Evolve

Evolve

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 60 76 98
1440p QHD 73 105 134 173
1080p Full HD 109 157 200 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 76
3840x2160 High 60
3840x2160 Ultra 41
2560x1440 Low 173
2560x1440 Medium 134
2560x1440 High 105
2560x1440 Ultra 73
1920x1080 Low 258
1920x1080 Medium 200
1920x1080 High 157
1920x1080 Ultra 109

Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

Evolve, the 2015 asymmetric FPS, remains a demanding title for modern mobile hardware, and the pairing of the Intel Core Ultra 7 165H with the NVIDIA GeForce RTX 5080 Mobile produces a wide spectrum of performance depending on how the user balances resolution and image quality. The measured data for this combination spans from a highly playable 258 average FPS at 1080p Low to a barely functional 41 average FPS at 4K Ultra, illustrating a system that is clearly capable of high-refresh 1080p and 1440p gaming but which hits a hard wall when pushed to maximum settings at 4K. This analysis breaks down the measured FPS rows, contextualizes the combo’s ranking among other tested configurations, and provides concrete settings guidance based solely on the provided figures.

Resolution Scaling

The frame rate deltas between the three tested resolutions reveal a classic GPU-bound scaling pattern, with the RTX 5080 Mobile being the primary driver of performance changes as pixel count rises. At High settings, the average FPS drops from 157 at 1920x1080 to 105 at 2560x1440, a reduction of 52 frames, and then further to 60 at 3840x2160, which is 97 frames below the 1080p result. This steep decline—roughly a 33% drop from 1080p to 1440p and another 43% drop from 1440p to 4K—indicates that the GPU’s raw throughput, not the CPU, is the limiting factor as resolution scales, since the Core Ultra 7 165H’s 16 cores and 22 threads are more than sufficient for a 2015 title at these settings.

The scaling behavior is even more pronounced at Ultra settings, where the average FPS falls from 109 at 1080p to 73 at 1440p and then to 41 at 4K. The 4K Ultra result is the lowest measured value in the entire dataset, and the gap between 1440p Ultra (73 FPS) and 4K Ultra (41 FPS) represents a 32-frame loss, confirming that the RTX 5080 Mobile’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are being saturated by the combination of high resolution and maximal graphical effects. At Low settings, the scaling is less severe in percentage terms but still significant: 258 FPS at 1080p drops to 173 at 1440p and then to 98 at 4K, with the 4K Low figure still being playable but far below the headroom available at lower resolutions.

The data suggests that for this specific game, the RTX 5080 Mobile’s 23.04 TFLOPS of FP32 compute and 144.0 GPixel/s pixel rate are well-matched to 1080p and 1440p workloads, but the jump to 4K requires a substantial reduction in settings to maintain a smooth experience. Notably, the Medium preset at 4K (76 average FPS) is only 16 frames behind the High preset at 4K (60 average FPS), while the Ultra preset at 4K (41 FPS) is catastrophically lower, indicating that the Ultra preset introduces effects that disproportionately tax the GPU’s 96 ROPs and 240 TMUs. For users targeting 4K, the measured data shows that Low (98 FPS) or Medium (76 FPS) are the only viable options, whereas High (60 FPS) is borderline and Ultra (41 FPS) is effectively unplayable.

How This Combo Ranks

Within the benchmark database’s tested configurations, the Intel Core Ultra 7 165H and RTX 5080 Mobile combination holds a combo rank of 1001 out of 3700 tested combos for Evolve, placing it in the top 27% of all tested systems. This rank reflects the GPU’s strong absolute performance, as the RTX 5080 Mobile sits at the 81st percentile among all GPUs in the database, while the CPU’s 84th percentile ranking among all processors also contributes positively. However, the rank also reveals that this is not a top-tier configuration for this specific game, as 1000 other combos achieve higher average FPS, likely due to the RTX 5080 Mobile’s relatively low 80 W TDP limiting sustained clocks compared to higher-power mobile GPUs.

The CPU’s nearest rivals in the database include the Intel Core Ultra 5 338H (0.3% higher average score), the AMD EPYC 4244P (0.4% lower), and the AMD Ryzen 7 3700X (0.5% lower), which shows that the Core Ultra 7 165H is essentially performance-equivalent to these parts in synthetic benchmarks. For Evolve specifically, this means the CPU is unlikely to be a bottleneck at any of the measured resolutions, as even the weakest of these rivals would provide ample single-thread performance for a game from 2015. The GPU’s nearest rivals are more telling: the NVIDIA GeForce RTX 4080 Mobile (0.6% higher average score) and the NVIDIA GeForce MX570 (0.1% higher) bracket the RTX 5080 Mobile’s synthetic score, which is surprising given that the RTX 5080 Mobile has a newer architecture and 16 GB of memory. In actual Evolve gameplay, the measured FPS at 1080p High (157) and 1440p High (105) suggest that the RTX 5080 Mobile performs closer to a high-end 40-series mobile part than to the MX570, whose synthetic score is inflated by different benchmark weighting.

