Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 46 | 58 |
| 1440p QHD | 51 | 66 | 83 | 105 |
| 1080p Full HD | 78 | 101 | 126 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
Fivem is a demanding multiplayer title that stresses both processor and graphics hardware, and the measured results for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 2060 SUPER reveal a system that is heavily reliant on resolution and settings to find its sweet spot. The data indicates a combo that can deliver high refresh rates at 1080p but struggles to maintain playable frame rates at 4K, suggesting a clear GPU bottleneck as pixel count increases. This analysis breaks down the measured FPS across three resolutions and four quality presets, examining the roles the CPU and GPU play in this specific configuration.
Resolution Scaling
The most telling aspect of this benchmark data is the dramatic impact of resolution on average frame rates. Moving from 1920x1080 to 2560x1440 and then to 3840x2160 shows a consistent and significant performance penalty across all settings. At High settings, the average FPS drops from 101 at 1080p to 66 at 1440p, a 35% reduction, and then further down to 37 at 4K, which is a 44% drop from the 1440p figure. This scaling pattern is a classic indicator of a GPU-bound scenario; as the render resolution increases, the workload on the graphics card grows exponentially, and the RTX 2060 SUPER’s capabilities are quickly overwhelmed.
The trend is even more pronounced at the Ultra preset. The system manages 78 FPS at 1080p, but this falls to 51 FPS at 1440p and collapses to just 28 FPS at 4K. The 4K Ultra result is below the threshold for smooth gameplay, highlighting that this combination of hardware is not suited for maximum fidelity at the highest resolution. The fact that the frame rate nearly halves from 1080p to 4K at Ultra settings (78 to 28) suggests that the GPU's shading units, texture units, and memory bandwidth are the primary limiting factors. The RTX 2060 SUPER’s 8 GB of VRAM and 448.0 GB/s bandwidth, while adequate for 1080p, are likely saturated by the demands of 4K rendering in a dense multiplayer environment.
Interestingly, the scaling from Low to Ultra at each resolution is not linear. At 1080p, the jump from Low (159 FPS) to Medium (126 FPS) is a 21% drop, while the jump from Medium to High (101 FPS) is a 20% drop. However, the drop from High to Ultra (78 FPS) is 23%. At 4K, the relative differences between settings are larger. Low produces 58 FPS, Medium drops to 46 FPS, High to 37 FPS, and Ultra to 28 FPS. This steeper decline at higher resolutions indicates that the GPU is not only working harder on pixel shading but is also being constrained by its memory subsystem and raw compute power, making each additional settings tier more costly.
The data implies that for a smooth experience, users must prioritize either resolution or graphical fidelity. The system can handle 1440p High with a respectable 66 FPS average, but pushing to 4K requires dropping to Low settings just to break the 60 FPS barrier (58 FPS). This suggests that the CPU, the Intel Core Ultra 7 265, is not the bottleneck in most scenarios; the GPU is. The performance curve is a textbook demonstration of how a mid-range graphics card from the Turing architecture generation handles modern multiplayer titles, with its limits being clearly exposed at higher resolutions.
FAQ
Q: What is the best average FPS the system can achieve at 1920x1080?
A: The highest average frame rate recorded at 1920x1080 is 159 FPS, which is achieved with the Low settings preset. This suggests the CPU is capable of feeding the GPU enough data to reach very high frame rates at this resolution.
Q: How does the system perform at 4K with High settings?
A: At 3840x2160 with High settings, the system produces an average of 37 FPS. This is below the 60 FPS target for smooth gameplay, indicating that 4K High is not a viable option for this combination.
Q: What is the performance difference between Low and Ultra settings at 2560x1440?
A: The average frame rate at 1440p drops from 105 FPS on Low to 51 FPS on Ultra. This represents a 51% reduction in performance, showing the significant cost of enabling the highest graphical features.
Q: Does the system ever hit 60 FPS or higher at 4K?
A: Yes, the only measured setting at 3840x2160 that breaks the 60 FPS barrier is Low, which averages 58 FPS. All other settings (Medium, High, and Ultra) fall below this threshold, with averages of 46, 37, and 28 FPS respectively.
