Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 37
2560x1440 Ultra 29
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 High 56
1920x1080 Ultra 43

Fivem with AMD Ryzen 7 5800X + Intel Arc B390, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the Intel Arc B390 in Fivem produces a combination that is heavily constrained by the graphics processor, with measured frame rates showing a steep decline as resolution increases. The data indicates this combo ranks near the bottom of all tested configurations, and the GPU’s position in the overall benchmark hierarchy is the primary reason for the low performance ceiling.

Resolution Scaling

The measured FPS data for this combo shows a clear and consistent pattern: performance drops sharply as resolution moves from 1920x1080 up to 3840x2160. At the High settings preset, the average frame rate falls from 56 FPS at 1920x1080 to 37 FPS at 2560x1440, and finally to 20 FPS at 3840x2160. That represents a 64.3% reduction in average FPS when going from 1080p to 4K at High settings. This steep scaling curve is a strong indicator that the graphics processor is the limiting component in this pairing, as the frame rate is nearly halved at each major resolution step.

Looking at the Low settings preset, the same trend emerges. At 1920x1080, the combo delivers 88 FPS average. Dropping to 2560x1440 reduces that to 58 FPS, a 34.1% decrease. At 3840x2160, the average falls to 32 FPS, which is 63.6% lower than the 1080p result. The Medium preset shows 70 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K. Here, the drop from 1080p to 4K is 64.3%, matching the High preset’s relative decline. Ultra settings are the most punishing, with 43 FPS at 1080p, 29 FPS at 1440p, and 16 FPS at 4K, a 62.8% reduction across the resolution range.

The fact that the relative performance loss from 1080p to 4K is so consistent across all four settings presets (ranging from roughly 62.8% to 64.3% for the average FPS) points to a purely GPU-bound scenario. If the CPU were the bottleneck, we would expect the frame rate to be more stable across resolutions, since the processor’s workload does not scale with pixel count. Instead, the data shows that each doubling of pixel density (from 1080p to 4K is roughly four times the pixels) results in a dramatic FPS loss, which is the classic signature of a graphics card that is overwhelmed by the rendering load. The Ryzen 7 5800X, with its 8 cores and 16 threads, is not the limiting factor here; the Arc B390’s modest shading unit count and system-shared memory architecture cannot keep up with the demands of higher resolutions in Fivem.

GPU Role

The Intel Arc B390 is the component that defines this combo’s performance, and the benchmark data confirms its position as a very weak graphics processor. In the 3DMark Steel Nomad DX12 test, the Arc B390 scores 1482 points. This places it in the 9th percentile of all GPUs, meaning that 91% of tested graphics cards perform better. The nearest rivals in the benchmark database are all legacy NVIDIA parts: the GeForce GT 520MX scores 1463 (1.3% slower), the GeForce 800M scores 1460 (1.5% slower), the GeForce GT 625 OEM scores 1446 (2.5% slower), and the GeForce GT 710 scores 1443 (2.7% slower). This puts the Arc B390 in the same performance class as entry-level GPUs from over a decade ago, which explains why Fivem’s frame rates are so low even at 1080p.

The GPU’s clock speeds are listed as a 300 MHz base and a 2500 MHz boost, which is a wide boost range. However, the actual performance is limited by the hardware configuration rather than the clock speed. The Arc B390 has 1536 shading units, 48 texture mapping units, and 24 raster operation units. The pixel rate is 60.00 GPixel/s, and the texture rate is 120.0 GTexel/s. The FP32 compute is 7.680 TFLOPS. These numbers are low for a modern GPU, and they translate directly into the measured FPS in Fivem.

Crucially, the memory configuration for the Arc B390 is listed as "System Shared" for size, type, bus width, and bandwidth is "System Dependent." This means the GPU does not have dedicated VRAM; instead, it relies on the system’s main memory over the integrated graphics pathway (the bus interface is listed as IGP). This has a significant impact on performance in a game like Fivem, which is a multiplayer modification that often involves complex city environments and many player models. The lack of dedicated VRAM means that texture loading and memory bandwidth are constrained by the system’s DDR4 memory speed and the integrated bus, rather than a dedicated high-bandwidth VRAM interface. The data supports this interpretation: the measured FPS at 4K High is just 20 FPS, and at 4K Ultra it drops to 16 FPS, showing that the GPU cannot handle the memory and shading demands of high-resolution rendering.

