Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 41 55 66
1440p QHD 57 73 98 118
1080p Full HD 86 111 149 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 55
3840x2160 High 41
3840x2160 Ultra 32
2560x1440 Low 118
2560x1440 Medium 98
2560x1440 High 73
2560x1440 Ultra 57
1920x1080 Low 179
1920x1080 Medium 149
1920x1080 High 111
1920x1080 Ultra 86

Counter-Strike 2 with AMD Ryzen 7 5800X + Intel Arc B390, In-Depth Analysis

Counter-Strike 2 with the AMD Ryzen 7 5800X and Intel Arc B390 presents a striking imbalance in the data. The measured FPS across resolutions reveals a system where the graphics processor is the decisive constraint, while the CPU’s substantial thread count appears largely underutilized. This analysis examines the measured rows to understand how this specific pairing behaves, where it bottlenecks, and what the numbers imply for gameplay.

Resolution Scaling

The measured FPS data shows a sharp, linear decline as resolution increases, which is the classic signature of a GPU-bound scenario. At 1920x1080 with High settings, the combo delivers an average of 111 FPS. Moving to 2560x1440 at the same High preset, the average drops to 73 FPS—a 34% reduction in frame rate for a 78% increase in pixel count. Pushing further to 3840x2160 at High settings yields just 41 FPS, another 44% drop from the 1440p figure. This consistent halving of performance with each step up in resolution indicates that the Intel Arc B390’s rendering capabilities are saturated long before the CPU can become a limiting factor.

The scaling pattern becomes even more telling when examining the Low preset. At 1080p Low, the system achieves 179 FPS, which is the highest measured average in the entire dataset. At 1440p Low, it falls to 118 FPS, and at 4K Low, it reaches 66 FPS. The fact that even at the lowest settings the frame rate still drops by roughly 45% when moving from 1080p to 1440p, and another 44% from 1440p to 4K, suggests that the GPU’s pixel throughput is the sole bottleneck. A CPU-limited scenario would show less dramatic scaling at lower settings, where the graphics load is reduced and the processor must feed frames faster.

Comparing the High and Low presets at the same resolution reveals the GPU’s sensitivity to settings. At 1080p, the difference between Low (179 FPS) and High (111 FPS) is 68 FPS, a 38% penalty for higher graphical fidelity. At 4K, that same preset jump costs 25 FPS, dropping from 66 FPS to 41 FPS. The proportional penalty is similar across resolutions, reinforcing that the Arc B390’s fixed hardware resources—its 1536 shading units and 24 ROPs—are the primary driver of performance, not the Ryzen 7 5800X’s 8 cores and 16 threads.

The data implies that for competitive play at high refresh rates, this combo struggles at 1080p even on Low settings, as 179 FPS may not saturate a 240Hz display. The 4K Ultra result of 32 FPS is effectively unplayable for a fast-paced FPS, while 4K Low at 66 FPS is borderline. The scaling curve suggests that any attempt to raise quality settings at 1440p or above will push the system into sub-60 FPS territory, making resolution and preset trade-offs a constant balancing act.

How This Combo Ranks

The combo ranks 3302 out of 3719 tested combinations in Counter-Strike 2, placing it in the bottom 11% of all systems measured. This low rank is unsurprising given the GPU’s individual benchmark percentile of 9, meaning the Intel Arc B390 performs better than only 9% of all GPUs tested. In contrast, the AMD Ryzen 7 5800X holds a percentile of 81 among CPUs, indicating strong processing power that is largely wasted in this pairing.

The GPU’s nearest rivals in synthetic benchmarks are all low-end NVIDIA parts: the GeForce GT 520MX (1.3% faster), GeForce 800M (1.5% faster), GT 625 OEM (2.5% faster), and GT 710 (2.7% faster). These deltas are remarkably small, suggesting the Arc B390 is clustered with entry-level graphics solutions from over a decade ago in raw compute. Yet in Counter-Strike 2, the measured FPS at 1080p Low (179 FPS) is respectable, indicating that the game’s engine is not solely dependent on raw GPU compute but also on driver efficiency and memory bandwidth characteristics.

The CPU’s nearest rivals show a tighter grouping: the Intel Core Ultra 5 135H is 0.1% faster, the Intel Xeon Phi 7210 is 0.4% slower, and the Intel Core i5-13500HX is 0.5% slower. This places the Ryzen 7 5800X in a competitive mid-range position for synthetic multi-threaded workloads, but the game’s performance is clearly not leveraging this strength. The combo rank of 3302 out of 3719 suggests that the GPU drags the entire system down to the bottom percentile, despite the CPU’s ability to handle far more demanding scenarios.

