions. At 1080p, the CPU's 20 cores and 20 threads ensure that even the most demanding scenes with many enemies and effects do not cause CPU-bound frame drops.

The CPU's memory bandwidth of 102.4 GB/s on a dual-channel DDR5 interface provides adequate data throughput for the GPU's 448.0 GB/s VRAM bandwidth. The PCIe Gen 5 interface with 20 lanes ensures that data transfer between CPU and GPU is not a bottleneck. The CPU's 65 W TDP is modest for a 20-core processor, allowing for sustained boost clocks without thermal throttling. In the context of Doom, the CPU's performance is more than sufficient, as evidenced by the high frame rates across all tested configurations.

Resolution Scaling

The measured FPS data across 1080p, 1440p, and 4K reveals how this combo scales with resolution and what it indicates about the limiting component. At Low settings, the frame rates are 258 FPS at 1080p, 167 FPS at 1440p, and 90 FPS at 4K. Moving from 1080p to 1440p reduces FPS by 35%, and from 1440p to 4K reduces FPS by 46%. The combined reduction from 1080p to 4K is 65%, which is less than the 75% reduction in pixel count (1920x1080 = 2.07 million pixels, 3840x2160 = 8.29 million pixels). This indicates that the GPU is not purely pixel-bound at Low settings, and the CPU or memory bandwidth may be contributing to the scaling.

At Medium settings, the frame rates are 225 FPS at 1080p, 145 FPS at 1440p, and 79 FPS at 4K. The reduction from 1080p to 1440p is 36%, and from 1440p to 4K is 45%. The total reduction from 1080p to 4K is 65%, matching the Low settings pattern. At High settings, the frame rates are 190 FPS at 1080p, 123 FPS at 1440p, and 67 FPS at 4K. The reduction from 1080p to 1440p is 35%, and from 1440p to 4K is 45%, with a total reduction of 65% from 1080p to 4K.

At Ultra settings, the pattern changes slightly. The frame rates are 155 FPS at 1080p, 100 FPS at 1440p, and 54 FPS at 4K. The reduction from 1080p to 1440p is 35%, and from 1440p to 4K is 46%, with a total reduction of 65% from 1080p to 4K. The consistency of these scaling percentages across all settings presets is striking. Regardless of whether the game runs at Low or Ultra settings, the resolution scaling from 1080p to 4K results in a 65% FPS reduction.

This consistent scaling pattern indicates that the GPU is the primary limiting component at all resolutions. The RTX 3070's 448.0 GB/s memory bandwidth and 20.31 TFLOPS of compute power determine the frame rate, with the CPU providing sufficient headroom at 1080p to avoid bottlenecking. The fact that the FPS reduction from 1080p to 1440p (35%) is close to the pixel count reduction (56% more pixels) suggests that the GPU is nearly pixel-bound at these resolutions. The smaller reduction from 1440p to 4K (45%) compared to the pixel count increase (78% more pixels) indicates that other factors, such as memory bandwidth or fill rate limits, begin to play a role at 4K.

The data shows that this combo is best suited for 1080p and 1440p gaming, where it delivers exceptionally high frame rates. At 4K, the performance is playable but requires settings adjustments to maintain smooth gameplay. The CPU's 93rd percentile ranking and high multi-core scores ensure that it will not be a limiting factor in Doom or similar FPS titles, allowing the GPU to work at its full potential. The resolution scaling analysis confirms that users should prioritize GPU performance when considering upgrades for 4K gaming, while the existing CPU provides ample headroom for future GPU upgrades.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 79.0
3840x2160 High 67.0
3840x2160 Ultra 54.0
2560x1440 Low 167.0
2560x1440 Medium 145.0
2560x1440 High 123.0
2560x1440 Ultra 100.0
1920x1080 Low 258.0
1920x1080 Medium 225.0
1920x1080 High 190.0
1920x1080 Ultra 155.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3070 + Other CPUs

See how Doom performs with the same GPU but different processors.

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