Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

Control, Remedy’s 2019 action-adventure, remains a demanding title for modern hardware due to its physics-heavy combat and real-time ray tracing options. This analysis examines the measured performance of the Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5050, based strictly on benchmark data. The combination ranks in the 39th percentile of tested configurations for this game, placing it in the lower-mid tier of capable systems. The data reveals a configuration that is consistently playable at 1080p and 1440p, but which begins to struggle at 4K, with the GPU acting as the primary bottleneck across most settings.

Resolution Scaling

The measured FPS data for this combo shows a predictable but steep decline as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate drops from 78 FPS at 1080p to 59 FPS at 1440p, a reduction of roughly 24%. Moving further to 4K, the average falls to 40 FPS, which represents a 49% drop from the 1080p baseline. This scaling pattern indicates that the system is heavily dependent on the GPU’s fill rate and memory bandwidth, as the CPU has sufficient headroom to feed frames at lower resolutions but cannot compensate for the increased pixel workload.

The most telling comparison comes at the Low settings tier. Here, the average FPS at 1080p is 124, dropping to 94 at 1440p and 63 at 4K. The 4K Low result is still playable, but the 51% performance loss from 1080p to 4K suggests that even at minimal graphical load, the RTX 5050 is the limiting factor. In contrast, the CPU’s 6 cores and 12 threads are not being saturated at any resolution, as evidenced by the consistent scaling pattern that follows the GPU’s compute limits rather than showing a plateau at lower resolutions.

At Ultra settings, the data shows the most severe scaling. The 4K Ultra result of 35 FPS is only 51% of the 1080p Ultra score of 68 FPS. This disproportionate drop at the highest preset indicates that the GPU’s 8 GB VRAM and 128-bit memory bus are being stretched thin, particularly at 4K where texture and shader complexity increase memory pressure. The gap between Medium and Ultra at 4K is also notable: 45 FPS versus 35 FPS, a 22% difference that highlights how the top-tier preset demands more from the Blackwell 2.0 architecture than it can efficiently deliver at high pixel counts.

FAQ

Q: What is the best resolution to use for this CPU-GPU combo in Control?

A: The measured data suggests 1920x1080 is the optimal resolution, as all four settings presets (Low 124 FPS, Medium 88 FPS, High 78 FPS, Ultra 68 FPS) exceed the 60 FPS threshold. At 2560x1440, only Low (94 FPS) and High (59 FPS) are near or above 60 FPS, with Medium at 67 FPS providing a viable option.

Q: Can this combo handle 4K gaming in Control?

A: Yes, but with compromises. At 4K Low settings, the average FPS is 63, which is playable. However, High settings drop to 40 FPS, and Ultra falls to 35 FPS, both of which may feel sluggish for action-oriented gameplay. The data indicates that 4K is only viable on the Low preset.

Q: How does the RTX 5050 compare to its nearest rivals based on average benchmark scores?

A: The RTX 5050 has an average benchmark score of 21035. It is 1.6% ahead of the AMD Radeon RX 5600 XT (20713) and 0.6% behind the AMD Radeon RX Vega M GL (21153). The NVIDIA RTX A4000 Mobile is 1.6% faster, while the AMD Radeon HD 8970M is 1% faster.

Q: Is the Intel Core i5-10400F a bottleneck for the RTX 5050 in Control?

A: Based on the resolution scaling data, the CPU does not appear to be the primary bottleneck. The FPS scales consistently with resolution changes, which indicates GPU limitation. The i5-10400F’s 6 cores and 12 threads provide adequate throughput, as evidenced by the 4K Low result (63 FPS) being higher than 4K Ultra (35 FPS), showing the GPU is the constraining factor.

Q: What is the frame rate difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium settings produce an average of 67 FPS (min 57, max 77), while High settings produce 59 FPS. This 8 FPS difference represents a 12% performance cost for the visual fidelity gain of the High preset.

Q: Does the combo rank highly among all tested systems for Control?

A: No. The combo ranks 1756 out of 2888 tested configurations, placing it in the 39th percentile. This indicates that while it is capable of running the game, a majority of tested systems deliver higher average frame rates.

How This Combo Ranks

The Intel Core i5-10400F and NVIDIA GeForce RTX 5050 combination sits at rank 1756 out of 2888 tested combos for Control, placing it in the lower-middle tier of the database. This ranking reflects a system that can deliver playable performance at 1080p and acceptable results at 1440p, but which falls behind more balanced or higher-end configurations. The percentile rank of 39.2% (calculated from 1756/2888) suggests that roughly 60% of tested systems outperform this setup in this specific title.

The ranking is influenced by the GPU’s position in the market. The RTX 5050 has a percentile rank of 66 among all GPUs, meaning it outperforms two-thirds of tested graphics cards. However, its nearest rivals in average score include the AMD Radeon RX 5600 XT (1.6% slower) and the AMD Radeon RX Vega M GL (0.6% faster), which positions it as a mid-range card. The CPU, with a percentile rank of 68, is similarly mid-pack, though its nearest rivals (Intel Xeon 6756E, AMD EPYC 7552) are server-class parts, indicating the i5-10400F is strong for its consumer segment.

In the context of Control’s demanding nature, this rank suggests the combo is suited for 1080p gaming on High or 1440p on Medium, but it is not a high-refresh-rate or 4K-capable system. The 4K Ultra score of 35 FPS is a clear indicator that the combo is at its limits, and users seeking smoother 4K would need to consider a GPU with higher memory bandwidth or more shading units.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the results are consistently strong. Low settings deliver 124 FPS average, which is ideal for high-refresh-rate monitors. Medium settings produce 88 FPS (min 75, max 101), offering a smooth experience with enhanced visuals. High settings yield 78 FPS, and Ultra settings maintain 68 FPS, all of which are above the 60 FPS target for standard displays.

