Fivem

Fivem

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 48 61
1440p QHD 54 70 87 110
1080p Full HD 82 106 132 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 39
3840x2160 Ultra 30
2560x1440 Low 110
2560x1440 Medium 87
2560x1440 High 70
2560x1440 Ultra 54
1920x1080 Low 168
1920x1080 Medium 132
1920x1080 High 106
1920x1080 Ultra 82

Fivem with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i3-12100F plus NVIDIA GeForce RTX 5050 combination in FiveM's multiplayer mode gives you a splintered experience across resolutions. At 1080p this pair is often overkill, at 1440p it is genuinely solid, and at 4K it turns into a single-mode machine where only the Low preset stays close to playable. The measured data isn't subtle about where the ceiling belongs: the core is strong enough to hit 168 average frames, but the GPU starts stealing the show as pixels accumulate. That leaves a combo that is far from elite in the global ranking table but perfectly usable at practical gaming resolutions. The CPU's launch MSRP is $97, and the GPU's launch MSRP is $249. To get the full shape of this pairing we need to pull the raw numbers apart.

Resolution Scaling

Look first at how the performance scales when you move across 1080p, 1440p, and 2160p. At 1080p the raw outputs are as follows: Low 168 FPS, Medium 132 FPS, High 106 FPS, Ultra 82 FPS. At 1440p those values drop to: Low 110, Medium 87, High 70, Ultra 54. Move to 2160p and you get: Low 61, Medium 48, High 39, Ultra 30. The drop from 1080p to 4K is brutal and almost perfectly uniform in ratio no matter the quality preset. Low falls from 168 to 61, which is roughly 36% of the original number. Medium falls from 132 to 48, again about 36%. High falls from 106 to 39, about 37%. Ultra falls from 82 to 30, about 37%. So each pixel-price you take has the same effect relatively, regardless of whether you are on Ultra or Low. That is a strong signal that resolution scaling is driven by the render workload rather than the game engine's logic thread.

This has an important implication for the limiting component. If the CPU were the dried, you would expect the frame rate to flatten out when you increase the pixel count—the CPU is already maxed regardless of resolution. That's not what the data shows. There's a roughly 2.75x drop from 168 fps down to 61 fps when you move from 1080p Low to 4K Low. That is not a CPU limit; that's the GPU's rop, memory bandwidth, and shading hardware being hammered by nearly square-millimeter 105 pixel count. At the same time, the visual quality at 1080p has its own strong influence: 168 at Low versus 82 at Ultra means that the render surfaces that the GPU are delivering still have a large effect on frame time even at identical resolution. So the read is that the RTX 5050 is the primary constraint on the 1440p Ultra and entire suite—not the 4-core processor.

The drop in frame amount between 1440p and 4K is equally lopsided. For any quality preset, the 4K value is roughly 43-45% of the 1440p breakpoint. For Low: 110 to 61, which is 55%. Wait, that's 61/110 = 0.554, so about 55% of the 1440p count. Medium: 87 to 48, which is 48/87 = 0.552. High: 70 to 39 = 0.557. Ultra: 54 to 30 = 55. Sum output. So a big pixel-heavy timeline. The consistency across presets tells you the game's geometry and world-level assets are not the second cost; the universal pixel cost dominates. When you are at 1080p, the GPU's limits aren't as severe, and the CPU can push high counts, but as you enter the 4K door, the GPU simply has too many pixels to fill.

CPU Role

The i3-12100F is a 4-core, 8-thread chip with a base clock of 3.30 GHz and a boost of 4.30 GHz. L3 cache is 12 MB shared, drawing a TDP of 58 W. In the benchmark table it lands at the 68th percentile among all tested CPUs, with an average benchmark score of 13494. Its nearest rivals are close: the Intel Core 3 N355 scores 13492 with a 0.0% delta; the Core i5-9500 scores 13452 with a 0.3% delta; the Core 5 120UL crosses 1.1% lower (actually the delta is -0.7); the Core i7-1250U scores 13351 with 1.1% delta. So the i3-12100F sits right in the middle of a pack of comparable mobile and desktop chips, just barely behind the Core 5 120UL and only a hair stronger than the i5-9500. In pure multi-threaded work its scores are: 3DMark 16-thread 4051, 8-thread 4026, max-thread 4023, while the 4-thread score is 2859. That indicates very little scaling beyond 8 threads, which makes sense given that there are only 4 physical cores with Hyper-threading.

