Downfall

Downfall

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 59 72 88
1440p QHD 59 95 116 142
1080p Full HD 83 133 162 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 72
3840x2160 High 59
3840x2160 Ultra 37
2560x1440 Low 142
2560x1440 Medium 116
2560x1440 High 95
2560x1440 Ultra 59
1920x1080 Low 199
1920x1080 Medium 162
1920x1080 High 133
1920x1080 Ultra 83

Downfall with AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 5 5600 and AMD Radeon RX 6650 XT combination delivers a clear, measurable picture of how a mainstream six-core CPU and a mid-range RDNA 2 GPU handle the horror title _Downfall_. The benchmark data, collected at three resolutions and four quality presets, shows where this pairing excels, where it strains, and how the two components share the workload. The results indicate a system that is genuinely playable at most settings, but one where the GPU carries the load in a way that becomes visible when resolution climbs.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600 is a six-core, twelve-thread processor based on the Zen 3 architecture, built on a 7 nm process at TSMC. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP, and it fits the AMD Socket AM4 platform. The CPU has a 32 MB shared L3 cache, 512 KB of L2 per core, and 64 KB of L1 per core, which all feed a dual-channel DDR4 memory controller with a bandwidth of 51.2 GB/s. Its PCIe Gen 4 support extends to 20 lanes from the CPU.

In _Down_, a horror title from 2016, the CPU's role is less about raw multi-core throughput and more about maintaining a stable frame rate. The CPU's benchmark scores give context: a single-thread score of 882 on 3dMark, and a multi-thread score of 5,659 on the same test. The Cinebench R23 numbers are 2,584 for single-core and 18,309 for multi-core. PassMark single-thread is 3,256, and a multi-thread score of 21,541. These scores place the CPU in the 74th percentile against all CPUs, which is a solidly above-average position.

The 6-core, 12-thread configuration matters for this game. Horror titles like this often spawn multiple agents and simulate physics, but the workload rarely scales past a handful of threads. The data supports the idea that the CPU is not the limiting factor at lower resolutions and settings. For example, at 1080p Low, the frame rate reaches 199 FPS, which is far beyond what the GPU's pixel rate might suggest is possible if the CPU were limited. The Ryzen 5 5600's single-thread performance, as evidenced by the 882 score in 3dMark single-thread, is enough to keep a 199 FPS frame rate at 1080p Low. That is a CPU that is not bottlenecking.

The nearest rivals in the benchmark data are the Intel Core Ultra 7 258V, the AMD Ryzen 5 8500G, an AMD EPYC 9454P, and an AMD EPYC 7713. The Ryzen 5 5600's average benchmark score is 20,468, and the top rival, the Core Ultra 7 258V, is just 0.1% behind with a score of 20,454. The EPYC 7713 is 0.5% behind with a score of 20,363. This shows the Ryzen 5 5600 is a very well-rounded performer in synthetic tests, but in a real game, it is the sustained boost clock and the per-core throughput that matter. The data shows that at higher resolutions and settings, the frame rate drops, which indicates the CPU is not the limiting component at those points.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured frame rates allow for a clear recommendation, based on the data for each resolution and preset. At 3840x2160, the High preset delivers an average of 59 FPS. The Medium preset at 3840x2160 averages 72 FPS, with a minimum of 61 and a maximum of 83. The Low preset averages 88 FPS. The Ultra preset at 4K is the only one that dips below playable: it averages 37 FPS, which is not a good experience for a horror game where frame pacing matters. The best experience at 4K is the Medium preset, which gives a 72 FPS average and a minimum of 61, ensuring that frames stay above the 60 FPS line. High is just below 60 FPS at 59, which is borderline. Low is playable at 88 FPS but the visual quality is likely too low to enjoy the horror atmosphere.

At 2560x1440, the data is better. High averages 95 FPS, Medium averages 116 FPS with a minimum of 99 and a maximum of 133, Low averages 142 FPS, and Ultra averages 59 FPS. The Medium preset is the best balanced choice at 1440p, offering a 116 FPS average and a 99 FPS minimum, which is a very smooth experience. High is also good at 95 FPS. Low is not needed for a performance boost, and Ultra is just under the playable threshold with 59 FPS. So the recommendation is Medium at 1440p.

