Fivem

Fivem

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 39 50
1440p QHD 44 56 71 89
1080p Full HD 67 86 107 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 39
3840x2160 High 31
3840x2160 Ultra 24
2560x1440 Low 89
2560x1440 Medium 71
2560x1440 High 56
2560x1440 Ultra 44
1920x1080 Low 136
1920x1080 Medium 107
1920x1080 High 86
1920x1080 Ultra 67

Fivem with AMD Ryzen 7 5700G + Intel Arc B570, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor based on the Zen 3 architecture (Cezanne codename) built on a 7 nm process. It operates with a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The processor also includes 16 MB of L3 cache, with 512 KB of L2 and 64 KB of L1 per core. In synthetic testing, the chip demonstrates strong multi-threaded capability, scoring 12,830.5 in Cinebench R23 multi-core and 14,194 in the Passmark multithread test.

This CPU sits in the 79th percentile of all processors, with an average benchmark score of 27,051. Its nearest rival, the Intel Core i9-9900K, scores 27,097, a mere 0.2% difference. The AMD Ryzen AI 7 445 (26,936) trails by 0.4%, while the Intel Core i5-14400T (27,166) leads by 0.4% and the Intel Core i7-1370P (26,900) trails by 0.6%. These results place the 5700G in a performance bracket that is highly competitive with older flagship desktop chips.

For Fivem, a multiplayer modification platform that often relies on server-side scripting and physics calculations, the 8-core/16-thread configuration is beneficial. The data shows that in 1080p Low settings, the system achieves 136 FPS average, which is the highest measured result. This suggests that at lower resolutions, the CPU is capable of feeding the GPU efficiently. However, the scaling from Low to Ultra at 1080p shows a drop from 136 FPS to 67 FPS, a 50.7% reduction. This indicates that while the CPU is strong, the game's engine is sensitive to the increased draw calls and object counts that higher settings introduce.

The 3DMark scores provide insight into thread scaling: the 2-thread score is 1,758, while the 8-thread score jumps to 5,648, and the 16-thread score is 6,629. This near-linear scaling up to 8 threads and modest gains beyond suggests that the CPU's performance in Fivem will be primarily determined by single-core and moderate multi-core loads, typical of a multiplayer game with many AI-driven NPCs.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process. It features 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. The GPU operates at a base and boost clock of 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). The card has 2,304 shading units, 144 TMUs, and 80 ROPs, along with 18 ray tracing cores. Its FP32 performance is rated at 11.52 TFLOPS.

The Arc B570 ranks in the 65th percentile of all GPUs, with an average benchmark score of 20,556. Its nearest competitor, the NVIDIA GeForce RTX 3070 Mobile, scores 20,534 (0.1% behind), while the Intel Arc A750 scores 20,582 (0.1% ahead). The card's Passmark G3D score is 14,195, and its DirectX 12 score is 72. These numbers indicate a mid-range desktop GPU that competes closely with previous-generation mobile flagships.

In Fivem, the GPU's role becomes increasingly critical as resolution rises. At 1080p Low, the system hits 136 FPS, but at 4K Low, that drops to 50 FPS. This 63.2% reduction in performance highlights the GPU's limitations at higher pixel counts. The 10 GB VRAM buffer is sufficient for the tested presets, but the data shows that the card is the primary bottleneck at 4K, where even Low settings cannot maintain 60 FPS. The measured FPS at 4K Ultra is 24 FPS, which is below the threshold for smooth gameplay, suggesting that the card's raw compute power is insufficient for high-fidelity 4K rendering in this title.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear pattern of diminishing returns as resolution increases. At Low settings, the average FPS drops from 136 (1080p) to 89 (1440p) to 50 (4K). This represents a 34.6% drop from 1080p to 1440p and a 43.8% further drop from 1440p to 4K. At High settings, the progression is 86 FPS (1080p), 56 FPS (1440p), and 31 FPS (4K), showing drops of 34.9% and 44.6% respectively.

The scaling pattern indicates that at 1080p, the CPU is more heavily engaged, as evidenced by the 136 FPS Low result. However, as resolution increases, the GPU becomes the limiting factor. The difference between Low and Ultra at 1080p is 69 FPS (136 vs 67), while at 4K, that difference narrows to 26 FPS (50 vs 24). This compression of the FPS range at higher resolutions is a classic sign of GPU bottlenecking, where the GPU's rendering workload dominates regardless of the CPU's capability.

Specifically, the 4K Medium setting shows an average of 39 FPS with a minimum of 33 and maximum of 45. The 1440p Medium setting averages 71 FPS with a minimum of 60 and maximum of 81. The 1080p Medium setting averages 107 FPS with a minimum of 91 and maximum of 123. The variance between minimum and maximum FPS is relatively tight, suggesting stable frame pacing, but the absolute numbers confirm that 4K gaming is not viable for this combination, while 1440p offers a playable experience at Medium settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The data provides average FPS for all resolution and settings combinations, with minimum and maximum FPS recorded for Medium settings at each resolution.