The combo’s rank of 1001 out of 3700 indicates that while this laptop configuration is above average for Evolve, there are many faster combos available, particularly those with desktop-class GPUs or higher-TDP mobile parts. The data shows that the RTX 5080 Mobile’s 81st percentile ranking is respectable but not exceptional, and the 4K Ultra result of 41 FPS drags down the combo’s overall standing compared to systems that can maintain higher frame rates at maximum settings. For a user prioritizing Evolve performance, this combo delivers solid 1080p and 1440p results, but the ranking suggests that other configurations with similar costs may offer better 4K Ultra performance.

Settings Recommendations

Based solely on the measured FPS rows, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. At 1920x1080, the Ultra preset delivers 109 average FPS, which is well above the 60 FPS threshold for smooth gameplay, while the High preset boosts that to 157 FPS and the Medium preset reaches 200 FPS. For competitive play or high-refresh monitors, the Medium preset at 1080p (200 FPS) is the best choice, as it offers a 91 FPS improvement over Ultra while still maintaining visual quality that is superior to Low (258 FPS). The Low preset’s 258 FPS is only useful for extreme refresh rates or for users who prioritize frame rate above all else, but the Medium preset’s 170 FPS minimum (measured as minFps) ensures no noticeable stutters.

At 2560x1440, the Medium preset is similarly the sweet spot, with an average of 134 FPS and a minimum of 114 FPS, making it the only preset that comfortably exceeds the 100 FPS mark without sacrificing too much visual fidelity. The High preset at 1440p (105 FPS) is also playable but offers only 71% of the Medium preset’s frame rate, while the Ultra preset (73 FPS) is borderline for fast-paced FPS action. The Low preset at 1440p (173 FPS) is overkill for most monitors, so Medium is recommended as the best balance of speed and quality. For 4K, the situation is more constrained: the Medium preset (76 FPS) is the only option that maintains a playable frame rate above 60 FPS, while Low (98 FPS) provides extra headroom for smoother motion but with reduced graphical fidelity. High (60 FPS) is exactly at the threshold and may experience drops in busy scenes, while Ultra (41 FPS) is not recommended for any serious gameplay.

The data indicates that the Medium preset is the most versatile across all three resolutions, as it delivers 200 FPS at 1080p, 134 FPS at 1440p, and 76 FPS at 4K. This consistency suggests that the Medium preset avoids the most demanding effects that cause the Ultra preset’s massive frame rate penalty, while still providing a visually acceptable experience. Users with 1080p displays should choose Medium for maximum refresh rate utilization, while 1440p users can comfortably use Medium or High depending on their preference for visual quality versus frame rate. For 4K, Medium is the only sensible choice, as it is the only preset that stays above 60 FPS average with a minimum of 65 FPS (the only measured minimum at 4K).

Measured FPS Breakdown

The complete set of measured FPS values for this combo is as follows. At 1920x1080, the Low preset achieves an average of 258 FPS, Medium reaches 200 FPS with a minimum of 170 and a maximum of 230, High produces 157 FPS, and Ultra delivers 109 FPS. These numbers show a clear hierarchy where each step up in settings costs roughly 50 FPS on average, with the gap from Medium to High (43 FPS) being the smallest and the gap from High to Ultra (48 FPS) being the largest in this resolution tier. The Medium preset’s minimum of 170 FPS is particularly notable, as it indicates that even in demanding scenes, the frame rate rarely dips below the refresh rate of most 144Hz and 165Hz gaming displays.

At 2560x1440, the Low preset averages 173 FPS, Medium averages 134 FPS with a minimum of 114 and a maximum of 154, High averages 105 FPS, and Ultra averages 73 FPS. The scaling from 1080p to 1440p reduces each preset’s average by approximately 35-40%, with Low dropping by 85 FPS, Medium by 66 FPS, High by 52 FPS, and Ultra by 36 FPS. The Medium preset’s minimum of 114 FPS at 1440p is still above the 100 FPS threshold, making it a reliable choice for high-refresh gaming, while the Ultra preset’s 73 FPS average is below the 75 FPS that some users consider the minimum for smooth gameplay on 75Hz displays.

