Doom
This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 103 | 125 | 148 | 170 |
| 1440p QHD | 189 | 230 | 273 | 312 |
| 1080p Full HD | 291 | 353 | 413 | 470 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra X7 368H pairs a 16-core, 16-thread Panther Lake architecture with a 5.00 GHz boost clock to deliver strong CPU-bound performance in Doom. The data shows this processor sits at the 87th percentile among all CPUs, with an average benchmark score of 40518. Its nearest rivals include the Intel Core 7 253PE (scoring 40557, a 0.1% difference) and the AMD Ryzen 9 7940H (scoring 40431, a 0.2% difference). These tiny deltas indicate the 368H is squarely in a performance tier where single-threaded and multi-threaded headroom are nearly identical to its closest competitors. For Doom, a game that scales well with high-frequency cores, the 368H’s 5.00 GHz boost is the more relevant specification than its 2.00 GHz base clock. The 16 threads (matching the core count) mean no hyper-threading overhead, but Doom’s engine rarely needs more than a few well-fed cores to maintain high frame rates. The CPU’s 18 MB of shared L3 cache and 2.5 MB per-core L2 cache provide ample fast storage for game logic and draw calls, while the 153.6 GB/s dual-channel memory bandwidth ensures the GPU isn’t starved for data. In practical terms, the benchmark results indicate this processor will not bottleneck the RTX 5080 at 1080p, where the measured FPS reaches 309 on Low settings, but will also hold up at 4K where the GPU takes over as the limiting factor.
The processor’s PassMark single-thread score of 4005 confirms strong per-core performance, essential for a game like Doom that relies on a single main thread for many simulation tasks. Its multicore score of 32956 in PassMark and a Cinebench R23 multicore score of 28221 show that even if Doom were heavily threaded, the 368H has ample headroom. The CPU’s 87th percentile ranking means it outperforms roughly 87% of all processors in the database, which is a strong position for a mobile part. However, the fact that its closest rival, the Intel Core 5 223PE, is only 0.2% behind suggests that the 368H does not offer a decisive advantage over its peers in synthetic workloads. For Doom specifically, the measured frame rates at 1080p Low (309 FPS) versus 4K Low (108 FPS) illustrate the shift from CPU to GPU dependency. At 1080p, the CPU must feed the GPU rapidly, and the 368H’s high boost clock allows it to do so without creating a performance ceiling. The data shows no CPU-bound stall in any resolution, as even the highest frame rate of 309 FPS at 1080p Low is well within the processor’s capability given its single-thread score.
FAQ
Q: How does the Intel Core Ultra X7 368H compare to its closest CPU rivals in overall performance?
A: The 368H scores 40518 on average, which is 0.1% lower than the Intel Core 7 253PE (40557) and 0.2% higher than the AMD Ryzen 9 7940H (40431). The deltas are negligible, meaning you would not notice a difference in Doom between these processors.
Q: What is the maximum measured frame rate for this combo in Doom?
A: The highest average FPS recorded is 309 at 1920x1080 on Low settings. The maximum FPS observed in any measured row is 310, which occurs at 1080p Medium (with an average of 269 FPS).
Q: Does the CPU or GPU limit performance at 4K in Doom?
A: The data indicates the GPU becomes the primary limiter at 3840x2160. At 4K Ultra, the average FPS drops to 65, while at 1080p Ultra it is 186 FPS. This 121 FPS drop across resolutions shows the GPU’s rendering load is the bottleneck, not the CPU’s ability to issue draw calls.
Q: Is the RTX 5080’s 16 GB VRAM sufficient for Doom at maximum settings?
A: Yes, the 16 GB GDDR7 memory is more than adequate for Doom. The game was released in 2016 and does not have demanding texture budgets. The measured Ultra settings at 4K (65 FPS average) show no indication of VRAM capacity issues, as the frame rate is consistent with GPU compute limits.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce an average of 200 FPS, while Ultra settings produce 120 FPS. This 80 FPS gap (40% reduction) is typical for Doom’s graphical feature set, which includes advanced lighting and particle effects that scale with preset quality.
Q: How does the RTX 5080 rank against other GPUs in the benchmark database?
