Allods Online

Allods Online

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 37 59 75
1440p QHD 44 71 112 143
1080p Full HD 70 112 161 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 59
3840x2160 High 37
3840x2160 Ultra 23
2560x1440 Low 143
2560x1440 Medium 112
2560x1440 High 71
2560x1440 Ultra 44
1920x1080 Low 176
1920x1080 Medium 161
1920x1080 High 112
1920x1080 Ultra 70

Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 5050

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5050 produces a highly playable combo across most settings in Allods Online, a 2010 MMORPG that remains surprisingly demanding at higher presets. This pairing ranks 1993rd out of 2775 tested combinations, placing it in the lower-middle tier of all recorded configs, yet the measured frame rates tell a more nuanced story depending on resolution and quality level.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: The data shows 1920x1080 as the strongest choice, with average FPS ranging from 70 at Ultra to 176 at Low. At 2560x1440, the average drops to between 44 and 143 FPS, while 3840x2160 yields 23 to 75 FPS across presets.

Q: Does this combo maintain 60+ FPS at 4K?

A: Only at Low settings, where the average is 75 FPS. Medium averages 59 FPS, High averages 37 FPS, and Ultra drops to 23 FPS, so 4K requires the Low preset for consistent smoothness.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050's average benchmark score of 21035 sits 0.6% below the AMD Radeon RX Vega M GL (21153) and 1.6% above the AMD Radeon RX 5600 XT (20713). It also trails the NVIDIA RTX A4000 Mobile by 1.6% (21379).

Q: What are the CPU's multi-threading capabilities?

A: The i5-10400F has 6 cores and 12 threads, with a base clock of 2.90 GHz and boost up to 4.30 GHz. Its Cinebench R23 multicore score is 10283, while the single-core score is 1451.

Q: Is there a large FPS gap between Medium and High at 1080p?

A: Yes, the difference is substantial. Medium averages 161 FPS, while High averages 112 FPS—a 49 FPS drop. This suggests High settings engage additional rendering features that significantly impact performance.

Q: What memory configuration does this CPU support?

A: The i5-10400F supports dual-channel DDR4 memory with a bandwidth of 42.7 GB/s. This is relevant for MMORPGs that load many assets during gameplay.

How This Combo Ranks

The combo rank of 1993 out of 2775 places this configuration in the 28th percentile of all tested pairs—meaning roughly 72% of combinations outperform it. This is a modest standing, but context matters. Allods Online is a 2010 release, and the measured FPS at 1080p are strong at lower presets. The ranking reflects the i5-10400F's position relative to all CPUs (68th percentile) and the RTX 5050's standing among GPUs (66th percentile), both of which are midpack performers.

The CPU's nearest rivals show how tightly packed this processor is with its peers. The Intel Xeon 6756E scores 14163, just 0.2% below the i5-10400F's 14185 average. The AMD EPYC 7552 trails by 0.5% at 14115, while the Intel Core 7 160UL leads by 0.3% at 14232. The AMD Ryzen 3 7320C is 0.6% ahead at 14277. These sub-1% deltas indicate the i5-10400F sits in a dense cluster where synthetic benchmarks barely differentiate competitors, though gaming performance may vary more.

For the GPU, the RTX 5050's nearest rivals reveal a similar pattern. The RX Vega M GL is 0.6% faster (21153 vs 21035), the HD 8970M is 1% faster (21237), the RX 5600 XT is 1.6% slower (20713), and the RTX A4000 Mobile is 1.6% faster (21379). The RTX 5050 thus occupies a narrow band where small percentage differences translate to measurable FPS changes in demanding titles.

Given this midpack hardware, the 1993rd rank aligns with expectations. Combos above this rank likely feature higher-tier CPUs or GPUs, while those below include older or weaker parts. The measured data confirms the ranking's validity: at 1080p Ultra, the combo achieves 70 FPS, which is playable but not exceptional for a modern GPU.

CPU Role

The Intel Core i5-10400F brings 6 cores and 12 threads to Allods Online, an MMORPG that historically benefits from multiple threads for handling game logic, network processing, and world state updates. The base clock of 2.90 GHz and boost clock of 4.30 GHz provide reasonable single-thread performance, which matters for this genre's often serialized main-thread workloads.

