Fivem

Fivem

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 33 42 53
1440p QHD 47 60 75 96
1080p Full HD 71 92 115 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 42
3840x2160 High 33
3840x2160 Ultra 26
2560x1440 Low 96
2560x1440 Medium 75
2560x1440 High 60
2560x1440 Ultra 47
1920x1080 Low 145
1920x1080 Medium 115
1920x1080 High 92
1920x1080 Ultra 71

Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 2060 pairing occupies a specific tier in the Fivem benchmark database, ranked 2345 out of 3005 tested combos. This places the combination in the lower-middle portion of the distribution, meaning that while it can run the game, it does not deliver top-tier performance in this multiplayer title. The combo’s rank reflects a balance between a strong modern CPU and an older, entry-level GPU, with the latter acting as the primary constraint in most scenarios. The data shows that this pairing is more suited to 1080p and 1440p gaming than to 4K, where frame rates fall below playable thresholds at higher settings.

How This Combo Ranks

The combo’s rank of 2345 out of 3005 tested combinations places it in the 78th percentile of all tested pairings, meaning roughly 22% of combos perform worse and the majority perform better. This rank is heavily influenced by the GPU’s position in the overall market, as the RTX 2060 sits at the 58th percentile among all GPUs, while the CPU is much stronger, ranking at the 93rd percentile among all CPUs. The disparity between these two percentiles explains why the combo does not rank higher: the CPU is capable of far more, but the GPU limits the final output in a graphics-bound game like Fivem. Compared to other tested combos, this pairing is not a top performer, but it is also not at the bottom, offering a workable experience for users who prioritize CPU-heavy tasks outside of gaming.

When examining the CPU’s nearest rivals, the Intel Core Ultra 7 265’s average benchmark score is 64640, which is nearly identical to the AMD EPYC 4464P at 64823, a difference of -0.3%. It also sits close to the Intel Core Ultra 7 265F at 64438, with a delta of 0.3%, and the AMD EPYC 7343 at 64202, showing a 0.7% lead. The AMD EPYC 9124 scores 65104, which is 0.7% higher. These narrow margins indicate that the CPU is competitively positioned within its immediate peer group, but none of these rivals are gaming-focused processors, suggesting that the Ultra 7 265’s strength lies in multi-threaded workloads rather than raw gaming performance. For the GPU, the RTX 2060’s average benchmark score is 15290, with its closest rival being the NVIDIA GeForce GTX 580 at 15283, a negligible 0% difference. The AMD Radeon 680M scores 15270, just 0.1% behind, while the NVIDIA GeForce RTX 3050 OEM is 0.6% ahead at 15199, and the AMD Radeon RX 7600 leads by 0.8% at 15171. These small deltas show that the RTX 2060 is essentially on par with several other mid-range options, but none of these rivals offer a significant advantage in the context of Fivem.

The combo’s rank suggests that users should temper expectations for high-refresh-rate gaming at high resolutions. In Fivem, which is a multiplayer modification platform for a sandbox game, frame rates can vary widely depending on server load and player density, but the benchmark data provides a stable baseline. The measured FPS values show that the combo performs best at 1080p, with average frame rates ranging from 71 to 145 depending on settings, which is adequate for most monitors. At 1440p, the frame rates drop to a range of 47 to 96, still playable but with noticeable reductions at higher settings. At 4K, the combo struggles, with average frame rates between 26 and 53, making smooth gameplay difficult even at Low settings.

GPU Role

The NVIDIA GeForce RTX 2060 is built on the Turing architecture with the TU106 chip, fabricated on a 12 nm process at TSMC, containing 10,800 million transistors on a 445 mm² die. It has 1920 shading units, 120 texture mapping units, and 48 raster output units, along with 30 ray tracing cores and 240 tensor cores. The GPU’s base clock is 1365 MHz with a boost clock of 1680 MHz, and its memory operates at 1750 MHz with a 14 Gbps effective data rate. The memory subsystem consists of 6 GB of GDDR6 on a 192-bit bus, providing a bandwidth of 336.0 GB/s. These specifications place the RTX 2060 as an entry-level ray tracing card from the GeForce 20-series, now end-of-life, with a launch MSRP of 349 USD.

In Fivem, the GPU’s 6 GB VRAM is a critical factor at higher resolutions and settings. At 4K with High settings, the average FPS is 33, which is below the 60 FPS threshold for smooth gameplay, and at Ultra settings, it drops to 26 FPS. The VRAM capacity is likely a bottleneck at 4K, as the game may require more than 6 GB for high-quality textures and effects. At 1440p, the GPU performs better, with average FPS of 60 at High and 47 at Ultra, but still not reaching 60 FPS at the highest preset. Only at 1080p does the GPU deliver consistently high frame rates, with average FPS of 92 at High and 71 at Ultra, which are acceptable for most users. The GPU’s peak pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s contribute to its ability to handle 1080p rendering without significant issues, but these figures are not sufficient for higher resolutions with demanding settings.