Moving to 2560x1440, the performance remains respectable but requires more careful settings selection. Low settings achieve 94 FPS, ensuring a fluid experience. Medium settings drop to 67 FPS (min 57, max 77), which is still playable but with occasional dips below 60 FPS. High settings average 59 FPS, hovering at the edge of the playable threshold. Ultra settings fall to 52 FPS, which may be acceptable for slower-paced sections but could feel less responsive during combat.

At 3840x2160, the combo struggles to maintain smooth frame rates. Low settings are the only viable option, producing 63 FPS average. Medium settings drop to 45 FPS (min 38, max 52), High settings fall to 40 FPS, and Ultra settings bottom out at 35 FPS. The minimum FPS of 38 at 4K Medium indicates significant frame time spikes, which could lead to stuttering during intense scenes. For 4K, users are limited to Low settings for a playable experience, and even then, the 63 FPS average is close to the edge of comfort.

GPU Role

The NVIDIA GeForce RTX 5050 is the dominant component in this pairing, and its specifications directly explain the observed performance. With 2560 shading units, 80 TMUs, and 32 ROPs, the GPU has a raw compute capacity of 13.17 TFLOPS FP32, which is adequate for 1080p but insufficient for demanding 4K workloads. The boost clock of 2572 MHz provides a solid foundation, but the 8 GB GDDR6 memory on a 128-bit bus (320.0 GB/s bandwidth) is the critical limitation at higher resolutions.

The memory configuration becomes the primary bottleneck at 4K. The 8 GB VRAM capacity is sufficient for the game’s textures at 1080p and 1440p, but at 4K Ultra, the data shows a 35 FPS average, which is 22% lower than 4K Medium (45 FPS). This gap suggests that VRAM capacity is being exceeded or that the memory bus cannot deliver enough data to sustain higher frame rates. The 20 Gbps effective memory speed helps, but the 128-bit bus width halves the bandwidth compared to wider implementations, limiting the GPU’s ability to feed its 32 ROPs at high pixel counts.

The GPU’s benchmark scores corroborate this analysis. The Passmark G3D score of 17326 places it in the 66th percentile overall, indicating it is a capable mid-range card. However, its nearest rivals include the AMD Radeon RX 5600 XT, which has a similar performance profile but often features a 192-bit memory bus. For Control specifically, the GPU’s DirectX 12 score of 66 in Passmark suggests moderate API efficiency, but the measured FPS data shows that the card is consistently the limiting factor, as evidenced by the steep FPS drops at 4K.

CPU Role

The Intel Core i5-10400F provides the computational foundation for this combo, and its specifications are well-matched for Control’s gameplay mechanics. With 6 cores and 12 threads, the CPU has enough parallelism to handle the game’s physics simulations and AI routines without becoming a bottleneck. The base clock of 2.90 GHz and boost clock of 4.30 GHz offer a reasonable frequency range for single-threaded tasks, which is important for game logic and draw call processing.

The CPU’s benchmark results show it is a solid mid-range performer. The Cinebench R23 multicore score of 10283 and single-core score of 1451 indicate balanced performance across both multi-threaded and single-threaded workloads. The Passmark multithread score of 12115 and single-thread score of 2541 further confirm this. In the context of Control, the CPU’s 12 MB of shared L3 cache and dual-channel DDR4 memory support (42.7 GB/s bandwidth) provide adequate data throughput for game assets, though the GPU’s memory bandwidth is more critical.

The data suggests the CPU is not the limiting factor in this combo. At 1080p Low, the 124 FPS average is likely near the CPU’s maximum frame delivery capability, but the consistent scaling down to 4K (63 FPS at Low) shows that the GPU is the primary constraint. The i5-10400F’s nearest rivals in average benchmark score include the Intel Xeon 6756E (0.2% faster) and AMD EPYC 7552 (0.5% faster), which are enterprise parts, indicating the CPU is competitive for its consumer price point. Users upgrading from a weaker CPU would see minimal gains in Control, as the GPU is already maxed out at most settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings presets vary by resolution, with a clear trade-off between visual fidelity and frame rate. At 1920x1080, all presets are playable, but the best experience is achieved at High settings (78 FPS). This preset offers a significant visual upgrade over Medium (88 FPS) with only a 10 FPS penalty, and it maintains a comfortable margin above the 60 FPS threshold. Ultra (68 FPS) is also viable for users who prioritize visuals, but the 13% performance drop from High may not justify the subtle graphical improvements.

At 2560x1440, Medium settings (67 FPS) provide the best balance of performance and quality. The minimum FPS of 57 is close to the 60 FPS target, but the average remains playable. High settings (59 FPS) dip below 60 FPS on average, which may cause noticeable stutter during fast-paced combat. Low settings (94 FPS) are recommended for competitive play or high-refresh-rate displays, as they offer a significantly smoother experience at the cost of visual detail. Ultra (52 FPS) is not recommended, as the frame rate is too low for an action game.

At 3840x2160, the data strongly recommends Low settings (63 FPS) as the only playable option. Medium (45 FPS) and High (40 FPS) are below the playable threshold, and Ultra (35 FPS) is a slideshow. Users with 4K displays should accept the visual compromises of Low settings to maintain a smooth experience, or they should consider lowering the resolution to 1440p for better quality. The 4K Medium minimum FPS of 38 further underscores the risk of frame time spikes, making Low settings the safest choice for consistent performance.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with ii5-10400F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.