Downfall

Downfall

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 49 59 72
1440p QHD 49 78 95 116
1080p Full HD 68 109 133 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 59
3840x2160 High 49
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 95
2560x1440 High 78
2560x1440 Ultra 49
1920x1080 Low 163
1920x1080 Medium 133
1920x1080 High 109
1920x1080 Ultra 68

Downfall with AMD Ryzen 7 5700G + Intel Arc B570, In-Depth Analysis

Resolution Scaling

The measured FPS data for Downfall with the AMD Ryzen 7 5700G and Intel Arc B570 reveals a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combo delivers 163 FPS average. Moving to 1440p drops that to 116 FPS, a reduction of 47 FPS or roughly 29%. At 4K, the same Low preset yields 72 FPS, which is 56% below the 1080p figure. This sharp decline indicates that the GPU becomes the dominant limiting factor as pixel count rises, with the CPU's 8-core/16-thread Zen 3 architecture having ample headroom at higher resolutions.

The scaling story becomes even more pronounced when examining the High preset. At 1080p, the system averages 109 FPS. At 1440p, that falls to 78 FPS — a 31 FPS drop. At 4K, the average plummets to 49 FPS, which is just 45% of the 1080p performance. This pattern strongly suggests that the Intel Arc B570's 10 GB of GDDR6 memory and 160-bit bus are being saturated at 4K, particularly with higher quality settings that demand more memory bandwidth.

Medium settings tell a similar tale but with slightly better 4K results. The 1080p Medium average is 133 FPS, dropping to 95 FPS at 1440p, and then to 59 FPS at 4K. The min/max data available for Medium settings shows that at 1080p, the frame time variance is relatively tight — 113 FPS minimum versus 153 FPS maximum. At 1440p Medium, the range narrows to 81–110 FPS. At 4K Medium, the minimum is 50 FPS and the maximum 68 FPS, indicating that the GPU is working near its limits, with frame pacing becoming less consistent as resolution climbs.

Ultra settings present the most dramatic resolution scaling. At 1080p, the average is 68 FPS, which is playable but not exceptional. At 1440p, this drops to 49 FPS. At 4K, the system manages only 30 FPS average. This represents a 56% performance loss from 1080p to 4K under Ultra settings. The data indicates that Ultra is simply too demanding for this combination at 4K, pushing the Arc B570 beyond its comfortable operating range.

What does this mean for the limiting component? At 1080p Low, the 163 FPS figure suggests the CPU is keeping pace with the GPU, but the GPU is still the primary constraint since the Ryzen 7 5700G's multi-threaded capabilities (Cinebench R23 multi-core score of 12,830.5) far exceed what a horror title like Downfall typically requires. The Arc B570's 11.52 TFLOPS FP32 performance and 380.0 GB/s memory bandwidth are the metrics that align most closely with the observed scaling behavior. As resolution increases, the GPU's pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s become the binding constraints, explaining why average FPS drops by roughly half when moving from 1080p to 4K across most settings presets.

GPU Role

The Intel Arc B570's specifications directly explain its behavior in Downfall across the measured settings. With 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s bandwidth, the card has sufficient capacity for 1080p and 1440p gaming but begins to struggle at 4K with higher presets. The boost clock sits at 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). These clocks are moderate for the Battlemage generation, yet the card still manages respectable frame rates at lower resolutions.

The GPU's architecture, Xe2-HPG, includes 2,304 shading units, 144 TMUs, and 80 ROPs. In Downfall, a horror game from 2016, the rendering workload is primarily rasterization-based. The 80 ROPs handle pixel output, and with a pixel rate of 200.0 GPixel/s, the card can theoretically output 4K frames quickly — but the measured data shows that memory bandwidth becomes the bottleneck. At 4K Ultra, the 30 FPS average indicates the GPU is memory-bound, as the 160-bit bus cannot feed the shader units fast enough for heavy post-processing effects typical of Ultra presets.

The Arc B570's nearest rival, the Intel Arc A750, has an average benchmark score of 20,582, just 0.1% higher than the B570's 20,556. This near-identical performance profile suggests the B570 should handle Downfall similarly to its predecessor. However, the B570's 10 GB VRAM is the key advantage here — at 4K Ultra, texture data can exceed 8 GB, and the B570's 10 GB allocation prevents texture thrashing that might otherwise occur.

The GPU's 65th percentile ranking among all GPUs, based on an average benchmark score of 20,556, places it firmly in mid-range territory. The PassMark G3D score of 14,195 and DirectX 12 score of 72 reflect its DirectX 12 Ultimate capabilities. Downfall, released in 2016, likely uses older DirectX 11 paths, which the PassMark DirectX 11 score of 118 suggests the card handles relatively well compared to its DirectX 12 performance.

