Fivem

Fivem

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 59 74 94
1440p QHD 83 107 133 169
1080p Full HD 126 162 202 256

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 74
3840x2160 High 59
3840x2160 Ultra 46
2560x1440 Low 169
2560x1440 Medium 133
2560x1440 High 107
2560x1440 Ultra 83
1920x1080 Low 256
1920x1080 Medium 202
1920x1080 High 162
1920x1080 Ultra 126

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5080 Mobile delivers a highly capable Fivem experience, with the data indicating that most players will find the best balance of visual fidelity and fluidity at Medium settings across all tested resolutions. The measured results show a clear performance hierarchy where the Ultra preset demands a significant premium in rendering cost, often halving the frame rate compared to Low settings, while Medium offers a substantial step up in quality without the steep performance penalty. For users with high-refresh-rate 1080p displays, the jump to High is viable, but the data suggests that Medium remains the optimal choice for maintaining consistently high frame rates with headroom for multiplayer fluctuations.

Settings Recommendations

The benchmark data reveals a clear pattern across all three resolutions: Medium settings provide the most sensible compromise between image quality and raw performance. At 1920x1080, the Medium preset achieves an average of 202 FPS, which is only 54 frames behind Low but a massive 76 frames ahead of Ultra. This positions Medium as the sweet spot for competitive play, where the extra visual detail does not come at the cost of responsiveness. The 1440p results reinforce this, with Medium hitting 133 FPS compared to 169 on Low and 83 on Ultra. The delta between Medium and Low narrows to 36 frames at 1440p, while the gap to Ultra widens to 50 frames, suggesting that the GPU is becoming more of a limiting factor at higher resolutions.

At 4K, Medium remains the recommended preset, delivering an average of 74 FPS with a recorded minimum of 63 and maximum of 85. This is the only resolution where any tested preset fails to clear the 60 FPS threshold comfortably, with High at 59 and Ultra at 46. The 4K Medium result is particularly notable because it maintains playability while the step up to High costs 15 frames per second, a 20% reduction for relatively minor visual gains. For users with VRR displays, High at 4K is technically playable, but the data indicates that Medium offers the most stable experience with the minimum frame rate staying above 60. Low settings should be reserved for maximum frame rate scenarios, especially at 1080p where it hits 256 FPS, but the visual trade-offs are substantial.

GPU Role

The RTX 5080 Mobile is the dominant contributor to Fivem's performance, as evidenced by the scaling patterns across resolutions. The GPU's 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which proves ample for Fivem's asset streaming in multiplayer environments. The memory clock runs at 1750 MHz with 28 Gbps effective speed, and the core operates between a 975 MHz base and 1500 MHz boost. These specifications translate into a PassMark G3D score of 27711, placing the GPU in the 81st percentile of all tested graphics cards. The compute capabilities are substantial, with 7680 shading units and 23.04 TFLOPS of FP32 throughput, though Fivem's engine appears to rely more on raw rasterization than compute-heavy effects.

The frame rate scaling from 1080p to 4K illustrates the GPU's workload distribution. At 1080p Medium, the card produces 202 FPS, but this drops to 133 at 1440p and 74 at 4K. This represents a 34% reduction from 1080p to 1440p and a further 44% reduction to 4K, which is consistent with pixel count scaling (2.25x and 4x respectively) but not perfectly linear, indicating some efficiency gains at higher resolutions. The 4K results show the card's limits, with Ultra dropping to 46 FPS, suggesting that the 5080 Mobile is well-matched to 1440p high-refresh gaming but requires settings compromises at 4K. The GPU's nearest rival in the database is the NVIDIA GeForce RTX 4080 Mobile, which scores 0.6% higher in average benchmarks, but the 5080 Mobile's newer Blackwell architecture with 60 RT cores and 240 tensor cores provides headroom for future API updates.

CPU Role

The Intel Core Ultra 7 165H provides a solid foundation for Fivem, though its role is secondary to the GPU in this title. The processor features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. The Meteor Lake architecture includes a 24 MB shared L3 cache, and the CPU's PassMark multithread score of 25933 places it in the 84th percentile of all processors. The single-thread score of 3509 is more relevant for Fivem, which relies heavily on single-core performance for game logic and physics simulation in multiplayer scenarios. The 5.00 GHz boost clock helps ensure that the CPU can keep up with the GPU at lower resolutions, where frame rates are highest.

The data suggests that the CPU does not bottleneck the system at 1080p, as the GPU is still able to reach 256 FPS on Low settings. However, the scaling from Low to Ultra at 1080p shows a 130 FPS drop, which is more pronounced than the resolution scaling, indicating that the GPU is the primary constraint when visual settings increase. The CPU's Cinebench R23 scores of 14551 multi-core and 1759 single-core demonstrate adequate processing power for Fivem's typical server loads. The processor's nearest rivals include the Intel Core Ultra 5 338H (0.3% higher average score) and the AMD Ryzen 7 3700X (0.5% lower), indicating that the 165H sits in a competitive mid-range position. For Fivem specifically, the CPU's 22 threads handle background tasks and Discord overlays without impacting frame rates, as evidenced by the consistent minimum frame rates recorded at Medium settings.

