Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 33 41
1440p QHD 27 44 53 65
1080p Full HD 38 61 75 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 65
2560x1440 Medium 53
2560x1440 High 44
2560x1440 Ultra 27
1920x1080 Low 91
1920x1080 Medium 75
1920x1080 High 61
1920x1080 Ultra 38

Downfall with Intel Core i5-12400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-12400F paired with the NVIDIA GeForce GTX 1650 delivers a playable experience in Downfall only when settings and resolution are carefully managed. The data shows a steep performance cliff as resolution and graphical fidelity increase, with the combo ranking in the 3593rd position out of 3716 tested configurations. This places the pairing in the bottom percentile of systems, indicating that while it can run the game, it does so with significant compromises. The sweet spot for this hardware is 1080p with Medium settings, where the average frame rate reaches 75 FPS, providing a smooth experience that avoids the stutter-prone territory of lower averages. For users prioritizing frame rate over visual flair, 1080p Low pushes the average to 91 FPS, but the Medium preset offers a better balance of visual quality and performance. At 1440p, the pairing becomes less viable, with High settings dropping to 44 FPS, which is below the threshold for comfortable play in a fast-paced horror title. The 4K resolution is essentially unsupported by this configuration, with even Low settings failing to reach 60 FPS.

Settings Recommendations

The measured data clearly indicates that 1920x1080 is the target resolution for this combo, as it is the only tier where the GPU can maintain playable frame rates across multiple presets. At 1080p, the Medium preset yields an average of 75 FPS, with a minimum of 64 FPS and a maximum of 86 FPS, according to the measured rows. This is the recommended starting point because it provides a comfortable margin above the 60 FPS threshold while still offering enhanced textures and effects over the Low preset. The Low preset at 1080p achieves 91 FPS on average, which is excellent for competitive or high-refresh-rate play, but the visual downgrade in a horror game can reduce atmospheric immersion. High settings at 1080p drop the average to 61 FPS, which is technically playable but leaves no headroom for demanding scenes, risking dips below 60 FPS. The Ultra preset at 1080p is not recommended, as the average plummets to 38 FPS, making the game feel sluggish and unresponsive.

At 2560x1440, the data shows that only the Low preset (65 FPS average) remains fluid, while Medium (53 FPS) and High (44 FPS) fall short of the 60 FPS target. The Ultra preset at 1440p is unplayable at 27 FPS. For users with a 1440p monitor, the only viable option is to run Low settings, which sacrifices significant visual detail. The 3840x2160 resolution is effectively out of reach for this hardware, as the best-case scenario is Low settings at 41 FPS, which is below the playable threshold for most users. The Medium preset at 4K shows a minimum of 28 FPS, indicating severe frame pacing issues. Given these numbers, the optimal experience is unambiguously 1080p Medium, which offers the best combination of smoothness and visual fidelity without pushing the hardware to its breaking point. The data also shows that the gap between Medium and High at 1080p is only 14 FPS, but the gap between High and Ultra is 23 FPS, suggesting that the High preset is a reasonable alternative for those who want slightly better visuals, provided they accept the lower average frame rate.

GPU Role

The NVIDIA GeForce GTX 1650 is the primary bottleneck in this configuration, and its specifications explain the measured performance limits. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. This memory configuration is a critical constraint in Downfall, a horror title that likely relies on high-resolution textures to build atmosphere. The benchmark results show a dramatic drop in average FPS when moving from 1080p to 4K at the same settings, which is consistent with a GPU that lacks the memory capacity and bandwidth to handle larger framebuffers. For example, at Low settings, the average FPS falls from 91 at 1080p to 65 at 1440p and then to 41 at 4K, a reduction of over 50% from the lowest to highest resolution. The GPU's clock speeds, with a base of 1485 MHz and a boost of 1665 MHz, are modest by modern standards but adequate for a game like Downfall at lower resolutions. The 896 shading units and 32 ROPs provide the raw compute power, which is reflected in the PassMark G3D score of 7880, placing the GPU in the 40th percentile of all GPUs.

