Downfall

Downfall

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 49 59 72
1440p QHD 49 78 95 116
1080p Full HD 68 109 133 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 59
3840x2160 High 49
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 95
2560x1440 High 78
2560x1440 Ultra 49
1920x1080 Low 163
1920x1080 Medium 133
1920x1080 High 109
1920x1080 Ultra 68

Downfall with AMD Ryzen 5 7600X + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 7600X paired with the Intel Arc B570 delivers a playable but compromise-heavy experience in Downfall, with performance scaling that clearly reveals the GPU as the primary bottleneck at higher resolutions. This combination sits near the bottom quartile of tested systems, ranking 2343 out of 2928 combos, which places it in the 20th percentile overall—a position that reflects its 1080p strengths and its 4K limitations.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, confirming that the Intel Arc B570’s 10 GB of GDDR6 memory and 160-bit bus are the limiting factors as pixel count rises. At Low settings, the combo delivers 163 FPS at 1920x1080, but that falls to 116 FPS at 2560x1440—a 29% reduction—and then to 72 FPS at 3840x2160, which is another 38% drop from the 1440p figure. The pattern holds at High settings: 109 FPS at 1080p drops to 78 FPS at 1440p (28% loss) and then to 49 FPS at 4K (37% loss). This nonlinear scaling—where the 1440p-to-4K step costs more than the 1080p-to-1440p step—indicates that memory bandwidth and fill rate are being saturated as resolution increases.

Ultra settings tell the most dramatic story. The combo manages 68 FPS at 1080p, which is already below the 72 FPS that Low settings achieve at 4K. Moving to 1440p Ultra cuts that to 49 FPS, and 4K Ultra collapses to 30 FPS—a 56% loss from the 1080p Ultra result. The fact that Ultra at 4K produces exactly half the frame rate of Low at 1080p (30 vs 72 FPS) underscores how heavily the GPU is taxed by the combination of high detail and high resolution. The CPU, with its 6 cores and 12 threads boosting to 5.30 GHz, is not the constraint here; if it were, the scaling from 1080p to 1440p would be flatter, since resolution primarily impacts GPU workload.

The measured data shows that 1440p Medium is the practical ceiling for this combo if you want to stay above 60 FPS, delivering 95 FPS on average with a minimum of 81 FPS. At 4K, only Low settings clear the 60 FPS threshold, hitting 72 FPS, while Medium drops to 59 FPS with a 50 FPS minimum—right at the edge of playability. The jump from Medium to High at 4K costs 10 FPS (59 to 49), and High to Ultra costs another 19 FPS (49 to 30), showing that the final quality tier demands more than this GPU can deliver at that resolution.

Settings Recommendations

For 1080p gaming, Ultra is viable but not ideal. The 68 FPS average is above the 60 FPS floor, but the lack of a reported minimum means you have no safety margin for intense scenes. High settings at 1080p are the sweet spot: 109 FPS average leaves ample headroom, and the visual difference between High and Ultra in a horror title like Downfall—where lighting and shadow quality matter more than texture density—is rarely worth a 38% performance hit. If you prioritize smoothness over fidelity, Medium at 1080p delivers 133 FPS with a 113 FPS minimum, which is the safest choice for high-refresh displays.

At 1440p, Medium is the clear recommendation. The 95 FPS average and 81 FPS minimum keep gameplay fluid, and the step to High costs 17 FPS (78 average) while providing diminishing returns in a genre that relies on atmosphere rather than geometric detail. Low at 1440p is unnecessary unless you’re chasing 120+ FPS, as the 116 FPS result shows the combo can hit that target, but the visual compromise is severe for a game that uses darkness and texture detail to build tension. Avoid Ultra at 1440p altogether; 49 FPS is too close to the 30 FPS territory of 4K Ultra, and the experience will feel stutter-prone during scripted scares.

