Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 56 75 96
1440p QHD 73 76 102 131
1080p Full HD 90 95 126 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 75
3840x2160 High 56
3840x2160 Ultra 54
2560x1440 Low 131
2560x1440 Medium 102
2560x1440 High 76
2560x1440 Ultra 73
1920x1080 Low 162
1920x1080 Medium 126
1920x1080 High 95
1920x1080 Ultra 90

Microsoft Flight Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile

This combination of the Intel Core Ultra 7 165H processor and NVIDIA GeForce RTX 5080 Mobile graphics card delivers playable frame rates across the tested resolution and settings matrix in Microsoft Flight Simulator, though the data reveals distinct scaling behaviors that separate CPU-bound and GPU-bound operating points. The benchmark set spans three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra), with average FPS ranging from 54 at 4K Ultra up to 162 at 1080p Low. The combo ranks 984th out of 3,714 tested combinations, placing it comfortably in the upper quartile of systems evaluated for this title.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how this system transitions from CPU-limited to GPU-limited operation. At Low settings, the average frame rate falls from 162 FPS at 1080p to 131 FPS at 1440p, then to 96 FPS at 4K — a 40.7% reduction from 1080p to 4K. This relatively modest scaling for a 4x pixel count increase indicates that at Low presets, the processor is the primary constraint, especially at lower resolutions where the GPU has ample headroom.

The Medium preset tells a similar story but with slightly steeper declines. Starting at 126 FPS in 1080p, the average drops to 102 FPS at 1440p (a 19.0% decrease) and then to 75 FPS at 4K (a 40.5% decrease from 1080p). The presence of min/max FPS data for Medium settings provides additional insight: at 4K Medium, the frame rate ranges from 64 to 86 FPS, while at 1440p Medium it spans 86 to 117 FPS, and at 1080p Medium it reaches 107 to 145 FPS. These ranges tighten as resolution increases, suggesting that GPU workload becomes more uniform at higher pixel counts.

High settings exhibit the most pronounced resolution sensitivity. The average FPS drops from 95 at 1080p to 76 at 1440p (a 20.0% decrease) and further to 56 at 4K (a 41.1% decrease from 1080p). This pattern indicates that High preset begins to stress the GPU more significantly, with the 4K result pushing close to the edge of smooth playability.

Ultra settings show the steepest absolute decline in raw frame counts. The system manages 90 FPS at 1080p Ultra, falls to 73 FPS at 1440p Ultra (a 18.9% decrease), and bottoms out at 54 FPS for 4K Ultra — a 40.0% reduction from 1080p. The consistent ~40% drop from 1080p to 4K across all presets suggests that the RTX 5080 Mobile's 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are sufficient to feed the rendering pipeline, but the workload itself scales predictably with pixel count.

The data indicates that at 1080p, all presets except Ultra exceed 90 FPS, meaning the GPU is not fully saturated and the Core Ultra 7 165H's 16 cores and 22 threads become the limiting factor. At 4K, even Low settings dip to 96 FPS, and the higher presets fall below 75 FPS, confirming that the GPU becomes the dominant constraint at this resolution. The crossover point appears to occur between 1440p and 4K, where the scaling curve steepens.

CPU Role

The Intel Core Ultra 7 165H features 16 cores and 22 threads on the Meteor Lake architecture, built on a 7 nm process. Its base clock of 3.80 GHz boosts up to 5.00 GHz, with 24 MB of shared L3 cache and 2 MB of L2 per core. The processor carries a 28 W TDP, indicating a power-efficient mobile design that still delivers substantial multi-threaded performance.

In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 14,551 and a single-core score of 1,759. The PassMark multithread score of 25,933 and single-thread score of 3,509 further characterize its capabilities. These figures place the processor at the 84th percentile among all tested CPUs, with an average benchmark score of 34,083. Its nearest rivals in the overall CPU rankings include the Intel Core Ultra 5 338H (0.3% higher score), AMD EPYC 4244P (0.4% lower), AMD Ryzen AI 7 350 (0.4% lower), and AMD Ryzen 7 3700X (0.5% lower) — all essentially within a half-percent of each other.

For Microsoft Flight Simulator specifically, the CPU's role becomes evident when examining the 1080p Low result of 162 FPS. This high frame rate at the lowest settings, combined with the relatively small drop to 131 FPS at 1440p Low, indicates that the processor can sustain high simulation throughput. The 22 threads handle the game's flight physics, weather simulation, and scenery generation logic, while the 5.00 GHz boost clock ensures responsive single-threaded performance for the main game loop.

