Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 26 34 43
1440p QHD 28 44 53 67
1080p Full HD 36 59 76 93

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 34
3840x2160 High 26
3840x2160 Ultra 18
2560x1440 Low 67
2560x1440 Medium 53
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 93
1920x1080 Medium 76
1920x1080 High 59
1920x1080 Ultra 36

Downfall with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600 is a 6-core, 12-thread desktop processor built on the Zen 3 architecture (codename Vermeer) and fabricated on TSMC's 7 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The chip carries 64 KB of L1 cache per core, 512 KB of L2 per core, and a shared 32 MB L3 pool. It supports DDR4 memory over a dual-channel bus, delivering 51.2 GB/s of bandwidth, and connects via PCIe Gen 4 with 20 lanes.

In synthetic workloads, the processor's multithreaded strength is evident: Cinebench R23 multicore scores 18,309 points, while the single-core score is 2,584. The 3DMark results scale predictably with thread count—2,4,8, and max-thread scores are 1,737, 3,313, 4,798, and 5,659, respectively. PassMark's multithread test returns 21,541, with single-thread at 3,256. The CPU sits at the 79th percentile among all CPUs, with an average benchmark score of 21,765.

Compared to its nearest rivals in the database, the Ryzen 5 5600 is separated by very narrow margins. It trails the AMD EPYC 9554P by 0.6% and the AMD EPYC 9534 by 0.6%, while it leads the Intel Xeon D-1746TER by 0.6% and the Intel Core i7-11700F by 0.9%. These deltas are within noise, meaning the 5600's compute position is firmly mid-pack among high-end desktop and server parts—not a bottleneck for a horror title like Downfall.

For Downfall specifically, the CPU's 6-core/12-thread configuration is more than sufficient. The game's measured frame rates across all resolutions and settings suggest that the workload is not CPU-limited in any meaningful way. At 1080p Low, the system hits 93 FPS, which is the highest measured value in the dataset; even at 4K Ultra, the floor is 17.8 FPS, but that collapse aligns with GPU pressure rather than processor capability. The Ryzen 5 5600's single-thread score of 2,584 in Cinebench R23 and 882 in 3DMark's single-thread test indicate strong per-core performance, which is what older game engines—Downfall launched in 2016—typically rely upon.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU (chip TU117) built on TSMC's 12 nm process, with 4,700 million transistors on a 200 mm² die. It operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). The card has 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. Its compute resources include 896 shading units, 56 texture mapping units, and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. FP32 throughput is 2.984 TFLOPS.

Synthetic benchmarks place the GTX 1650 at the 43rd percentile among all GPUs, with an average score of 8,713. In 3DMark Steel Nomad (DX12), it scores 305; Geekbench OpenCL and Vulkan results are 39,112 and 35,966, respectively. PassMark's DirectX 11 test yields 58, DirectX 12 returns 35, and the G3D score is 7,880. Its nearest rivals are extremely close: the RTX 3050 A Mobile is 0.4% slower, the AMD Radeon 550X is 0.4% slower, the Quadro P2200 is 0.5% faster, and the Radeon Pro WX 5100 is 0.5% faster. The GPU is end-of-life, with a launch MSRP of 149 USD.

The 4 GB VRAM capacity is the critical constraint in Downfall. At 4K Ultra, the card delivers only 17.8 FPS, a result that points to both memory capacity and bandwidth saturation. The 128.1 GB/s bus is modest by modern standards, and the 4 GB frame buffer becomes a hard ceiling at higher resolutions. Even at 1440p High, the average is 44.4 FPS, which is playable but not smooth. The GTX 1650's 75 W TDP and lack of external power connectors indicate a modest power envelope, which correlates with its performance tier—adequate for 1080p gaming but struggling beyond that.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a steep resolution penalty. At 1080p Low, the system averages 93 FPS. Moving to 1440p Low drops that to 66.7 FPS, a 28.3% reduction. At 4K Low, the average falls to 43 FPS, which is 53.8% lower than the 1080p figure. The trend holds across all settings: High settings go from 59.2 FPS at 1080p to 44.4 at 1440p (25% drop) and 26.1 at 4K (55.9% drop). Medium settings follow a similar arc: 76.2 at 1080p, 52.8 at 1440p (30.7% drop), and 34.1 at 4K (55.2% drop). Ultra is the most punishing: 36.3 at 1080p, 28.2 at 1440p (22.3% drop), and 17.8 at 4K (51% drop).