At 4K, the options are limited. Low settings at 72 FPS are the only configuration that provides a comfortable margin above 60 FPS. Medium at 59 FPS is technically playable, but the 50 FPS minimum suggests it will dip below 60 during heavy load, which can be jarring in a horror game where frame pacing matters for immersion. High and Ultra at 4K are not recommended—49 FPS and 30 FPS respectively are too low for a genre that benefits from responsive camera movement. If you own a 4K display, this combo forces you to choose between resolution and detail; the data suggests prioritizing resolution with Low settings over dropping to 1440p with higher quality presets, as the 1440p High result (78 FPS) is only 6 FPS higher than 4K Low (72 FPS) and comes with reduced sharpness.

How This Combo Ranks

The combo’s rank of 2343 out of 2928 tested configurations places it in the bottom 20% of all systems evaluated for Downfall. This is a poor showing for a pairing that includes a Ryzen 5 7600X, which itself ranks in the 79th percentile among all CPUs, and an Arc B570 that sits in the 65th percentile among GPUs. The discrepancy between the individual component percentiles and the combo’s low rank indicates that the pairing is poorly matched for this specific game—the CPU is capable, but the GPU cannot translate that capability into high frame rates at demanding settings.

Looking at the GPU’s nearest rivals provides context for its performance ceiling. The Arc B570’s average benchmark score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20534, deltaPct 0.1) and the Intel Arc A750 (20582, deltaPct -0.1). These are mid-range parts, and the Downfall results reflect that positioning. The CPU’s nearest rivals—the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with average scores of 27578 and a deltaPct of 0.2—are similarly matched in compute power, yet the combo still lands in the bottom quintile. This suggests that Downfall is particularly sensitive to GPU memory bandwidth, and the B570’s 380.0 GB/s, while respectable for its class, is insufficient for the game’s higher presets.

The rank also implies that many cheaper or older GPU pairings outperform this combo in Downfall, likely because they either have larger memory pools or more effective memory buses. The B570’s 10 GB frame buffer is adequate for 1080p and 1440p, but at 4K, the combination of resolution and Ultra settings seems to exceed what the 160-bit bus can feed to the 2304 shading units. The 19,600 million transistors on a 272 mm² die are working hard, but the architecture’s efficiency cannot overcome the memory constraint.

Measured FPS Breakdown

At 1920x1080, the full settings range is usable. Low produces 163 FPS, Medium 133 FPS (minimum 113, maximum 153), High 109 FPS, and Ultra 68 FPS. The gap between Low and Medium is 30 FPS, while Medium to High costs 24 FPS, and High to Ultra costs 41 FPS—the largest single-step drop in the entire dataset. This indicates that the Ultra preset introduces effects that disproportionately tax the GPU, likely related to shadow resolution or post-processing that doubles the work per pixel.

At 2560x1440, the numbers compress. Low delivers 116 FPS, Medium 95 FPS (minimum 81, maximum 110), High 78 FPS, and Ultra 49 FPS. The percentage losses from 1080p are consistent: Low loses 29%, Medium loses 29%, High loses 28%, and Ultra loses 28%. This uniformity suggests that the GPU is scaling linearly with pixel count across settings, which is typical when the bottleneck is fill rate rather than shader complexity. The minimum FPS at Medium (81) is higher than the average at High (78), which shows that the preset step is more impactful than frame-time variance within a single setting.

At 3840x2160, the combo struggles. Low yields 72 FPS, Medium 59 FPS (minimum 50, maximum 68), High 49 FPS, and Ultra 30 FPS. The drop from Medium to High is 10 FPS, and High to Ultra is 19 FPS—the latter being the steepest single-setting decline in the dataset. This suggests that Ultra at 4K is invoking memory-intensive features that push the B570 past its effective limit. The minimum FPS at 4K Medium (50) is below the average at 4K High (49), meaning that even the “playable” Medium preset will experience stutters during complex scenes. Notably, 4K Ultra’s 30 FPS is exactly half of 1080p Low’s 163 FPS, which quantifies the GPU’s workload increase—the B570 is doing roughly 5.4 times the work per frame at 4K Ultra compared to 1080p Low.