The GPU's nearest rivals in benchmark scores include the AMD Radeon HD 8850M (0.3% higher), the Intel UHD Graphics 750 (0.4% higher), and the AMD Radeon R7 350 (0.6% higher), while the Intel Arc A310 is 1% faster. This grouping shows that the GTX 1650 is positioned at the entry-level segment, and its performance in Downfall aligns with that classification. The measured data shows that the GPU struggles with the Ultra preset across all resolutions, with the average FPS at 1080p Ultra being 38, which is only 14 FPS higher than the 4K Medium average of 33. This suggests that the GPU's memory bandwidth is saturated by the Ultra preset's increased texture detail and post-processing effects. The 4 GB VRAM is likely insufficient for Ultra settings even at 1080p, as the game may be spilling over into system memory, causing stutters and reduced frame times. The GPU's TDP of 75 W and lack of power connectors indicate it is a low-power part, but this does not directly impact game performance; rather, it is the memory subsystem and compute throughput that limit the experience.

CPU Role

The Intel Core i5-12400F provides ample processing power for Downfall, and the data suggests it is not the limiting factor in most scenarios. The CPU features 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This configuration is well-suited for modern games, and its benchmark scores demonstrate strong single-threaded and multi-threaded performance. The Cinebench R23 multi-core score of 12380 and single-core score of 1680 indicate that the CPU can handle both the game's main thread and background tasks without issue. The CPU ranks in the 73rd percentile of all CPUs, with an average benchmark score of 19039, placing it close to rivals like the AMD Ryzen 5 7535HS (0% delta) and the Intel Core i5-1335U (0.3% higher). This headroom means that in Downfall, the GPU is almost certainly the bottleneck, as the CPU can feed frames faster than the GTX 1650 can render them.

The measured FPS data supports this conclusion. At 1080p Low, the average FPS is 91, which is a high frame rate that would require a capable CPU to maintain. The CPU's 3DMark single-thread score of 909 and 2-thread score of 1699 suggest it can handle the game's physics and AI calculations without becoming a constraint. However, the CPU's role becomes more apparent at lower resolutions, where the GPU has less work to do. The data shows that at 4K Low, the average FPS is 41, which is a 55% drop from 1080p Low, indicating that the GPU is fully saturated at higher resolutions. If the CPU were the bottleneck, we would expect the frame rate to remain relatively constant across resolutions, but the significant drop confirms the GPU is the limiting factor. The CPU's 18 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) provide sufficient bandwidth for the game's data streaming needs. The CPU's TDP of 65 W is modest, and its performance in PassMark multi-thread (19433) and single-thread (3481) tests shows it can handle the game's threaded workloads without overheating or throttling, even in extended sessions.

How This Combo Ranks

The combination of the Intel Core i5-12400F and NVIDIA GeForce GTX 1650 ranks 3593 out of 3716 tested combos in Downfall, placing it in the bottom 3.3% of all configurations. This ranking is a direct reflection of the GPU's limitations, as the CPU is a mid-range part that would typically be paired with a more powerful graphics card. The data shows that this combo is far from the top performers, and the ranking indicates that most other systems will deliver a superior experience in this game. The low ranking is driven by the GPU's inability to maintain high frame rates at demanding settings, as evidenced by the average FPS figures across all resolutions and presets. For context, the combo's performance is so limited that even the best-case scenario (1080p Low at 91 FPS) is only slightly above the 60 FPS target, and this is the least visually demanding preset.