Q: What are the minimum and maximum FPS recorded at 1080p Medium?
A: The data shows a minimum of 107 FPS and a maximum of 145 FPS for this preset. This indicates a relatively stable performance window, though the variance of 38 FPS is notable.
Q: How does the Intel Core Ultra 7 265 rank among all CPUs?
A: The processor holds a percentile rank of 93, meaning it performs better than 93% of all CPUs in the benchmark database. Its average benchmark score is 64640, placing it slightly below the AMD EPYC 4464P.
How This Combo Ranks
In the specific context of Fivem, this pairing of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 2060 SUPER is ranked 2078 out of 3005 tested combinations. This places it in the 31st percentile of all tested combos for this game, which is a modest ranking. This indicates that while the system is far from the bottom, a significant majority of other hardware combinations tested for Fivem deliver better performance. The ranking suggests that the RTX 2060 SUPER is holding the combo back, as the CPU is a high-end part.
This rank is particularly interesting when considering the CPU's high percentile (93rd) versus the GPU's lower percentile (62nd). The disconnect between the CPU's strong overall standing and the combo's mediocre in-game rank implies that the game is not CPU-bound in this configuration. The data supports this, as the frame rates at higher resolutions are quite low. The combo rank of 2078 suggests that this is a system where the GPU is the primary limiter for achieving higher frame rates in Fivem. Users with a less powerful CPU but a more powerful GPU would likely see much better results in this specific title.
The deltaPct values from the CPU's nearest rivals show very small performance differences (within 1%), meaning the choice of processor in this bracket has little impact on overall benchmark scores. However, in a game like Fivem, which can be sensitive to single-threaded performance and cache, the 20-core, 20-thread Ultra 7 265 with its 5.30 GHz boost clock is likely providing ample headroom. The bottleneck is almost certainly the GPU, as evidenced by the severe frame rate drops when moving up in resolution. The ranking is a clear signal that this combo is a 1080p or light-1440p machine for this game, not a 4K powerhouse.
Measured FPS Breakdown
The measured FPS data provides a detailed look at performance across various configurations. At 1920x1080, the system shows strong performance. With Low settings, the average FPS is 159, which is excellent for competitive play. Moving to Medium, the average drops to 126 FPS, with a minimum of 107 and a maximum of 145. High settings bring the average down to 101 FPS, and Ultra settings further reduce it to 78 FPS. This shows a clear trade-off between visual quality and speed, but all presets at 1080p are playable, with even the most demanding preset averaging above 60 FPS.
Stepping up to 2560x1440, the performance takes a noticeable hit. Low settings yield an average of 105 FPS, which is still very smooth. Medium settings produce an average of 83 FPS, with a range of 70 to 95 FPS. High settings drop to 66 FPS, which is playable but approaching the limit for 60 FPS monitors. Ultra settings average 51 FPS, which may feel less fluid for some players. At this resolution, the GPU is starting to feel the pressure, but the system remains capable of a good experience on lower presets.
At 3840x2160, the system's limitations are fully exposed. Low settings are the only preset that comes close to 60 FPS, averaging 58 FPS. Medium settings drop to 46 FPS, High settings to 37 FPS, and Ultra settings to just 28 FPS. The data at this resolution clearly shows that the RTX 2060 SUPER is out of its depth for 4K gaming in Fivem, even on lower settings. The minimum FPS data points, only provided for Medium settings, show a 14 FPS drop from the average at 4K and a 19 FPS drop at 1440p, indicating some frame time inconsistency under heavier loads.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. The PassMark single-thread score is 4689, and the multi-thread score is 49682. The Cinebench R23 multi-core score of 42216 and single-core score of 5960 further illustrate its strong performance capabilities. This is a high-end desktop CPU, ranking in the 93rd percentile of all processors.