GPU Role

The Intel Arc B570 is the decisive component in this pairing. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is the key metric for Downfall’s resolution scaling. The GPU’s boost clock is locked at 2500 MHz, and it maintains that across all loads—there is no dynamic boost range to exploit. The 2304 shading units, 144 texture mapping units, and 80 render output units are configured for a 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate. These figures explain why the combo can hit 163 FPS at 1080p Low (where texture and pixel throughput are sufficient) but falls to 30 FPS at 4K Ultra (where the pixel rate becomes the limiting factor).

The GPU’s 18 ray tracing cores are present but irrelevant for Downfall, which is a 2016 horror title that predates widespread RT implementation. The FP32 performance of 11.52 TFLOPS is adequate for the game’s DirectX 11-era rendering, but the architecture’s Xe2-HPG design is optimized for newer workloads. The PassMark G3D score of 14195 and DirectX 11 score of 118 indicate solid baseline performance, but the game’s settings scaling shows that the memory subsystem, not compute, is the bottleneck. The 2375 MHz memory clock (19 Gbps effective) is standard for the class, but the 160-bit bus width is narrow for a GPU with this much shading power—a 256-bit bus would have provided 50% more bandwidth and likely improved 4K results by 15-20%.

The GPU’s 65th percentile ranking among all GPUs is misleading in this context. The nearest rivals—RTX 3070 Mobile and Arc A750—are mobile or previous-generation parts with similar bandwidth constraints. The B570’s 150 W TDP and 1x 8-pin power connector suggest it is designed for mainstream builds, not high-end 4K gaming. The 450 W suggested PSU is modest, indicating that Intel positioned this card as a 1080p/1440p solution. The Downfall data confirms this positioning: the card excels at 1080p Medium (133 FPS) and 1440p Medium (95 FPS), but falls apart at 4K Ultra (30 FPS).

CPU Role

The AMD Ryzen 5 7600X is not the limiting factor in this combo, but its characteristics shape the results at lower resolutions. With 6 cores and 12 threads based on the Zen 4 architecture, the CPU boosts to 5.30 GHz from a 4.70 GHz base clock. The 32 MB of shared L3 cache and 83.2 GB/s dual-channel DDR5 memory bandwidth provide ample data for the GPU to consume. The CPU’s Cinebench R23 multicore score of 15236 and single-core score of 1965 place it well above the needs of Downfall, which is a title from 2016 that likely uses fewer than 4 threads effectively.

The CPU’s 79th percentile ranking among all CPUs, with an average benchmark score of 27636, shows it is a high-end part. Its nearest rivals—Ryzen 7 5700X, Core i5-12600K, Ryzen 5 8500GE, and Ryzen 7 5800—all have average scores within 0.4% of the 7600X, indicating that the CPU is not a differentiator in this benchmark. The 3DMark results are telling: single-thread score of 1060, 2-thread of 2028, 4-thread of 3796, 8-thread of 5715, and max-thread of 6845. The scaling from 4 to 8 threads (50% improvement) suggests that Downfall likely uses up to 4 threads efficiently, which the 7600X handles with ease.

At 1080p Low, the combo hits 163 FPS, which is likely CPU-limited in some scenes—the CPU’s single-thread performance is sufficient to drive that frame rate, but not much higher. However, at 1080p Ultra, the FPS drops to 68, a 58% reduction, which is purely GPU-limited. The CPU’s role is to feed the GPU enough draw calls and geometry data; with a boost clock of 5.30 GHz and 12 threads, it does this without becoming a bottleneck until frame rates exceed 150 FPS. The PassMark single-thread score of 4135 and multithread score of 28390 confirm that the CPU has headroom for future games, but for Downfall, its job is simply to not get in the way—and it succeeds. The 105 W TDP and AM5 socket are modern standards, but the CPU’s performance is so far above the game’s requirements that its specifications are almost irrelevant to the measured FPS. The bottleneck is unequivocally the GPU, and no CPU upgrade would improve the 4K results.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B570 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 59.0
3840x2160 High 49.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 95.0
2560x1440 High 78.0
2560x1440 Ultra 49.0
1920x1080 Low 163.0
1920x1080 Medium 133.0
1920x1080 High 109.0
1920x1080 Ultra 68.0

Downfall with Ryzen 5 7600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B570 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.