The ranking also suggests that the CPU is underutilized in this pairing. The i5-12400F has an average benchmark score of 19039, which is significantly higher than the GPU's average score of 7472. This imbalance means that the system is leaving performance on the table, as the CPU is capable of driving a much faster GPU. In Downfall, the combo's ranking is a cautionary tale about pairing a modern 6-core CPU with an entry-level GPU from 2019. The data shows that the GPU's nearest rivals in benchmark scores are all similarly positioned, with the Intel Arc A310 being 1% faster, which would likely result in a marginally better ranking in this game. The 3593rd rank out of 3716 combos means that only 123 tested configurations perform worse, which includes systems with even older or more limited hardware. For users with this combo, the ranking underscores the need to adhere to the recommended settings (1080p Medium) to achieve a playable experience, as pushing beyond that will result in sub-30 FPS averages that are untenable for a horror game where responsiveness is crucial.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound system. At High settings, the average FPS drops from 61 at 1080p to 44 at 1440p (a 28% reduction) and then to 27 at 4K (a 56% reduction from 1440p). This scaling is non-linear, indicating that the GPU's memory bandwidth and compute resources are being stretched thin at higher resolutions. At Low settings, the drop is similarly steep: 91 FPS at 1080p, 65 at 1440p, and 41 at 4K. The percentage decrease from 1080p to 1440p is 29%, and from 1440p to 4K is 37%, showing that the GPU's performance degrades more rapidly at the highest resolution. This behavior is consistent with a GPU that has limited memory bandwidth (128.1 GB/s) and a relatively small 4 GB frame buffer, which struggles to manage the increased pixel count and texture data required at 4K.

The resolution scaling also points to the GPU as the primary limiting component. If the CPU were the bottleneck, we would expect the frame rate to remain relatively flat across resolutions, as the CPU would be doing the same amount of work regardless of pixel count. Instead, the steep drops in FPS indicate that the GPU is fully saturated at 1080p and cannot keep up with the increased workload at higher resolutions. For example, at Medium settings, the average FPS goes from 75 at 1080p to 53 at 1440p and then to 33 at 4K, with the minimum FPS at 4K dropping to 28. This shows that the GPU's rendering pipeline is overwhelmed at 4K, leading to frame times that are too long for smooth gameplay. The data suggests that users with this combo should avoid 4K entirely, as even the lowest settings cannot achieve a playable 60 FPS. The 1440p resolution is borderline, with only Low settings reaching above 60 FPS, and the 1080p resolution is the only viable option for a consistent experience. The resolution scaling analysis confirms that this combo is best suited for 1080p gaming, where the GPU can deliver acceptable performance without compromising too much on visual quality.

FAQ

*Q: What is the best resolution and settings for this combo in Downfall?*

A: The data shows that 1920x1080 with Medium settings provides the best experience, with an average FPS of 75 and a minimum of 64. This is the only preset combination that offers both smooth gameplay and reasonable visual quality.

*Q: Can this combo run Downfall at 4K?*

A: No, the measured FPS at 3840x2160 shows that even Low settings only achieve 41 FPS on average, which is below the playable threshold. The Ultra preset at 4K drops to 17 FPS, making the game unplayable.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the clear bottleneck. The Intel Core i5-12400F has a high average benchmark score of 19039, while the GTX 1650's score is 7472. The FPS drops significantly with resolution increases, which is indicative of a GPU-limited scenario.

*Q: How does this combo rank compared to other tested systems in Downfall?*

A: This combo ranks 3593 out of 3716 total configurations, placing it in the bottom 3.3% of all tested systems. This indicates that most other hardware combinations will deliver better performance in this game.

Q: What is the difference in FPS between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 91 FPS, while the Ultra preset averages 38 FPS. This is a difference of 53 FPS, showing that the Ultra preset demands significantly more from the GPU.

Q: Does the GTX 1650's 4 GB VRAM affect performance in this game?

A: Yes, the 4 GB VRAM is likely a limiting factor, especially at higher settings and resolutions. The steep FPS drops when moving from Medium to Ultra settings suggest that the GPU's memory capacity is being exceeded, causing performance degradation.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 33.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 65.0
2560x1440 Medium 53.0
2560x1440 High 44.0
2560x1440 Ultra 27.0
1920x1080 Low 91.0
1920x1080 Medium 75.0
1920x1080 High 61.0
1920x1080 Ultra 38.0

Downfall with ii5-12400F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-12400F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.