At 1920x1080, the results are as follows: Low averages 136 FPS, Medium averages 107 FPS (min 91, max 123), High averages 86 FPS, and Ultra averages 67 FPS. The step from Low to Medium is a 21.3% reduction, while Medium to High is a 19.6% reduction, and High to Ultra is a 22.1% reduction. This linear degradation suggests that each settings tier adds a similar rendering load.

At 2560x1440, the averages are: Low 89 FPS, Medium 71 FPS (min 60, max 81), High 56 FPS, and Ultra 44 FPS. The percentage drops are 20.2% (Low to Medium), 21.1% (Medium to High), and 21.4% (High to Ultra). The consistency of these drops across resolutions indicates a balanced scaling system, but the absolute numbers show that 1440p Ultra is marginal at 44 FPS.

At 3840x2160, the averages are: Low 50 FPS, Medium 39 FPS (min 33, max 45), High 31 FPS, and Ultra 24 FPS. The drop from Low to Medium is 22.0%, Medium to High is 20.5%, and High to Ultra is 22.6%. The minimum FPS at 4K Medium (33) is below the 60 FPS threshold, and the maximum (45) is still not smooth. This confirms that 4K is only playable at Low settings, and even then, the 50 FPS average is borderline.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Fivem?

A: The data shows 1080p is the most playable, with all settings from Low (136 FPS) to Ultra (67 FPS) exceeding 60 FPS. 1440p is viable at Medium (71 FPS) and Low (89 FPS), but High (56 FPS) and Ultra (44 FPS) fall below 60 FPS. 4K is not recommended, as even Low (50 FPS) fails to maintain 60 FPS.

Q: How does the Ryzen 7 5700G compare to its nearest rival, the Intel Core i9-9900K?

A: The Ryzen 7 5700G has an average benchmark score of 27,051, which is 0.2% lower than the Intel Core i9-9900K's score of 27,097. This places the two processors in a statistical tie, with performance differences being negligible in real-world scenarios.

Q: Is the Intel Arc B570's 10 GB VRAM sufficient for Fivem at high settings?

A: The measured data shows that at 1440p High, the system achieves 56 FPS, and at 4K High, it drops to 31 FPS. The 10 GB VRAM is not the limiting factor at these settings; rather, the GPU's compute power is insufficient for higher resolutions. The card's 380.0 GB/s bandwidth and 11.52 TFLOPS FP32 performance are the primary constraints.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1080p, Low settings average 136 FPS, while Ultra averages 67 FPS. This represents a 50.7% reduction in performance, indicating that Ultra settings roughly halve the frame rate compared to Low.

Q: Does the system maintain stable frame pacing?

A: The minimum and maximum FPS data for Medium settings shows a spread of 32 FPS at 1080p (91 to 123), 21 FPS at 1440p (60 to 81), and 12 FPS at 4K (33 to 45). The narrowing spread at higher resolutions indicates more consistent frame delivery, but the absolute frame rates are lower.

Q: How does the Arc B570 rank against the RTX 3070 Mobile?

A: The Intel Arc B570 has an average benchmark score of 20,556, which is 0.1% higher than the NVIDIA GeForce RTX 3070 Mobile's score of 20,534. The two GPUs perform nearly identically in synthetic benchmarks, suggesting similar real-world capabilities.

Settings Recommendations

Based on the measured FPS data, the optimal experience depends on the target resolution and desired frame rate.

For 1080p displays, Ultra settings are recommended, as the system averages 67 FPS, which is above the 60 FPS threshold for smooth gameplay. If a higher refresh rate monitor is in use, High settings at 86 FPS or Medium at 107 FPS provide progressively smoother experiences. Low settings at 136 FPS is ideal for competitive play where maximum frame rate is prioritized over visual fidelity.

For 1440p displays, Medium settings are the best balance, averaging 71 FPS with a minimum of 60 FPS. This ensures that frame drops do not dip below the 60 FPS threshold. Low settings at 89 FPS offer a more comfortable margin for demanding scenes, while High at 56 FPS and Ultra at 44 FPS are playable but may experience noticeable stuttering in busy multiplayer areas.

For 4K displays, Low settings are the only viable option, averaging 50 FPS. This is below the ideal 60 FPS target but remains playable for less action-intensive gameplay. Medium at 39 FPS and High at 31 FPS are not recommended, as they fall below the threshold for acceptable fluidity. Ultra at 24 FPS is not playable in a fast-paced multiplayer environment.

In summary, the Ryzen 7 5700G paired with the Intel Arc B570 delivers a solid 1080p gaming experience across all presets, a competent 1440p experience at Medium settings, and only marginal 4K performance at Low settings. The data indicates that this combination is best suited for 1080p and 1440p gaming, with the GPU being the primary constraint at higher resolutions.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + Intel Arc B570 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 31.0
3840x2160 Ultra 24.0
2560x1440 Low 89.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 44.0
1920x1080 Low 136.0
1920x1080 Medium 107.0
1920x1080 High 86.0
1920x1080 Ultra 67.0

Fivem with Ryzen 7 5700G + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B570 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.