Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 29 | 34 | 42 |
| 1440p QHD | 27 | 47 | 54 | 64 |
| 1080p Full HD | 40 | 61 | 76 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Downfall with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1650 delivers strikingly uneven performance in Downfall, a 2016 horror title that clearly scales with resolution and settings in ways that expose the GPU as the primary bottleneck. At 1080p Low, the combo reaches 88.4 FPS, but that figure collapses to 16.5 FPS at 4K Ultra — a 81.3% drop that signals a graphics card struggling to keep pace with pixel counts. The CPU, meanwhile, shows ample headroom in synthetic benchmarks, ranking in the 78th percentile among all CPUs, while the GPU sits at just the 43rd percentile. This disparity suggests the Ryzen 5 5600G is never the limiting factor; instead, the GTX 1650's modest 4 GB VRAM and 128-bit memory bus define the experience.
Resolution Scaling
The FPS curve across resolutions tells a clear story about where the bottleneck lives. From 1080p to 1440p at High settings, average FPS drops from 61.4 to 46.6 — a 24.1% decrease. The next step, from 1440p to 4K at High, brings the average down from 46.6 to 29.3, another 37.1% reduction. This steepening decline as resolution rises is the signature of a GPU-bound workload; the GTX 1650's 128.1 GB/s of memory bandwidth and 2.984 TFLOPS of FP32 compute simply cannot feed enough pixels at higher resolutions.
Low settings show the same pattern but with higher absolute numbers. At 1080p Low, the combo produces 88.4 FPS, which falls to 63.7 at 1440p (a 27.9% drop) and then to 41.7 at 4K (a 34.5% drop from 1440p). The relative consistency of these percentage drops — roughly 25-37% per resolution step — indicates that even at Low settings, the GPU remains the limiting component. If the CPU were the constraint, the FPS penalty from raising resolution would be far smaller, since the same CPU workload would be spread across more pixels.
Ultra settings exaggerate the GPU bottleneck dramatically. At 1080p Ultra, the combo manages 40.2 FPS; at 1440p Ultra, that falls to 26.7; at 4K Ultra, it bottoms out at 16.5 FPS. The 4K Ultra result is less than half the 1080p Low figure, underscoring that the GTX 1650 has only a narrow window of playable performance — and only when settings are kept modest. The data suggests that Downfall's rendering demands scale super-linearly with both resolution and quality presets, and this GPU hits its ceiling quickly.
How This Combo Ranks
In the database of tested combos for Downfall, this pairing ranks 1667 out of 1741 combinations. That places it in the bottom 4.3% of all tested systems — a poor showing that aligns with the GPU's low percentile standing. The GTX 1650's percentileVsAllGpus of 43 means it outperforms only 43% of all GPUs in the database, and its average benchmark score of 8713 puts it within 0.5% of rivals like the NVIDIA Quadro P2200 (8671) and AMD Radeon Pro WX 5100 (8761). The CPU, by contrast, scores 19983 on average, sitting just 0.2-0.3% away from the Intel Core i7-11600H (19949) and AMD Ryzen Threadripper PRO 5995WX (19928).
The rank of 1667 out of 1741 combos suggests that most other pairings — even those with weaker CPUs but stronger GPUs — deliver better Downfall performance. This is a game where the graphics card dominates the outcome; the Ryzen 5 5600G's strong compute scores (Cinebench R23 multi-core at 16758, single-core at 2365) cannot compensate for the GTX 1650's limited fill rate. The combo's low rank is therefore less a condemnation of the CPU and more a reflection of the GPU's position in the performance hierarchy.
CPU Role
The Ryzen 5 5600G brings 6 cores and 12 threads on the Zen 3 architecture, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. Its L3 cache totals 16 MB, and it supports DDR4 memory at 51.2 GB/s bandwidth. These specifications are more than adequate for a 2016 horror title, which typically does not stress multi-core performance. The CPU's benchmark results reinforce this: Geekbench multi-core scores 7693, single-core 1933, and 3DMark 8-thread tests hit 4694.
In Downfall, the CPU's role appears secondary. The FPS scaling pattern — where performance drops consistently with resolution increases — indicates the workload is GPU-bound. If the CPU were the constraint, we would expect similar FPS across resolutions at the same settings, since the CPU's workload per frame does not change with pixel count. Instead, the 4K Ultra result of 16.5 FPS versus the 1080p Ultra result of 40.2 FPS shows a 59% reduction, which cannot be attributed to the CPU. The 5600G's single-thread performance (Passmark single-thread score of 3177) is likely sufficient for Downfall's game logic, leaving the GPU to handle the rendering load.
The CPU's 65 W TDP and 7 nm process node make it an efficient choice, but that efficiency does not translate to higher FPS in this pairing. The data implies that upgrading the GPU would yield far larger gains than any CPU change, since the 5600G already sits near the top of its class in relative terms.
Measured FPS Breakdown
At 1080p, the combo delivers its best results. Low settings average 88.4 FPS, Medium 75.8 FPS, and High 61.4 FPS — all comfortably playable. Ultra drops to 40.2 FPS, which remains smooth for a horror title but shows a 54.5% penalty versus Low. The step from Medium to High costs 14.4 FPS, while High to Ultra costs 21.2 FPS, indicating that the Ultra preset is disproportionately demanding on the GTX 1650.
Moving to 1440p, the numbers shift downward. Low averages 63.7 FPS, Medium 54.2 FPS, and High 46.6 FPS. Ultra falls to 26.7 FPS, which is below the 30 FPS threshold that many players consider playable. The gap between Medium and High at 1440p is 7.6 FPS, and between High and Ultra it is 19.9 FPS — again showing that Ultra exacts a heavy toll.
