Fivem

Fivem

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 46 58 74
1440p QHD 65 84 105 133
1080p Full HD 99 127 159 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 58
3840x2160 High 46
3840x2160 Ultra 36
2560x1440 Low 133
2560x1440 Medium 105
2560x1440 High 84
2560x1440 Ultra 65
1920x1080 Low 201
1920x1080 Medium 159
1920x1080 High 127
1920x1080 Ultra 99

Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5060, In-Depth Analysis

Fivem with Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5060 presents a high-core-count CPU paired with a mid-range Blackwell GPU, and the measured data reveals a system that scales predictably across resolutions and settings. The Intel Core Ultra 5 235 operates with 14 cores and 14 threads, a configuration where each physical core handles a single thread, which is notable for a multiplayer game like Fivem where server-side simulation and player counts can create variable CPU loads. With a base clock of 3.40 GHz and a boost clock of 5.00 GHz, the processor offers substantial single-thread headroom, while its 24 MB of shared L3 cache provides a large pool for game assets and world data. The CPU’s benchmark profile shows a Cinebench R23 multi-core score of 14,769 and a single-core score of 2,085, indicating a strong balance between parallel throughput and per-thread responsiveness, both of which are relevant to Fivem’s mixed workload of rendering, physics, and network code. The processor ranks in the 89th percentile among all CPUs, placing it firmly in the upper tier for overall compute capability, though its nearest rivals in average benchmark score include the AMD Ryzen AI 9 HX 375 with a delta of 0.1% and the Intel Core i9-13900HX with a delta of -0.1%, showing that its raw compute is closely matched by those alternatives.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235’s 14 cores and 14 threads are the defining feature of its role in Fivem. Unlike processors that employ simultaneous multithreading, this chip has a 1:1 thread-to-core ratio, meaning each of the 14 physical cores is dedicated to a single logical thread. For a multiplayer title like Fivem, which often runs on modified Grand Theft Auto V engine code, this can be beneficial because it avoids thread contention on shared execution resources, but it also means that heavily threaded workloads rely on the scheduler effectively distributing tasks across all 14 cores. The 3.40 GHz base clock is modest, yet the 5.00 GHz boost clock provides the high-frequency headroom that single-threaded game logic often demands. In Fivem, where player interactions, vehicle physics, and scripted events can create bursts of CPU activity, this boost capability is likely a key factor in maintaining frame pacing.

The benchmark results support this interpretation. The Cinebench R23 multi-core score of 14,769 suggests that all 14 cores can scale well under a full load, while the single-core score of 2,085 indicates that the processor is not sacrificing per-core performance for core count. The Passmark single-thread score of 4,516 further confirms strong single-core performance, which is critical for the main game thread in Fivem. The Passmark physics score of 2,570 is particularly relevant, as physics calculations in Fivem—such as vehicle collisions and environmental interactions—are often single-threaded or lightly threaded, and this score suggests adequate capability for those tasks. The data does not show a bottleneck at the CPU level in the measured FPS results, as the system is able to reach 201 FPS at 1080p Low settings, which typically exposes CPU limits, but the 14-core design ensures that background tasks, server communication, and the game’s many mods can run without starving the primary render thread.

The cache hierarchy also plays a role. The 24 MB of shared L3 cache is large enough to hold significant portions of Fivem’s world data, reducing the frequency of memory accesses to system RAM. With a memory bandwidth of 102.4 GB/s from dual-channel DDR5, the CPU has a solid pipeline for feeding both the game and the GPU. The CPU’s 3 nm process node and 17,800 million transistors reflect a modern, power-efficient design, though the 65 W TDP is a moderate figure that suggests the chip can sustain boost clocks without excessive thermal throttling. In Fivem, where long play sessions in populated servers are common, this sustained performance is likely a reason why the 1080p Medium preset still delivers 159 FPS, indicating that the CPU is not the limiting factor at those settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS this combo achieves in Fivem at 1080p, and at which settings?

A: The highest average FPS is 201, achieved at 1920x1080 with Low settings. This is the only measured row that exceeds 200 FPS, suggesting that the CPU and GPU together are capable of very high frame rates when graphical load is minimized.

Q: How does the Intel Core Ultra 5 235 compare to its nearest rival, the AMD Ryzen AI 9 HX 375, in average benchmark score?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46,062, while the AMD Ryzen AI 9 HX 375 has an average score of 46,030, resulting in a delta of 0.1% in favor of the Intel chip. This difference is negligible, indicating near-identical overall compute performance.

