Fivem
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 59 | 74 | 94 |
| 1440p QHD | 83 | 107 | 133 | 169 |
| 1080p Full HD | 126 | 162 | 202 | 256 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
FAQ
Q: How does the Intel Core Ultra 7 155H compare to its closest rivals in overall CPU benchmark scores?
A: The Core Ultra 7 155H posts an average benchmark score of 32,697. This places it statistically tied with the Intel Core i5-14600T (32,707, 0% delta) and the AMD Ryzen AI 7 PRO 360 (32,662, 0.1% delta). It sits slightly behind the AMD Ryzen 5 7400F (32,750, -0.2% delta) and the AMD Ryzen 7 PRO 6850H (32,812, -0.4% delta), but all four rivals are within a fraction of a percent, indicating essentially identical synthetic CPU performance.
Q: What is the GPU's percentile ranking among all tested graphics cards?
A: The NVIDIA GeForce RTX 5080 Mobile achieves an 81st percentile ranking against all GPUs in the database. Its average benchmark score of 38,349 places it marginally ahead of the NVIDIA GeForce MX570 (38,299, 0.1% delta) and the NVIDIA GeForce RTX 4080 Mobile (38,135, 0.6% delta), while trailing the NVIDIA GeForce MX570 A (38,691, -0.9% delta) and AMD Radeon Pro 580X (38,706, -0.9% delta) by similarly negligible margins.
Q: How does this specific CPU+GPU combination rank for Fivem among all tested combos?
A: For Fivem, the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5080 Mobile ranks 1,011th out of 3,707 tested combinations. This places it in the top 27.3% of all recorded systems for this specific game, indicating solid but not elite performance relative to other hardware pairings in the database.
Q: What frame rate can be expected at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the combo delivers an average of 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS. This represents a smooth experience well above the 60 FPS threshold, with the minimum frame time still comfortably playable.
Q: Is the GPU memory configuration sufficient for high-resolution gaming?
A: The RTX 5080 Mobile comes equipped with 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 896.0 GB/s. The data shows that at 4K Ultra settings the average FPS drops to 46, while at 4K High it reaches 59 FPS, suggesting that memory capacity is not the limiting factor — the performance scaling across resolutions points more toward raw compute throughput.
Q: How does the CPU's multi-threaded performance translate to Fivem?
A: The Core Ultra 7 155H scores 24,873 in Passmark multithread and 15,028 in Cinebench R23 multi-core. With 16 cores and 22 threads, the processor provides substantial parallel capability. In Fivem, the 1080p Low preset hits 256 FPS average, which indicates that at lower resolutions the CPU is keeping pace with the GPU's output rather than bottlenecking the frame rate.
How This Combo Ranks
The combination of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 Mobile achieves a rank of 1,011 out of 3,707 tested combos in Fivem. This places the pairing in the upper third of all recorded systems, but the ranking reveals a nuanced picture when examined against the individual component percentiles. The CPU sits at the 83rd percentile among all processors, and the GPU at the 81st percentile among all graphics cards — yet the combined system rank of 27.3% top-tier suggests that Fivem's performance profile does not reward these components as highly as their synthetic benchmarks would indicate.
The discrepancy between component-level percentiles and the in-game rank points to Fivem's specific engine characteristics. This is a multiplayer title with a 2017 release date, and its codebase may not scale perfectly with modern high-core-count processors or the latest GPU architectures. The data shows that while the CPU and GPU each outperform roughly four-fifths of their respective peer groups in general benchmarks, the game itself does not translate that raw capability into an equally impressive standing among tested combos.
Looking at the CPU's nearest rivals, the Core Ultra 7 155H is statistically indistinguishable from the Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, AMD Ryzen 5 7400F, and AMD Ryzen 7 PRO 6850H — all within 0.4% of each other in average score. Similarly, the RTX 5080 Mobile's nearest GPU rivals, including the MX570 and RTX 4080 Mobile, are within 0.9% of its average benchmark score. This clustering suggests that the combo rank is not driven by any single component being exceptional, but rather by how the two interact within Fivem's specific workload demands.
The rank of 1,011 also implies that many other combinations — likely including older CPUs with higher single-thread clocks or GPUs with different memory architectures — achieve better Fivem performance. The 1080p Low result of 256 FPS shows the system is capable of very high frame rates, but the rank indicates that a substantial number of other tested combos push even higher, possibly due to Fivem's sensitivity to factors not captured in the synthetic benchmark averages.
Resolution Scaling
The measured FPS data reveals a clear and consistent resolution scaling pattern across all four settings presets. Moving from 1920x1080 to 2560x1440, the average frame rates drop by approximately 33-37% at each quality level. Specifically, Low settings fall from 256 FPS to 169 FPS (a 34% reduction), Medium from 202 to 133 (34% reduction), High from 162 to 107 (34% reduction), and Ultra from 126 to 83 (34% reduction). This uniform scaling factor across all presets indicates that the performance penalty from increasing pixel count is arithmetic and predictable.
