Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 72 | 91 |
| 1440p QHD | 80 | 104 | 130 | 164 |
| 1080p Full HD | 122 | 157 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Fivem on the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3080 combination presents a fascinating study in system balance. The data shows a pairing where the GPU's raw capability is frequently restrained by the CPU's architectural limits, particularly at lower resolutions. This analysis examines how the components interact across the measured resolutions, providing clarity for users aiming to optimize their experience.
Resolution Scaling
The FPS drop from 1080p to 4K reveals a clear shift in system bottleneck. At 1920x1080 with Low settings, the combo achieves 250 FPS, but this falls to 164 FPS at 2560x1440 and 91 FPS at 3840x2160. This represents a 34% reduction from 1080p to 1440p, and a further 45% reduction from 1440p to 4K. These dramatic drops indicate that at 1080p, the system is heavily CPU-limited, as the RTX 3080 has ample headroom but the Ryzen 5 5500 cannot feed frames fast enough.
The scaling pattern changes significantly when moving to higher settings. At Ultra settings, the FPS goes from 122 at 1080p, to 80 at 1440p, and 45 at 4K. The percentage drops here are 34% and 44% respectively, which is remarkably similar to the Low settings pattern. This suggests that even at Ultra, the CPU remains a limiting factor, though the GPU workload is increasing. The RTX 3080's performance is being capped by the Ryzen 5 5500's six-core, twelve-thread configuration, which struggles to maintain the high frame rates the GPU could theoretically deliver.
The data implies that Fivem's multiplayer nature creates a peculiar load profile. The 250 FPS ceiling at 1080p Low suggests a hard CPU bottleneck, likely from the game's server-side scripting and entity management that cannot be parallelized efficiently across all 12 threads. The 3DMark single-thread score of 836 and Cinebench R23 single-core score of 2319 indicate modest single-thread performance, which is critical for Fivem's often poorly optimized code paths. Users targeting high refresh rates at 1080p would see diminishing returns from any GPU upgrade, as the CPU becomes the sole constraint.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor from the 5000 series, based on the Zen 3 architecture (Cezanne codename) on a 7nm process. It operates at a base clock of 3.60 GHz and boosts up to 4.20 GHz, with 16 MB of L3 cache. The benchmarks show a processor that is competitive but not exceptional: its Cinebench R23 multicore score of 16429 places it in the 73rd percentile of all CPUs, while the single-core score of 2319 reflects its moderate clock speeds.
In Fivem, the CPU's role is more complex than simple core count. The game's multiplayer nature means that dozens of player positions, vehicle states, and scripted events must be processed every frame. The 3DMark 16-thread score of 5386 and max-thread score of 5411 show that scaling beyond 8 threads yields minimal gains (4593 for 8 threads), suggesting that Fivem's primary thread cannot utilize all 12 threads effectively. The nearest rival, the AMD Ryzen AI 5 430, scores a nearly identical average of 19617 versus the Ryzen 5 5500's 19593, with a deltaPct of -0.1%. This tight grouping indicates that the Ryzen 5 5500 is performing exactly as expected for its class.
The PassMark single-thread score of 3058 and Geekbench single-core score of 1730 are the more relevant metrics for Fivem. These scores suggest that while the CPU can handle moderate single-threaded loads, it will bottleneck a high-end GPU like the RTX 3080 in CPU-bound scenarios. The data confirms this: at 1080p Low, the system achieves 250 FPS, but this is likely the ceiling imposed by the CPU's single-thread performance rather than the GPU's limit.
FAQ
Q: Why does Fivem show such a large FPS difference between 1080p and 4K at Low settings?
A: The drop from 250 FPS at 1080p to 91 FPS at 4K (a 64% reduction) indicates that at 1080p the Ryzen 5 5500 is the limiting factor. The CPU cannot push more than 250 FPS, but at 4K the RTX 3080 becomes the bottleneck as the GPU workload increases significantly.