Q: What is the FPS difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset produces an average of 133 FPS, while the Ultra preset produces an average of 65 FPS, a difference of 68 FPS. This shows that the Ultra preset roughly halves the frame rate compared to Low at this resolution.

Q: Does the RTX 5060’s 8 GB VRAM appear to be a limitation at 4K Ultra settings?

A: The data shows that at 3840x2160 Ultra, the average FPS drops to 36, which is the lowest measured score across all resolutions and settings. While this could be due to compute limits, the 8 GB VRAM capacity is a potential constraint at 4K Ultra, though the fact pack does not explicitly state a VRAM bottleneck.

Q: What is the combo’s rank among all tested combos in Fivem?

A: The combo ranks 1,285 out of 3,005 tested combos in Fivem, placing it roughly in the 57th percentile of all combinations. This indicates that while it performs well, there are many faster combos in the database.

Q: What is the minimum FPS recorded in any measured row?

A: The minimum FPS recorded is 49, which occurs at 3840x2160 with Medium settings. The average FPS for that row is 58, with a maximum of 67, showing that at 4K Medium, frame pacing can dip below the average by about 9 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5060 is ranked 1,285 out of 3,005 tested combos in Fivem, which places it in the upper-middle tier of the database. This rank of 1,285 means that roughly 42.8% of the tested combos are slower, while 57.2% are faster. Given that the CPU is in the 89th percentile among all CPUs and the GPU is in the 72nd percentile among all GPUs, the combo’s rank is slightly lower than what the individual component percentiles might suggest, implying that Fivem’s specific workload does not fully leverage the CPU’s strengths. The rank is not a reflection of poor performance—it still delivers 201 FPS at 1080p Low—but it shows that in the context of all tested systems, there are many combinations that achieve higher frame rates, likely due to faster GPUs or CPUs with higher single-thread performance.

The nearest rival GPUs to the RTX 5060, such as the AMD Radeon 860M with a delta of -0.3% and the AMD Radeon RX 6750 XT with a delta of 1.2%, have similar average benchmark scores, indicating that the GPU is not an outlier in its performance class. The CPU’s nearest rivals, including the Intel Core i9-13900HX with a delta of -0.1%, also show that the Ultra 5 235 is closely matched in compute power. This combination of closely matched components means that the 1,285 rank is a function of the game’s engine and how it scales with both CPU and GPU resources. The rank suggests that a user with this combo can expect a solid experience, but not a top-tier one, especially at higher resolutions where the GPU’s 8 GB VRAM and 128-bit memory bus may become limiting factors.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest frame rates, with the Low preset averaging 201 FPS, the Medium preset averaging 159 FPS (with a minimum of 135 and a maximum of 183), the High preset averaging 127 FPS, and the Ultra preset averaging 99 FPS. The progression from Low to Ultra shows a steady decline, with Ultra being roughly 51% slower than Low. The Medium preset’s minimum of 135 FPS is notable, as it indicates that even under load, the system maintains a high floor, which is beneficial for competitive multiplayer scenarios.

Moving to 2560x1440, the frame rates drop but remain respectable. The Low preset averages 133 FPS, the Medium preset averages 105 FPS (with a minimum of 89 and a maximum of 120), the High preset averages 84 FPS, and the Ultra preset averages 65 FPS. The difference between Low and Ultra at 1440p is 68 FPS, which is a larger absolute gap than at 1080p (102 FPS difference between Low and Ultra), showing that the GPU becomes more of a factor as resolution increases. The Medium preset at 1440p still provides a smooth experience, with the minimum of 89 FPS staying above the 60 FPS threshold.

At 3840x2160, the performance drops significantly. The Low preset averages 74 FPS, the Medium preset averages 58 FPS (with a minimum of 49 and a maximum of 67), the High preset averages 46 FPS, and the Ultra preset averages 36 FPS. The 4K Medium preset’s minimum of 49 FPS is the lowest recorded minimum across all rows, suggesting that at 4K, the system struggles to maintain consistent frame pacing, likely due to the GPU’s limited VRAM and bandwidth. The 4K Ultra preset at 36 FPS is borderline playable, but the data indicates that 4K is not a strong use case for this combo.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the scaling from 1080p to 4K across the same settings reveals the role of the GPU as the primary limiter at higher resolutions. For the Low preset, the average FPS drops from 201 at 1080p to 133 at 1440p and then to 74 at 4K, representing a 63% reduction from 1080p to 4K. For the High preset, the drop is from 127 at 1080p to 84 at 1440p and then to 46 at 4K, a 64% reduction. The Ultra preset shows an even steeper decline: 99 at 1080p to 65 at 1440p to 36 at 4K, a 64% reduction. This consistent ~63-64% drop from 1080p to 4K across all settings suggests that the GPU’s fill rate and memory bandwidth are the dominant constraints, as the CPU’s workload does not scale as dramatically with resolution.