Benchmark scores illustrate the CPU's capabilities. The 3DMark single-thread score is 688, while the 2-thread score climbs to 1350. Multi-thread scaling is evident: 4 threads yield 2560, 8 threads reach 3929, and 16 threads hit 4748, with max threads at 4735. This near-linear scaling from 2 to 8 threads suggests the architecture efficiently utilizes additional cores, though gains plateau beyond 8 threads—typical for a 6-core/12-thread part.

Cinebench results reinforce this. R15 multicore scores 1036 versus 146 single-core, a ratio of about 7.1x. R20 shows 4318 multicore and 609 single-core (7.1x ratio), while R23 delivers 10283 multicore and 1451 single-core (7.1x ratio). This consistent scaling factor indicates the CPU's turbo behavior remains stable under sustained multi-threaded loads, which is relevant for extended gaming sessions.

Geekbench results show 6257 multicore and 1420 single-core, a 4.4x ratio that reflects this benchmark's different weighting. PassMark tests provide additional insight: multithread score is 12115, single-thread is 2541, and physics (often relevant to game engines) scores 696. The CPU's 68th percentile ranking among all processors means it outperforms two-thirds of tested CPUs in aggregate, though its 14 nm process node and Comet Lake architecture are aging relative to newer designs.

For Allods Online specifically, the measured FPS at 1080p Low (176) versus 4K Low (75) suggests the CPU can feed the GPU adequately at lower resolutions, but the gap widens at higher resolutions where GPU load increases. The CPU's 12 MB shared L3 cache and 64 KB L1 per core provide adequate data locality for MMORPG asset streaming, though the 42.7 GB/s memory bandwidth (dual-channel DDR4) may limit scenarios with heavy texture churn.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings average 176 FPS, Medium averages 161 FPS with a minimum of 137 and maximum of 185, High averages 112 FPS, and Ultra averages 70 FPS. The step from Medium to High costs 49 FPS (30% reduction), while High to Ultra costs another 42 FPS (37.5% reduction). This steep drop-off indicates that each preset tier adds significant rendering complexity.

Moving to 2560x1440, the averages decrease across the board. Low yields 143 FPS, Medium averages 112 FPS with a range of 95 to 129, High averages 71 FPS, and Ultra drops to 44 FPS. The Medium-to-High gap here is 41 FPS (36.6%), consistent with the 1080p pattern, while High-to-Ultra costs 27 FPS (38%). The resolution increase from 1080p to 1440p reduces FPS by 18.7% on Low (176 to 143), 30.4% on Medium (161 to 112), 36.6% on High (112 to 71), and 37.1% on Ultra (70 to 44).

At 3840x2160, the performance becomes more constrained. Low averages 75 FPS, Medium averages 59 FPS with a range of 50 to 67, High averages 37 FPS, and Ultra averages 23 FPS. The 1440p-to-4K transition costs 47.6% on Low (143 to 75), 47.3% on Medium (112 to 59), 47.9% on High (71 to 37), and 47.7% on Ultra (44 to 23). The consistent ~48% drop across all settings suggests a uniform resolution scaling factor, likely GPU-bound.

The measured data includes minimum and maximum FPS only for Medium settings at each resolution. At 1080p Medium, the 137-185 FPS range indicates frame time variance of about 35%, which could produce visible stutter in busy MMORPG scenes. At 1440p Medium, the 95-129 range shows similar relative variance (36%), while 4K Medium's 50-67 range has higher variance (34% relative to average). This suggests Medium settings introduce variable load, likely from dynamic effects or NPC density.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, manufactured on a 5 nm process at TSMC. It packs 16,900 million transistors into a 149 mm² die, yielding a density of 113.4 million transistors per mm². The GPU has 2560 shading units, 80 texture mapping units, 32 raster output units, 20 ray tracing cores, and 80 tensor cores.

Clock speeds are notable for a 50-series card: base 2317 MHz and boost 2572 MHz. The memory operates at 2500 MHz with 20 Gbps effective speed, delivering 320.0 GB/s bandwidth across a 128-bit bus. The 8 GB GDDR6 VRAM is adequate for Allods Online's 2010-era assets, though modern MMORPGs with high-resolution textures could pressure this capacity at 4K.

Compute performance shows 13.17 TFLOPS for both FP32 and FP16 (1:1 ratio), with pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s. The GPU's 66th percentile ranking reflects its position among all tested GPUs, placing it above average but below enthusiast-tier cards. The PassMark G3D score of 17326 and 3DMark Steel Nomad DX12 score of 2502 provide synthetic benchmarks that align with its midrange positioning.

