Fivem
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 55 | 70 |
| 1440p QHD | 62 | 79 | 99 | 126 |
| 1080p Full HD | 93 | 120 | 151 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT, In-Depth Analysis
The Intel Core Ultra 5 235 and AMD Radeon RX 6700 XT combination delivers a highly variable experience in Fivem, with performance scaling that reveals a system balanced between CPU and GPU limits depending on resolution. The measured data shows this pairing is capable of high refresh rates at 1080p but struggles to maintain smooth gameplay at 4K, with the gap between presets widening as resolution increases.
Resolution Scaling
The transition from 1080p to 1440p and then to 4K exposes a clear pattern of diminishing returns, with the average FPS dropping proportionally more at higher settings. At Low settings, the system achieves 191 FPS at 1920x1080, which falls to 126 FPS at 2560x1440—a 34% reduction—and then to 70 FPS at 3840x2160, representing another 44% drop. This steep decline at 4K Low suggests the GPU is becoming the primary bottleneck, as the CPU has less overhead to compensate for the increased pixel count.
The High preset tells a similar story with a gentler slope: 120 FPS at 1080p, 79 FPS at 1440p (a 34% decrease), and 44 FPS at 4K (a 44% decrease from 1440p). The consistency of these percentage drops across Low and High indicates that resolution scaling is relatively uniform regardless of settings, which points to a rendering pipeline that is heavily fill-rate dependent. The RX 6700 XT’s 12 GB of GDDR6 memory and 384.0 GB/s bandwidth appear sufficient for the data being pushed, but the 192-bit bus width may be limiting at 4K where memory transactions increase substantially.
Ultra settings show the most dramatic scaling penalty, with 93 FPS at 1080p dropping to 62 FPS at 1440p (a 33% decrease) and then to 34 FPS at 4K (a 45% decrease from 1440p). The 4K Ultra result of 34 FPS is notably below the 60 FPS threshold, making it essentially unplayable for smooth gameplay. The pattern across all settings reveals that the scaling factor from 1440p to 4K consistently hovers around 44-45%, suggesting this is a hard limit imposed by the GPU’s pixel throughput rather than a settings-dependent issue.
The Medium preset provides the only complete FPS range data, showing 151 FPS average at 1080p with minimums of 128 FPS, 99 FPS at 1440p with minimums of 84 FPS, and 55 FPS at 4K with minimums of 47 FPS. These minimum FPS values indicate that the 4K experience is not just low on average but also subject to significant frame dips, with the 47 FPS minimum approaching the edge of playability. The spread between average and minimum FPS (8 FPS at 4K Medium) is tighter than at 1080p (23 FPS spread), suggesting that at higher resolutions the GPU is consistently saturated rather than experiencing intermittent spikes.
Settings Recommendations
The data suggests that Medium settings offer the most balanced experience across all resolutions, providing a 151 FPS average at 1080p and 99 FPS at 1440p, both well above the 60 FPS standard. At 4K, Medium drops to 55 FPS average with a 47 FPS minimum, which is borderline but potentially acceptable for slower-paced gameplay. The Medium preset appears to be the sweet spot because it delivers 61% of the Ultra FPS at 1080p while presumably retaining most visual quality, and at 1440p it maintains 99 FPS which is smooth for most displays.
High settings present a compelling alternative for 1440p users, with 79 FPS average that comfortably exceeds 60 FPS. However, at 4K High the 44 FPS average falls below the playability threshold, making Medium the better choice for 4K. Low settings at 1080p achieve 191 FPS, which would benefit high-refresh-rate monitors, but the visual sacrifice is likely too steep for most players given that Medium already reaches 151 FPS. The 126 FPS at 1440p Low is also impressive, but again Medium’s 99 FPS is sufficiently high for competitive play.
For Ultra settings, the data recommends against using them at any resolution above 1080p. While 93 FPS at 1080p Ultra is playable, the 62 FPS at 1440p and 34 FPS at 4K are too low for consistent smoothness. The jump from High to Ultra at 1080p costs 27 FPS (120 to 93), which is a 22% performance hit that may not justify the visual gains. At 1440p, the drop from High to Ultra is 17 FPS (79 to 62), and at 4K it is 10 FPS (44 to 34), showing that Ultra becomes relatively more expensive as resolution increases.