The GPU’s power envelope is 80 W TDP, and it has no power connectors, indicating it is an integrated part (IGP slot width). This is consistent with its performance level, as integrated graphics solutions typically fall well short of discrete GPUs in gaming workloads. The Arc B390’s architecture is Xe3-LPG on a 3 nm process from Intel, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. However, API support does not compensate for raw throughput, and the benchmark results show that in Fivem, the GPU is the dominant bottleneck across all measured settings and resolutions.

How This Combo Ranks

In the database of tested combos for Fivem, this pairing of AMD Ryzen 7 5800X and Intel Arc B390 ranks 2656 out of 3005 combinations. That places it in the bottom 11.6% of all tested systems for this game, meaning that roughly 88% of other CPU-GPU pairings deliver higher average frame rates. The rank is a direct reflection of the GPU’s weak standing; the Arc B390’s 9th percentile ranking among all GPUs drags the overall combo down, even though the CPU is far more capable.

The Ryzen 7 5800X itself is a strong processor by comparison. Its average benchmark score is 29123, and it sits in the 81st percentile of all CPUs. Its nearest rivals in the CPU benchmark database are the Intel Core Ultra 5 135H with an average score of 29093 (0.1% slower), the Intel Xeon Phi 7210 at 29245 (0.4% faster), the Intel Core i5-13500HX at 29270 (0.5% faster), and the AMD Ryzen 5 5600XT at 28940 (0.6% slower). This shows that the 5800X is competitive with modern mid-range laptop and desktop processors in synthetic benchmarks. However, in Fivem, the combo’s rank is determined by the weakest link, and the Arc B390 is far weaker relative to its peers than the 5800X is relative to its own.

The gap between the CPU’s percentile (81) and the GPU’s percentile (9) is enormous. This imbalance means that the system is severely GPU-limited in Fivem. If the same CPU were paired with a mid-range discrete GPU, the combo rank would likely be much higher, but the data only shows this specific pairing. The 2656th rank out of 3005 is a verdict that this configuration is not suitable for playable Fivem performance at most settings, and it highlights how a high-end CPU cannot rescue a system when the GPU is this far behind.

Measured FPS Breakdown

The measured FPS data provides a full picture of what this combo can deliver in Fivem. At 1920x1080 with Low settings, the average frame rate is 88 FPS, which is the highest number recorded for this pairing. This is the only setting that approaches playable smoothness, though it is still not ideal for competitive multiplayer. The Medium preset at 1080p yields 70 FPS average, with a minimum of 59 FPS and a maximum of 80 FPS. The High preset drops to 56 FPS average, and Ultra falls to 43 FPS average. These numbers show that even at the lowest resolution, only the Low and Medium presets stay above 60 FPS, and Ultra is well below that threshold.

Moving to 2560x1440, the performance degrades further. Low settings produce 58 FPS average, which is a solid result for this resolution but still below 60 FPS. Medium delivers 46 FPS average (39 min, 53 max), High drops to 37 FPS, and Ultra falls to 29 FPS. None of the 1440p presets reach 60 FPS, and only Low is above 50 FPS. This makes 1440p a poor choice for this combo if smooth gameplay is the goal, as the frame rate dips into the 30-40 FPS range for most settings.

At 3840x2160, the results are uniformly poor. Low settings manage 32 FPS average, Medium delivers 25 FPS (22 min, 29 max), High produces 20 FPS, and Ultra bottoms out at 16 FPS. These frame rates are not suitable for a multiplayer game where responsiveness matters. The 4K data confirms that this GPU cannot handle the pixel count, and the system-shared memory architecture exacerbates the issue. The minimum FPS of 22 at 4K Medium indicates that even the lower end of the range is stutter-prone.

The settings-to-settings scaling at each resolution is also informative. At 1080p, the difference between Low and Ultra is 45 FPS (88 vs 43), which is a 51.1% drop. At 1440p, the gap between Low and Ultra is 29 FPS (58 vs 29), a 50% drop. At 4K, the gap is 16 FPS (32 vs 16), also a 50% drop. This consistent halving of performance from Low to Ultra across resolutions suggests that the GPU’s shading and memory resources scale linearly with the quality preset, and there is no point where the CPU begins to limit the frame rate. The data is measured and complete for the Medium presets with min/max values, while other presets only have average FPS, but the pattern is clear enough to draw conclusions.

