Fivem
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 48 | 61 |
| 1440p QHD | 54 | 70 | 87 | 110 |
| 1080p Full HD | 82 | 106 | 132 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Fivem with the Intel Core i5-10400F and NVIDIA GeForce RTX 5050 demonstrates a configuration where the performance ceiling shifts dramatically based on resolution. The measured frames per second (FPS) data reveals a clear progression from CPU-bound territory at 1080p to a GPU-limited state at 4K, with the sweet spot for this pairing residing at 1440p.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 produces a substantial performance drop that quantifies the balance between the processor and graphics card. At High settings, the average FPS falls from 106 at 1080p to 70 at 1440p, a 34% reduction, and then further to 39 at 4K, representing a 63% total decline from the 1080p baseline. This scaling pattern indicates that while the RTX 5050 can push high frame rates at lower resolutions, the 8 GB frame buffer and 128-bit memory interface become limiting factors as pixel count increases.
The Low preset tells a similar story with even more pronounced scaling. The average FPS at 1080p Low sits at 168, dropping to 110 at 1440p (a 34.5% decrease) and then to 61 at 4K (a 63.7% decrease from 1080p). The consistency of these percentage drops across different presets suggests that resolution scaling is primarily governed by the GPU's raw throughput rather than memory capacity or bandwidth constraints, as the relative performance degradation remains stable regardless of settings.
At 4K, the frame rates across all presets cluster in a narrow band—from 30 FPS at Ultra to 61 FPS at Low—which indicates the GPU is operating at its absolute limit. The gap between Low and Ultra at 4K is only 31 FPS, whereas at 1080p that same gap expands to 86 FPS. This compression of performance headroom at 4K confirms that the RTX 5050 is the primary bottleneck at this resolution, with the Core i5-10400F providing sufficient headroom to avoid becoming the limiting component.
The scaling from Medium to High settings at each resolution shows a consistent pattern: at 1080p, Medium delivers 132 FPS versus 106 at High, a 24.5% difference; at 1440p, that gap narrows to 24.1% (87 vs 70 FPS); and at 4K, it compresses to 23.1% (48 vs 39 FPS). This gradual narrowing suggests that as resolution increases, the GPU's pixel throughput becomes more dominant relative to the shader and texture work that settings changes impose.
FAQ
Q: What is the maximum average FPS achievable with this combo at 1080p?
A: The highest average FPS recorded is 168, achieved at 1920x1080 with Low settings. At Medium settings, the average drops to 132 FPS, while High and Ultra deliver 106 and 82 FPS respectively.
Q: Does the RTX 5050 bottleneck the Core i5-10400F at 4K?
A: Yes, the data shows the GPU is the limiting factor at 3840x2160. Even at Low settings, the average FPS is only 61, and Ultra settings drop to 30 FPS. The narrow spread between presets at 4K indicates the GPU's pixel throughput is maxed out regardless of quality settings.
Q: How does the Medium preset compare to High in terms of minimum FPS?
A: At 1080p Medium, the minimum FPS is 112, while at 1440p Medium it drops to 74 and at 4K Medium it further declines to 41. These minimum values represent the lowest measured frame times, providing a floor for gameplay smoothness.
Q: What is the performance difference between 1440p and 4K at High settings?
A: At 2560x1440 High, the average FPS is 70, whereas at 3840x2160 High it falls to 39. This represents a 44.3% reduction in average frame rate when moving from 1440p to 4K at the same quality preset.
Q: Is the Core i5-10400F sufficient for high refresh rate gaming at 1080p?
A: The benchmark results indicate yes. At 1080p Low, the average FPS of 168 exceeds typical 144Hz refresh rates, and even at High settings the 106 FPS average supports smooth gameplay on 100Hz+ displays. The CPU's 6 cores and 12 threads provide adequate processing power for this GPU at lower resolutions.
Q: What is the worst-case performance scenario for this configuration?
A: The lowest average FPS recorded is 30, which occurs at 3840x2160 with Ultra settings. This is the only measured configuration that falls below 30 FPS, indicating that 4K Ultra is not viable for this combo.