For this specific game, the GPU role is clear: at 1080p Low, the card delivers 163 FPS, showing it can run the game at high refresh rates with minimal settings. At 1080p High, 109 FPS still exceeds 100 FPS, indicating solid performance. The sweet spot is 1440p Low at 116 FPS or 1440p Medium at 95 FPS — both are smooth experiences. The GPU begins to show strain at 1440p Ultra (49 FPS) and becomes outright inadequate at 4K Ultra (30 FPS). The 150 W TDP and suggested 450 W PSU are reasonable for this performance class.

How This Combo Ranks

The AMD Ryzen 7 5700G + Intel Arc B570 combination ranks 2,343rd out of 2,928 tested combos in Downfall, placing it in the 80th percentile of performance. This is a relatively low ranking, reflecting that Downfall is not particularly demanding by modern standards, and many higher-end combos achieve far higher frame rates. However, the ranking must be interpreted in context — the combo's actual measured FPS at 1080p High (109 FPS) is eminently playable, and the ranking is skewed by the inclusion of ultra-high-end systems.

The CPU's nearest rivals provide context for the processor's contribution. The Intel Core i9-9900K averages 27,097 in synthetic benchmarks, just 0.2% higher than the Ryzen 7 5700G's 27,051 average. The AMD Ryzen AI 7 445 scores 26,936, which is 0.4% lower. This means the 5700G is effectively tied with the 9900K in overall CPU performance, and the 8-core/16-thread design (Cinebench R23 multi-core: 12,830.5) provides more than enough processing power for Downfall's AI and physics workloads.

The GPU's nearest rivals show a similar clustering. The NVIDIA GeForce RTX 3070 Mobile averages 20,534, just 0.1% higher than the Arc B570's 20,556. The Arc A750 is 0.1% lower at 20,582. This tight grouping means the B570 offers performance nearly identical to these alternatives in synthetic benchmarks, and the in-game results should reflect that parity.

In Downfall specifically, the combo's 2,343rd rank out of 2,928 means it outperforms roughly 20% of tested configurations. This is not a flattering position, but it is a direct consequence of the Arc B570's mid-range positioning (65th percentile among GPUs) combined with a CPU that, while solid (79th percentile among CPUs), is not top-tier. The measured FPS data shows the combo delivers 60+ FPS at 1080p Ultra (68 FPS) and 1440p High (78 FPS), which are the minimum thresholds for smooth gameplay in a horror title where frame pacing matters for atmosphere.

The ranking also reflects that Downfall is more GPU-bound than CPU-bound. The CPU's 79th percentile ranking is higher than the GPU's 65th percentile, meaning the GPU is the weaker link. If paired with a stronger GPU, this CPU could push significantly higher frame rates. The data supports this interpretation: at 1080p Low, the 163 FPS average is likely near the CPU's maximum frame generation capability, but at 4K Ultra, the 30 FPS is purely GPU-limited.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and player preference for visual fidelity versus frame rate. The data provides clear guidance for each resolution tier.

At 1080p, the High preset offers the best balance. The 109 FPS average is smooth, and High settings provide substantial visual improvements over Low. The Low preset's 163 FPS is excessive for most displays (unless using a 165 Hz+ monitor), and Medium at 133 FPS is also viable. However, High at 109 FPS still leaves headroom for occasional frame drops. Ultra at 68 FPS is playable but not ideal for a horror game where consistent frame timing enhances tension. The recommendation is High for the best experience, with Medium as a safe fallback if the player prioritizes frame consistency (the 113–153 FPS range at Medium shows tighter frame pacing than High's unspecified variance).

At 1440p, Medium is the recommended preset. The 95 FPS average with an 81–110 FPS range provides smooth gameplay with good visual quality. High at 78 FPS is acceptable but noticeably less fluid, and Low at 116 FPS sacrifices too much visual detail. Ultra at 49 FPS is below the 60 FPS threshold and should be avoided. Medium at 1440p delivers the best compromise between image quality and performance, and the min/max data confirms stable frame delivery.

At 4K, the situation is more constrained. Low at 72 FPS is the only preset that consistently exceeds 60 FPS. Medium at 59 FPS is borderline, with a 50–68 FPS range that will occasionally dip below 60. High at 49 FPS and Ultra at 30 FPS are not recommended for smooth gameplay. For 4K owners, Low settings are the practical choice, though players with variable refresh rate displays might tolerate Medium's 59 FPS average.

The overall recommendation across all resolutions is to prioritize Medium or High at 1080p and 1440p, and accept Low at 4K. The Arc B570's 10 GB VRAM is sufficient for all presets at 1080p and 1440p, but 4K Ultra likely exceeds the memory bandwidth available, causing the 30 FPS result. The data shows diminishing returns beyond Medium at higher resolutions — the jump from Medium to High at 4K costs 10 FPS, while the jump from Low to Medium costs 13 FPS, suggesting Medium is the efficiency sweet spot.