The PassMark data compression score of 291,161 and integer math score of 89,415 suggest strong general-purpose processing capability, which is relevant for the terrain streaming and scenery loading in this title. The data encryption score of 17,169 and floating point math score of 66,273 round out the CPU's profile, though these are less directly applicable to flight simulation workloads.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture using a 5 nm TSMC process, with the GB203 chip containing 45,600 million transistors on a 378 mm² die. The GPU operates at a base clock of 975 MHz with a boost clock of 1,500 MHz, and its 16 GB of GDDR7 memory runs at 1,750 MHz (28 Gbps effective) across a 256-bit bus, yielding 896.0 GB/s of bandwidth.

The GPU's 7,680 shading units, 240 texture mapping units, and 96 raster output units deliver a pixel rate of 144.0 GPixel/s and a texture rate of 360.0 GTexel/s. The FP32 compute throughput of 23.04 TFLOPS (with FP16 at the same 1:1 ratio) indicates substantial raw compute capability for a mobile part. The 60 RT cores and 240 tensor cores provide hardware acceleration for ray-traced effects and AI-based upscaling, though the measured FPS data does not include ray tracing results.

In synthetic GPU benchmarks, the RTX 5080 Mobile achieves a 3DMark Steel Nomad DX12 score of 4,952 and a PassMark G3D score of 27,711. The Geekbench OpenCL score of 166,986 and Vulkan score of 169,754 show strong API versatility. The GPU ranks at the 81st percentile among all tested GPUs, with an average benchmark score of 38,349. Its nearest rivals include the NVIDIA GeForce MX570 (0.1% higher), RTX 4080 Mobile (0.6% higher), MX570 A (0.9% lower), and AMD Radeon Pro 580X (0.9% lower) — again, extremely close groupings.

The GPU's role in Microsoft Flight Simulator becomes clear when comparing settings at a fixed resolution. At 4K, the average FPS ranges from 96 at Low to 54 at Ultra, a 43.8% reduction that demonstrates how the GPU handles increasingly complex rendering workloads. The 16 GB VRAM capacity is sufficient for the high-resolution textures and detailed scenery this game requires, as the data shows no extreme frame rate collapses that would indicate memory thrashing.

The 80 W TDP for the IGP slot width indicates a power-constrained mobile implementation, yet the performance numbers suggest the GPU is still capable of driving high frame rates at 1440p, where it achieves 131 FPS at Low and 73 FPS at Ultra. The bandwidth of 896.0 GB/s appears adequate for the 256-bit memory interface, as the 4K results scale predictably without sudden drops.

How This Combo Ranks

The combination of Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5080 Mobile ranks 984th out of 3,714 tested combos in Microsoft Flight Simulator, placing it in the 73.5th percentile of all systems evaluated. This ranking reflects the balanced nature of this pairing — the CPU sits at the 84th percentile of all CPUs, while the GPU ranks at the 81st percentile of all GPUs, so the combo achieves a position consistent with both components' relative standings.

The combo's rank of 984 out of 3,714 means roughly 2,730 other combinations outperform it in this game. Given that the CPU and GPU are both mobile components with power constraints (28 W CPU, 80 W GPU), this placement is reasonable. Desktop systems with higher-power parts would naturally occupy the higher ranks, while the mobile form factor of this pairing is reflected in the mid-upper tier positioning.

The rank data does not specify which other combos sit nearby, so a direct comparison to adjacent rankings is not possible from the available information. However, the individual component percentile rankings (84th for CPU, 81st for GPU) suggest that neither component is dramatically underperforming relative to the other, which typically results in a well-balanced system for gaming workloads.

The fact that this is measured data (labeled "dataIsMeasured: true") rather than estimated or synthetic data adds credibility to the rank position. Measured results account for real-world thermal, power, and driver behavior that purely theoretical calculations might miss.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 162 FPS, Medium reaches 126 FPS (with a range of 107 to 145 FPS), High achieves 95 FPS, and Ultra manages 90 FPS. The gap between Low and Medium is 36 FPS (22.2%), while the drop from Medium to High is 31 FPS (24.6%), and High to Ultra is only 5 FPS (5.3%). This suggests that the Ultra preset adds minimal visual benefit over High at this resolution for the GPU cost.

At 2560x1440, the averages are 131 FPS at Low, 102 FPS at Medium (range: 86 to 117 FPS), 76 FPS at High, and 73 FPS at Ultra. The relative drops from 1080p are 19.1% for Low, 19.0% for Medium, 20.0% for High, and 18.9% for Ultra — a remarkably consistent scaling factor of approximately 19-20% across all presets. This uniformity indicates that the resolution increase affects all quality levels equally, with the GPU becoming progressively more loaded.

