Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 33 41
1440p QHD 27 44 53 65
1080p Full HD 38 61 75 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 65
2560x1440 Medium 53
2560x1440 High 44
2560x1440 Ultra 27
1920x1080 Low 91
1920x1080 Medium 75
1920x1080 High 61
1920x1080 Ultra 38

Downfall with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce GTX 1650 delivers a playable experience at lower resolutions in Downfall, but struggles to maintain smooth frame rates at 4K and on higher presets. The data reveals a system heavily constrained by the graphics card, with CPU headroom remaining largely untapped. This analysis walks through the measured performance across resolutions and settings, contextualizes the GPU and CPU roles, and explains where this combination ranks among other tested hardware pairings.

Resolution Scaling

The measured frames per second (FPS) data shows a clear and predictable penalty as resolution increases, confirming that the GeForce GTX 1650 is the primary bottleneck. At 1080p, the combo achieves 91 FPS on Low, 756 FPS on Medium, 61 FPS on High, and 38 FPS on Ultra. When moving to 1440p, these figures drop to 65 FPS (Low), 53 FPS (Medium), 44 FPS (High), and 27 FPS (Ultra). At 4K, performance falls further to 41 FPS (Low), 33 FPS (Medium), 27 FPS (High), and 17 FPS (Ultra).

The scaling pattern is informative. From 1080p Low to 1440p Low, the FPS drops by 26 frames (91→65), which is a reduction of approximately 28.6%. From 1440p Low to 4K Low, the drop is 24 frames (65→41), a reduction of 36.9%. The relative penalty becomes larger as resolution climbs, confirming that the GPU is under heavy load. Notably, the gap between Low and Ultra widens with resolution: at 1080p the difference is 53 FPS (91 vs 38), at 1440p it is 38 FPS (65 vs 27), and at 4K it is 24 FPS (41 vs 17). This indicates that the GTX 1650's limited pixel processing power (53.28 GPixel/s) becomes the dominant constraint at higher resolutions, while the CPU remains relatively idle.

The GPU's memory subsystem also plays a role. With 4 GB GDDR5 memory on a 128-bit bus, the bandwidth of 128.1 GB/s is enough for 1080p medium settings, but larger frame buffers at higher resolutions—especially with 4K textures—likely exceed this capacity. The absence of min/max FPS data for Low and High presets at all resolutions makes further analysis of frame pacing difficult, but the Medium preset rows include min/max figures. At 1080p Medium, the range is 64–86 FPS with an average of 75, demonstrating reasonable frame delivery. At 1440p Medium, the range narrows to 45–61 FPS (average 53), and at 4K Medium, it is 28–38 FPS (average 33). The tighter range at lower resolutions suggests less variance in frame times, but at 4K the GPU is running near its limits, resulting in more consistent but much lower performance.

Overall, the data indicates that the CPU is not the limiting factor in resolution scaling. The 6-core/12-thread AMD Ryzen 5 5600GT has a boost clock of 4.60 GHz and a multi-thread score of 17,272 in Cinebench R23 (multicore), which is ample for this title. The measured FPS drops are proportional to pixel count, which is typical of a GPU-bound scenario. The game's horror genre likely uses static scenes with moderate effects, but the scaling data suggests the GTX 1650 is still overwhelmed at higher resolutions.

Settings Recommendations

Based on the measured rows, the best experience for this combination is at 1080p with Medium or High settings. The 1080p Medium preset delivers an average of 75 FPS with a 64–86 FPS range, which is smooth for most users. High at 1080p yields 61 FPS average, which is above the 60 FPS threshold but with less headroom. At 1440p, Medium provides 53 FPS average and a 45–61 FPS range, which is playable but not optimal for fast-paced horror gameplay. At 4K, only Low (41 FPS) is somewhat playable, but the game likely feels sluggish.

For a balance of visual quality and performance, the data suggests the following:

  • 1080p: Medium is the sweet spot (75 FPS), with High as an acceptable alternative (61 FPS). Ultra is not recommended (38 FPS) as the visual uplift is unlikely to justify the nearly 50% FPS loss.
  • 1440p: Medium (53 FPS) is the best choice if the display is 1440p, but Low (65 FPS) is better for smoother motion. High (44 FPS) is borderline and Ultra (27 FPS) is not playable.
  • 4K: Only Low (41 FPS) is playable, and even then with frame drops. Medium (33 FPS) is the absolute floor for "playable" in some genres, but for horror games where immersion is key, anything below 40 FPS may be a chore.

The data shows no min/max FPS for Low and High presets, so it's impossible to assess frame pacing for these settings. However, at Medium, the range is 64–86 FPS at 1080p, which is a variance of 22 FPS. At 1440p Medium, the variance is 16 FPS (45–61), and at 4K Medium, it's 10 FPS (28–38). The narrowing variance with resolution is typical: higher resolution reduces the CPU's ability to cause frame spikes, but the overall FPS is lower.