A: The RTX 5080 scores 56083 on average, placing it in the 87th percentile of all GPUs. Its nearest rival, the AMD Radeon 8060S, scores 55757 (0.6% lower), while the AMD Radeon RX 9070 GRE scores 57367 (2.2% higher), indicating the 5080 is competitive but not the absolute top tier.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern across the three resolutions tested. At Low settings, the average frame rates are 309 FPS at 1920x1080, 200 FPS at 2560x1440, and 108 FPS at 3840x2160. This translates to a 35% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. Such a steep decline at 4K Low—where the pixel count quadruples from 1080p—indicates the RTX 5080’s rasterization throughput is the limiting component, not the CPU. The Intel Core Ultra X7 368H’s high single-thread performance (PassMark single-thread score of 4005) is sufficient to maintain 309 FPS at 1080p, but the GPU cannot sustain that rate as pixel count rises.
At High settings, the scaling is similar but with a slightly larger drop at 4K: 227 FPS at 1080p, 147 FPS at 1440p, and 80 FPS at 4K. The 1440p to 4K drop is 45%, nearly identical to the Low setting’s 46% drop, suggesting the GPU’s fill rate is the consistent bottleneck. The Ultra settings reveal the most significant degradation, with 186 FPS at 1080p, 120 FPS at 1440p, and 65 FPS at 4K. The 4K Ultra result is 65% lower than 1080p Ultra, which is a larger relative drop than the Low settings’ 65% reduction from 1080p to 4K. This indicates that Doom’s Ultra preset adds GPU-heavy effects (like advanced shadows and post-processing) that disproportionately impact higher resolutions.
The frame time consistency, where available, reinforces this analysis. At 1080p Medium, the minimum FPS is 229 and the maximum is 310, giving a range of 81 FPS. At 1440p Medium, the range narrows to 52 FPS (148 min, 200 max). At 4K Medium, the range is 29 FPS (80 min, 109 max). This tightening of frame time variance as resolution increases is a classic sign of GPU-bound performance; the CPU has ample headroom to prepare frames, so the only jitter comes from the GPU’s render time. Conversely, if the CPU were the limiting factor, the frame time variance would likely increase at lower resolutions where the CPU must work harder to keep up with the GPU’s high FPS output. The data shows the opposite, confirming that the RTX 5080 is the primary performance limiter at all resolutions above 1080p Low.
Measured FPS Breakdown
At 1920x1080 (1080p), the combo delivers its highest frame rates. On Low settings, the average FPS is 309, which is a practical ceiling for a 240Hz or 360Hz monitor. High settings reduce this to 227 FPS, a 27% drop from Low, but still exceptionally smooth. Medium settings produce 269 FPS with a reported minimum of 229 and maximum of 310, showing that the game remains fluid even during intense combat scenes. Ultra settings bring the average down to 186 FPS, which is still well above the 144Hz refresh rate common on high-end monitors. The difference between Low and Ultra at 1080p is 123 FPS (309 vs. 186), meaning players can sacrifice about 40% of their frame rate to enable maximum visual fidelity.
At 2560x1440 (1440p), the performance remains strong but the GPU’s workload becomes more evident. Low settings average 200 FPS, which is a 35% reduction from 1080p Low. High settings average 147 FPS, a 35% drop from 1080p High, maintaining the same proportional scaling. Medium settings produce 174 FPS with a minimum of 148 and maximum of 200, which is a comfortable range for high-refresh-rate 1440p gaming. Ultra settings drop to 120 FPS, which is exactly the threshold for a 120Hz monitor. The gap between Low and Ultra at 1440p is 80 FPS (200 vs. 120), representing a 40% performance cost for the highest preset.
At 3840x2160 (4K), the RTX 5080 is clearly the limiting factor, but the results are still playable. Low settings average 108 FPS, which is a 46% drop from 1440p Low. Medium settings average 94 FPS, with a minimum of 80 and maximum of 109, indicating that the game can maintain a stable 90+ FPS experience. High settings drop to 80 FPS, which is above the 60 FPS baseline but below the 144Hz target. Ultra settings average 65 FPS, which is the only preset that dips below the 72 FPS threshold often considered the minimum for smooth gameplay on 4K displays. The scaling from Low to Ultra at 4K is 43 FPS (108 vs. 65), a 40% reduction that mirrors the 1440p scaling, suggesting the GPU’s shader and texture units are uniformly taxed across settings.