At 3840x2160, the averages fall to 96 FPS at Low, 75 FPS at Medium (range: 64 to 86 FPS), 56 FPS at High, and 54 FPS at Ultra. The drops from 1440p are 26.7% for Low, 26.5% for Medium, 26.3% for High, and 26.0% for Ultra — again, tightly clustered around 26-27%. However, the drop from 1080p to 4K is approximately 40-41% across all presets, showing that the pixel-count increase from 1080p to 4K (a 4x factor) does not translate to a 4x frame rate reduction, confirming that neither component becomes fully saturated.

The Medium preset is the only one with complete min/max FPS data at all three resolutions. At 1080p Medium, the range spans from 107 to 145 FPS (a 35.5% spread from min to max). At 1440p Medium, the range narrows to 86-117 FPS (36.0% spread), and at 4K Medium it is 64-86 FPS (34.4% spread). The consistency of this spread across resolutions suggests that frame time variance is not strongly resolution-dependent, but rather tied to the game's simulation workload.

Settings Recommendations

For 1080p displays, the Ultra preset at 90 FPS provides the highest visual quality while maintaining smooth frame rates. The 5 FPS difference between High (95 FPS) and Ultra (90 FPS) is minimal, so Ultra is the clear choice for users with the GPU headroom. If higher frame rates are preferred for competitive or VR use, Medium at 126 FPS offers a substantial 36 FPS improvement over High, though the visual downgrade may be noticeable.

At 1440p, the Ultra preset delivers 73 FPS, which is playable for a flight simulator where slower camera movements are typical. High at 76 FPS is only 3 FPS faster, so Ultra is again recommended for the best visual experience. For users seeking smoother performance, Medium at 102 FPS provides a significant boost with a 26 FPS advantage over Ultra, making it a strong alternative if frame rate consistency is prioritized.

At 4K, the choices become more constrained. Ultra at 54 FPS and High at 56 FPS are nearly identical and both sit below the 60 FPS threshold that many consider the minimum for smooth gameplay. Medium at 75 FPS is the first preset to cross this threshold, offering a 21 FPS improvement over High at the cost of reduced visual fidelity. Low at 96 FPS provides the smoothest experience but sacrifices significant detail. For 4K ownership, Medium represents the sweet spot — it maintains an average above 75 FPS while retaining enough visual quality to be immersive.

Across all resolutions, the data suggests that the Medium preset offers the best balance of frame rate and visual quality when considering the measured results. The consistently available min/max FPS data for Medium indicates stable performance, and the 4K Medium result of 75 FPS is the highest preset to exceed 60 FPS at that resolution. For users with 1080p or 1440p displays who prioritize visual fidelity, Ultra is viable, but Medium provides the most consistent experience across the full resolution range.

FAQ

Q: What is the highest average FPS this combo achieves in Microsoft Flight Simulator?

A: The highest average is 162 FPS at 1920x1080 with Low settings. The lowest measured average is 54 FPS at 3840x2160 with Ultra settings.

Q: How does this combo rank among all tested systems?

A: It ranks 984th out of 3,714 tested combos for Microsoft Flight Simulator, placing it in the upper quartile of systems evaluated.

Q: At which resolution and settings does the system first drop below 60 FPS average?

A: At 3840x2160 with High settings, the average FPS drops to 56. The 4K Ultra preset sits at 54 FPS, while 4K Medium maintains 75 FPS and 4K Low reaches 96 FPS.

Q: What is the frame time range for the Medium preset at 1440p?

A: At 2560x1440 Medium, the system produces a minimum of 86 FPS and a maximum of 117 FPS, with an average of 102 FPS.

Q: How much faster is the system at 1080p Low compared to 4K Low?

A: The 1080p Low result of 162 FPS is 68.8% higher than the 4K Low result of 96 FPS, representing a 40.7% reduction in frame rate when moving from 1080p to 4K.

Q: What is the difference in average FPS between High and Ultra at 1440p?

A: At 2560x1440, High averages 76 FPS while Ultra averages 73 FPS, a difference of only 3 FPS (3.9%), suggesting that the Ultra preset offers minimal additional performance cost at this resolution.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 75.0
3840x2160 High 56.0
3840x2160 Ultra 54.0
2560x1440 Low 131.0
2560x1440 Medium 102.0
2560x1440 High 76.0
2560x1440 Ultra 73.0
1920x1080 Low 162.0
1920x1080 Medium 126.0
1920x1080 High 95.0
1920x1080 Ultra 90.0

Microsoft Flight Simulator with iUltra 7 165H + Other GPUs

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Microsoft Flight Simulator with RTX 5080 Mobile + Other CPUs

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