The RTX 2060’s benchmark scores reinforce its mid-range status. In PassMark G3D, it scores 14111, and in GeekBench OpenCL, it scores 65014, with Vulkan scoring 65846. Its DirectX 12 PassMark score is 53, which is low compared to DirectX 11 at 110, indicating that the card is less efficient in newer API workloads. This could affect Fivem if the game uses modern rendering paths, but the measured FPS data shows that the card still manages playable frame rates at lower resolutions. The GPU’s percentile rank of 58 means it is above average for all GPUs, but its performance in Fivem is more limited by VRAM and memory bandwidth than by raw compute power.

FAQ

Q: What is the combo’s rank among all tested Fivem combos?

A: The Intel Core Ultra 7 265 and RTX 2060 combo ranks 2345 out of 3005 tested combinations, placing it in the lower-middle portion of the distribution.

Q: How does the CPU compare to its nearest rivals?

A: The CPU’s average benchmark score is 64640, which is 0.3% behind the AMD EPYC 4464P, 0.3% ahead of the Intel Core Ultra 7 265F, 0.7% ahead of the AMD EPYC 7343, and 0.7% behind the AMD EPYC 9124.

Q: What is the best resolution for this combo in Fivem?

A: The best resolution is 1920x1080, where average FPS ranges from 71 at Ultra to 145 at Low, providing the most consistent and playable experience.

Q: Can this combo run Fivem at 4K?

A: At 4K, the combo averages 33 FPS at High, 42 FPS at Medium, 53 FPS at Low, and 26 FPS at Ultra, which is below 60 FPS in all cases, making it unsuitable for smooth 4K gameplay.

Q: How does the GPU’s VRAM affect performance?

A: The GPU has 6 GB of GDDR6 memory, which is sufficient for 1080p and 1440p, but at 4K, the VRAM may be insufficient, contributing to lower average FPS of 33 at High settings.

Q: What is the CPU’s launch MSRP?

A: The Intel Core Ultra 7 265 has a launch MSRP of $394, and the GPU has a launch MSRP of 349 USD, but these are listed for reference only.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how this combo performs across resolutions and settings. At 1920x1080, the lowest resolution tested, the combo delivers the highest frame rates. With Low settings, the average FPS is 145, which is excellent for competitive multiplayer gameplay. Medium settings reduce the average to 115 FPS, with a minimum of 97 and a maximum of 132, offering a good balance between visual quality and performance. High settings yield an average of 92 FPS, which is still very smooth for most users. Ultra settings bring the average down to 71 FPS, which is playable but may not be ideal for high-refresh-rate monitors. The data shows that at 1080p, the combo is capable of handling all settings, with Low providing nearly double the frame rate of Ultra.

Moving to 2560x1440, the frame rates drop significantly. Low settings produce an average of 96 FPS, which is still above 60 and suitable for many displays. Medium settings average 75 FPS, with a minimum of 64 and a maximum of 87, providing a smooth experience in most scenarios. High settings average 60 FPS, which is right at the threshold for standard 60 Hz monitors, but may feel less responsive in fast-paced multiplayer. Ultra settings drop to an average of 47 FPS, which is below 60 and may result in stuttering during intense moments. The drop from 1080p to 1440p at Low settings is 49 FPS, a reduction of roughly 34%, indicating that the GPU is becoming more of a limiting factor as resolution increases.

At 3840x2160, the combo struggles to maintain playable frame rates. Low settings average 53 FPS, which is the only setting above 50 at 4K. Medium settings average 42 FPS, with a minimum of 36 and a maximum of 48, which is playable but not ideal. High settings average 33 FPS, and Ultra settings average 26 FPS, both of which are below the 30 FPS threshold for acceptable console-like performance. The data shows that 4K is not a viable resolution for this combo in Fivem, as even Low settings do not reach 60 FPS. The GPU’s 6 GB VRAM and 336.0 GB/s bandwidth are insufficient for the demands of 4K rendering, especially in a multiplayer environment where draw distances and object counts can be high.

CPU Role

The Intel Core Ultra 7 265 is a desktop processor from the Core Ultra Series 2, based on the Arrow Lake architecture and codenamed Arrow Lake-S. It has 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The CPU is manufactured on a 3 nm process at TSMC, with 17,800 million transistors on a 243 mm² die. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory with a dual-channel bus and a memory bandwidth of 102.4 GB/s, and it has a TDP of 65 W. It uses the Intel Socket 1851 and features integrated graphics as Arc Xe-LPG Graphics 32EU, though this is not relevant for gaming with a discrete GPU.

In Fivem, the CPU’s role is less critical than the GPU’s, as the game is primarily graphics-bound. However, the Ultra 7 265’s high core count and boost clock ensure that it does not bottleneck the GPU at lower resolutions. The CPU’s benchmark scores show strong multi-threaded performance, with a Cinebench R23 multicore score of 42216 and a single-core score of 5960. In PassMark, it scores 49682 for multithreaded tasks and 4689 for single-threaded tasks, which are solid numbers for a desktop processor. The CPU’s percentile rank of 93 among all CPUs indicates that it is in the top 7% of processors, far exceeding the GPU’s 58th percentile.