The transition from 2560x1440 to 3840x2160 shows a different pattern. Here, the frame rate drops are more severe: Low goes from 169 to 94 FPS (44% reduction), Medium from 133 to 74 (44% reduction), High from 107 to 59 (45% reduction), and Ultra from 83 to 46 (45% reduction). This steeper decline at the 4K resolution step suggests that the system begins to hit a different performance ceiling — likely related to GPU fill rate or memory bandwidth constraints as the pixel count approaches 8.3 million.
The scaling pattern tells us about the limiting component. At 1080p, the frame rates range from 126 FPS (Ultra) to 256 FPS (Low), with the gap between Low and Ultra being 130 FPS. At 4K, that same gap narrows to 48 FPS (46 Ultra vs 94 Low). This compression of the settings range at higher resolutions indicates that the GPU becomes progressively more dominant as a bottleneck — at 1080p, the CPU has more headroom to express its performance, while at 4K, the GPU's workload dominates and the settings differences shrink proportionally.
The fact that the 1440p to 4K transition causes a larger percentage drop than the 1080p to 1440p transition (44-45% vs 34%) points to the RTX 5080 Mobile's memory subsystem being a potential constraint. With 16 GB of GDDR7 on a 256-bit bus delivering 896.0 GB/s, the card has substantial bandwidth, but the 4K resolution demands significantly more texture and geometry throughput that pushes the GPU closer to its architectural limits.
Measured FPS Breakdown
At 1920x1080, the measured results span a wide range. Low settings deliver an average of 256 FPS, which is the highest recorded value across all configurations. Medium settings produce 202 FPS average, with a minimum of 172 FPS and a maximum of 233 FPS, indicating good frame time consistency. High settings yield 162 FPS average, while Ultra settings drop to 126 FPS average. The gap between Low and Ultra at 1080p is 130 FPS, showing that the quality presets have a substantial impact on performance at this resolution.
Moving to 2560x1440, the frame rates remain high but step down noticeably. Low settings average 169 FPS, Medium averages 133 FPS with a range of 113 to 153 FPS, High averages 107 FPS, and Ultra averages 83 FPS. The spread between Low and Ultra at this resolution narrows to 86 FPS. The Medium preset's minimum of 113 FPS at 1440p still clears the 100 FPS threshold comfortably, suggesting that even the lowest frame times in this configuration are highly playable.
At 3840x2160, the performance becomes more modest. Low settings average 94 FPS, Medium averages 74 FPS with a minimum of 63 FPS and maximum of 85 FPS, High averages 59 FPS, and Ultra averages 46 FPS. The Ultra preset at 4K dips below the 60 FPS threshold, which could result in noticeable stutter on displays without adaptive sync. The Medium preset's minimum of 63 FPS just clears 60 FPS, making it the lowest settings level that maintains a consistent playable frame rate at this resolution.
The Medium preset is the only settings level that provides both minimum and maximum FPS data across all three resolutions. This allows for a direct comparison of frame time variability: at 1080p, the range is 61 FPS (172-233); at 1440p, the range is 40 FPS (113-153); and at 4K, the range is 22 FPS (63-85). The narrowing range at higher resolutions suggests that frame pacing becomes more stable as the GPU becomes more consistently saturated with work, reducing the opportunities for CPU-side spikes to create large frame time deviations.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with the GB203 chip containing 45,600 million transistors on a 378 mm² die. The GPU operates at a base clock of 975 MHz and a boost clock of 1500 MHz, which are relatively conservative clock speeds for a high-end mobile part. The memory configuration consists of 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s of bandwidth — a figure that becomes critical when analyzing the 4K performance degradation.
The GPU's compute resources are substantial: 7,680 shading units, 240 TMUs, and 96 ROPs. The pixel rate of 144.0 GPixel/s and texture rate of 360.0 GTexel/s provide the raw throughput needed for high-resolution rendering. The FP32 performance of 23.04 TFLOPS places this GPU at a level where it should handle modern titles with ease, but the Fivem data shows that at 4K Ultra, the average FPS drops to 46, suggesting that the game's engine may not be fully optimized for this architecture.
The GPU's benchmark scores reflect its position in the market. The 3DMark Steel Nomad DX12 score of 4,952, the Geekbench OpenCL score of 166,986, and the Geekbench Vulkan score of 169,754 all indicate strong compute capability. However, the Passmark DirectX scores are notably low — DirectX 10 at 171, DirectX 11 at 253, and DirectX 12 at 116 — which may suggest that the synthetic tests are not fully capturing the GPU's potential in real-world gaming scenarios, or that driver optimizations are still maturing for the Blackwell architecture.
The 81st percentile ranking among all GPUs places the RTX 5080 Mobile in the upper tier, but its nearest rivals (MX570, RTX 4080 Mobile, MX570 A, Radeon Pro 580X) are all within 0.9% of its average score. This tight clustering implies that in the database's aggregate GPU benchmarks, the RTX 5080 Mobile does not decisively separate itself from a broad range of competitors. In Fivem specifically, the GPU's role appears to be the primary determinant of performance at higher resolutions, as evidenced by the 44-45% FPS drop when moving from 1440p to 4K across all settings.