How This Combo Ranks

This specific CPU-GPU combination ranks 1011th out of 3707 tested combos in Fivem, placing it in the top 27% of all systems in the database. This ranking is notable because Fivem is a multiplayer modification that can be sensitive to both CPU and GPU performance, and the 165H + 5080 Mobile pairing demonstrates balanced capabilities. The rank reflects the GPU's strong 81st percentile standing against the CPU's 84th percentile, suggesting that neither component is severely mismatched for this workload. The combination outperforms many desktop systems with older hardware, though it sits below the top-tier combinations that pair flagship CPUs with the fastest GPUs.

The rank of 1011 out of 3707 indicates that roughly 2,700 tested combos deliver lower average FPS in Fivem, which contextualizes the 1080p Medium result of 202 FPS as well above the median experience. The data shows that this combo is particularly strong at 1080p, where it achieves frame rates that exceed the refresh rates of most monitors, but the 4K Ultra result of 46 FPS reveals its limitations. The GPU's nearest rival, the RTX 4080 Mobile at 0.6% higher average score, would likely perform nearly identically in Fivem, suggesting that the 5080 Mobile's newer architecture does not provide a decisive advantage in this specific title. The CPU's rivals are similarly close, with the Ultra 5 338H and Ryzen 7 3700X falling within 0.5% of the 165H's average score.

Resolution Scaling

The frame rate scaling from 1080p to 4K provides insight into the system's limiting component. At Medium settings, the average FPS drops from 202 at 1080p to 133 at 1440p and 74 at 4K. This represents a 34% reduction from 1080p to 1440p, followed by a 44% reduction from 1440p to 4K. The progressive decline indicates that the GPU becomes increasingly dominant as the resolution increases, which is expected for a pixel-bound workload. The 4K result at Medium is 63% lower than the 1080p result, which is close to the theoretical 4x pixel count difference but not perfectly proportional, suggesting some CPU involvement at lower resolutions.

At Ultra settings, the scaling is more aggressive: 126 FPS at 1080p drops to 83 at 1440p and 46 at 4K. The 4K Ultra result is 63% lower than 1080p Ultra, identical to the Medium scaling percentage, which suggests that the GPU is the limiting factor across all settings. However, the Low settings tell a different story: 256 FPS at 1080p drops to 169 at 1440p and 94 at 4K, representing 34% and 44% reductions respectively. The fact that Low settings at 1080p achieve 256 FPS indicates that the CPU is capable of feeding the GPU sufficiently at lower resolutions, and the bottleneck shifts entirely to the GPU as resolution increases. The 4K Low result of 94 FPS is particularly telling, as it shows the GPU's raw throughput when visual effects are minimized, though the game's multiplayer nature means real-world performance may vary based on server population and script load.

Measured FPS Breakdown

At 1920x1080, the system demonstrates exceptional performance across all settings. Low settings produce an average of 256 FPS, which is the highest recorded result in the entire dataset. Medium settings deliver 202 FPS with a minimum of 172 and maximum of 233, providing a smooth experience on any high-refresh-rate monitor. High settings achieve 162 FPS, maintaining excellent fluidity, while Ultra drops to 126 FPS, still well above the 60 FPS threshold but showing a 51% reduction from Low. The scaling from Low to Ultra at 1080p shows a consistent step-down pattern, with each increase in settings costing approximately 30-40 FPS.

At 2560x1440, the performance remains strong but the gaps between settings widen. Low settings hit 169 FPS, Medium delivers 133 FPS with a minimum of 113 and maximum of 153, High reaches 107 FPS, and Ultra drops to 83 FPS. The delta between Medium and High is 26 FPS, while the gap between High and Ultra is 24 FPS, indicating that the GPU is beginning to feel the load of higher resolutions. The 1440p Medium result of 133 FPS is particularly noteworthy, as it provides a 4K-like visual experience at a frame rate suitable for 144Hz displays.

At 3840x2160, the system's limits become apparent. Low settings achieve 94 FPS, which is playable but not ideal for competitive play. Medium settings hit 74 FPS with a minimum of 63 and maximum of 85, providing a stable experience that stays above 60 FPS. High settings dip to 59 FPS, just below the 60 FPS threshold, while Ultra drops to 46 FPS, which may feel sluggish in fast-paced multiplayer scenarios. The 4K results indicate that users with 4K displays should stick to Medium settings for the best balance, as the step to High costs 15 FPS (20%) for marginal visual improvements, and Ultra costs an additional 13 FPS (22%) for diminishing returns.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 74.0
3840x2160 High 59.0
3840x2160 Ultra 46.0
2560x1440 Low 169.0
2560x1440 Medium 133.0
2560x1440 High 107.0
2560x1440 Ultra 83.0
1920x1080 Low 256.0
1920x1080 Medium 202.0
1920x1080 High 162.0
1920x1080 Ultra 126.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5080 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.