Q: Is the Ryzen 5 5500 sufficient for Fivem at high refresh rates?
A: The data shows the CPU's single-thread performance (Cinebench R23 single-core score of 2319) is the limiting factor at 1080p. The system reaches 250 FPS at Low settings, but this is a CPU cap. For competitive play at 144Hz, the 157 FPS at 1080p High is sufficient, but the CPU prevents reaching higher frame rates.
Q: How does the RTX 3080 perform in Fivem relative to other GPUs?
A: The RTX 3080 has a PassMark G3D score of 25086, placing it in the 68th percentile of all GPUs. Its nearest rivals include the NVIDIA P106-100 (deltaPct -0.3%) and AMD Radeon Pro Vega 16 (deltaPct -0.3%), showing the GPU is performing as expected. In Fivem, it delivers 104 FPS at 1440p High, indicating strong performance.
Q: What is the best resolution for this combo in Fivem?
A: The data suggests 2560x1440 is the sweet spot. At Medium settings, the combo achieves 130 FPS (min 110, max 149), which balances visual quality and performance. At 4K, the frame rates drop to 72 FPS at Medium, which is playable but not ideal for competitive play.
Q: Does Fivem benefit more from CPU or GPU upgrades?
A: Based on the resolution scaling, at 1080p the CPU is the clear bottleneck (250 FPS cap at Low). At 4K, the GPU becomes limiting (91 FPS at Low). Upgrading the CPU would help 1080p performance, while a GPU upgrade would benefit 4K. The current balance is skewed toward CPU limitation at typical gaming resolutions.
Q: Why is the FPS difference between Low and Ultra settings inconsistent across resolutions?
A: At 1080p, the difference between Low (250 FPS) and Ultra (122 FPS) is 128 FPS. At 4K, the difference is 46 FPS (91 vs 45). This inconsistency shows that at 1080p, the CPU limits both settings, but at 4K, the GPU workload scales more dramatically with settings, making the GPU the primary constraint.
How This Combo Ranks
The AMD Ryzen 5 5500 and RTX 3080 combination ranks 1048 out of 3707 tested combos in Fivem, placing it in the 72nd percentile of all system configurations. This ranking reflects a strong but not top-tier pairing, indicating that many other combinations achieve higher frame rates. The rank suggests that while this combo is capable, the CPU holds back the GPU's potential.
The ranking is particularly interesting when considering the CPU's benchmark position. The Ryzen 5 5500 sits in the 73rd percentile of all CPUs, while the RTX 3080 sits in the 68th percentile of all GPUs. The combo's 72nd percentile rank in Fivem is slightly below the CPU's percentile, suggesting that Fivem's CPU-heavy nature penalizes this pairing more than average. The GPU's 68th percentile is lower than the combo's rank, indicating that the GPU is being well-utilized, but the CPU is holding the system back from achieving a higher overall rank.
The data implies that users with this combo are getting near-peak GPU performance, but the CPU's single-thread limitations prevent the system from reaching the top quartile. The 1048 rank out of 3707 means 2659 other combos perform better, which is a significant number. This suggests that for Fivem specifically, users would benefit more from a CPU upgrade than a GPU upgrade, as the RTX 3080 is already performing at a level that exceeds the CPU's ability to feed it frames.
GPU Role
The NVIDIA GeForce RTX 3080 is a high-end graphics card based on the Ampere architecture (GA102 chip) on an 8nm process from Samsung. It features 8704 shading units, 272 texture mapping units, and 96 ROPs, with 68 RT cores and 272 tensor cores. The GPU operates at a base clock of 1440 MHz and boosts to 1710 MHz, with 10 GB of GDDR6X memory on a 320-bit bus providing 760.3 GB/s of bandwidth.
In Fivem, the GPU's role becomes increasingly important as resolution increases. At 4K, the RTX 3080's memory bandwidth and compute power are fully utilized, as evidenced by the 58 FPS at High settings and 72 FPS at Medium. The GPU's FP32 performance of 29.77 TFLOPS is more than sufficient for Fivem's graphics, but the game's multiplayer nature means that CPU bottlenecks are more common than GPU limitations.
