Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 21 | 24 |
| 1440p QHD | 17 | 25 | 37 | 41 |
| 1080p Full HD | 25 | 37 | 55 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Archeage with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce GTX 1650 delivers a playable but constrained experience in Archeage, a 2014 MMORPG that remains demanding at higher presets. The measured data shows a combo ranking 3572 out of 3708 tested combinations, placing it in the lower percentile of systems for this title. The six-core, twelve-thread Zen 3 processor is clearly not the bottleneck; instead, the GTX 1650's 4 GB VRAM and modest compute resources limit performance, particularly at higher resolutions and settings.
Settings Recommendations
The data reveals a clear hierarchy across the four tested presets: Low, Medium, High, and Ultra. At 1080p, the Low preset delivers an average of 62 FPS, which is the only configuration in the entire dataset that crosses the 60 FPS threshold. Medium at 1080p drops to 55 FPS, while High falls further to 37 FPS, and Ultra bottoms out at 25 FPS. For smooth gameplay, the Low preset at 1920x1080 is the only viable option, though Medium remains playable for those who prioritize visual fidelity over frame rate.
At 1440p, the situation worsens considerably. Low produces an average of 41 FPS, Medium 37 FPS, High 25 FPS, and Ultra just 17 FPS. None of these reach the 60 FPS target, suggesting that 1440p is not a suitable resolution for this combination unless the user accepts significant compromises. The measured minimum and maximum values for Medium at 1440p (31 to 42 FPS) indicate noticeable frame pacing issues, which could manifest as stuttering in crowded MMORPG scenarios.
The 4K results are effectively unplayable across all presets. Ultra averages 10 FPS, High 14 FPS, Medium 21 FPS, and Low 24 FPS. Even the best-case 4K scenario falls far below acceptable playability. The data strongly suggests that 1080p with Low or Medium settings is the optimal experience for this hardware combination. The jump from Medium to High at 1080p costs 18 FPS (a 33% reduction), while the jump from Low to Medium costs only 7 FPS, indicating that Medium offers a reasonable balance between visual quality and performance.
CPU Role
The AMD Ryzen 5 5600 is a 5000-series desktop processor built on the Zen 3 architecture, codenamed Vermeer. It features 6 cores and 12 threads, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. The CPU's 32 MB shared L3 cache and dual-channel DDR4 memory support provide solid fundamentals for gaming workloads. In synthetic benchmarks, the processor achieves a multi-core score of 18,309 in Cinebench R23 and a single-core score of 2,584, placing it in the 74th percentile among all CPUs tested.
In the context of Archeage, the CPU's role appears secondary to the GPU constraint. The measured FPS values show a consistent pattern where higher resolutions (which increase GPU load) produce disproportionately large FPS drops. For example, at Medium settings, the average FPS falls from 55 at 1080p to 37 at 1440p and 21 at 4K — a pattern indicative of GPU saturation rather than CPU limitation. The Ryzen 5 5600's 12 threads and high single-core performance (3DMark single-thread score of 882) are more than sufficient for an MMORPG's typical workload, which often involves many light threads for network handling, UI, and game logic.
The processor's benchmark scores relative to its nearest rivals show near-parity: the Intel Core Ultra 7 258V scores 20,454 (0.1% ahead), the AMD Ryzen 5 8500G scores 20,425 (0.2% behind), and the AMD EPYC 9454P and 7713 score 20,422 and 20,363 respectively (0.2% and 0.5% behind). This tight clustering suggests that the Ryzen 5 5600 is not a performance outlier in either direction. The CPU's 65 W TDP and 7 nm process node contribute to efficient operation, but these characteristics do not translate into measurable FPS advantages in a GPU-bound title like Archeage.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear performance limiter in this combination. Built on the Turing architecture with a TU117 chip, this GPU features 896 shading units, 56 texture mapping units, and 32 raster output units. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which is modest by modern standards. The GPU's base clock of 1485 MHz and boost clock of 1665 MHz, combined with 2.984 TFLOPS of FP32 compute, define its processing capability.
The 4 GB VRAM capacity is particularly problematic for Archeage at higher settings. The data shows that Ultra presets at any resolution produce severely degraded performance: 25 FPS at 1080p, 17 FPS at 1440p, and 10 FPS at 4K. This steep drop from High to Ultra suggests that the Ultra preset exceeds the GPU's memory capacity or fill rate, causing the card to fall back to slower rendering paths. The GTX 1650's 93.24 GTexel/s texture rate and 53.28 GPixel/s pixel rate are insufficient for the demands of Ultra settings in this MMORPG.
The GPU's benchmark scores reinforce its position as a lower-tier part. It ranks in the 40th percentile among all GPUs, with a PassMark G3D score of 7,880 and an average benchmark score of 7,472. Its nearest rivals are the AMD Radeon HD 8850M (0.3% lower score), Intel UHD Graphics 750 (0.4% lower), AMD Radeon R7 350 (0.6% lower), and Intel Arc A310 (1% higher). This clustering indicates that the GTX 1650 sits at a performance tier where small differences separate competitors. The GPU's 75 W TDP and lack of power connectors make it a low-power solution, but in Archeage, the combination of limited VRAM and compute resources creates a hard ceiling on achievable frame rates.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Archeage?
A: The data shows that 1920x1080 is the only resolution where any preset achieves an average above 40 FPS. At 1080p Low, the average is 62 FPS; at Medium, it drops to 55 FPS. Higher resolutions — 1440p and 4K — produce averages below 42 FPS even on Low settings.
Q: Why does the Ultra preset perform so poorly?
