Downfall
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-12600KF + Intel Arc B570, In-Depth Analysis
Under the measured conditions in the FACT PACK, the Intel Core i5-12600KF paired with the Intel Arc B570 delivers its most balanced experience at Medium settings across all resolutions. At 1080p, Medium produces an average of 133 FPS with a minimum of 113 FPS and a maximum of 153 FPS, which keeps frame pacing consistent while offering a substantial visual upgrade over Low. The jump from Low to Medium at 1080p costs 30 FPS on average (163 to 133), but the stability metrics provided only for Medium suggest this is where the game’s horror atmosphere benefits from better texture and lighting detail without sacrificing responsiveness. At 1440p, Medium averages 95 FPS with a minimum of 81 FPS, still well within smooth territory for a genre that relies on sudden visual cues. At 4K, Medium is the highest playable preset, averaging 59 FPS with a minimum of 50 FPS; High drops to 49 FPS and Ultra falls to 30 FPS, both of which introduce noticeable stutter risk in a game where reaction time matters. Low at 4K runs at 72 FPS, but the visual degradation undermines the immersion that Downfall depends on. Therefore, Medium is the recommended preset for this combo: it is the only setting tier where all three resolutions maintain averages above 59 FPS, and the only tier with documented min/max values, indicating the hardware can sustain its frame delivery.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Downfall?
A: The data shows 1080p as the strongest resolution, with average FPS ranging from 68 (Ultra) to 163 (Low). Medium at 1080p hits 133 FPS, which is 38 FPS higher than the 1440p Medium average of 95 FPS, making 1080p the clear choice for maximum headroom.
Q: Can this combo handle 4K Ultra settings?
A: No. The measured 4K Ultra average is 30 FPS, which is below the 49 FPS recorded for 4K High and far below the 59 FPS for 4K Medium. The data indicates that Ultra at 4K is not viable for consistent gameplay.
Q: How does the CPU’s multi-threaded performance compare to its nearest rivals?
A: The Intel Core i5-12600KF has an average benchmark score of 27799. Its closest rival, the AMD Ryzen 7 5800X3D, scores 27896, a delta of -0.3%, meaning the i5-12600KF is effectively tied with it. The Intel Core i9-10900K scores 27872, also a -0.3% delta, showing near-identical CPU throughput.
Q: What is the GPU’s performance percentile relative to all tested GPUs?
A: The Intel Arc B570 sits in the 65th percentile for all GPUs, with an average benchmark score of 20556. Its closest rival, the Intel Arc A750, scores 20582, a delta of -0.1%, meaning the B570 lags by a negligible margin.
Q: Does the game scale better with resolution or settings changes?
A: Resolution has a larger impact on FPS than settings changes. Moving from 1080p Low (163 FPS) to 1440p Low (116 FPS) is a 47 FPS drop, while moving from 1080p Low to 1080p High (109 FPS) is a 54 FPS drop. However, the 4K jump from Low (72 FPS) to Ultra (30 FPS) shows settings matter more at higher resolutions, with a 42 FPS difference.
Q: Which preset shows the most stable frame pacing?
A: Only the Medium preset has min and max FPS values recorded. At 1080p, the spread is 40 FPS (113 to 153); at 1440p, it is 29 FPS (81 to 110); at 4K, it is 18 FPS (50 to 68). The narrower spread at 4K suggests the GPU is more consistently bottlenecked, while lower resolutions show higher variance.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its benchmark profile shows strong single-thread performance, scoring 1016 in 3dMark single-thread and 3302 in Cinebench R23 single-core. This matters for Downfall because horror games often rely on single-threaded game logic and AI pathfinding; the 3dMark 2-thread score of 1995 indicates that even lightly threaded workloads have ample headroom.
The CPU’s multi-threaded scores are equally robust, with Cinebench R23 multicore reaching 23391 and Geekbench multicore at 12137. This places the i5-12600KF in the 79th percentile of all CPUs, with an average benchmark score of 27799. Its nearest rivals—the Intel Core i9-10900K, AMD Ryzen 7 5800X3D, and AMD Ryzen 7 6800U—all have average scores within 0.3% of this chip, meaning the i5-12600KF is not a limiting factor in this pairing. The Passmark multithread score of 27575 further confirms that the CPU can feed the GPU without bottlenecking.
In the measured FPS data, the CPU’s influence is most visible at 1080p, where frame rates are highest. At 1080p Low, the combo hits 163 FPS, and at 1080p High, it reaches 109 FPS. These numbers suggest that the CPU is capable of driving the GPU to its limits at lower resolutions. However, the 4K results tell a different story: even at 4K Low, the average FPS is 72, which is less than half of the 1080p Low score. This indicates that the GPU becomes the primary constraint as resolution increases, while the CPU maintains sufficient single-thread performance to avoid stalling.
