Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 27 | 32 | 41 |
| 1440p QHD | 29 | 43 | 53 | 66 |
| 1080p Full HD | 39 | 60 | 75 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 combination presents a compelling study in hardware limitations within the horror title Downfall. The data shows a system where the CPU’s six cores and twelve threads provide a solid foundation, but the GPU’s capabilities become the primary barrier to higher frame rates, particularly at elevated resolutions. This analysis breaks down the measured performance, contextualizes it against rival components, and offers practical guidance based strictly on the provided benchmark results.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a six-core, twelve-thread processor based on the Zen architecture, running on the AMD Socket AM4 platform. Its base clock of 3.40 GHz can boost up to 3.90 GHz, and it draws a 65 W TDP. In synthetic benchmarks, this processor achieves a multi-core score of 4698 in Cinebench R20 and 11186 in Cinebench R23, while single-core scores reach 663 and 1579 in the same tests, respectively. The PassMark multithread score is 13160, with a single-thread score of 2239. This places the CPU in the 77th percentile against all CPUs, indicating it is a reasonably capable mid-range part.
When examining Downfall's measured frames per second (FPS), the CPU's influence is most visible at lower resolutions where the GPU is less stressed. At 1080p with Low settings, the system achieves 92.4 FPS, a figure that suggests the CPU is capable of feeding the GPU with enough data to reach nearly triple-digit frame rates. However, the gap between settings reveals that the CPU is not the sole bottleneck. Moving from Low to Medium at 1080p drops the frame rate to 75.4 FPS, and High settings yield 60.2 FPS. This scaling is consistent with a system where the GPU is becoming the limiting factor as graphical load increases. The CPU's average benchmark score of 19616 places it very close to rivals like the Intel Core i5-1345U (19691, -0.4% delta) and the AMD Ryzen 5 7530U (19508, 0.6% delta). The performance delta between these parts is minimal, suggesting that any of these CPUs would offer similar baseline performance in this title. The data implies that the Ryzen 5 2600 is not the primary constraint here; rather, it provides a stable platform that allows the GPU to dictate the final output.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip, featuring 4 GB of GDDR5 memory on a 128-bit bus. Its base clock is 1485 MHz, boosting to 1665 MHz, and the memory runs at 2001 MHz with an 8 Gbps effective rate, yielding a bandwidth of 128.1 GB/s. The GPU has 896 shading units and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. It achieves a PassMark G3D score of 7880 and a Geekbench OpenCL score of 39112, placing it in the 43rd percentile against all GPUs.
The GTX 1650's role in Downfall is critical. The 4 GB VRAM and 128-bit memory bus are likely significant factors in the performance degradation seen at higher settings. At 4K Ultra, the system manages only 15.3 FPS, a dramatic drop from the 26.8 FPS at 4K High. This suggests that the Ultra preset, likely with higher texture quality and effects, exceeds the capabilities of the 4 GB frame buffer, causing severe performance loss. In contrast, the GPU's benchmark scores show it is closely matched with rivals such as the NVIDIA GeForce RTX 3050 A Mobile (8746, -0.4% delta) and the AMD Radeon 550X (8749, -0.4% delta). The near-identical scores imply that swapping to these alternatives would yield very similar frame rates in this game. The data strongly suggests that the GTX 1650 is the dominant bottleneck for this combo, especially when pushing for higher visual fidelity.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear picture of where the system's limits lie. Starting at 1080p Low, the system achieves 92.4 FPS. Moving to 1440p Low drops this to 65.5 FPS (a 29% reduction), and at 4K Low, it falls further to 41.3 FPS (a 37% reduction from 1440p). This scaling pattern is characteristic of a GPU-bound scenario, where increasing pixel count directly impacts the render workload.
The Ultra settings show an even more severe drop. At 1080p Ultra, the system hits 39.2 FPS. At 1440p Ultra, it drops to 29.1 FPS, and at 4K Ultra, it collapses to 15.3 FPS. The relative performance loss from 1080p to 4K at Ultra is approximately 61%, whereas at Low settings, the loss from 1080p to 4K is roughly 55%. This steeper decline at Ultra settings indicates that the GPU is not only struggling with resolution but also with the increased memory and compute demands of the higher preset. The CPU, with its consistent multi-threaded performance, is not showing signs of causing frame rate plateaus; instead, the GPU's fill rate and bandwidth are the clear limiting factors as resolution scales.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete set of measured average FPS values for this combo in Downfall is as follows. At 1920x1080, Low settings produce 92.4 FPS, Medium yields 75.4 FPS, High achieves 60.2 FPS, and Ultra drops to 39.2 FPS. Moving to 2560x1440, the frame rates decrease: Low produces 65.5 FPS, Medium 52.9 FPS, High 43.4 FPS, and Ultra 29.1 FPS. At 3840x2160, the system delivers 41.3 FPS on Low, 31.6 FPS on Medium, 26.8 FPS on High, and 15.3 FPS on Ultra.