A: The Ultra preset produces the lowest FPS at every resolution: 25 FPS at 1080p, 17 FPS at 1440p, and 10 FPS at 4K. This represents a drop of roughly 32% from High at 1080p (37 to 25 FPS) and 47% at 1440p (25 to 17 FPS). The pattern suggests the GTX 1650's 4 GB VRAM and 32 ROPs are insufficient for Ultra's additional texture and shading demands.
Q: How does this combo compare to other tested systems?
A: The combination ranks 3572 out of 3708 tested combos, placing it in the bottom 4% of all configurations tested for Archeage. This low ranking is primarily attributable to the GPU, which sits in the 40th percentile of all GPUs, while the CPU ranks in the 74th percentile.
Q: Is the Ryzen 5 5600 too weak for Archeage?
A: No, the CPU data indicates it is not the limiting factor. The Ryzen 5 5600's multi-core score of 18,309 in Cinebench R23 and single-core score of 2,584 demonstrate ample processing power. The FPS pattern across resolutions — where lowering resolution from 1440p to 1080p at Medium increases FPS from 37 to 55 — shows the GPU, not the CPU, is the bottleneck.
Q: What FPS can I expect at 1440p with Medium settings?
A: The measured average is 37 FPS, with a minimum of 31 FPS and maximum of 42 FPS. This is below the 60 FPS target for smooth gameplay, and the 11 FPS spread between minimum and maximum suggests frame time inconsistency that may be noticeable in fast-moving scenes.
Q: Does the GTX 1650's 4 GB VRAM affect performance in Archeage?
A: Yes, the data strongly suggests VRAM limitations. The steep performance cliff between High and Ultra presets — at 1080p, 37 to 25 FPS; at 1440p, 25 to 17 FPS; at 4K, 14 to 10 FPS — indicates the Ultra preset likely exceeds the available VRAM, forcing the GPU to use slower memory management paths.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a GPU-bound system with diminishing returns at higher resolutions. At Medium settings, the average FPS progresses from 55 at 1080p to 37 at 1440p (a 33% drop) and then to 21 at 4K (a 62% drop from 1440p). This scaling is steeper than the pixel count increase would suggest, indicating that the GTX 1650's memory bandwidth and fill rate become increasingly strained as resolution grows.
The Low preset shows similar but slightly less severe scaling: 62 FPS at 1080p, 41 FPS at 1440p (a 34% drop), and 24 FPS at 4K (a 41% drop from 1440p). The relatively smaller drop from 1440p to 4K at Low settings (17 FPS) compared to Medium (16 FPS) suggests that at Low, the GPU is less memory-constrained and more compute-limited, though both presets show the same overall trend.
The High preset exhibits the most dramatic scaling: 37 FPS at 1080p, 25 FPS at 1440p (a 32% drop), and 14 FPS at 4K (a 44% drop from 1440p). Ultra shows the worst absolute performance but relatively consistent scaling: 25, 17, and 10 FPS across the three resolutions. The fact that FPS drops are proportionally similar across presets (roughly 30-35% from 1080p to 1440p, and 40-45% from 1440p to 4K) indicates that the GPU is the consistent limiting factor, with no single resolution or preset revealing a different bottleneck.
Measured FPS Breakdown
At 1920x1080, the full range of presets was measured. Low produces an average of 62 FPS, the only result above 60 FPS in the entire dataset. Medium averages 55 FPS with a minimum of 47 and maximum of 63, showing a spread that indicates occasional frame drops. High averages 37 FPS, representing a 33% reduction from Medium, while Ultra drops to 25 FPS, a 32% reduction from High. The progression from Low to Ultra shows a consistent decline, with the largest single-step drop occurring between Medium and High (18 FPS).
At 2560x1440, all presets were also measured. Low averages 41 FPS, a 34% drop from the same preset at 1080p. Medium averages 37 FPS with a minimum of 31 and maximum of 42, maintaining a similar 11 FPS spread as at 1080p. High averages 25 FPS, and Ultra averages 17 FPS. The relative ordering of presets remains consistent, but the absolute values all fall below 45 FPS, making 1440p marginal for playability.
At 3840x2160, the results are uniformly poor. Low averages 24 FPS, Medium averages 21 FPS (with a minimum of 18 and maximum of 24), High averages 14 FPS, and Ultra averages 10 FPS. The differences between presets compress at 4K — the gap between Low and Ultra is only 14 FPS, compared to 37 FPS at 1080p — indicating that at this resolution, the GPU is so saturated that preset choices have diminished impact on performance.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 ranks 3572 out of 3708 tested combos in Archeage, placing it in the bottom 3.7% of all configurations. This rank reflects the GPU's position as a low-tier component in the current test pool. The GTX 1650's 40th percentile ranking among all GPUs, combined with its average benchmark score of 7,472, places it near the bottom of discrete GPUs that are still considered for gaming.
The CPU's high percentile (74th) does little to compensate for the GPU's limitations. In a game like Archeage, where the measured FPS data shows GPU-bound behavior across all resolutions and presets, the processor's strong synthetic scores (Cinebench R23 multi-core 18,309, single-core 2,584) are effectively wasted potential. The nearest rival GPUs — the AMD Radeon HD 8850M, Intel UHD Graphics 750, and AMD Radeon R7 350 — are all within 0.6% of the GTX 1650's average score, confirming that this GPU is at the edge of acceptable gaming performance.
The rank suggests that users with this combo should expect to play Archeage at 1080p with reduced settings. The data shows that the system can achieve 62 FPS at 1080p Low, which is suitable for most MMORPG content. However, the 55 FPS at Medium and 37 FPS at High indicate that visual quality comes at a significant frame rate cost. The low ranking relative to other combos is a direct consequence of the GTX 1650's age and entry-level positioning, and the data offers no indication that any software tweak could overcome the hardware's fundamental limitations in this title.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 25.0 |
Archeage with Ryzen 5 5600 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + GTX 1650
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