Archeage

Archeage

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 40 59 67
1440p QHD 48 70 104 116
1080p Full HD 71 105 154 173

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 59
3840x2160 High 40
3840x2160 Ultra 28
2560x1440 Low 116
2560x1440 Medium 104
2560x1440 High 70
2560x1440 Ultra 48
1920x1080 Low 173
1920x1080 Medium 154
1920x1080 High 105
1920x1080 Ultra 71

Archeage with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070, In-Depth Analysis

ArcheAge, the 2014 MMORPG, is not a typical stress test for modern hardware, but the measured data for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3070 reveals a clear performance hierarchy across its presets. The benchmark results show that the game’s engine responds dramatically to both resolution and quality settings, with a wide gulf between the playable and the punishing. For users seeking the optimal balance of visual fidelity and frame rate, the data points to a specific configuration that maximizes the hardware's potential without capitulating to the most demanding options.

Settings Recommendations

Based on the measured FPS rows, the Medium preset at 2560x1440 provides the best overall experience, striking a balance between visual quality and smoothness. At this resolution, the combo delivers an average of 104 FPS with a minimum of 88 FPS and a maximum of 119 FPS. This is a significant jump from the High preset, which only manages an average of 70 FPS. The 34 FPS advantage at Medium makes it the superior choice for maintaining a comfortable frame rate cushion, especially in a game where player population density and spell effects can cause sudden dips.

For users with 1920x1080 displays, the High preset is the recommended starting point. The data shows an average of 105 FPS at High, which is perfectly playable. While the Medium preset pushes higher at 154 FPS, the visual upgrade from High is generally more perceptible than the frame rate drop from 154 to 105, which remains well above the threshold for smooth gameplay. The Ultra preset at 1080p, however, represents a poor trade-off. It drops the average to 71 FPS, a 34 FPS penalty compared to High, for what is typically a marginal improvement in shadow quality and draw distance in an older title like ArcheAge. The data suggests that Ultra is a "showcase" mode that this combination cannot sustain at a consistently high level.

At 4K (3840x2160), the hardware is clearly overextended. The only viable options are Low or Medium, which yield averages of 67 FPS and 59 FPS respectively. The Medium preset’s minimum of 50 FPS is concerning for an MMORPG, suggesting that combat-heavy scenarios could become stuttery. The High preset at 4K is essentially unplayable at an average of 40 FPS. Therefore, for 4K users, Medium is the highest setting that maintains a playable average, but it requires accepting a lower visual fidelity than on other resolutions. The Low preset is the only one that guarantees a frame rate above 60 FPS at this resolution.

GPU Role

The NVIDIA GeForce RTX 3070’s role in ArcheAge is defined by its memory configuration and core clocks. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. This memory subsystem is a critical factor in the game’s performance scaling, as the drop from 1080p to 4K is substantial. The data indicates that the 8 GB frame buffer is likely a limiting factor at higher resolutions and settings, where texture data and geometry become more demanding.

The GPU’s boost clock of 1725 MHz, built on the Ampere architecture, provides the raw compute power for the game’s DirectX 11-era rendering. Its FP32 performance of 20.31 TFLOPS is more than sufficient for a game from 2014. However, the benchmarks show that the GPU’s performance is not the only bottleneck. The RTX 3070’s percentile rank is 61, and its nearest rivals in the database include the AMD Radeon RX 7600 XT, which scores 0.7% higher. In the context of ArcheAge, this means the GPU is a solid mid-to-high-end part, but its 8 GB VRAM is a structural limitation that becomes evident in the 4K Ultra results, where the average FPS collapses to 28.

The measured 4K Medium results, with a minimum of 50 FPS, further highlight the VRAM pressure. At this resolution, the game is likely exceeding the 8 GB buffer, causing the GPU to rely on slower memory access. The performance gap between 4K Medium (59 FPS) and 4K High (40 FPS) is nearly 50%, which is a steeper decline than what would be expected from a pure compute limitation. This suggests that the higher settings increase memory allocation beyond the physical VRAM, directly impacting the frame rate. For this game, the RTX 3070 is best utilized at 1440p, where its 8 GB capacity is sufficient to handle High and Medium settings without the same level of memory-related stutter.

How This Combo Ranks

In the benchmark database, this specific Intel Core Ultra 7 265 + RTX 3070 combination holds a comboRankInGame of 1173 out of 2761 tested combinations. This places it in the 42nd percentile of all combos tested in ArcheAge, indicating that while it is not a top-tier performer, it is far from the bottom. The ranking suggests that many other CPU/GPU pairings can achieve higher frame rates, but a significant number also perform worse.

The rank is likely pulled down by the GPU’s 8 GB VRAM and the CPU’s architecture. The Intel Core Ultra 7 265 has a percentile rank of 93 among all CPUs, suggesting it is a high-end processor, but its performance in this specific game is not the primary bottleneck. The RTX 3070, with a percentile rank of 61, is the more modest component in the pair. The combination’s rank of 1173 suggests that the CPU is capable of driving the GPU to its limits, but the GPU itself is the limiting factor in achieving a higher overall score.