The 10 GB VRAM is a notable consideration for Fivem at 4K. The data shows 45 FPS at Ultra settings, which may be influenced by VRAM capacity or bandwidth limitations. The 760.3 GB/s bandwidth is substantial, but Fivem's open-world environments with many entities can be demanding. The GPU's PassMark DirectX 12 score of 100 and DirectX 11 score of 207 indicate strong API performance, though the absolute numbers are lower than expected due to Fivem's optimization.
The GPU's closest rivals in benchmarks are the NVIDIA P106-100 (deltaPct -0.3%) and AMD Radeon Pro Vega 16 (deltaPct -0.3%), suggesting the RTX 3080 is performing within expected parameters. However, in Fivem, the GPU shows its strength at 1440p, where it delivers 104 FPS at High settings, demonstrating that the GPU can handle the game's demands when not CPU-limited.
Measured FPS Breakdown
At 1920x1080, the combo shows clear CPU limitation. Low settings deliver 250 FPS, Medium delivers 197 FPS (min 167, max 226), High delivers 157 FPS, and Ultra delivers 122 FPS. The spread from Low to Ultra is 128 FPS, indicating that settings have a significant impact even at 1080p. The Medium settings show a consistent range with a 59 FPS spread between min and max, suggesting stable performance.
At 2560x1440, the performance scales more predictably. Low delivers 164 FPS, Medium delivers 130 FPS (min 110, max 149), High delivers 104 FPS, and Ultra delivers 80 FPS. The difference between Low and Ultra is 84 FPS, showing that the GPU becomes more influential at this resolution. The Medium range of 39 FPS (min to max) is tighter than at 1080p, indicating more consistent frame times.
At 3840x2160, the GPU becomes the primary bottleneck. Low delivers 91 FPS, Medium delivers 72 FPS (min 61, max 83), High delivers 58 FPS, and Ultra delivers 45 FPS. The difference between Low and Ultra is 46 FPS, which is the smallest resolution spread. This indicates that at 4K, the GPU's workload scales heavily with settings, and the CPU limitation is less pronounced)Skip to content
The Medium settings at 4K show a 22 FPS range (min 61, max 83), which is proportionally larger than at lower resolutions, suggesting some frame time inconsistency under heavy GPU load)Skip to content
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user's resolution and refresh rate priorities. For 1080p users with a 144Hz monitor, High settings at 157 FPS is the best balance, providing excellent visual quality while staying above the refresh rate. Ultra at 122 FPS would be acceptable for 120Hz displays but sacrifices smoothness for marginal visual gains. Medium at 197 FPS is ideal for 165Hz or 240Hz monitors, though the visual compromise may not be worth it for most users.
At 1440p, Medium settings at 130 FPS (min 110, max 149) offers the best experience for 144Hz displays. The frame range is tight enough to avoid noticeable stuttering, and the visual quality is good. High at 104 FPS is suitable for 100Hz monitors, while Ultra at 80 FPS is playable but not ideal for competitive play. Low at 164 FPS is excessive for most displays and sacrifices too much visual fidelity.
For 4K users, Medium settings at 72 FPS (min 61, max 83) is the recommended choice. The frame rate is above 60 FPS, providing smooth gameplay on standard 60Hz displays. High at 58 FPS is borderline, likely causing occasional dips below 60 FPS, while Ultra at 45 FPS is not recommended for smooth play. Low at 91 FPS is an option for users prioritizing frame rate over visuals, but the graphical compromise is significant at this resolution.
The overall best experience across all resolutions is 1440p Medium, which delivers 130 FPS with a minimum of 110 FPS. This combination provides the highest frame rate that maintains visual quality and consistency, making it the sweet spot for this specific combo in Fivem.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 122.0 |
Fivem with Ryzen 5 5500 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.