The data reveals that the step from Medium to High at any given resolution costs roughly 15-18% of the frame rate, while the step from High to Ultra costs an even larger 35-43%. For instance, at 1080p, the drop from High (60.2 FPS) to Ultra (39.2 FPS) is a 35% reduction. At 4K, the same settings step sees a reduction from 26.8 FPS to 15.3 FPS, a 43% loss. This suggests that the Ultra preset introduces effects or memory usage that disproportionately penalizes this specific GPU configuration. The 1080p Medium setting appears to be a sweet spot, delivering 75.4 FPS, which is above the 60 FPS threshold for smooth gameplay, while still maintaining a higher level of visual detail than Low.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the database of tested hardware combinations for Downfall, this specific AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 pairing is ranked 1683 out of 1741 total combos. This places it in the bottom 3% of all tested systems, indicating that it is a low-to-mid-range performer in this specific game. The rank of 1683 out of 1741 suggests that a significant majority of other CPU and GPU pairings achieve higher frame rates.
This low rank is consistent with the GPU's 43rd percentile standing and the CPU's 77th percentile. While the CPU is above average, the GPU drags the overall combo down. The data shows that the GPU is the primary constraint, as evidenced by the severe FPS drops at higher settings. The combo's rank implies that in Downfall, this system will struggle to maintain high frame rates at anything above 1080p Medium or High settings. The performance is sufficient for playable frame rates at lower resolutions and settings, but it is far from competitive with higher-tier hardware. The measured data confirms that this combo is best suited for 1080p gaming with adjusted settings rather than high-resolution or max-detail play.
FAQ
Q: What is the maximum frame rate achievable with this combo at 1080p?
A: The highest average FPS recorded at 1920x1080 is 92.4 FPS, which is achieved on Low settings. Medium settings yield 75.4 FPS, and High settings drop to 60.2 FPS.
*Q: Is this system capable of 4K gaming in Downfall?*
A: The data indicates that 4K gaming is not viable for a smooth experience. At 3840x2160, the highest average FPS is 41.3 on Low settings, which drops to 26.8 on High, and further down to 15.3 on Ultra.
Q: How does this GTX 1650 compare to its nearest rival in terms of performance?
A: The GTX 1650's average benchmark score is 8713. Its closest rival, the NVIDIA GeForce RTX 3050 A Mobile, has an average score of 8746, a delta of -0.4%, meaning they perform virtually identically.
Q: Which component is the primary bottleneck for this combo?
A: The benchmark results indicate the GPU is the limiting factor. The CPU's performance is consistent, but the GPU's 4 GB VRAM and bandwidth cause significant frame rate drops, especially at Ultra settings, where 4K performance falls to 15.3 FPS.
Q: Does the CPU hold back performance at lower resolutions?
A: At 1080p Low, the system hits 92.4 FPS, which is a high frame rate. This suggests the CPU is sufficient to drive the GPU to its limits. The CPU's benchmark scores and rival deltas (e.g., -0.4% vs. Intel Core i5-1345U) show it is not a weak link in this pairing.
Q: What is the performance difference between High and Ultra settings at 1440p?
A: At 2560x1440, High settings produce 43.4 FPS, while Ultra settings drop to 29.1 FPS. This is a reduction of approximately 33%, showing that the Ultra preset is particularly demanding on this hardware.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo in Downfall depends on the user's priority for visual quality versus frame rate. For a smooth 60 FPS experience, the 1080p Medium preset is the recommended starting point, as it delivers 75.4 FPS and should provide a stable and responsive feel. The 1080p High setting also achieves 60.2 FPS, which is just above the 60 FPS threshold, but it leaves less headroom for demanding scenes.
For users with a 1440p monitor, the Medium preset is the most balanced choice, offering 52.9 FPS. The High preset at 43.4 FPS is playable but may feel less fluid in a horror title where responsiveness is key. The Low preset at 1440p yields 65.5 FPS, which is a solid alternative for those prioritizing frame rate over detail. At 4K, the data suggests that even Low settings (41.3 FPS) may not provide a consistently smooth experience, and Ultra settings at 15.3 FPS are not recommended for playable gameplay. The best experience per the measured rows is to stick with 1080p Medium or High, or 1440p Medium, rather than pushing into the Ultra preset, which causes a disproportionate performance penalty.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.3 |
| 3840x2160 | Medium | 31.6 |
| 3840x2160 | High | 26.8 |
| 3840x2160 | Ultra | 15.3 |
| 2560x1440 | Low | 65.5 |
| 2560x1440 | Medium | 52.9 |
| 2560x1440 | High | 43.4 |
| 2560x1440 | Ultra | 29.1 |
| 1920x1080 | Low | 92.4 |
| 1920x1080 | Medium | 75.4 |
| 1920x1080 | High | 60.2 |
| 1920x1080 | Ultra | 39.2 |
Downfall with Ryzen 5 2600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.