Settings Recommendations

Based on the measured FPS data, the only configuration that provides a consistently playable experience is 1920x1080 with Low settings, which yields 88 FPS average. This is the sweet spot for this combo, as it is the only preset that stays comfortably above 60 FPS. The Medium preset at 1080p, with 70 FPS average and a minimum of 59 FPS, is also viable, though the minimum dips slightly below 60 FPS, which could cause occasional hitches in a fast-paced multiplayer environment. For players who prioritize frame rate stability, 1080p Low is the recommended choice, as it offers a 25.7% higher average FPS than Medium (88 vs 70) and avoids the sub-60 dips.

The High preset at 1080p (56 FPS) and Ultra at 1080p (43 FPS) are not recommended for competitive play, as they fall below the 60 FPS threshold. At 2560x1440, the Low preset (58 FPS) is borderline, but the Medium (46 FPS) and lower presets are too slow for smooth gameplay. The data suggests that players should avoid 1440p entirely if they want to maintain a minimum of 60 FPS, since even Low at 1440p is 2 FPS short of that mark. At 3840x2160, all presets produce frame rates below 35 FPS, making 4K unplayable for this game on this hardware.

The verdict from the measured rows is clear: this combo is a 1080p-Low to 1080p-Medium solution for Fivem. The difference between Low and Medium at 1080p is 18 FPS (88 vs 70), which is a 20.5% penalty for the visual upgrade. Given that the Medium preset’s minimum FPS is 59, it is close to the 60 FPS target, but the Low preset provides a larger safety margin. For users who value stability over visuals, 1080p Low is the best experience. For those who can tolerate occasional dips below 60, 1080p Medium is acceptable, but the data leans toward Low as the safest choice.

CPU Role

The AMD Ryzen 7 5800X is a high-end desktop processor from the 5000 series, built on the Zen 3 architecture (codename Vermeer) using a 7 nm process from TSMC. It has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The CPU supports DDR4 memory with a dual-channel bus and 51.2 GB/s memory bandwidth. In synthetic benchmarks, the 5800X shows strong performance: Cinebench R23 multicore scores 15476, single-core scores 1574.5; Geekbench multicore is 11036, single-core is 2032; and Passmark multithread is 27732 with a single-thread score of 3445. The 3DMark results show 7586 for 16 threads, 1846 for 2 threads, 3543 for 4 threads, 6035 for 8 threads, and 7578 for max threads. These numbers place the CPU in the 81st percentile of all CPUs, indicating it is more than capable of handling modern game workloads.

In Fivem, however, the CPU’s role is secondary because the GPU is so weak. The measured FPS data shows no evidence of CPU limitation, as the frame rates scale almost perfectly with resolution and settings, which is characteristic of a GPU-bound system. If the CPU were the bottleneck, we would see similar frame rates across different resolutions at the same settings, because the CPU workload (game logic, physics, network handling for multiplayer) does not change with pixel count. Instead, the data shows a steep drop from 1080p to 4K at every preset, confirming that the Ryzen 7 5800X is not the limiting factor.

The CPU’s 8 cores and 16 threads are more than adequate for Fivem, which is a multiplayer modification that can be demanding on CPU due to the number of players and scripts, but the Arc B390 cannot feed the CPU enough frames to become a bottleneck. The bottleneck occurs entirely within the GPU’s rendering pipeline. The 5800X’s single-thread performance (3DMark single-thread score of 943, Cinebench R23 single-core of 1574.5) is strong for game logic, but it is never given the chance to shine because the GPU’s frame rate ceiling is so low. In this pairing, the CPU is effectively idle relative to its capacity; the system is waiting on the GPU to complete each frame.

The memory support for the CPU is DDR4, and the GPU’s system-shared memory means both CPU and GPU contend for the same memory bandwidth (51.2 GB/s from the CPU’s perspective, but the GPU’s bandwidth is listed as "System Dependent"). This shared memory architecture can further limit performance, as the GPU’s access to system memory is not as fast as dedicated VRAM. However, the CPU’s own memory bandwidth is sufficient for its tasks; the issue is that the GPU’s rendering demands exceed what the shared memory system can provide. The data shows that the combo’s rank (2656 out of 3005) is a reflection of the GPU’s 9th percentile standing, not the CPU’s 81st percentile. The Ryzen 7 5800X is a capable processor, but in this context, it is paired with a graphics solution that drags the entire system to the bottom of the performance charts.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B390 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 37.0
2560x1440 Ultra 29.0
1920x1080 Low 88.0
1920x1080 Medium 70.0
1920x1080 High 56.0
1920x1080 Ultra 43.0

Fivem with Ryzen 7 5800X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B390 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.