The pattern is consistent: the largest absolute frame-rate loss occurs between 1440p and 4K, but the percentage drop from 1080p to 1440p is also severe, ranging from 22% to 31%. This is a classic sign of a GPU-bound scenario. The CPU's performance is static across resolutions—it isn't doing more work at 4K—so the FPS decline is entirely attributable to the GTX 1650's fill rate, memory bandwidth, and VRAM capacity being overwhelmed. The 4 GB frame buffer is likely exceeded at 4K, forcing the card to spill into system memory or reduce effective throughput.

Notably, the gap between 1080p and 4K narrows as settings increase: at Low, the 4K/1080p ratio is 46.2%; at Ultra, it's 49.0%. This suggests that at lower settings, the GPU is less memory-constrained and more compute-limited, while at higher settings, the bottleneck shifts toward VRAM and bandwidth. Either way, the data indicates that the GTX 1650 is the limiting component in every configuration tested; the Ryzen 5 5600's headroom is never the constraint.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured rows provide a clear hierarchy for playability. At 1080p, the Low preset delivers 93 FPS, which is exceptionally smooth for a horror game where reaction time matters. Medium at 1080p yields 76.2 FPS, still well above the 60 FPS threshold. High at 1080p drops to 59.2 FPS, which is borderline but acceptable. Ultra at 1080p falls to 36.3 FPS, which is choppy and not recommended.

At 1440p, the situation changes. Low produces 66.7 FPS, which is playable. Medium drops to 52.8 FPS, and High to 44.4 FPS. Ultra at 1440p is 28.2 FPS, which is below the playable threshold for most users. At 4K, only Low approaches playability at 43 FPS; Medium is 34.1, High is 26.1, and Ultra is 17.8—all effectively unplayable for a fast-paced horror experience.

The best experience per the data is 1080p Medium or High. Medium at 76.2 FPS provides a comfortable margin over the 60 FPS baseline while offering better visual fidelity than Low. High at 59.2 FPS is a reasonable compromise if visual quality is prioritized, but it sits right at the edge. For users with a 1440p display, Low at 66.7 FPS is the only preset that maintains smooth motion. The data strongly suggests that the GTX 1650 is a 1080p-oriented card for this title; anything above that requires dropping to the lowest settings to remain fluid.

Ultra settings are uniformly poor across all resolutions, with the best case being 36.3 FPS at 1080p. The measured rows indicate that the jump from High to Ultra costs roughly 39% performance at 1080p (59.2 to 36.3), which is a steep penalty for marginal visual gains. Users should avoid Ultra unless they accept sub-30 FPS at 1440p or worse.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: Based on the measured data, 1080p is the only resolution where all settings except Ultra remain above 59 FPS. At 1440p, only Low exceeds 60 FPS, and at 4K, no preset reaches 60 FPS.

Q: How does the GTX 1650 compare to its nearest rival in raw performance?

A: The GTX 1650 has an average benchmark score of 8,713, placing it 0.4% behind the RTX 3050 A Mobile and 0.4% behind the AMD Radeon 550X. It is 0.5% ahead of the Quadro P2200 and 0.5% behind the Radeon Pro WX 5100.

Q: Is the Ryzen 5 5600 a bottleneck in this game?

A: No. The CPU's average benchmark score is 21,765, and its single-thread performance (Cinebench R23 score of 2,584) is strong. The FPS drop from 1080p to 4K is consistent with GPU limitation, not CPU limitation.

Q: What FPS can I expect at 1440p Medium?

A: The measured average is 52.8 FPS. This is below the 60 FPS threshold but above the 30 FPS minimum for playability.

Q: How much VRAM does the GTX 1650 have, and does it matter?

A: The card has 4 GB of GDDR5 memory on a 128-bit bus. At 4K, the frame rates collapse (17.8 FPS on Ultra), indicating that the memory capacity and 128.1 GB/s bandwidth are insufficient for high-resolution textures.

Q: Does the combo rank well among all tested configurations?

A: It ranks 1,668 out of 1,741 combinations in Downfall, placing it in the bottom 5% of all tested combos, which aligns with the GTX 1650's 43rd percentile standing among all GPUs.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 34.1
3840x2160 High 26.1
3840x2160 Ultra 17.8
2560x1440 Low 66.7
2560x1440 Medium 52.8
2560x1440 High 44.4
2560x1440 Ultra 28.2
1920x1080 Low 93.0
1920x1080 Medium 76.2
1920x1080 High 59.2
1920x1080 Ultra 36.3

Downfall with Ryzen 5 5600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.