The 10-core, 16-thread configuration also provides redundancy for background tasks, which is relevant for a game that may not be perfectly optimized for multi-threading. The 3dMark 16-thread score of 7956 and max-thread score of 7952 are nearly identical, showing that the CPU scales well up to its full thread count. In a horror title with dynamic lighting and shadow calculations, the CPU’s ability to handle draw calls and physics without dropping frames is crucial; the data shows no evidence of CPU-induced frame drops, as even the 4K Medium minimum of 50 FPS is well above the Ultra preset’s average.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and Intel Arc B570 ranks 2343 out of 2928 tested combos in Downfall, placing it in the lower-middle tier of all hardware pairings. This rank reflects the GPU’s 65th percentile standing rather than the CPU’s 79th percentile, suggesting that the Arc B570 is the bottleneck in this pairing. The combo’s rank is not a measure of playability but of raw performance relative to other combinations; the measured FPS data shows that this pairing can achieve smooth frame rates at Medium settings, yet it does not compete with top-tier combos that would rank higher.
To contextualize the rank, consider the GPU’s nearest rivals. The Intel Arc B570 has an average benchmark score of 20556, which is within 0.5% of the NVIDIA GeForce RTX 3070 Mobile (20534), the Intel Arc A750 (20582), the NVIDIA Quadro M4000M (20480), and the AMD Radeon R9 M390X (20662). This tight cluster means the Arc B570 is performance-equivalent to a range of GPUs, but the combo’s rank of 2343 indicates that many other pairings with similar GPUs achieve better results in Downfall, likely due to more favorable CPU-GPU balance.
The CPU’s rivals also perform similarly, with the i5-12600KF’s average score of 27799 sitting just 0.3% below the AMD Ryzen 7 5800X3D’s 27896. This near-tie suggests that swapping the CPU for a rival would not materially change the combo’s rank. Instead, the rank is driven by the GPU’s limitations at higher settings. For instance, the combo achieves 30 FPS at 4K Ultra, which is unplayable, and 49 FPS at 4K High, which is borderline. These low scores at high preset levels likely drag the combo’s overall rank down, as other combos with more powerful GPUs can maintain higher averages across the same settings.
The rank also reflects the game’s demand on GPU memory bandwidth. The Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, yielding 380.0 GB/s of bandwidth. At 4K Ultra, this bandwidth is insufficient, resulting in the 30 FPS average. In contrast, at 1080p Medium, the same GPU can deliver 133 FPS, showing that the combo ranks higher in lower-resolution scenarios but is penalized in the aggregate ranking that includes all resolutions. The data indicates that the combo’s rank of 2343 is a fair assessment of its overall capability, but users who play at 1080p will experience performance far better than the rank suggests.
Resolution Scaling
The measured FPS data shows a clear pattern of diminishing returns as resolution increases. At Low settings, the average FPS drops from 163 at 1080p to 116 at 1440p (a 47 FPS or 28.8% reduction) and then to 72 at 4K (a further 44 FPS or 37.9% reduction). This scaling indicates that the GPU’s pixel throughput is the limiting factor, as the CPU’s performance remains constant regardless of resolution. The Arc B570’s pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are fixed, so higher resolutions demand more work per frame.
At Medium settings, the scaling is similar: 133 FPS at 1080p, 95 FPS at 1440p (a 38 FPS drop), and 59 FPS at 4K (a 36 FPS drop). The consistency of the FPS drop between 1440p and 4K across Low (44 FPS) and Medium (36 FPS) suggests that the GPU is bandwidth-limited rather than compute-limited. The 10 GB memory size is not exhausted at 4K, as the game’s textures likely fit within that capacity, but the 380.0 GB/s bandwidth struggles to feed the shaders at higher resolutions.
The High settings show a slightly different pattern: 109 FPS at 1080p, 78 FPS at 1440p (a 31 FPS drop), and 49 FPS at 4K (a 29 FPS drop). The smaller absolute drops at higher settings indicate that the GPU is already saturated at 1080p High, so the additional resolution has less relative impact. Ultra settings, however, collapse at 4K: the 30 FPS average is less than half of the 68 FPS at 1080p Ultra, showing that the combination of high resolution and ultra detail exceeds the GPU’s capability.
This scaling analysis points to the GPU as the limiting component. The CPU’s single-thread score of 1016 in 3dMark and 3302 in Cinebench R23 would not cause frame rate drops at any resolution, as the game’s logic is not resolution-dependent. Instead, the data shows that moving from 1080p to 4K at any setting reduces FPS by 40-50%, which is consistent with a GPU that has 2304 shading units and 80 ROPs. The 4K Medium minimum of 50 FPS is the lowest recorded, confirming that the GPU’s fill rate is the bottleneck.