The data shows that the combo’s best performance is at 1080p, where the CPU can push the GPU to its maximum output. At 1440p, the GPU becomes more stressed, and at 4K, the pairing falls behind many others that feature GPUs with larger memory pools. The rank reflects this: it is a balanced system for 1080p and 1440p gaming, but it is not optimized for 4K or extreme settings in this title.

Measured FPS Breakdown

The measured FPS data provides a detailed view of the combo’s capabilities across all resolution and settings combinations.

At 1920x1080, the performance is strong across the board. The Low preset delivers an average of 173 FPS, ensuring maximum responsiveness. Medium bumps the average to 154 FPS, with a minimum of 131 and a maximum of 177. High drops to 105 FPS, which is still excellent for an MMORPG. Ultra is the outlier, with a significant drop to 71 FPS. This 34% reduction from High to Ultra is a clear indicator that the Ultra preset’s additional effects (likely higher shadow resolution and ambient occlusion) are disproportionately taxing on the GPU.

At 2560x1440, the scaling is more pronounced. Low yields 116 FPS, Medium 104 FPS (min 88, max 119), and High 70 FPS. The gap between Medium and High is 34 FPS, which is a substantial 33% penalty. Ultra again suffers a severe drop, averaging only 48 FPS, making it barely playable in most scenarios. The step from Low to Medium is only 12 FPS, suggesting that Medium is the most efficient setting for this resolution, as it offers a significant visual improvement over Low with a minimal frame rate cost.

At 3840x2160, the hardware is clearly overburdened. Low is the only preset that stays above 60 FPS, averaging 67 FPS. Medium averages 59 FPS, with a minimum of 50 FPS, which is a risky baseline for a game with heavy combat. High falls to 40 FPS, and Ultra is unplayable at 28 FPS. The performance cliff between 1440p and 4K is steepest at High and Ultra, indicating that the GPU’s memory bandwidth and capacity are insufficient for the higher resolution’s demands.

Resolution Scaling

The FPS drop from 1080p to 4K is severe. At High settings, the average FPS falls from 105 at 1080p to 70 at 1440p (a 33% reduction) and then to 40 at 4K (a 62% reduction from 1080p). This non-linear scaling is characteristic of a system where the GPU is the primary bottleneck as resolution increases.

The data shows that the CPU is not the limiting factor at lower resolutions. At 1080p Low, the combo achieves 173 FPS, which is a high frame rate that suggests the CPU can feed frames quickly. However, as resolution increases, the GPU’s workload grows, and the frame rate drops. The fact that the CPU’s benchmark scores are top-tier (e.g., Cinebench R23 multi-core score of 42216) confirms it is not holding back the system. The scaling pattern points directly to the RTX 3070’s 8 GB VRAM and 448.0 GB/s bandwidth as the critical constraint.

At 4K, the drop from Low (67 FPS) to Medium (59 FPS) is only 8 FPS, but the drop from Medium to High (40 FPS) is 19 FPS. This suggests that the Medium preset is near the limit of the VRAM capacity, and the High preset pushes it over the edge, causing a more significant performance penalty. The Ultra preset at 4K (28 FPS) is essentially a stress test that the GPU fails. The resolution scaling analysis indicates that for this game, the sweet spot for this combo is 1440p, where the GPU is still able to maintain high frame rates without being crippled by memory pressure.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. In ArcheAge, which is a game from 2014, the CPU’s role is less about raw multi-threaded power and more about single-thread performance and the ability to handle the game’s physics and AI calculations.

Its Cinebench R23 single-core score of 5960 is exceptionally high, indicating strong single-thread performance. This is crucial for MMORPGs, where the main game thread often handles player input, camera, and UI logic. The data supports this: the combo achieves 173 FPS at 1080p Low, a frame rate that would be impossible if the CPU were a bottleneck. The CPU’s 93rd percentile ranking among all CPUs confirms its high-end status.

However, the CPU’s multi-threaded capabilities are largely underutilized in this game. While the 20 cores and 20 threads are excellent for productivity, ArcheAge’s engine does not scale well with so many threads. The Passmark multi-thread score of 49682 is strong, but it does not translate into higher frame rates at 4K, where the GPU is the clear bottleneck. The CPU’s performance in this game is best summarized as "sufficient and then some"; it does not hinder the GPU at any resolution, but it also does not provide any special advantage over a less expensive CPU with similar single-thread performance. The measured results show that the CPU is effectively invisible, allowing the GPU to be the sole determinant of frame rate.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 59.0
3840x2160 High 40.0
3840x2160 Ultra 28.0
2560x1440 Low 116.0
2560x1440 Medium 104.0
2560x1440 High 70.0
2560x1440 Ultra 48.0
1920x1080 Low 173.0
1920x1080 Medium 154.0
1920x1080 High 105.0
1920x1080 Ultra 71.0

Archeage with iUltra 7 265 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.