Measured FPS Breakdown

1080p Resolution:

  • Low: 163 FPS average. This is the maximum performance available from this combo, indicating the CPU and GPU are both operating near their limits.
  • Medium: 133 FPS average, with a minimum of 113 FPS and maximum of 153 FPS. The 20 FPS frame time variance shows reasonable consistency.
  • High: 109 FPS average. A 24 FPS drop from Medium, representing a significant visual quality improvement for a moderate performance cost.
  • Ultra: 68 FPS average. This is a 41 FPS drop from High, demonstrating that Ultra settings impose a heavy load on the GPU.

1440p Resolution:

  • Low: 116 FPS average. This is 47 FPS lower than 1080p Low, a 29% reduction attributable to the 77% increase in pixel count.
  • Medium: 95 FPS average, with a minimum of 81 FPS and maximum of 110 FPS. The 29 FPS spread indicates more variable frame pacing than at 1080p.
  • High: 78 FPS average. This is 31 FPS below the 1080p High figure, showing consistent scaling.
  • Ultra: 49 FPS average. This is 19 FPS below the 1440p High result, and 19 FPS below the 1080p Ultra result, indicating that Ultra settings at 1440p are too demanding for consistent 60 FPS gameplay.

4K Resolution:

  • Low: 72 FPS average. This is the only 4K preset that achieves playable frame rates, though it is 44 FPS lower than 1080p Low.
  • Medium: 59 FPS average, with a minimum of 50 FPS and maximum of 68 FPS. The 18 FPS range shows the GPU struggling to maintain frame pacing at 4K.
  • High: 49 FPS average. This is 29 FPS below 1080p High, and the decline from 1440p High (78 FPS) is 29 FPS, showing linear scaling with pixel count.
  • Ultra: 30 FPS average. This is the worst measured result, 38 FPS below 1080p Ultra, confirming that 4K Ultra exceeds the Arc B570's capabilities.

The data reveals a consistent pattern: each resolution step from 1080p to 1440p to 4K costs roughly 30–45% performance across all settings. The Medium preset at 4K (59 FPS) is the closest to 60 FPS, but the min FPS of 50 suggests occasional stutters. For players targeting 60 FPS, the only reliable options are 1080p Ultra (68 FPS), 1440p High (78 FPS), and 4K Low (72 FPS).

FAQ

Q: Can this combo run Downfall at 60 FPS in 4K?

A: Only with Low settings. The 4K Low preset averages 72 FPS, while Medium averages 59 FPS with a minimum of 50 FPS. High and Ultra average 49 FPS and 30 FPS respectively, which are below the 60 FPS threshold.

Q: What is the best settings preset for 1440p gaming?

A: Medium is recommended, delivering 95 FPS average with an 81–110 FPS range. High at 78 FPS is acceptable but provides diminishing returns, while Ultra at 49 FPS drops below the smooth gameplay threshold.

Q: How does the Arc B570 compare to its closest GPU rival in synthetic benchmarks?

A: The Arc B570 averages 20,556 in benchmark scores, while the Intel Arc A750 averages 20,582 — just 0.1% higher. The NVIDIA GeForce RTX 3070 Mobile scores 20,534, 0.1% lower than the B570. Performance is effectively identical among these three.

Q: Is the Ryzen 7 5700G the bottleneck in this system?

A: No. The CPU's 79th percentile ranking (average benchmark score 27,051) exceeds the GPU's 65th percentile (20,556). The GPU is the limiting factor, particularly at higher resolutions where the 4K Ultra result of 30 FPS reflects GPU memory bandwidth constraints.

Q: What FPS can I expect at 1080p with High settings?

A: The measured average is 109 FPS. This provides smooth gameplay with good visual quality. For comparison, Low settings deliver 163 FPS, Medium 133 FPS, and Ultra 68 FPS.

Q: Does the combo maintain consistent frame pacing at 4K Medium?

A: The data shows a minimum of 50 FPS and maximum of 68 FPS for a 59 FPS average. The 18 FPS spread indicates variable frame delivery, which could be noticeable in a horror game. The 4K Low preset, with its 72 FPS average, offers more consistent performance.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + Intel Arc B570 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 59.0
3840x2160 High 49.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 95.0
2560x1440 High 78.0
2560x1440 Ultra 49.0
1920x1080 Low 163.0
1920x1080 Medium 133.0
1920x1080 High 109.0
1920x1080 Ultra 68.0

Downfall with Ryzen 7 5700G + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B570 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.