Fivem

Fivem

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 40 51
1440p QHD 45 58 72 91
1080p Full HD 68 88 109 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 91
2560x1440 Medium 72
2560x1440 High 58
2560x1440 Ultra 45
1920x1080 Low 139
1920x1080 Medium 109
1920x1080 High 88
1920x1080 Ultra 68

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5050 Mobile delivers a revealing performance profile in Fivem, a multiplayer title that stresses both CPU and GPU in unique ways. The benchmark data shows this combination occupies the 2,971st position out of 3,707 tested combos, placing it in the lower third of the database. This rank suggests the pairing is functional but far from optimal for this specific game, and the resolution scaling patterns reinforce that the system faces significant hurdles at higher display settings.

Resolution Scaling

The measured FPS data reveals a steep and consistent drop as resolution increases from 1920x1080 to 3840x2160. At 1920x1080 with Low settings, the combo achieves 139 FPS, which falls to 91 FPS at 2560x1440 and further down to 51 FPS at 3840x2160. This represents a 63% decrease in performance from 1080p to 4K at Low settings, indicating that the GPU is the primary limiting factor when pixel count rises.

The High settings preset tells a similar story but with a more dramatic overall decline. At 1080p High, the system produces 88 FPS, dropping to 58 FPS at 1440p and finally to 32 FPS at 4K. The percentage drop from 1080p to 4K at High settings is 64%, nearly identical to the Low preset’s scaling. This consistency across presets strongly suggests that the RTX 5050 Mobile’s 8 GB of GDDR7 memory and 128-bit bus width become bottlenecks as resolution increases, regardless of the graphical complexity being rendered.

Medium settings show the most linear progression of all presets, with 109 FPS at 1080p, 72 FPS at 1440p, and 40 FPS at 4K. The 1080p to 1440p drop is 34%, while the 1440p to 4K drop is 44%, showing an accelerating decline that points to memory bandwidth saturation. Ultra settings, despite being the most demanding, follow a similar pattern: 68 FPS at 1080p, 45 FPS at 1440p, and just 25 FPS at 4K.

The delta between Low and Ultra at each resolution is revealing. At 1080p, Low produces 139 FPS versus Ultra’s 68 FPS, a 51% performance penalty for maxing out settings. At 1440p, the gap narrows to 46 FPS (91 versus 45), and at 4K it tightens further to 26 FPS (51 versus 25). This narrowing gap at higher resolutions indicates that the GPU becomes so constrained by pixel throughput that the additional workload from higher preset settings matters less relative to the baseline resolution cost.

How This Combo Ranks

With a combo rank of 2,971 out of 3,707 tested configurations, this pairing sits in the 20th percentile of all tested combos for Fivem. This is a surprisingly low position given that the individual components rank higher in their respective categories. The CPU holds the 84th percentile among all processors, and the GPU sits in the 83rd percentile among all graphics cards, yet their combination in this game produces a result that is significantly below what those individual percentiles would suggest.

The data implies that Fivem’s multiplayer nature creates a specific workload profile that neither component handles particularly well in tandem. The CPU’s 16 cores and 22 threads are substantial, but the game may not scale effectively across that many threads, while the GPU’s 7.680 TFLOPS of FP32 performance is adequate for many titles but appears insufficient for Fivem’s particular rendering demands at common resolutions.

Comparing to the nearest rivals from the benchmark database provides context. The CPU’s average benchmark score of 34,083 places it just 0.3% above the Intel Core Ultra 5 338H and 0.4% below the AMD EPYC 4244P and AMD Ryzen AI 7 350. These are all close competitors, suggesting the processor is not the outlier in this combination. The GPU’s average score of 43,268 is essentially tied with the NVIDIA Quadro M6000 24 GB at 0% delta and within 0.9% of the RTX 4090 Mobile, which indicates the graphics chip is performing near expectations for its class.

The disconnect between component-level scores and game-specific rank points to Fivem’s unique optimization profile. A combo ranked in the bottom 20% of tested systems, despite both parts ranking in the top 17% individually, suggests that either the game engine has poor multi-threading support that wastes the CPU’s core count, or that its rendering pipeline creates memory access patterns that the RTX 5050 Mobile’s 384.0 GB/s bandwidth cannot satisfy.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process. The chip contains 16,900 million transistors on a 149 mm² die, giving it a transistor density of 113.4M per square millimeter. The GPU operates with a base clock of 1020 MHz and a boost clock of 1500 MHz, which are modest frequencies that contribute to its 50 W TDP and IGP slot width.