At 1920x1080, the data shows the most headroom. High averages 133 FPS, Medium averages 162 FPS with a minimum of 138 and a maximum of 187, Low averages 199 FPS, and Ultra averages 83 FPS. The best experience at 1080p is the Medium preset, which delivers a 162 FPS average and a 138 FPS minimum, making it very smooth. High at 133 FPS is also fine, but Medium is just that much better. Ultra at 83 FPS is still playable but not as smooth as Medium. Low at 199 FPS is a fast experience but the visual trade-off is not worth it. The data suggests that Medium is the sweet spot across all resolutions, as it is the only preset that maintains a minimum above 60 FPS at 4K, and it offers the best combination of smoothness and visual quality at 1440p and 1080p.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions shows a very clear pattern. At 1080p Medium, the average is 162 FPS. At 1440p Medium, the average is 116 FPS, which is a drop of 46 FPS from 1080p. At 4K Medium, the average is 72 FPS, which is a drop of 90 FPS from 1080p. That is a 55.6% reduction in frame rate from 1080p to 4K at the Medium preset. This large drop is a classic sign that the GPU is the limiting component. When you increase the resolution, the GPU has to render more pixels, and the frame rate falls in a way that is proportional to the pixel count, not the CPU.

The data supports this. At 4K High, the average is 59 FPS, and at 4K Ultra, it is 37 FPS. If the CPU were the bottleneck, the frame rate would not drop so steeply with resolution. The CPU's 3dMark single-thread score of 882 and Cinebench R23 single-core score of 2,584 are enough to handle the game's CPU load, as evidenced by the high frame rates at 1080p Low (199 FPS) and 1440p Low (142 FPS). The CPU can push frames far beyond the GPU's capacity at those settings, which shows the GPU is the limiting factor.

The pattern is more pronounced at the higher settings. At 1080p Ultra, the average is 83 FPS. At 1440p Ultra, it is 59 FPS, a drop of 24 FPS, and at 4K Ultra, it is 37 FPS, a drop of 46 FPS from 1080p. The GPU's 8 GB of GDDR6 memory and 128-bit bus with 280.3 GB/s bandwidth is the defining component here. The GPU is responsible for rendering the scene, and as the resolution climbs, the GPU's compute capabilities, which include 2,048 shading units and 64 ROPs, are strained. The data indicates that the GPU is the primary frame rate limiter in this configuration.

FAQ

Q: Can the AMD Ryzen 5 5600 + Radeon RX 6650 XT run _Down_ at 4K with a smooth frame rate?

A: Yes, at the Medium preset, the average FPS is 72, with a minimum of 61, which is playable. At High, the average is 59, which is slightly below 60, and at Ultra, it drops to 37, which is not smooth.

Q: What is the best settings preset for a 1080p monitor?

A: The Medium preset is the best balanced, with an average of 162 FPS and a minimum of 138 FPS. High is also good at 133 FPS average, but Medium provides a higher minimum frame rate.

Q: Is the CPU or the GPU more important for this game?

A: The GPU is the limiting component. The data shows that at 1080p Low, the frame rate is 199 FPS, which is far beyond what the GPU can handle, proving the CPU is not a bottleneck. The frame rate drops significantly as resolution increases, which indicates the GPU is the key.

Q: How does the Ryzen 5 5600 compare to its nearest rivals in CPU benchmarks?

A: The Ryzen 5 5600 has an average benchmark score of 20,468. The Intel Core Ultra 7 258V is 0.1% ahead with a score of 20,454, and the AMD Ryzen 5 8500G is 0.2% behind with a score of 20,425. It is very closely matched.

Q: What is the expected frame rate at 1440p with Ultra settings?

A: The average is 59 FPS, which is just at the edge of playable. The Medium preset is a better choice, delivering 116 FPS with a minimum of 99 FPS.

Q: Does the GPU have enough video memory for this game?

A: The Radeon RX 6650 XT has 8 GB of GDDR6 memory. The benchmark results show that the frame rate is limited by the GPU's compute, not by memory capacity, as the Low and Medium presets do not show any memory-related stutters.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is a Radeon RX 6000 series card based on the RDNA 2.0 architecture, built on a 7 nm process. Its chip is the Navi 23, and it has a base clock of 2055 MHz and a boost clock of 2635 MHz, with a game clock of 2410 MHz. The memory is 8 GB of GDDR6 on a 128-bit bus, with a bandwidth of 280.3 GB/s. The card has 2048 shading units, 128 TMUs, and 64 ROPs, along with 32 ray accelerators. Its compute performance is 10.79 TFLOPS for FP32, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

The GPU's role in _Down_ is clearly visible in the benchmark data. The 8 GB of VRAM is sufficient for the game, as the high and Medium presets at 4K deliver decent frame rates. The 8 GB capacity is not a limiting factor at any of the tested settings. Instead, the GPU's compute power determines the frame rate. The 10.79 TFLOPS figure is a measure of that capacity. At 1080p Medium, the GPU can produce 162 FPS, but at 4K Ultra, it drops to 37 FPS. This is a direct result of the GPU working on a much larger frame.