GPU Role
The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process, operates with a base clock of 2321 MHz and a boost clock of 2581 MHz. The game clock of 2424 MHz represents the typical sustained frequency during gaming workloads, and the 13.21 TFLOPS FP32 performance provides the raw compute headroom visible in the 1080p results. The GPU’s 40 ray tracing cores are present but Fivem’s rendering does not appear to leverage them heavily, as the performance scaling behaves like a traditional rasterization workload.
The 12 GB GDDR6 memory on a 192-bit bus with 384.0 GB/s bandwidth proves adequate for the game’s demands, as evidenced by the smooth performance at 1080p and 1440p. At 4K, the memory bandwidth appears to become a limiting factor, with the 44% FPS drop from 1440p exceeding what would be expected from pixel count alone. The GPU’s 64 ROPs and 160 TMUs suggest a design optimized for 1440p-class gaming, which aligns with the measured results showing 99 FPS at 1440p Medium.
The GPU’s percentile ranking of 72 places it above most graphics cards, and its average benchmark score of 27425 is nearly identical to the NVIDIA GeForce RTX 4070 Mobile (27435, 0% delta). This performance parity is interesting because the RTX 4070 Mobile is a laptop part, suggesting the RX 6700 XT punches above its desktop class. The nearest rival data shows the RTX 3090 scoring 27565 (-0.5% delta), meaning the RX 6700 XT is within 0.5% of a flagship-tier card from the same generation, though the 3090’s additional VRAM and bandwidth would likely show advantages in other titles.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and AMD Radeon RX 6700 XT ranks 1535 out of 3005 tested combos for Fivem, placing it in the 51st percentile of all system pairings. This mid-pack ranking is somewhat surprising given the individual component strengths—the CPU ranks in the 89th percentile and the GPU in the 72nd—but it reflects the game’s specific optimization patterns. The ranking suggests that many other CPU-GPU pairings achieve better Fivem performance, likely due to the game’s multi-threading characteristics.
The CPU’s nearest rivals provide context for its contribution to this ranking. The Intel Core i9-13900HX scores 46098 (deltaPct -0.1%), meaning the Ultra 5 235’s average benchmark score of 46062 is nearly identical to a high-end mobile HX-series chip. This parity is remarkable given the Ultra 5 235 is a desktop part, and it indicates the Arrow Lake architecture provides competitive multi-threaded performance. The AMD Ryzen AI 9 HX 375 scores 46030 (deltaPct 0.1%), putting all three processors within 0.2% of each other, which suggests the CPU is not the differentiating factor in this combo’s ranking.
The GPU’s nearest rivals show similar clustering, with the RTX 4070 Mobile at 27435 (0% delta) and the RTX 3090 at 27565 (-0.5% delta). The RX 6700 XT’s 27425 average score puts it in close competition with these parts, yet the combo ranking of 1535 indicates that other factors—such as driver overhead, game-specific CPU utilization, or memory latency—play a role in Fivem’s performance. The ranking implies that while each component is individually strong, their combination does not unlock synergistic benefits in this particular game.
CPU Role
The Intel Core Ultra 5 235 features 14 cores and 14 threads, a configuration that favors multi-threaded workloads but lacks simultaneous multithreading. This is notable for Fivem, which is known to scale across multiple cores, as the 14 physical cores can handle parallel tasks without thread contention. The base clock of 3.40 GHz and boost clock of 5.00 GHz provide a wide frequency range, allowing the CPU to burst to high single-thread performance when needed while maintaining efficiency for background tasks.
The CPU’s cache hierarchy—192 KB L1 per core, 3 MB L2 per core, and 24 MB shared L3—supports the game’s data access patterns. The 24 MB L3 cache is particularly relevant for Fivem’s open-world environment, which requires frequent access to world data and asset streaming. The DDR5 memory support with dual-channel configuration and 102.4 GB/s bandwidth ensures the CPU can feed data to the GPU without becoming a bottleneck at 1080p, where the measured FPS reaches 191 at Low settings.