How This Combo Ranks
This specific pairing of the Intel Core i5-10400F with the NVIDIA GeForce RTX 5050 holds a rank of 1813 out of 3005 tested combos in Fivem. This places it in the 60th percentile of all configurations tested for this game, meaning it outperforms roughly 60% of the combinations in the database while being surpassed by the top 40%.
The ranking reflects the mid-range positioning of both components. The Core i5-10400F sits at the 68th percentile among all CPUs in the database, with an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E with a score of 14163 (0.2% lower), the AMD EPYC 7552 at 14115 (0.5% lower), and the Intel Core 7 160UL at 14232 (0.3% higher). These tight margins demonstrate that the i5-10400F is competitively positioned within its performance tier.
Similarly, the RTX 5050 achieves the 66th percentile among all GPUs, with an average benchmark score of 21035. Its closest competitors are the AMD Radeon RX Vega M GL (21153, 0.6% higher), the AMD Radeon HD 8970M (21237, 1% higher), and the AMD Radeon RX 5600 XT (20713, 1.6% lower). The narrow delta percentages indicate that this GPU sits at a performance inflection point where small architectural differences translate to meaningful FPS variations in real-world gaming.
The 1813th rank out of 3005 combos suggests that while neither component is top-tier, their combination is well-balanced for Fivem's specific workload. The game's multiplayer nature often places additional demands on CPU resources for entity management and network processing, which the i5-10400F handles adequately with its 12 threads. The RTX 5050's 8 GB of VRAM is sufficient for the game's texture requirements at 1080p and 1440p, though the 4K Ultra results indicate memory capacity becomes a constraint at the highest resolution.
Measured FPS Breakdown
At 1920x1080, the configuration delivers its strongest performance across all presets. Low settings produce an average of 168 FPS, which represents the absolute peak for this combo. Medium settings achieve 132 FPS with a minimum of 112 and maximum of 152, providing a solid 60+ FPS experience with headroom for high refresh displays. High settings maintain an average of 106 FPS, while Ultra drops to 82 FPS. The scaling from Low to Ultra at 1080p shows a 51.2% reduction in average FPS, indicating that the GPU has enough throughput to handle even the most demanding presets at this resolution without falling below playable thresholds.
Moving to 2560x1440, the average FPS figures establish this as the balanced resolution for this combo. Low settings deliver 110 FPS, representing a 34.5% drop from the 1080p Low result. Medium settings achieve 87 FPS with a minimum of 74 and maximum of 100, which remains comfortably above 60 FPS for smooth gameplay. High settings produce 70 FPS, while Ultra falls to 54 FPS. The Ultra preset at 1440p is the first configuration that drops below 60 FPS average, suggesting that this setting is borderline for maintaining smooth frame pacing on standard 60Hz displays.
At 3840x2160, the performance constraints become apparent. Low settings yield an average of 61 FPS, which is the only 4K preset that maintains a 60+ FPS average. Medium settings drop to 48 FPS with a minimum of 41 and maximum of 56, while High falls to 39 FPS and Ultra bottoms out at 30 FPS. The 4K results demonstrate that this GPU is not designed for native 4K gaming at high quality settings, as even the Medium preset struggles to maintain consistent frame times above 40 FPS.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC. The GB207 chip contains 16,900 million transistors on a 149 mm² die, resulting in a transistor density of 113.4M per mm². The GPU operates with a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz for 20 Gbps effective speed.
The 8 GB GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth. This memory configuration is adequate for Fivem's requirements at 1080p and 1440p, but the 4K results suggest that both capacity and bandwidth become limiting factors at higher resolutions. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s directly correlate with the observed FPS scaling—as resolution increases, the pixel throughput demands grow proportionally, and the GPU's 32 ROPs become the bottleneck.