How does that processor core affect the gaming? In FiveM, which is a multiplayer title with everything that implies (lots of dynamic actors, scripted entities, in-world simulation), the measured results at 1080p show the CPU is sufficient to generate a very high ceiling. At Low it records 168 FPS, at Medium 132. Even at 1080p High and Ultra the stats are 106 and 82 respectively, so the 4-core is not causing a hard wall at 1080p. But compare that to the 1440p and 4K rows: at 1440p Ultra it drops to 54 FPS, at 4K Ultra to 30. Neither of those numbers suggest the CPU is the choke point; if the CPU were the quadratic contributor, we would expect the upper-placed frames to stop at a similar level regardless of resolution. The i3-12100F's Phy Benchmark physics score is 985 (PassMark physics limit), which gives you an idea that its multi-thread physics abilities are not huge, but it still survives and produces 60 and above at lower pixel counts. So the CPU effect is mostly macro: the low core count doesn't stop it from driving at least 50-70 FPS in the 1080p case, but it can't make Ultra playable at high pixel counts because that's not a CPU-driven fence.

The nearby rival data further validates that the 12100F's behavior is in line with what other chips in its league deliver. Its single-thread PassMark score is 3444, and the Geekbench multicore is 7252. No rival specs are relevant here; but the gap to rival average scores is within 1 percentage point. In a game like FiveM, where the server logic runs on a central machine and the client only has to process characters and the local world, this CPU is rolling at a decent level. The smooth 70 FPS output at 1440p High indicates the bottom line of the CPU is satisfactory for most users. The fact that the Ultra at 1440p stays at 54 tells you more about the GPU's work than about the systolic computing.

How This Combo Ranks

Overall, the combination number sits at rank 2275 out of 3707 combos in the FiveM database. That means only about 1,431 tested combinations (since 3707 minus 2275) fall below this pair, and more than 2,200 combinations perform better. In simple terms, the i3-12100F + RTX 5050 doesn't land in the top half of the field. A ranking of 2275 places it in the lower half—specifically at around 61% of the way from the best to the worst combo. That is a slightly below-average fit for this game when you think about the combination as a whole. The percentile of the CPU is 68, and the GPU percentile is 66, so both parts are middling in isolation, but the actual frame measurements at 4K are crushing the overall performance. This is largely a resolution-driven placement; at 1080p maps, the setup would secure a much better relative rank within subsets, but the aggregate rank includes the 4K results which severely drag it down. The ranking takes into account the entire set of measured resolutions, so it reflects the weakness that becomes obvious at 2160p: the 8 GB memory and modest shading resource (2560 shaders) simply don't survive the high-pixel work.

If you're planning on using this combo mostly for 1080p, the effective experience is far above a 2275 placement. At 1080p it delivers over 82 average FPS on Ultra and over 106 on High, which is perfectly passable. The 2275 rank is an average across all four resolutions. The message is that this build buys you a smooth 1080p and decent 1440p, but it is completely off the list for 4K enthusiasts, and it's that latter part that pulls the global number.

Measured FPS Breakdown

Below is the complete set of measured frames from the dataset, with the average FPS for every combination of the three resolutions and four quality presets, plus the min/max values where recorded (only for Medium preset).

| Resolution | Settings | Avg FPS | Min | Max |

|------------|----------|---------|-----|-----|

| 3840x2160 | High | 39 | — | — |

| 2160p | Low | 61 | — | — |

| 2160p | Medium | 48 | 41 | 56 |

| 2160p | Ultra | 30 | — | — |

| 2560x1440 | High | 70 | — | — |

| 1440p | Low | 110 | — | — |

| 1440p | Medium | 87 | 74 | 100 |

| 1440p | Ultra | 54 | — | — |

| 1920x1080 | High | 106 |

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 39.0
3840x2160 Ultra 30.0
2560x1440 Low 110.0
2560x1440 Medium 87.0
2560x1440 High 70.0
2560x1440 Ultra 54.0
1920x1080 Low 168.0
1920x1080 Medium 132.0
1920x1080 High 106.0
1920x1080 Ultra 82.0

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5050 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.