Benchmark results indicate that this pairing is severely mismatched for Counter-Strike 2. The CPU alone ranks in the 81st percentile, yet the combo sits in the 11th percentile. The data implies that swapping the Arc B390 for a more capable GPU would dramatically improve the system’s standing, while retaining the same CPU would preserve most of the frame rate gains. The measured FPS at 1080p Low (179 FPS) versus the CPU’s potential suggests the processor could push well beyond 200 FPS if the GPU were not the limiting factor.

FAQ

Q: What is the best resolution for this combo in Counter-Strike 2?

A: The data shows 1920x1080 as the only resolution where the system consistently exceeds 100 FPS across most presets. At 1080p Low, the average is 179 FPS, and at 1080p Medium it is 149 FPS, while 1440p and 4K averages fall below 120 FPS even on Low settings.

Q: Does the Ryzen 7 5800X bottleneck the Arc B390?

A: No. The FPS scaling from 1080p to 4K follows a pattern consistent with GPU limitation. At 1080p High (111 FPS) versus 4K High (41 FPS), the 63% drop in performance is far too steep to be CPU-bound. The CPU’s 8 cores and 16 threads are more than sufficient for this workload.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, Ultra averages 57 FPS while High averages 73 FPS, a 22% performance penalty. The Medium preset achieves 98 FPS, which is 72% higher than Ultra, making Medium the more balanced choice for smooth gameplay.

Q: Is this system capable of 4K gaming in Counter-Strike 2?

A: Barely. At 4K Low, the average is 66 FPS, which is playable but not smooth for competitive play. At 4K Medium, the average drops to 55 FPS with a minimum of 47 FPS, and at 4K High it falls to 41 FPS. Ultra at 4K is only 32 FPS, which is below acceptable thresholds.

Q: What is the minimum FPS recorded in the dataset?

A: The only measured minimum values are for Medium settings: 47 FPS at 4K, 84 FPS at 1440p, and 126 FPS at 1080p. These minimums suggest that the Medium preset provides more consistent frame pacing than other settings, though no minimums are available for Low, High, or Ultra.

Q: How does the GPU’s synthetic benchmark predict in-game performance?

A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile, yet it achieves 179 FPS at 1080p Low in Counter-Strike 2. This indicates the game is less demanding on raw GPU compute than the synthetic test, or that the CPU compensates for the GPU’s weaknesses in this specific title.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and playable frame rates is the Medium preset at 1920x1080. This configuration delivers an average of 149 FPS with a minimum of 126 FPS and a maximum of 171 FPS, ensuring that the frame rate rarely dips below the 144Hz refresh rate common among competitive monitors. The High preset at 1080p averages 111 FPS, which is still acceptable but leaves less headroom for demanding scenes.

For players prioritizing maximum frame rates, the Low preset at 1080p is the only option that approaches high-refresh territory, with an average of 179 FPS. However, the jump from Low to Medium only costs 30 FPS (17% reduction) while providing better visual fidelity, making Medium the smarter trade-off. At 1440p, the Medium preset averages 98 FPS with a minimum of 84 FPS, which is viable for 60-100Hz displays but lacks the smoothness of 1080p Medium.

The Ultra preset is not recommended at any resolution. At 1080p it drops to 86 FPS, at 1440p to 57 FPS, and at 4K to 32 FPS, with no minimum FPS data available to assess consistency. The High preset at 1440p (73 FPS) is borderline, but the 25 FPS gain from switching to Medium at the same resolution makes Medium the clear choice. At 4K, only Low (66 FPS) approaches playability, but the 11 FPS drop to Medium (55 FPS) with a 47 FPS minimum makes even this questionable for competitive play.

The data suggests that this combo is best utilized at 1080p with Medium settings, where the frame rate is both high and stable. Players who insist on higher resolutions will need to accept significant compromises, as the measured FPS indicates that anything above 1080p Medium requires dropping to Low settings to maintain a playable experience.

Measured FPS Breakdown

At 1920x1080, the dataset provides four measured presets. Low settings yield the highest average at 179 FPS, followed by Medium at 149 FPS (minimum 126, maximum 171), High at 111 FPS, and Ultra at 86 FPS. The spread from Low to Ultra is 93 FPS, showing that settings have a massive impact on performance at this resolution. The Medium preset offers the only complete min/max data, indicating frame times are relatively stable compared to other presets.

Moving to 2560x1440, the averages scale down predictably. Low produces 118 FPS, Medium drops to 98 FPS (minimum 84, maximum 113), High falls to 73 FPS, and Ultra bottoms out at 57 FPS. The delta between Low and Ultra is 61 FPS, which is smaller than at 1080p, suggesting that the GPU is beginning to hit a hard ceiling. The Medium preset’s minimum of 84 FPS is still above the 60 FPS threshold, making it the only 1440p setting that avoids sub-60 dips.