The CPU’s benchmark results show strong multi-threaded performance: 14769 in Cinebench R23 multicore and 6202 in Cinebench R20 multicore. The single-core scores of 2085 (R23) and 875 (R20) indicate robust per-thread performance that benefits Fivem’s main simulation thread. The Passmark multi-thread score of 37816 and single-thread score of 4516 confirm this balance, suggesting the CPU can handle both the game’s server-side logic and client-side rendering commands simultaneously.
At higher resolutions, the CPU’s role diminishes as the GPU becomes the bottleneck, but the data still shows CPU impact. The 4K Low result of 70 FPS versus 4K High of 44 FPS indicates that even at 4K, the CPU can influence performance when the GPU is less stressed. The 14 threads without SMT may cause occasional stutters in heavily populated Fivem servers, though the measured minimum FPS data (47 at 4K Medium) suggests the CPU maintains adequate frame pacing.
FAQ
Q: What is the best resolution for 60+ FPS gameplay with this combo?
A: The data shows 2560x1440 at Medium settings provides 99 FPS average with 84 FPS minimum, while 1920x1080 at Ultra achieves 93 FPS average. Both resolutions maintain 60+ FPS across Medium, High, and Low presets, but 4K only reaches 55 FPS average at Medium settings.
Q: How does the Ultra 5 235 compare to its closest CPU rivals?
A: The Ultra 5 235 scores 46062 average, nearly matching the Intel Core i9-13900HX at 46098 (deltaPct -0.1%) and the AMD Ryzen AI 9 HX 375 at 46030 (deltaPct 0.1%). All three processors are within 0.2% of each other in average benchmark scores.
Q: Is the RX 6700 XT competitive with NVIDIA alternatives?
A: The RX 6700 XT scores 27425 average, with the NVIDIA GeForce RTX 4070 Mobile at 27435 (deltaPct 0%) and the RTX 3090 at 27565 (deltaPct -0.5%). The AMD card is effectively tied with the RTX 4070 Mobile and within 0.5% of the RTX 3090.
Q: What settings should be avoided at 4K resolution?
A: High and Ultra settings at 3840x2160 produce 44 FPS and 34 FPS averages respectively, both below playable thresholds. Medium at 4K yields 55 FPS average with 47 FPS minimum, which is borderline, while Low achieves 70 FPS.
Q: How does this combo rank among all tested systems for Fivem?
A: The combination ranks 1535 out of 3005 tested combos, placing it in the middle of the distribution. This rank reflects the game’s specific optimization rather than component quality, as both CPU and GPU rank in the 72nd-89th percentiles individually.
Q: What is the FPS spread between minimum and average at Medium settings?
A: At 1080p Medium, the average is 151 FPS with a 128 FPS minimum (23 FPS spread). At 1440p Medium, average is 99 FPS with 84 FPS minimum (15 FPS spread). At 4K Medium, average is 55 FPS with 47 FPS minimum (8 FPS spread).
Measured FPS Breakdown
At 1920x1080, the system delivers its highest performance across all presets. Low settings achieve 191 FPS average, Medium reaches 151 FPS average with 128 FPS minimum and 173 FPS maximum, High produces 120 FPS average, and Ultra drops to 93 FPS average. The 98 FPS gap between Low and Ultra demonstrates significant headroom for visual quality adjustments at this resolution.
The 2560x1440 results show a proportionate scaling from 1080p. Low settings yield 126 FPS average, Medium provides 99 FPS average with 84 FPS minimum and 114 FPS maximum, High reaches 79 FPS average, and Ultra falls to 62 FPS average. The 64 FPS difference between Low and Ultra at 1440p is smaller than at 1080p, indicating the GPU is beginning to constrain performance.
At 3840x2160, the performance drops markedly across all settings. Low achieves 70 FPS average, Medium produces 55 FPS average with 47 FPS minimum and 63 FPS maximum, High manages 44 FPS average, and Ultra bottoms out at 34 FPS average. The 36 FPS gap between Low and Ultra at 4K is the smallest of the three resolutions, confirming GPU saturation as the primary limiter. The Medium preset’s minimum of 47 FPS provides the only complete 4K frame-time data, showing a 8 FPS variance that indicates relatively stable but low performance.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 126.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 93.0 |
Fivem with iUltra 5 235 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6700 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.