Memory configuration plays a critical role in this game’s performance. The 8 GB GDDR7 memory runs at 1500 MHz with an effective 24 Gbps data rate, delivering 384.0 GB/s of bandwidth across a 128-bit bus. This bandwidth figure is the key constraint at higher resolutions, as the measured FPS data shows diminishing returns from preset changes as pixel count increases.

The GPU’s 2560 shading units, 80 texture mapping units, and 32 render output units produce a pixel rate of 48.00 GPixel/s and a texture rate of 120.0 GTexel/s. These specifications support the observed scaling behavior: at 1080p, the system can maintain high frame rates because the render output units are not overwhelmed, but at 4K the pixel throughput demands exceed what the 32 ROPs can deliver, causing the sharp FPS decline.

The RTX 5050 Mobile’s 20 ray tracing cores and 80 tensor cores are present but appear to provide limited benefit in Fivem, as the game’s rendering does not heavily leverage these features. The benchmark results show that the GPU’s average score of 43,268 places it within 0.1% of the RTX 4070 SUPER and 0.9% below the RTX 4090 Mobile, which suggests that despite being a lower-tier mobile part, it performs admirably in synthetic tests but struggles with Fivem’s specific workload.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: The data shows that 1920x1080 is the only resolution where all presets maintain playable frame rates, with Low at 139 FPS, Medium at 109 FPS, High at 88 FPS, and Ultra at 68 FPS. The 2560x1440 resolution sees Ultra drop to 45 FPS, while 3840x2160 only manages 25 FPS on Ultra.

Q: How much performance is lost from Low to Ultra settings?

A: At 1080p, the drop from Low to Ultra is 71 FPS, representing a 51% reduction. At 1440p, the drop is 46 FPS (51%), and at 4K, the drop is 26 FPS (51%). The consistent 51% penalty across resolutions indicates the setting changes have a proportional impact.

Q: Does the CPU or GPU bottleneck this system in Fivem?

A: The resolution scaling data indicates the GPU is the primary bottleneck. From 1080p to 4K at Low settings, performance drops by 88 FPS (63%), which is a GPU-bound pattern. The CPU’s 16 cores and 22 threads are sufficient for the game, as evidenced by the high frame rates at 1080p.

Q: How does this combo compare to other tested configurations?

A: This combo ranks 2,971st out of 3,707 tested combos for Fivem, placing it in the bottom 20%. However, the CPU individually ranks in the 84th percentile and the GPU in the 83rd percentile, indicating a mismatch between component strength and game-specific performance.

Q: What is the minimum FPS recorded in the measured data?

A: The only preset with a recorded minimum FPS is Medium, which shows 93 FPS at 1080p, 61 FPS at 1440p, and 34 FPS at 4K. The Low, High, and Ultra presets do not have min or max FPS data available.

Q: Is this system capable of 4K gaming in Fivem?

A: The data shows 4K performance is limited, with Low settings producing 51 FPS, Medium at 40 FPS, High at 32 FPS, and Ultra at 25 FPS. Only Low settings approach a playable 60 FPS threshold, while Medium and above fall below 45 FPS.

Measured FPS Breakdown

At 1920x1080 resolution, the measured FPS values show a clear hierarchy across presets. Low settings produce 139 FPS average, which is the highest recorded value for this combo. Medium settings deliver 109 FPS with a minimum of 93 FPS and a maximum of 126 FPS, providing a stable experience with a 33 FPS range. High settings achieve 88 FPS, while Ultra settings drop to 68 FPS. The 51 FPS difference between Low and Ultra at 1080p demonstrates the full range of performance scaling available at this resolution.

The 2560x1440 resolution shows a significant step down from 1080p. Low settings produce 91 FPS, which is 48 FPS less than the same preset at 1080p. Medium settings deliver 72 FPS with a minimum of 61 FPS and a maximum of 83 FPS, maintaining a similar 22 FPS range to the 1080p Medium preset. High settings achieve 58 FPS, while Ultra settings fall to 45 FPS. The gap between Low and Ultra narrows to 46 FPS, indicating that resolution constraints are beginning to dominate over setting changes.

At 3840x2160 resolution, the performance drops become pronounced. Low settings produce 51 FPS, which is the minimum threshold for smooth gameplay. Medium settings deliver 40 FPS with a minimum of 34 FPS and a maximum of 46 FPS, showing that even the mid-range preset struggles to maintain 40 FPS. High settings achieve 32 FPS, while Ultra settings drop to 25 FPS. The 26 FPS difference between Low and Ultra at 4K is the smallest of all resolutions, confirming that the GPU’s 384.0 GB/s bandwidth is the limiting factor at this resolution.