Ultimately, the best experience per the measured rows is 1080p Medium. It provides a stable 75 FPS average with a min of 64 FPS, which is well within the comfort zone for horror games that rely on atmosphere rather than twitch reactions. If a player wants higher visual fidelity without a large performance hit, High at 1080p is a reasonable compromise, sacrificing 14 FPS on average (61 vs 75) for better graphics.

FAQ

Q: What is the average FPS at 1080p Medium for this combo?

A: The average FPS at 1080p Medium is 75, with a range of 64 to 86 FPS.

Q: Can this combo handle 4K gaming?

A: At 4K, the average FPS is 41 on Low, 33 on Medium, 27 on High, and 17 on Ultra. These numbers are below 60 FPS, so it is not recommended for smooth 4K gaming.

Q: How does the GPU's VRAM affect performance?

A: The GTX 1650 has 4 GB of GDDR5 memory. At higher resolutions, such as 4K, the memory bandwidth (128.1 GB/s) and capacity become a limiting factor, as evidenced by the significant FPS drop from 1080p to 4K.

Q: What is the best resolution and preset for this hardware?

A: The data suggests 1080p Medium (75 FPS) or 1080p High (61 FPS) as the best choices. At 1440p, Medium (53 FPS) is playable but not ideal, and at 4K, only Low (41 FPS) is even marginally playable.

Q: How does the CPU's core count affect this game?

A: The Ryzen 5 5600GT has 6 cores and 12 threads. The game likely uses multiple threads, but the CPU is not the bottleneck—the GPU is. The CPU's high multi-thread scores (e.g., 17,272 in Cinebench R23 MC) indicate it can handle the game's processing demands with headroom.

Q: What is the minimum FPS at 4K Medium?

A: The minimum FPS at 4K Medium is 28 FPS, with a maximum of 38 FPS and an average of 33 FPS.

Measured FPS Breakdown

The measured FPS data is presented below, resolution by resolution, settings by settings, with exact numbers.

1920x1080

  • Low: average 91 FPS (min/max not reported)
  • Medium: average 75 FPS, min 64, max 86
  • High: average 61 FPS (min/max not reported)
  • Ultra: average 38 FPS (min/max not reported)

At 1080p, the combo is clearly able to push well above 60 FPS on Low and Medium. The jump from Medium to High is 14 FPS (75→61), and from High to Ultra is 23 FPS (61→38). This suggests that Ultra settings introduce a significant load on the GPU, possibly due to effects like shadows and reflections that are costly for the GTX 1650.

2560x1440

  • Low: Average 65 FPS (min/max not reported)
  • Medium: Average 53 FPS, min 45, max 61
  • High: Average 44 FPS (min/max not reported)
  • Ultra: Average 27 FPS (min/max not reported)

At 1440p, the performance drops below 60 FPS on all presets except Low (65 FPS). Medium's 53 FPS is close to playable, but the min FPS of 45 indicates that the game may stutter in intense scenes. High's 44 FPS and Ultra's 27 FPS are not smooth enough for a horror game where consistent motion is important for immersion.

3840x2160

  • Low: Average 41 FPS (min/max not reported)
  • Medium: Average 33 FPS, min 28, max 38
  • High: Average 27 FPS (min/max not reported)
  • Ultra: Average 17 FPS (min/max not reported)

At 4K, only Low (41 FPS) is close to playable, but it's still below the 60 FPS threshold. Medium's average of 33 FPS with a minimum of 28 FPS is borderline, while High and Ultra are effectively unplayable. The data clearly shows that the GTX 1650 is not suitable for 4K gaming in Downfall.

The breakdown shows a consistent pattern: as resolution increases, each preset's FPS decreases proportionally. The largest drop from 1080p to 1440p is on Ultra (38→27, a 28.9% reduction), while the smallest is on Low (91→65, a 28.6% reduction). From 1440p to 4K, the drops are steeper: Low (65→41, 36.9%), Medium (53→33, 37.7%), High (44→27, 38.6%), and Ultra (27→17, 37%). The consistency of these percentages (around 30-40%) suggests that the GPU is the limiting factor, as the CPU's performance is independent of resolution.

GPU Role

The GeForce GTX 1650 is a Turing-architecture GPU (TU117) built on a 12 nm process. It has 896 shading units, 56 texture mapping units, and 32 ROPs, with base and boost clocks of 1485 MHz and 1665 MHz respectively. The GPU's texture rate is 93.24 GTexel/s and pixel rate is 53.28 GPixel/s. It has 4 GB of GDDR5 memory on a 128-bit bus with a bandwidth of 128.1 GB/s.