At 3840x2160, the averages are significantly lower. Low achieves 66 FPS, Medium averages 55 FPS (minimum 47, maximum 63), High drops to 41 FPS, and Ultra manages only 32 FPS. The gap between Low and Ultra is 34 FPS, indicating severe GPU saturation at this resolution. The Medium preset’s minimum of 47 FPS is a concern, as it falls below the 60 FPS target and would result in noticeable stuttering during intense firefights.

Across all resolutions, the Medium preset is the only one that includes minimum and maximum FPS values. This suggests that the measurement methodology captured more detailed data for this preset, or that it produced more variable frame times. The 1080p Medium min/max spread of 45 FPS (126 to 171) is wider than the 1440p spread of 29 FPS (84 to 113), indicating that lower resolutions introduce more frame time variability even as average FPS increases.

CPU Role

The AMD Ryzen 7 5800X brings 8 cores and 16 threads to this pairing, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. Its architecture is Zen 3 on a 7 nm process, and it features 32 MB of L3 cache alongside 512 KB of L2 per core. In synthetic benchmarks, this CPU scores 15476 in Cinebench R23 multi-core and 1574.5 in single-core, with a PassMark multi-thread score of 27732 and a single-thread score of 3445.

Despite this robust processing power, the measured FPS in Counter-Strike 2 does not reflect CPU limitations. The game’s frame rates at 1080p Low (179 FPS) are respectable but not exceptional for a CPU that ranks in the 81st percentile among all processors. The 3DMark 16-thread score of 7586 and max-thread score of 7578 indicate strong multi-threaded capability, yet the game likely uses only a fraction of these threads. The single-thread score of 943 in 3DMark suggests that per-core performance is adequate, but the GPU’s weakness prevents the CPU from being the limiting factor.

The CPU’s memory bandwidth of 51.2 GB/s over dual-channel DDR4 could be a consideration, but the Arc B390 uses system shared memory, meaning the CPU’s memory controller also feeds the GPU. This shared bandwidth could introduce latency, but the measured FPS does not show signs of memory starvation. The 8-core, 16-thread configuration is overkill for Counter-Strike 2, which typically scales well up to 4-6 threads, so the CPU sits largely idle while waiting for the GPU to render frames.

The Ryzen 7 5800X’s boost clock of 4.70 GHz is sufficient for high IPC workloads, and its Zen 3 architecture is known for strong single-threaded performance. However, the data shows that even at 4K Low (66 FPS), the CPU is not the bottleneck, as a faster GPU would likely push this figure higher. The CPU’s role in this combo is to provide a stable foundation, but its full potential is untapped due to the Arc B390’s limitations.

GPU Role

The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, built on a 3 nm process. It features 1536 shading units, 48 TMUs, and 24 ROPs, with 12 ray tracing cores. Its base clock is 300 MHz, boosting to 2500 MHz, and it relies on system shared memory with system-dependent bandwidth. The GPU’s FP32 performance is rated at 7.680 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

In synthetic testing, the Arc B390 scores 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile of all GPUs. Its nearest rivals are all low-end NVIDIA parts, with the GT 520MX being 1.3% faster and the GT 710 being 2.7% faster. This positions the Arc B390 at the very bottom of the performance spectrum, yet Counter-Strike 2 appears to play to its strengths. The game’s engine seems to favor the GPU’s relatively high boost clock of 2500 MHz and its modern architecture, as evidenced by the 179 FPS at 1080p Low.

The GPU’s limited ROP count of 24 is likely the primary bottleneck at higher resolutions, as pixel fill rate becomes critical as resolution increases. The pixel rate of 60.00 GPixel/s suggests that at 4K (approximately 8.3 million pixels), the theoretical fill rate allows for around 72 FPS, but real-world performance falls short at 66 FPS on Low settings. The texture rate of 120.0 GTexel/s is more than sufficient for a game like Counter-Strike 2, which does not rely heavily on complex textures.

The lack of dedicated VRAM, instead using system shared memory, introduces a potential performance penalty. The memory bandwidth is system-dependent, meaning it shares the CPU’s 51.2 GB/s dual-channel bandwidth. This shared resource could cause contention, but the measured FPS does not show signs of memory-related stuttering, as the minimum FPS values are relatively stable. The GPU’s TDP of 80 W and its integrated nature (IGP) suggest it is designed for low-power systems, not high-performance gaming, which explains its 9th percentile ranking.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B390 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 55.0
3840x2160 High 41.0
3840x2160 Ultra 32.0
2560x1440 Low 118.0
2560x1440 Medium 98.0
2560x1440 High 73.0
2560x1440 Ultra 57.0
1920x1080 Low 179.0
1920x1080 Medium 149.0
1920x1080 High 111.0
1920x1080 Ultra 86.0

Counter-Strike 2 with Ryzen 7 5800X + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with Arc B390 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.