The RTX 5060’s 8 GB of GDDR7 memory on a 128-bit bus, with a bandwidth of 448.0 GB/s, is a likely bottleneck at 4K. The memory bandwidth is sufficient for 1080p and 1440p, but at 4K, the larger frame buffer requirements and higher pixel throughput strain the GPU. The boost clock of 2497 MHz and base clock of 2280 MHz provide decent compute, but the 19.18 TFLOPS of FP32 performance is modest for 4K gaming. The data shows that the FPS drop from 1080p to 1440p is roughly 34% (e.g., 201 to 133 for Low), while the drop from 1440p to 4K is roughly 44% (e.g., 133 to 74 for Low), indicating that the scaling is not linear and that the GPU is increasingly saturated at 4K. This suggests that for a smoother 4K experience, a higher-bandwidth GPU would be needed, but for 1080p and 1440p, the RTX 5060 is well-matched to the CPU.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Medium preset at 1080p offers the best balance of visual fidelity and performance, with an average of 159 FPS and a minimum of 135 FPS. This preset provides a high frame rate that exceeds the refresh rate of most standard 144Hz monitors while maintaining a minimum that never dips below 135, ensuring smooth gameplay in demanding scenes. The High preset at 1080p, with an average of 127 FPS, is also viable but offers a lower minimum (not specified in the data), making Medium a safer choice for competitive play. At 1440p, the Medium preset is the recommended option, delivering an average of 105 FPS with a minimum of 89 FPS, which is sufficient for 90Hz or 100Hz displays. The Ultra preset at 1440p, at 65 FPS average, is playable but may experience noticeable frame drops, so it is less ideal for fast-paced multiplayer.

For users who prioritize maximum visual quality, the High preset at 1440p, with an average of 84 FPS, is a reasonable compromise, but the Medium preset’s higher minimum FPS makes it more consistent. At 4K, no preset is ideal, but the Low preset at 74 FPS is the only one that stays above 60 FPS, while the Medium preset at 58 FPS with a minimum of 49 FPS may cause stuttering. The data suggests that 4K is not recommended for this combo, and users should either lower the resolution to 1440p or accept lower settings at 4K. Overall, the Medium preset at 1080p or 1440p provides the best experience, balancing visual quality with high, stable frame rates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 plays a critical role in determining the combo’s performance ceiling, particularly at higher resolutions. With 8 GB of GDDR7 memory on a 128-bit bus, the GPU offers a memory bandwidth of 448.0 GB/s, which is a moderate figure for a modern mid-range card. This bandwidth is sufficient for 1080p and 1440p, as evidenced by the strong FPS numbers at those resolutions, but at 4K, the 8 GB VRAM capacity and 128-bit bus become limiting factors. The GPU’s base clock of 2280 MHz and boost clock of 2497 MHz, combined with 3,840 shading units, yield a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s, which are adequate for 1080p and 1440p but strain at 4K Ultra, where the average FPS drops to 36.

The GPU’s benchmark scores reflect its mid-range positioning. The Passmark G3D score of 20,891 and the 3DMark Steel Nomad DX12 score of 3,628 place it in the 72nd percentile among all GPUs, with nearest rivals including the AMD Radeon RX 6750 XT (delta of 1.2%) and the AMD Radeon 860M (delta of -0.3%). This indicates that the RTX 5060 is competitive with other mid-range cards, but it does not have the raw compute or memory bandwidth to excel at 4K. The 30 RT cores and 120 tensor cores provide ray tracing and AI capabilities, but Fivem is not a ray-tracing-heavy title, so these features have limited impact on the measured results. The 145 W TDP and 300 W suggested PSU are modest, reflecting the card’s efficiency, but the 8 GB VRAM is the most likely source of performance degradation at 4K, as the game’s textures and draw distances can exceed this capacity. For 1080p and 1440p, the RTX 5060 performs admirably, but the data clearly shows that it is the limiting component at 4K, where the CPU’s 14 cores and high boost clock cannot compensate for the GPU’s memory and bandwidth constraints.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5060 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 58.0
3840x2160 High 46.0
3840x2160 Ultra 36.0
2560x1440 Low 133.0
2560x1440 Medium 105.0
2560x1440 High 84.0
2560x1440 Ultra 65.0
1920x1080 Low 201.0
1920x1080 Medium 159.0
1920x1080 High 127.0
1920x1080 Ultra 99.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.