The CPU’s nearest rivals, which are all server or workstation processors, highlight its positioning in the market. The AMD EPYC 4464P scores 64823, just 0.3% higher, while the Intel Core Ultra 7 265F scores 64438, 0.3% lower. The AMD EPYC 7343 and EPYC 9124 score 64202 and 65104, respectively. These rivals have similar average scores, but none are designed for gaming, suggesting that the Ultra 7 265 offers competitive performance for its price class, though its gaming performance in Fivem is more dependent on the GPU. At 1080p with Low settings, the CPU can push the GPU to 145 FPS, indicating that it is not a limiting factor at that resolution. At 4K, the CPU’s performance is irrelevant, as the GPU is clearly the bottleneck, with frame rates dropping to below 60 even at Low settings. The CPU’s 20 threads may help with server-side processing in multiplayer, but the benchmark data does not show a significant advantage over other CPUs in this game.

Settings Recommendations

Based on the measured FPS data, the best settings for this combo depend on the resolution and the user’s preference for frame rate versus visual quality. At 1920x1080, the High preset offers an average of 92 FPS, which is a good balance between visuals and performance, and it is recommended for most users. If a higher frame rate is desired, the Medium preset provides 115 FPS, with a minimum of 97, ensuring smooth gameplay even in crowded areas. Low settings at 145 FPS is optimal for competitive play, but the visual quality is noticeably reduced. Ultra settings at 71 FPS are playable, but the drop in frame rate may not justify the minor visual improvements over High.

At 2560x1440, the Medium preset is the best choice, with an average of 75 FPS and a minimum of 64, providing a smooth experience on most monitors. High settings at 60 FPS are also acceptable for standard 60 Hz displays, but the frame rate may dip below that in intense scenes. Low settings at 96 FPS offer the highest frame rate at this resolution, but again, visual quality suffers. Ultra settings at 47 FPS are not recommended, as the frame rate falls below the 60 FPS threshold, which can lead to stuttering in a fast-paced multiplayer game. For users with high-refresh-rate monitors, Low or Medium settings at 1440p are preferable.

At 3840x2160, the combo is not capable of delivering a consistently smooth experience, so the recommendation is to avoid this resolution if possible. Low settings average 53 FPS, which is below 60, and Medium settings average 42 FPS, which is playable but not ideal. High and Ultra settings at 33 and 26 FPS, respectively, are not recommended for anything other than screenshots. For users who must play at 4K, Low settings is the only viable option, but even then, the frame rate may be unstable in multiplayer scenarios. The data suggests that 1080p Medium or High and 1440p Medium are the sweet spots for this combo, balancing visual fidelity with playable frame rates.

Resolution Scaling

The measured FPS data shows a clear trend of decreasing performance as resolution increases, which is typical for a GPU-bound game like Fivem. At Low settings, the average FPS drops from 145 at 1080p to 96 at 1440p, a reduction of 49 FPS or 34%. Moving from 1440p to 4K at Low settings, the average FPS drops from 96 to 53, a reduction of 43 FPS or 45%. This indicates that the GPU is the primary limiting factor, as the CPU’s performance is sufficient to keep up with the GPU at all resolutions. The scaling is not linear, with the largest percentage drop occurring between 1440p and 4K, which is expected given the four-fold increase in pixel count.

At Medium settings, the average FPS drops from 115 at 1080p to 75 at 1440p, a 35% reduction, and then to 42 at 4K, a further 44% reduction. The minimum FPS at 1080p Medium is 97, which drops to 64 at 1440p and 36 at 4K. This shows that the combo can maintain a playable frame rate at 1080p and 1440p Medium, but at 4K, the minimum FPS falls below 40, which may result in noticeable stuttering. At High settings, the average FPS drops from 92 at 1080p to 60 at 1440p, a 35% reduction, and then to 33 at 4K, a 45% reduction. The 1440p High average of 60 FPS is exactly at the threshold for smooth gameplay, while the 4K High average of 33 FPS is halved, indicating a significant performance hit. At Ultra settings, the average FPS drops from 71 at 1080p to 47 at 1440p, a 34% reduction, and then to 26 at 4K, a 45% reduction.

The pattern across all settings shows that the combo’s performance scales consistently with resolution, with a roughly one-third reduction from 1080p to 1440p and a further one-third reduction from 1440p to 4K. This suggests that the GPU’s memory bandwidth and VRAM capacity are the primary bottlenecks at higher resolutions, as the RTX 2060’s 336.0 GB/s bandwidth and 6 GB VRAM are insufficient for 4K rendering in a demanding multiplayer game. The CPU’s performance does not change with resolution, so the limiting component is clearly the GPU. For users who want to play at higher resolutions, the data indicates that a more powerful GPU would be necessary, while the CPU’s 20 cores and high boost clock provide ample headroom for future upgrades.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 42.0
3840x2160 High 33.0
3840x2160 Ultra 26.0
2560x1440 Low 96.0
2560x1440 Medium 75.0
2560x1440 High 60.0
2560x1440 Ultra 47.0
1920x1080 Low 145.0
1920x1080 Medium 115.0
1920x1080 High 92.0
1920x1080 Ultra 71.0

Fivem with iUltra 7 265 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 2060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.