Settings Recommendations
For 1920x1080, the data shows that all four settings presets deliver playable frame rates, with the lowest being Ultra at 126 FPS average. The Ultra preset at 1080p provides a high-quality visual experience while still maintaining over double the 60 FPS threshold. The Medium preset offers a balance with 202 FPS average and a minimum of 172 FPS, which would be ideal for competitive play where frame rate consistency matters more than visual fidelity. The Low preset at 256 FPS is unnecessary for most use cases given that the visual quality trade-off is significant, but it demonstrates the system's headroom at this resolution.
At 2560x1440, the Ultra preset averages 83 FPS, which is above 60 FPS but not by a large margin. High settings at 107 FPS provide a better comfort zone, while Medium at 133 FPS with a minimum of 113 FPS offers the best combination of visual quality and performance stability. The Low preset at 169 FPS would be the choice for esports-style play, but the recommendation for most users would be High settings at 1440p, as it delivers 107 FPS average while retaining more visual detail than the Medium preset.
At 3840x2160, the settings recommendations become more constrained. The Ultra preset's 46 FPS average falls below the 60 FPS playability threshold, making it unsuitable for smooth gameplay. High settings average 59 FPS, which is borderline — it might be acceptable on a display with variable refresh rate, but it risks dropping below 60 FPS in busy scenes. Medium settings at 74 FPS average, with a minimum of 63 FPS, provide the best playable experience at 4K. The Low preset at 94 FPS would be preferable for those who prioritize frame rate, but the Medium preset offers a better visual experience while still maintaining a consistent 60+ FPS floor.
Across all resolutions, the Medium preset appears to be the most balanced choice. It is the only settings level that provides minimum FPS data for every resolution, allowing for a complete assessment of frame time consistency. At 1080p Medium, the minimum of 172 FPS ensures no perceptible stutter; at 1440p Medium, the minimum of 113 FPS remains well above typical refresh rates; and at 4K Medium, the minimum of 63 FPS just clears the 60 FPS threshold. For users who want a single settings profile that works across all resolutions, Medium is the recommended choice based on the measured data.
CPU Role
The Intel Core Ultra 7 155H features 16 cores and 22 threads, operating at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The processor is built on Intel's 7 nm process (Meteor Lake architecture) and carries a TDP of 28 W, indicating a power-efficient mobile design. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache, providing a total of 24 MB of last-level cache for the entire processor.
In synthetic benchmarks, the CPU demonstrates solid multi-threaded capability. The Cinebench R23 multi-core score of 15,028 and R20 multi-core score of 8,754 show strong scaling across its 16 cores. The Passmark multithread score of 24,873 and integer math score of 86,870 further confirm the processor's parallel processing strength. Single-thread performance is respectable but not exceptional, with Cinebench R23 single-core at 1,743 and Passmark single-thread at 3,468, which places the CPU at the 83rd percentile among all processors.
In Fivem, the CPU's role becomes apparent when examining the 1080p results. At Low settings, the average FPS reaches 256, which is a very high frame rate that suggests the CPU is not the limiting factor at this resolution. However, the fact that the system ranks 1,011th out of 3,707 combos indicates that other CPU+GPU pairings achieve even higher frame rates in this game. This could be due to Fivem's engine being more sensitive to single-core performance than multi-core throughput, as the game was released in 2017 and may not fully utilize the Core Ultra 7's 16-core configuration.
The CPU's memory bandwidth of 89.6 GB/s (dual-channel DDR5) is a potential consideration for Fivem's performance. The game's engine may be sensitive to memory latency and bandwidth, and the 24 MB L3 cache might not be sufficient to hold the game's working set at high frame rates. The CPU's boost clock of 4.80 GHz is competitive, but the base clock of 3.80 GHz means that under sustained multi-threaded loads, the processor may clock lower, potentially affecting frame consistency in CPU-bound scenarios.
The CPU's nearest rivals in the database are all within 0.4% of its average benchmark score, indicating that the Core Ultra 7 155H is not an outlier in either direction. The similar performance of the AMD Ryzen 7 PRO 6850H (-0.4% delta) and the Intel Core i5-14600T (0% delta) suggests that Fivem's performance with this combo is likely representative of what would be achieved with any of these comparable processors. The CPU's 16 cores and 22 threads provide ample headroom for the game's multi-threaded server communication and physics calculations, but the rank data suggests that Fivem does not fully exploit this parallel capability to produce top-tier frame rates.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 169.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 107.0 |
| 2560x1440 | Ultra | 83.0 |
| 1920x1080 | Low | 256.0 |
| 1920x1080 | Medium | 202.0 |
| 1920x1080 | High | 162.0 |
| 1920x1080 | Ultra | 126.0 |
Fivem with iUltra 7 155H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5080 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
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