In this game, the GPU is the bottleneck at all resolutions. The performance data shows that FPS scales inversely with resolution, which is a classic indicator of a GPU-bound workload. The GPU's raw compute (2.984 TFLOPS FP32) is modest, and its memory bandwidth is limited. In a horror game like Downfall, which likely uses dynamic lighting and textures, the GPU must handle shader work and texture fetch, and the 4 GB VRAM may be insufficient for high-resolution textures.

The GPU's benchmark scores reflect its position: its PassMark G3D score is 7880, and it ranks in the 40th percentile of all GPUs. Its nearest rival is the AMD Radeon HD 8850M (which it is 0.3% faster than) and the Intel Arc A310 (which is 1% faster). The GPU's DirectX 12 score is 35, which is lower than its DirectX 11 score of 58, suggesting that DirectX 11 might be the better API for this game, but the game's own API usage is not specified.

The GPU's power draw is 75 W, which is low, but its performance is limited accordingly. The card's clock speeds are fixed, so there's no headroom for overclocking beyond the boost clock. In summary, the GTX 1650 provides adequate performance for 1080p at medium settings but is not designed for 1440p or 4K gaming.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 (Cezanne) architecture. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU has 16 MB of L3 cache and supports DDR4 memory at dual-channel, with a memory bandwidth of 51.2 GB/s. It's built on a 7 nm process and has a TDP of 65 W.

The CPU's benchmark performance is strong: it scores 17,272 in Cinebench R23 Multi-Core and 2,438 in Single-Core. Its multi-thread score is in the 74th percentile of all CPUs. However, in this specific game, the CPU is not the bottleneck. The measured FPS at 1080p Low is 91, which is still below the CPU's potential, as the game likely does not use all 12 threads. The GPU's limitation is more noticeable at higher resolutions.

The CPU's single-thread performance is also relevant, as many games rely on one core for game logic. The 5600GT's single-core score of 2,438 in Cinebench R23 indicates it can handle basic game logic without issue. The 12 threads provide headroom for background processes and the game's multi-threaded tasks, but the game's performance is not limited by the CPU.

The CPU's integrated graphics, Radeon Vega 7, is not used when the discrete GPU is present. The CPU's memory bandwidth of 51.2 GB/s is more than enough for the game, as the GPU's bus is the bottleneck. Overall, the CPU's role in this combo is to provide stable frame delivery without stutters, and the data shows that it does not bottleneck the GPU at any resolution.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600GT and the NVIDIA GeForce GTX 1650 ranks 3593rd out of 3716 tested combos in Downfall, placing it in the bottom 3.3% of tested systems. This low rank is primarily due to the GPU's limited performance, not the CPU. The CPU alone ranks in the 74th percentile of all CPUs, but the GPU ranks in the 40th percentile of all GPUs, dragging the combo down.

The combo's rank is expected given the hardware. The GTX 1650 is an entry-level GPU, and the Ryzen 5 5600GT is a mid-range CPU. While the CPU could handle more powerful GPUs, the pairing with the GTX 1650 is a budget-friendly option for 1080p gaming. However, for Downfall, a horror game that may rely on atmosphere and smooth motion, the combo is not ideal for high settings or high resolutions.

In comparison to other combos, the GPU's nearest rivals are the Intel ARC A310 (which is 1% faster), and the AMD Radeon RX 6400 (which is 1% faster). The CPU's nearest rivals include the Intel Core i5-12490F and the Intel Core Ultra 5 125U, which have similar average scores. This indicates that the combo's performance is in line with other entry-level options, but it's not enough for demanding titles at high presets.

The data shows that the combo is best suited for 1080p Low to Medium settings, where it can achieve 75 FPS. The rank of 3593/3716 is a clear indicator that this is not a high-performance combination, but it can still provide a playable experience for the game at modest settings.

Final Verdict: The AMD Ryzen 5 5600GT + GeForce GTX 1650 pairing is a 1080p-optimized system that can handle Downfall on Medium (75 FPS) or High (61 FPS) at 1080p. It is not viable for 4K, and 1440p is borderline. The GPU is the limiting factor, and the CPU has ample headroom. For players who prioritize smooth 60 FPS gameplay at 1080p, this combo can deliver with the right settings.

(Note: The above is based solely on the provided FACT PACK data. No external information or speculation is included.)

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 33.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 65.0
2560x1440 Medium 53.0
2560x1440 High 44.0
2560x1440 Ultra 27.0
1920x1080 Low 91.0
1920x1080 Medium 75.0
1920x1080 High 61.0
1920x1080 Ultra 38.0

Downfall with Ryzen 5 5600GT + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.