In the context of Fivem, a multiplayer game that often has significant CPU overhead for scripting and network processing, this processor provides a robust foundation. At 1080p with Low settings, the system achieves 159 FPS, which is likely near the CPU's limit for this game or at least high enough that the GPU is the limiting factor. The high boost clock of 5.30 GHz is beneficial for the game's likely single-threaded dependencies. The data suggests that even with this powerful CPU, the RTX 2060 SUPER cannot keep up at higher resolutions, meaning the CPU is not the primary bottleneck in this setup.
The processor's benchmark data shows it is competitive with its nearest rivals, such as the AMD EPYC 4464P, with a deltaPct of -0.3%. This indicates that in general computing tasks, its performance is on par with other top-tier CPUs. However, in gaming, the 20 cores and 20 threads are likely underutilized, but the high clock speeds and modern architecture ensure that it does not hold back the system's frame rates. The CPU's role here is to feed frames to the GPU efficiently, and the data shows it does so effectively at 1080p, but the GPU's limits are reached before the CPU's potential is exhausted.
Settings Recommendations
Based on the measured FPS data, the best experience for this system depends heavily on the user's display resolution and preference for frame rate versus visual fidelity. For 1920x1080, the High preset at 101 FPS offers an excellent balance of smooth gameplay and visual quality, providing a significant improvement over Medium (126 FPS) in detail without sacrificing too much speed. For players with high-refresh-rate monitors, the Medium preset at 126 FPS is a strong choice, while Low at 159 FPS would maximize competitive performance. There is little reason to use Ultra at 1080p, as it drops the frame rate to 78 FPS, which is still smooth but comes at a steep performance cost for incremental visual gains.
For 2560x1440, the High preset at 66 FPS is the recommended choice for a balanced experience, as it is just above the 60 FPS threshold. However, players seeking a more stable and higher frame rate should consider the Medium preset, which averages 83 FPS and provides a more comfortable margin above 60 FPS. The Ultra preset at 51 FPS is not recommended for most users, as the frame rate dips below the commonly accepted smoothness threshold. The Low preset at 105 FPS is viable for those who prioritize performance above all else, but the visual downgrade may be too severe for some.
At 3840x2160, the data presents a challenging situation. No preset achieves a consistent 60 FPS. The Low preset, with an average of 58 FPS, is the only viable option for 4K gaming, but it involves significant visual compromises. The Medium preset at 46 FPS is playable but not ideal. High and Ultra presets at 37 and 28 FPS respectively are not recommended for a good experience. Therefore, for 4K, users must accept Low settings to get near-standard frame rates, or they should consider lowering the resolution to 1440p to unlock higher quality presets and better performance.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER is the definitive performance bottleneck in this system for Fivem. Based on the Turing architecture, it features 2176 shading units, 136 TMUs, and 64 ROPs. It has 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. Its boost clock is 1650 MHz, and it has a PassMark G3D score of 16462, placing it in the 62nd percentile of all GPUs. The 3DMark Steel Nomad DX12 score of 2011 further quantifies its DirectX 12 capabilities.
The benchmark results show that the GPU's performance is directly tied to resolution. At 1080p, it can push frame rates high enough to be considered a good match for the CPU, but its limits are quickly reached at higher resolutions. The significant drop in FPS from 1440p to 4K, particularly at High and Ultra settings, points to the GPU's inability to handle the increased pixel shading load and memory bandwidth requirements. The 8 GB VRAM capacity, while sufficient for 1080p and 1440p, may be insufficient for 4K textures and effects in Fivem, leading to potential stuttering or texture swapping.
The GPU's nearest rivals, such as the NVIDIA GeForce RTX 3060 Mobile and AMD Radeon Pro 5700, have very similar average scores (within 1.6%), indicating that the RTX 2060 SUPER is a mid-range performer in its class. Its percentile rank of 62 shows it is better than a majority of GPUs, but it is outclassed by many newer or higher-tier models. In this system, the GPU is the clear limiting factor, as evidenced by the frame rates halving when moving from 1080p Ultra (78 FPS) to 4K Ultra (28 FPS). This suggests that for a better experience in Fivem, upgrading the GPU would yield the most significant performance gains.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 101.0 |
| 1920x1080 | Ultra | 78.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 2060 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.