Measured FPS Breakdown
At 1920x1080, the Intel Core i5-12600KF + Intel Arc B570 combo delivers its highest frame rates. Low settings average 163 FPS, which is the maximum recorded across all resolutions and settings. Medium settings average 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS, providing a 40 FPS variance. High settings average 109 FPS, and Ultra settings drop to 68 FPS. The 95 FPS difference between Low and Ultra at 1080p shows that settings have a significant impact at this resolution, but even Ultra remains playable.
At 2560x1440, the averages decrease proportionally. Low settings average 116 FPS, which is still smooth for a horror game. Medium settings average 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS, showing a 29 FPS variance. High settings average 78 FPS, and Ultra settings drop to 49 FPS. The 67 FPS difference between Low and Ultra at 1440p is smaller than at 1080p, indicating that the GPU is starting to become the limiting factor.
At 3840x2160, the performance drops sharply. Low settings average 72 FPS, which is the only 4K preset above 60 FPS. Medium settings average 59 FPS, with a minimum of 50 FPS and a maximum of 68 FPS, showing the tightest variance of 18 FPS. High settings average 49 FPS, and Ultra settings fall to 30 FPS. The 42 FPS difference between Low and Ultra at 4K is the smallest of all resolutions, confirming that the GPU is fully saturated.
The Medium preset is the only one with complete min/max data at all three resolutions. At 1080p, the 113 FPS minimum ensures that even the most intense scenes stay above 60 FPS. At 1440p, the 81 FPS minimum is still acceptable. At 4K, the 50 FPS minimum is borderline but workable for a horror game where slow pacing is common. The data does not include min/max for other presets, but the averages suggest that High at 4K (49 FPS) would have unacceptable dips, while Low at 4K (72 FPS) would have higher peaks but less visual fidelity.
GPU Role
The Intel Arc B570 is built on Intel’s Xe2-HPG architecture, codenamed Battlemage, and fabricated on a 5 nm process by TSMC. It features 2304 shading units, 144 TMUs, and 80 ROPs, with 18 ray tracing cores. The GPU operates at a base and boost clock of 2500 MHz, with memory clocked at 2375 MHz (19 Gbps effective). This configuration yields an FP32 performance of 11.52 TFLOPS and a pixel rate of 200.0 GPixel/s. The 10 GB GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is the key specification for understanding the 4K performance drop.
The GPU’s benchmark scores place it in the 65th percentile of all GPUs, with an average score of 20556. Its nearest rival, the Intel Arc A750, scores 20582, a delta of -0.1%, meaning the B570 is essentially a match for its predecessor. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% delta), and the AMD Radeon R9 M390X scores 20662 (-0.5% delta). These tight margins indicate that the B570’s performance is well-established, but it does not exceed the capabilities of its peers.
In Downfall, the GPU’s role is evident from the resolution scaling data. At 1080p, the GPU is not the primary bottleneck, as the CPU can push frame rates above 100 FPS on most settings. However, the 4K results show that the GPU’s 380.0 GB/s bandwidth is insufficient for ultra-high-definition rendering. The 4K Ultra average of 30 FPS is a direct consequence of the memory bandwidth limitation, not the shading units, as the 11.52 TFLOPS compute should theoretically handle more. The 160-bit bus is the constraining factor, as it limits the amount of data that can be moved per clock cycle.
The GPU’s 10 GB memory size is adequate for most games, but the 160-bit bus width means that at 4K, the texture sampling and frame buffer operations compete for bandwidth. The measured 4K Medium minimum of 50 FPS and maximum of 68 FPS show that the GPU can maintain playable frame rates when settings are moderated. The GPU’s DirectX 12 Ultimate support, including ray tracing, is not heavily utilized in this horror game, as the measured FPS at 4K Ultra (30 FPS) suggests that the game’s effects are not ray-traced but rather rely on traditional rasterization, which the B570 handles moderately well.
The GPU’s 150 W TDP and dual-slot design are consistent with its performance class, but the data shows that it is better suited for 1080p and 1440p gaming. The Passmark G3D score of 14195 and Geekbench Vulkan score of 96844 confirm its mid-range positioning. In this combo, the GPU is the limiting component at higher resolutions, while the CPU provides ample headroom. Users seeking 4K performance would need a more powerful GPU, but for 1080p Medium to High settings, the Arc B570 delivers smooth frame rates that align with its 65th percentile ranking.
Hardware Specifications
Intel Core i5-12600KF
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + Intel Arc B570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 109.0 |
| 1920x1080 | Ultra | 68.0 |
Downfall with ii5-12600KF + Other GPUs
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Downfall with Arc B570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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