The GPU's nearest rivals show tight competition. The RX 5600 XT is 1.6% slower, while the RX Vega M GL, HD 8970M, and RTX A4000 Mobile are 0.6%, 1%, and 1.6% faster respectively. These small deltas mean the RTX 5050's real-world performance in Allods Online will closely track these cards, with differences of just a few FPS at any given setting.

In Allods Online, the GPU's role becomes dominant at higher resolutions and settings. The 4K Ultra average of 23 FPS indicates the GPU is the primary limiter, as the CPU's 6-core/12-thread config should handle the game's logic at that resolution. The 8 GB VRAM may also constrain 4K Ultra if texture streaming exceeds capacity, though the measured data doesn't specify VRAM usage.

Settings Recommendations

The measured data reveals a clear sweet spot at 1920x1080 Medium, where the combo averages 161 FPS with a minimum of 137 FPS. This preset delivers smooth gameplay with headroom for frame drops in crowded areas, making it the best balance of visual quality and performance. The 137 FPS minimum ensures even the worst-case scenarios remain well above 60 FPS.

At 2560x1440, Medium remains the recommended preset, averaging 112 FPS with a 95 FPS minimum. This still provides excellent playability, though the lower minimum approaches the 90 FPS threshold where some players might notice dips. High at 1440p averages 71 FPS, which is playable but leaves less margin for stutters, while Ultra at 44 FPS is not recommended for smooth play.

For 3840x2160, Low is the only preset that consistently exceeds 60 FPS, averaging 75 FPS. Medium averages 59 FPS, which is borderline—the 50 FPS minimum could cause noticeable hitches in busy scenes. High and Ultra at 37 and 23 FPS respectively are unsuitable for action-oriented gameplay, though they might be acceptable for static screenshots.

The data suggests prioritizing Medium settings for the best experience-to-performance ratio. High settings at any resolution cost roughly 30-37% FPS compared to Medium, while Ultra costs another 37-38% relative to High. This diminishing return means Medium offers the most visual improvement per FPS spent. Players with high-refresh 1080p monitors can choose High (112 FPS) for improved visuals while staying above 100 FPS, but those with 144Hz displays should stick to Medium for the 161 FPS average.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a consistent pattern that indicates GPU-bound behavior. From 1080p to 1440p, FPS drops by 18.7% on Low, 30.4% on Medium, 36.6% on High, and 37.1% on Ultra. From 1440p to 4K, the drop is remarkably uniform at approximately 48% across all settings. This uniformity suggests the GPU's rendering pipeline scales linearly with pixel count once the resolution exceeds a certain threshold.

The pixel count increase from 1080p (2.07 million pixels) to 1440p (3.69 million) is 78%, yet FPS drops only 19-37% depending on settings. This sub-linear scaling indicates the GPU has headroom at 1080p, and the CPU or other bottlenecks prevent full utilization. In contrast, the 1440p-to-4K transition (3.69 to 8.29 million pixels, a 125% increase) produces a ~48% FPS drop, which is closer to linear scaling and suggests the GPU becomes the sole limiting factor.

The data implies that at 1080p, the i5-10400F partially limits performance, especially at Low settings where the GPU could render more frames but the CPU can't feed it fast enough. The 176 FPS at 1080p Low versus 143 FPS at 1440p Low (a 19% drop for 78% more pixels) supports this interpretation. At 4K Low, the 75 FPS result shows the GPU is now fully engaged, as the 47% drop from 1440p aligns with pixel count expectations.

This scaling behavior has practical implications. Players targeting 4K should expect GPU-bound performance where the RTX 5050's 8 GB VRAM and 320 GB/s bandwidth are the primary constraints. Those at 1080p will see CPU limitations at lower presets, meaning the i5-10400F's 6 cores and 12 threads cap frame rates around 176 FPS regardless of GPU headroom. The 42.7 GB/s memory bandwidth may also contribute to this ceiling, as MMORPGs with many players and entities require frequent memory accesses.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 59.0
3840x2160 High 37.0
3840x2160 Ultra 23.0
2560x1440 Low 143.0
2560x1440 Medium 112.0
2560x1440 High 71.0
2560x1440 Ultra 44.0
1920x1080 Low 176.0
1920x1080 Medium 161.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Allods Online with ii5-10400F + Other GPUs

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Allods Online with RTX 5050 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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