Fivem

Fivem

AVERAGE FPS
107
good

This combination provides smooth gameplay with an average of 107 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 50 63 80
1440p QHD 71 91 114 144
1080p Full HD 107 138 173 219

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 63
3840x2160 High 50
3840x2160 Ultra 39
2560x1440 Low 144
2560x1440 Medium 114
2560x1440 High 91
2560x1440 Ultra 71
1920x1080 Low 219
1920x1080 Medium 173
1920x1080 High 138
1920x1080 Ultra 107

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

FiveM performance on a Meteor Lake mobile CPU paired with a Blackwell mobile GPU lands in a comfortable middle ground: this configuration delivers triple-digit framerates at 1080p, playable rates at 1440p, and a mixed but usable experience at 4K. The measured data below covers the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5070 Ti Mobile across four quality presets and three resolutions, and the pattern that emerges is a GPU-bound profile at higher pixel counts with ample CPU headroom at the low end.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread Meteor Lake part with a 3.80 GHz base clock and a 5.00 GHz boost clock, fabricated on Intel's 7 nm process and sitting in the 84th percentile of all CPUs in the database. Its single-thread credentials are what matter most for FiveM, a multiplayer modification built on a game engine that remains heavily dependent on one fast thread for simulation and draw-call submission. The Cinebench R23 single-core score of 1759, alongside the R20 single-core result of 1303 and R15 single-core result of 257, describes a chip whose per-thread throughput is modern-mobile-class rather than desktop-flagship-class — sufficient here, as evidenced by 219 avg FPS at 1080p Low, a figure at which a weak primary thread would have already become the limiter.

Multi-thread results are less central but not irrelevant: a Cinebench R23 multi-core score of 14551, an R20 multi-core score of 9233, and a PassMark multithread score of 25933 show the 165H can absorb background tasks — voice chat, streaming, browser tabs — without collapsing frame pacing during multiplayer sessions. PassMark single-thread lands at 3509, and the physics sub-score of 1806 is a reasonable proxy for the kind of lightweight simulation load multiplayer titles impose.

Against its nearest rivals by average benchmark score, the 165H sits in a statistical dead heat: the Intel Core Ultra 5 338H is 0.3 percent behind, the AMD EPYC 4244P and AMD Ryzen AI 7 350 are both 0.4 percent ahead, and the AMD Ryzen 7 3700X is 0.5 percent ahead. In practical terms, CPU-side differences between this combo and pairings built on those chips should be negligible in FiveM; the framerates recorded here are not constrained by the processor at any tested resolution. Note also the 28 W TDP and the BGA 2049 package — this is a thin-and-light-oriented design, and sustained performance in a given chassis will reflect that thermal envelope rather than the silicon's peak capability.

GPU Role

The RTX 5070 Ti Mobile is the component doing the heavy lifting in this pairing. Built on the GB205 chip with TSMC's 5 nm process, it carries 31,100 million transistors on a 263 mm² die, with 5888 shading units, 184 TMUs, 80 ROPs, 46 RT cores, and 184 tensor cores. The 12 GB of GDDR7 on a 192-bit bus delivers 672.0 GB/s of bandwidth, fed at 1750 MHz (28 Gbps effective), while the core boosts to 1447 MHz from an 847 MHz base. Raw throughput figures — 17.04 TFLOPS FP32, 115.8 GPixel/s, 266.2 GTexel/s — place it in the 80th percentile of all GPUs in the database.

The relevance to FiveM is direct. This is a multiplayer title released in 2017, and while its engine is not a modern ray-tracing showcase, the 46 RT cores and DirectX 12 Ultimate support mean the GPU is never the feature bottleneck. The more meaningful numbers for this game are the 12 GB VRAM capacity and the 672 GB/s of bandwidth. At 4K Ultra the measured average of 39 FPS is consistent with a bandwidth-and-fill-rate-bound scenario rather than a capacity problem — 12 GB comfortably covers the game's texture footprint even at maximum settings. PassMark G3D of 24004 and Geekbench Vulkan of 139213 frame this as a strong mobile performer; its nearest rivals by average score — Quadro GV100 at 0.2 percent ahead, Radeon Pro Duo at 1.2 percent ahead, NVIDIA A2 at 2.1 percent behind, T1000 at 2.4 percent ahead — confirm it benchmarks in professional-desktop-GPU territory despite a 60 W TDP.

Resolution Scaling

The measured averages tell a clean story about which component limits this combo in FiveM:

| Preset | 1080p | 1440p | 4K |

|---|---|---|---|

| Low | 219 | 144 | 80 |

| Medium | 173 | 114 | 63 |

| High | 138 | 91 | 50 |

| Ultra | 107 | 71 | 39 |

From 1080p to 4K at Ultra, framerate drops from 107 to 39 — a 3.6x pixel-count increase producing a 2.7x framerate decline. That is the signature of GPU scaling: the framerate tracks resolution almost proportionally at the top presets, meaning the Core Ultra 7 165H is feeding frames faster than the RTX 5070 Ti Mobile can render them once the pixel load grows. Conversely, at 1080p Low the 219 FPS average flattens relative to what the GPU could theoretically push, indicating the CPU and engine thread model begin to close in as the limiter at the low end — still, nothing in the data suggests the processor caps the experience at any tested point.