With 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores, the RTX 5050 delivers 13.17 TFLOPS of FP32 performance. The FP16 performance matches FP32 at a 1:1 ratio, which is notable for a mid-range GPU. The 130 W TDP and single 8-pin power connector indicate this is a power-efficient design, though the suggested 300 W PSU requirement should be considered for system integration.
The GPU's benchmark profile shows a PassMark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502. Its nearest rival, the AMD Radeon RX 5600 XT, scores 20713 in the average benchmark, which is 1.6% lower than the RTX 5050's 21035 average. The RTX 5050's percentile rank of 66 among all GPUs places it above the median but below the top tier, consistent with its observed performance in Fivem where it excels at 1080p but struggles at 4K.
Settings Recommendations
For 1920x1080 displays, the High preset at 106 FPS average provides the best balance between visual quality and performance. The 82 FPS at Ultra is still playable, but the 22.6% FPS penalty over High may not justify the marginal visual improvements. For competitive play where frame rate is paramount, the Low preset at 168 FPS offers the maximum responsiveness, though the Medium preset at 132 FPS with a minimum of 112 provides a strong compromise for maintaining high refresh rates without sacrificing all visual fidelity.
At 2560x1440, the Medium preset emerges as the optimal choice. The 87 FPS average with a 74 FPS minimum ensures smooth gameplay on 60Hz and 75Hz displays, while the 100 FPS maximum provides headroom for variable refresh rate monitors. High settings at 70 FPS are viable for 60Hz displays, but the 19.5% drop from Medium may not be worth the visual upgrade. Ultra at 54 FPS is borderline for smooth play, as frame pacing may introduce stutter on standard displays.
For 3840x2160, the Low preset at 61 FPS is the only configuration that maintains a playable average above 60 FPS. Medium at 48 FPS is acceptable for slower-paced gameplay but may feel less responsive in action-heavy multiplayer scenarios. High and Ultra at 39 and 30 FPS respectively are not recommended for competitive play, as the frame rates fall below the threshold for smooth motion perception. Users with 4K displays should consider rendering at 1440p and scaling up, or accepting the visual trade-offs of Low settings.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, manufactured on Intel's 14 nm process node. It operates with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65 W TDP. The processor supports dual-channel DDR4 memory with 42.7 GB/s bandwidth and connects via PCIe Gen 3 with 16 lanes.
The CPU's cache hierarchy includes 64 KB L1 per core, 256 KB L2 per core, and 12 MB of shared L3 cache. This configuration provides adequate data locality for Fivem's entity management and world streaming requirements. The 12 threads enable efficient handling of the game's multi-threaded workloads, which is particularly important in multiplayer scenarios where dozens of players and vehicles need simultaneous updates.
Benchmark results indicate the i5-10400F delivers strong multi-threaded performance with a Cinebench R23 multi-core score of 10283 and a single-core score of 1451. The Geekbench multi-core score of 6257 and single-core score of 1420 further confirm its balanced performance profile. In the PassMark suite, the processor achieves a multi-thread score of 12115 and a single-thread score of 2541, with particularly strong integer math performance at 41471 and floating-point math at 25956.
The CPU's percentile rank of 68 among all processors places it above the median, with an average benchmark score of 14185. Its nearest rival, the Intel Xeon 6756E, scores nearly identically at 14163 (0.2% lower), while the AMD EPYC 7552 trails by 0.5% at 14115. This tight clustering indicates the i5-10400F is well-positioned within its performance tier, offering competitive processing power for its class.
In Fivem, the CPU's role becomes more prominent at lower resolutions where the GPU is not the limiting factor. The 168 FPS at 1080p Low suggests the i5-10400F can feed the RTX 5050 sufficient data to achieve high frame rates, while the 106 FPS at 1080p High indicates that even with increased GPU load, the CPU maintains adequate frame pacing. The 3DMark scores of 4748 for 16 threads and 688 for single-thread demonstrate the processor's capability to handle both heavily-threaded workloads and single-threaded game logic efficiently.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 168.0 |
| 1920x1080 | Medium | 132.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 82.0 |
Fivem with ii5-10400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5050 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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