The GPU's percentile rank is 65th against all GPUs, and its average benchmark score is 19,765. Its nearest relatives are the NVIDIA Tesla K40m, which is 0.6% ahead, and the AMD FirePro D300, which is 0.7% behind, and the AMD FirePro W7000, which is 0.7% ahead, and the NVIDIA Quadro K5200, which is 0.8% behind. These are professional-grade GPUs, which shows the 6650 XT is in a similar tier of performance. In a game like _Down_, which is a few years old, this GPU is more than enough for 1080p and 1440p, but it struggles to maintain 60 FPS at 4K Ultra.

The GPU's memory bandwidth of 280.3 GB/s is a key factor. At 4K, the GPU needs to move a lot of data, and the 128-bit bus is a limitation. The memory clock is at 17.5 Gbps effective, which helps, but the bandwidth is still a constraint. The data shows that at 4K High, the average is 59 FPS, and at 4K Medium, it is 72 FPS. The difference between Medium and High is 13 FPS, which shows that the GPU is sensitive to the texture and shading settings that affect memory usage. The GPU is the core of the experience, and its performance dictates the settings you can use.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following data is measured, not estimated, and represents exact figures for this specific CPU and GPU combination.

1920x1080 (1080p)

  • Low: Average FPS: 199 (no min/max recorded)
  • Medium: Average FPS: 162, Minimum: 138, Maximum: 187
  • High: Average FPS: 133 (no min/max recorded)
  • Ultra: Average FPS: 83 (no min/max recorded)

At 1080p, the system is clearly GPU-limited. The jump from Low to Medium is a 37 FPS drop (199 to 162), from Medium to High is 29 FPS (162 to 133), and from High to Ultra is 50 FPS (133 to 83). This shows that the Ultra preset is over 50% slower than Low, which is a big hit. The 1080p Low result of 199 FPS is the highest in the entire dataset, showing the CPU can exceed 200 FPS in this game.

2560x1440 (1440p)

  • Low: Average FPS: 142 (no min or max recorded)
  • Medium: Average FPS: 116, Minimum: 99, Maximum: 133
  • High: Average FPS: 95 (no min or max recorded)
  • Ultra: Average FPS: 59 (no min or max recorded)

At 1440p, the frame rate drops from 1080p. Low drops from 199 to 142, a 57 FPS drop. Medium drops from 162 to 116, a 46 FPS drop. High drops from 133 to 95, a 38 FPS drop. Ultra drops from 83 to 59, a 24 FPS drop. The Ultra preset at 1440p is exactly 59 FPS, which is just below the 60 FPS target for a smooth experience. Medium is the sweet spot here.

3840x2160 (4K)

  • Low: Average FPS: 88 (no min or max recorded)
  • Medium: Average FPS: 72, Minimum: 61, Maximum: 83
  • High: Average FPS: 59 (no min or max recorded)
  • Ultra: Average FPS: 37 (no min or max recorded)

At 4K, the GPU is heavily stressed. Low averages 88 FPS, which is playable but not high. Medium averages 72 FPS with a 61 FPS minimum, which is the best 4K experience. High averages 59 FPS, which is borderline, and Ultra drops to 37 FPS, which is not a true playable frame rate. The 4K Medium is the only 4K preset that holds above 60 FPS.

The overall ranking of this combination in the game is 2424 out of 3716 total combinations, which is in the top 35% of tested systems. This is a mid-range result, and the frame rates reflect that. The data is measured and not estimated, so the numbers are accurate for this specific hardware.

The GPU role is clear: it is the primary driver of frame rates, with the CPU providing enough headroom to not limit the game. The measured FPS breakdown shows that the 6650 XT is capable of 4K gaming, but only at Medium settings. The game is playable at 1080p and 1440p with high frame rates, and the best experience is at 1440p Medium or 1080p Medium. The combination of the Ryzen 5 5600 and the RX 6650 XT is a balanced one, but the GPU is the one that determines the quality of the experience.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 72.0
3840x2160 High 59.0
3840x2160 Ultra 37.0
2560x1440 Low 142.0
2560x1440 Medium 116.0
2560x1440 High 95.0
2560x1440 Ultra 59.0
1920x1080 Low 199.0
1920x1080 Medium 162.0
1920x1080 High 133.0
1920x1080 Ultra 83.0

Downfall with Ryzen 5 5600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6650 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.