The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p, the range from 93 to 126 FPS shows a stable 33 FPS spread. At 1440p, the range from 61 to 83 FPS shows a consistent 22 FPS spread. At 4K, the range from 34 to 46 FPS shows a 12 FPS spread. This narrowing range at higher resolutions further supports the GPU bottleneck conclusion, as frame time variance decreases when the GPU is consistently saturated.

CPU Role

The Intel Core Ultra 7 165H is a Meteor Lake architecture processor built on Intel’s 7 nm process. It features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. The CPU’s cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This configuration supports the processor’s 28 W TDP, making it a power-efficient mobile part.

The CPU’s benchmark results show strong multi-threaded performance. In Cinebench R23, it scores 14,551 in multi-core and 1,759 in single-core tests. These scores place it in the 84th percentile among all CPUs, with an average benchmark score of 34,083. The PassMark multi-thread score of 25,933 and single-thread score of 3,509 indicate balanced performance across both single and multi-threaded workloads.

Despite these strong synthetic scores, the Fivem results suggest that the game does not fully utilize the CPU’s capabilities. The fact that 1080p Low produces 139 FPS while 1080p Ultra produces 68 FPS indicates that the CPU can handle the game’s logic and physics at high frame rates, but the GPU cannot keep up with the increased graphical demands. The 51% performance penalty from Low to Ultra at every resolution points to GPU-bound rendering rather than CPU-limited game logic.

The CPU’s nearest rivals in the benchmark database all have similar average scores. The Intel Core Ultra 5 338H scores 33,989, just 0.3% below the 165H. The AMD EPYC 4244P and AMD Ryzen AI 7 350 both score 34,222 and 34,220 respectively, 0.4% above. The AMD Ryzen 7 3700X scores 34,260, 0.5% above. These tight margins indicate that the CPU is well-positioned within its performance class, and the game-specific rank of 2,971 out of 3,707 is not caused by CPU inadequacy.

The CPU’s memory support for DDR5 with dual-channel configuration and 89.6 GB/s bandwidth provides sufficient memory throughput for the game. The PCIe Gen 5 interface with 8 lanes allows the RTX 5050 Mobile to communicate with the CPU without bandwidth constraints, ruling out bus limitations as a factor in the observed performance.

Settings Recommendations

The measured FPS data provides clear guidance for optimizing the gameplay experience. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, with 109 FPS average and a minimum of 93 FPS ensuring smooth gameplay even in demanding multiplayer scenarios. The 93 FPS minimum is well above the 60 FPS threshold commonly considered necessary for responsive gameplay.

For players prioritizing maximum frame rates, the Low preset at 1080p delivers 139 FPS, which is ideal for competitive multiplayer where reaction time matters more than visual fidelity. The High preset at 88 FPS is also playable, but the jump from Medium to High costs 21 FPS while providing diminishing visual returns. Ultra at 68 FPS is the least recommended 1080p option, as the 40 FPS penalty from Medium does not justify the graphical improvements.

At 2560x1440, the Medium preset becomes the only sensible choice, delivering 72 FPS with a 61 FPS minimum. The Low preset at 91 FPS is viable for competitive play, but the Medium preset offers significantly better visual quality while still maintaining playable frame rates. High at 58 FPS is borderline, and Ultra at 45 FPS falls below the threshold for smooth gameplay and should be avoided.

At 3840x2160, the Low preset at 51 FPS is the only option that approaches playable frame rates. Medium at 40 FPS and High at 32 FPS are playable but will result in noticeable stutter during intense multiplayer action. Ultra at 25 FPS is not recommended for any gameplay scenario. The 4K resolution is best avoided entirely unless the player accepts the significant performance compromises required to run the game at this resolution.

The overall recommendation is to run Fivem at 1920x1080 with Medium settings for the best combination of visual quality, frame rate stability, and minimum FPS headroom. Players with lower graphical expectations can use the Low preset for maximum performance, while those who value visual fidelity over frame rate can experiment with the High preset, though the Medium preset provides the most balanced experience according to the measured data.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 91.0
2560x1440 Medium 72.0
2560x1440 High 58.0
2560x1440 Ultra 45.0
1920x1080 Low 139.0
1920x1080 Medium 109.0
1920x1080 High 88.0
1920x1080 Ultra 68.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 7 165H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.