The Medium row is the only one with min/max data, and it is instructive: 1080p Medium spans 147 to 199, 1440p Medium spans 97 to 131, and 4K Medium spans 54 to 73. Frame-time consistency at Medium is tight, with the minimum sitting at roughly 85 percent of the average at every resolution — a good sign for multiplayer responsiveness, where dips matter more than peaks.

Measured FPS Breakdown

1920x1080. Low: 219 avg. Medium: 173 avg (147 min, 199 max). High: 138 avg. Ultra: 107 avg. Every preset clears 100 FPS; even Ultra holds above the 107 average, and Medium's floor of 147 means competitive-quality settings never approach unplayable territory.

2560x1440. Low: 144 avg. Medium: 114 avg (97 min, 131 max). High: 91 avg. Ultra: 71 avg. Medium is the sweet spot here — a 97 FPS minimum keeps frame times smooth, while Ultra's 71 average is still fluid for a third-person multiplayer title but begins to trade responsiveness for visual fidelity.

3840x2160. Low: 80 avg. Medium: 63 avg (54 min, 73 max). High: 50 avg. Ultra: 39 avg. 4K is viable but constrained. Medium's 54 FPS minimum is above the threshold where most players perceive stutter in this genre, but High at 50 average and Ultra at 39 average sit at the edge of comfortable play.

All rows are measured data, not modeled estimates, and min/max fields were captured on the Medium preset rows only.

FAQ

Q: Can this combo run FiveM at 4K?

A: Yes, with settings discipline. 4K Medium averages 63 FPS with a 54 FPS minimum, and 4K Low averages 80 FPS. 4K Ultra at 39 FPS average is below what most players would consider smooth for a multiplayer title.

Q: Is the Core Ultra 7 165H a bottleneck for FiveM?

A: The data does not indicate a CPU bottleneck. Framerates scale steeply with resolution at every preset — from 107 to 39 between 1080p and 4K Ultra — which is the signature of a GPU-limited configuration. The 165H's Cinebench R23 single-core score of 1759 keeps the primary thread comfortably ahead of demand.

Q: How does this pairing rank among tested combos in FiveM?

A: Rank 1413 out of 3707 tested combinations, placing it in the upper half — roughly the 62nd percentile of configurations measured in this game.

Q: Is 12 GB of VRAM enough for this game?

A: Yes. The measured scaling shows framerates falling with resolution at all presets without any cliff, and 4K Ultra's 39 FPS average is consistent with fill-rate limits rather than texture-capacity spillover.

Q: Which preset should competitive players use at 1440p?

A: Low, at 144 avg FPS, or Medium at 114 avg with a 97 FPS minimum. Both deliver high-refresh-friendly performance; Medium adds visual detail while keeping the frame floor near the hundred mark.

Q: How does the RTX 5070 Ti Mobile compare to rival GPUs in the database?

A: By average benchmark score it sits within striking distance of the Quadro GV100 (0.2 percent ahead of it), the Radeon Pro Duo (1.2 percent ahead), and the NVIDIA T1000 (2.4 percent ahead), while holding a 2.1 percent lead over the NVIDIA A2 — professional-desktop-class company for a 60 W mobile part.

Settings Recommendations

The measured rows point to Medium as the best-experience preset at every resolution. At 1080p, Medium's 173 average and 147 minimum deliver near-high-refresh play with more visual fidelity than Low; players chasing maximum framerate for competitive advantage can drop to Low at 219 avg. At 1440p, Medium at 114 avg with a 97 min is the clear recommendation — High's 91 average is playable but sacrifices the frame floor, and Ultra's 71 average buys marginal image quality at a noticeable responsiveness cost. At 4K, the choice narrows to Medium (63 avg, 54 min) for balanced play or Low (80 avg) if framerate is the priority; High and Ultra at 50 and 39 averages respectively are best avoided on this hardware in this title. Since min/max data exists only for Medium rows, that preset also offers the best-documented frame-time behavior in this dataset.

How This Combo Ranks

Against the 3707 hardware combinations tested in FiveM, the Core Ultra 7 165H plus RTX 5070 Ti Mobile ranks 1413 — solidly in the upper half, at roughly the 62nd percentile. That placement is coherent with the component-level percentiles: the CPU sits in the 84th percentile of all CPUs and the GPU in the 80th percentile of all GPUs, yet the combo's in-game rank trails those figures because FiveM's older engine rewards absolute single-thread speed and high-end desktop silicon more than balanced mobile hardware. The practical takeaway: this is a competent mobile pairing that clears every reasonable playability bar below 4K Ultra, and it does so while both chips — a 28 W processor and a 60 W GPU — operate within mobile power envelopes. Players wanting to climb the rankings in this title would need desktop-class components; within the mobile segment this configuration's measured results are strong for a game of this vintage.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Ti Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 80.0
3840x2160 Medium 63.0
3840x2160 High 50.0
3840x2160 Ultra 39.0
2560x1440 Low 144.0
2560x1440 Medium 114.0
2560x1440 High 91.0
2560x1440 Ultra 71.0
1920x1080 Low 219.0
1920x1080 Medium 173.0
1920x1080 High 138.0
1920x1080 Ultra 107.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.