At 3840x2160, the Low preset averages 98 FPS, Medium averages 76 FPS with a minimum of 65 and a maximum of 88, High averages 60 FPS, and Ultra averages 41 FPS. The 4K results show a much steeper decline between presets, with the gap from Low to Medium being 22 FPS, from Medium to High being 16 FPS, and from High to Ultra being 19 FPS. The Medium preset’s minimum of 65 FPS is the only measured minimum at 4K, and it suggests that the RTX 5080 Mobile can maintain a playable frame rate even in the most demanding 4K scenes when settings are kept at Medium. The Ultra preset’s 41 FPS average is the single worst result in the entire dataset, making it clear that this combination is not suited for 4K Ultra in Evolve.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the dominant component in determining Evolve’s performance, as evidenced by the resolution scaling patterns and the fact that the CPU’s 16 cores and 22 threads are never the bottleneck at any measured setting. The GPU’s 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is more than sufficient for Evolve’s textures and assets, even at 4K Ultra where the game’s 2015-era engine does not require excessive memory capacity. The GPU’s base clock of 975 MHz and boost clock of 1500 MHz are relatively modest for a 50-series part, and the 80 W TDP suggests that this is a power-constrained mobile implementation, which likely explains the sharp performance drop at 4K Ultra.

The RTX 5080 Mobile’s 7680 shading units, 240 TMUs, and 96 ROPs are arranged in a configuration that excels at lower resolutions but struggles with the fill-rate demands of 4K Ultra. The pixel rate of 144.0 GPixel/s and texture rate of 360.0 GTexel/s are high on paper, but the measured 41 FPS at 4K Ultra indicates that the game’s ultra settings include effects that overwhelm these resources. The GPU’s 23.04 TFLOPS of FP32 compute is identical to its FP16 throughput (23.04 TFLOPS), which is a characteristic of the Blackwell architecture, but Evolve is an older title that likely does not utilize FP16 or ray tracing (the GPU has 60 RT cores), so the FP32 performance is what matters most here.

The GPU’s benchmark scores support its mid-to-high-tier positioning: a 3DMark Steel Nomad DX12 score of 4952, a Geekbench OpenCL score of 166986, and a Vulkan score of 169754 place it well above average, with a Passmark G3D score of 27711 and a Passmark GPU compute score of 12134. The GPU’s 81st percentile ranking among all GPUs confirms that it is a capable part, but its nearest rivals in the database include the RTX 4080 Mobile (0.6% higher average score) and the MX570 (0.1% higher), which indicates that the RTX 5080 Mobile’s synthetic performance is not dramatically better than the previous generation’s high-end mobile GPU. In Evolve specifically, the 4K Ultra result of 41 FPS suggests that the GPU’s 80 W TDP limits sustained boost clocks, preventing it from maintaining the 1500 MHz boost under heavy load.

FAQ

Q: What is the best resolution and settings combo for this laptop in Evolve?

A: For the best overall experience, the Medium preset at 2560x1440 delivers 134 average FPS with a minimum of 114 and a maximum of 154, offering a strong balance of visual quality and performance. If you prefer 1080p, the Medium preset achieves 200 average FPS with a minimum of 170, which is ideal for high-refresh displays. At 4K, the Medium preset is the only playable option, with 76 average FPS and a minimum of 65.

Q: Can this combo handle 4K gaming in Evolve?

A: Yes, but only at reduced settings. The Low preset at 3840x2160 averages 98 FPS, and the Medium preset averages 76 FPS. The High preset drops to exactly 60 FPS average, while the Ultra preset falls to 41 FPS, which is not recommended for smooth gameplay.

Q: How does the RTX 5080 Mobile compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5080 Mobile has an average benchmark score of 38349, which is 0.1% higher than the NVIDIA GeForce MX570 (38299), 0.6% higher than the RTX 4080 Mobile (38135), and 0.9% higher than the MX570 A (38691) and AMD Radeon Pro 580X (38706). This indicates near-identical synthetic performance to the other GPUs in its bracket.

Q: Is the Intel Core Ultra 7 165H a bottleneck in Evolve?

A: No, the data shows that the CPU is not the limiting factor at any resolution. The Core Ultra 7 165H’s 16 cores and 22 threads, along with its 84th percentile ranking among all CPUs, provide ample processing power for Evolve. The frame rate drops from 1080p to 4K are driven entirely by GPU load.

Q: What is the average FPS difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 173 FPS, while the Ultra preset averages 73 FPS, a difference of exactly 100 FPS. The Medium preset (134 FPS) and High preset (105 FPS) fall between these two extremes.

Q: How does this combo rank among all tested configurations in Evolve?

A: The Intel Core Ultra 7 165H + RTX 5080 Mobile combination ranks 1001 out of 3700 tested combos, placing it in the top 27% of all systems tested for Evolve. This is a solid but not elite ranking, reflecting the GPU’s strong performance at lower resolutions but its limitations at 4K Ultra.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 76.0
3840x2160 High 60.0
3840x2160 Ultra 41.0
2560x1440 Low 173.0
2560x1440 Medium 134.0
2560x1440 High 105.0
2560x1440 Ultra 73.0
1920x1080 Low 258.0
1920x1080 Medium 200.0
1920x1080 High 157.0
1920x1080 Ultra 109.0

Evolve with iUltra 7 165H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5080 Mobile + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.