At 4K, only Low settings remain viable. Low averages 41.7 FPS, Medium 33.9 FPS, and High 29.3 FPS. Ultra manages just 16.5 FPS, making it essentially unplayable. The 4K Low figure of 41.7 FPS is higher than the 1080p Ultra figure of 40.2 FPS, which suggests that resolution scaling is more forgiving than quality preset scaling on this GPU — a useful insight for players who want higher resolutions without sacrificing too much performance.
FAQ
Q: Does the CPU bottleneck the GPU in Downfall?
A: No. The FPS drops consistently as resolution increases (e.g., from 61.4 FPS at 1080p High to 46.6 at 1440p High to 29.3 at 4K High), which is a classic GPU-bound pattern. The Ryzen 5 5600G's strong benchmark scores (e.g., 16758 in Cinebench R23 multi-core) indicate it has ample headroom.
Q: What is the best resolution for this combo?
A: 1080p is the only resolution where all settings remain at least marginally playable. At 1080p Ultra, the average is 40.2 FPS, while at 1440p Medium it drops to 54.2 FPS — so 1080p gives the most consistent experience across presets.
Q: How does the GPU compare to its closest rivals?
A: The GTX 1650 scores 8713 on average, which is within 0.5% of the NVIDIA Quadro P2200 (8671) and AMD Radeon Pro WX 5100 (8761). It lags the NVIDIA GeForce RTX 3050 A Mobile and AMD Radeon 550X by 0.4% each.
Q: Is 4K playable with this setup?
A: Only at Low settings, where the average is 41.7 FPS. Medium drops to 33.9 FPS, High to 29.3 FPS, and Ultra to 16.5 FPS — the latter two are below comfortable playability thresholds for most users.
Q: Which settings preset offers the best balance of visuals and performance?
A: At 1080p, High settings at 61.4 FPS provide a strong balance; Medium (75.8 FPS) and Low (88.4 FPS) offer higher frame rates but with diminishing visual returns. At 1440p, Low at 63.7 FPS is the safest choice.
Q: What does the combo's rank of 1667 out of 1741 imply?
A: It places this pairing in the bottom 4.3% of all tested combos for Downfall, which reflects the GTX 1650's modest 43rd percentile standing among all GPUs rather than the CPU's 78th percentile ranking.
Settings Recommendations
For players targeting smooth 60 FPS gameplay, the data points to 1080p with Medium or High settings. Medium averages 75.8 FPS, providing a comfortable margin above 60, while High at 61.4 FPS barely clears the threshold. Low at 88.4 FPS is overkill for most displays and sacrifices visual fidelity unnecessarily. At 1440p, only Low (63.7 FPS) reliably exceeds 60 FPS; Medium (54.2 FPS) and High (46.6 FPS) are playable but not ideal for fast-paced moments. Ultra settings should be avoided entirely — even at 1080p, the 40.2 FPS average is below the 60 FPS target, and at higher resolutions it becomes a slideshow.
The data suggests a "sweet spot" of 1080p High for this combo. It delivers 61.4 FPS, which is smooth enough for a horror game where atmosphere matters more than competitive frame rates. If visual quality is paramount and the user can tolerate lower frame rates, 1440p Medium at 54.2 FPS is a reasonable compromise. 4K should only be considered at Low settings (41.7 FPS), and even then the experience will feel less fluid than at lower resolutions.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear limiting factor in this pairing. With 4 GB of GDDR5 memory on a 128-bit bus (128.1 GB/s bandwidth), it lacks the capacity and throughput for high-resolution textures. Its TU117 chip, built on a 12 nm process, contains 896 shading units, 56 TMUs, and 32 ROPs, yielding a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. The FP32 compute of 2.984 TFLOPS is modest by modern standards, and the 75 W TDP means it draws little power but also delivers limited performance.
The GPU's benchmark scores reinforce this picture. In 3DMark Steel Nomad DX12, it scores 305; Passmark G3D gives 7880; Geekbench Vulkan scores 35966. These figures place it in the 43rd percentile among all GPUs, and its average score of 8713 is nearly identical to rivals like the Quadro P2200 (8671, delta 0.5%) and Radeon Pro WX 5100 (8761, delta -0.5%). The GTX 1650's 4 GB VRAM is particularly problematic for Downfall at higher resolutions — the 4K Ultra result of 16.5 FPS suggests the card is both compute-bound and memory-constrained.
The data indicates that the GTX 1650's role in this combo is to cap performance at roughly 88 FPS on the best case (1080p Low) and to make higher resolutions playable only at reduced settings. The GPU's End-of-life production status and 2019 release date mean it predates many modern optimizations, yet for a 2016 horror game, it still manages to deliver acceptable frame rates at 1080p. The bottleneck is unambiguous: upgrading the GPU would provide the largest FPS gains, while the Ryzen 5 5600G would remain underutilized in this workload.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.7 |
| 3840x2160 | Medium | 33.9 |
| 3840x2160 | High | 29.3 |
| 3840x2160 | Ultra | 16.5 |
| 2560x1440 | Low | 63.7 |
| 2560x1440 | Medium | 54.2 |
| 2560x1440 | High | 46.6 |
| 2560x1440 | Ultra | 26.7 |
| 1920x1080 | Low | 88.4 |
| 1920x1080 | Medium | 75.8 |
| 1920x1080 | High | 61.4 |
| 1920x1080 | Ultra | 40.2 |
Downfall with Ryzen 5 5600G + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + GTX 1650
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