The Medium preset rows are the only ones with full min/max data, and they reveal interesting behavior. At 1080p Medium, the 229 FPS minimum is 85% of the average, showing good frame pacing. At 1440p Medium, the 148 FPS minimum is 85% of the average, consistent with the 1080p result. At 4K Medium, the 80 FPS minimum is also 85% of the average. This consistent 85% ratio indicates that Doom’s engine maintains stable frame times regardless of resolution, with no sudden spikes or hitches that would indicate CPU stutter or memory bandwidth limitations.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing for Doom, as evidenced by the resolution scaling data. This GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth. The 10752 shading units and 112 ROPs are responsible for the raw pixel throughput that Doom’s id Tech 6 engine demands. The GPU’s boost clock of 2617 MHz (with a base of 2295 MHz) allows it to sustain high utilization during extended gaming sessions. The RTX 5080 sits in the 87th percentile of all GPUs, with an average benchmark score of 56083. Its nearest rivals include the AMD Radeon 8060S (scoring 55757, 0.6% lower) and the AMD Radeon RX 9070 GRE (scoring 57367, 2.2% higher), showing that the 5080 is competitive but not the absolute fastest in its price-adjacent tier.
In Doom, the GPU’s 16 GB VRAM is not a limiting factor, as the game’s textures and geometry fit comfortably within this capacity. The measured FPS at 4K Ultra (65 FPS average) is consistent with the GPU’s raw compute capabilities rather than any memory transfer bottleneck. The 960.0 GB/s bandwidth ensures that texture streaming and buffer updates do not cause stutters, even at 4K with High settings (80 FPS average). The GPU’s 56.28 TFLOPS FP32 performance is more than sufficient for Doom’s effects, which include dynamic lighting and particle systems that are not overly demanding by modern standards.
The RTX 5080’s 3DMark Steel Nomad DX12 score of 8637 indicates strong DirectX 12 performance, which aligns with Doom’s Vulkan API support (the GPU also supports Vulkan 1.4). The PassMark G3D score of 36565 places it well above the majority of GPUs, and its compute score of 21789 shows it can handle non-graphics workloads efficiently. The GPU’s 84 RT cores and 336 tensor cores are present but largely unused in Doom, which does not rely on ray tracing or DLSS. This means the 5080’s performance in Doom is entirely dependent on its rasterization and shader execution, which the measured FPS data confirms is excellent but not unlimited. At 1080p, the GPU can exceed 300 FPS, but at 4K, it settles into the 65-108 FPS range depending on settings, reflecting the engine’s pixel fill rate demands.
Settings Recommendations
Based on the measured FPS rows, the High preset at 2560x1440 offers the best balance of visual quality and performance for most players. This setting averages 147 FPS, which is above the 144Hz refresh rate common on high-end 1440p monitors, while providing a significant visual upgrade over Medium (which averages 174 FPS). The 27 FPS difference between High and Medium is a 15% performance cost for improved texture filtering and shadow quality, which is a worthwhile trade-off for a game like Doom where visual clarity aids in target acquisition.
For players with a 1080p 240Hz or higher monitor, the Medium preset is the optimal choice. It averages 269 FPS, which is within reach of 240Hz displays, and the minimum of 229 FPS ensures no dips below the refresh rate. While Low settings average 309 FPS, the extra 40 FPS is unlikely to be perceptible on a 240Hz display, and Medium provides better texture detail and lighting without sacrificing smoothness. The Ultra preset at 1080p (186 FPS) is only suitable for 165Hz monitors, as it falls below the 240Hz threshold but remains above 144Hz.
At 4K, the Low preset is the only option that consistently exceeds 100 FPS, averaging 108 FPS. This is sufficient for a 120Hz 4K display, though players on 60Hz displays can comfortably use Medium (94 FPS average) for improved visuals. The High preset at 4K (80 FPS) is acceptable for 60Hz displays but does not provide enough headroom for variable refresh rate monitors with a 90Hz ceiling. The Ultra preset at 4K (65 FPS) is playable on 60Hz displays but will show occasional frame pacing issues if the refresh rate is not locked, given the 65 FPS average is close to the 60 FPS refresh boundary.
For players prioritizing frame rate above all else, the Low preset at 1080p (309 FPS) is the clear winner, but this sacrifices nearly all visual enhancements. The data suggests that the High preset at 1440p is the sweet spot for this combo, as it delivers a high frame rate (147 FPS) while still showcasing the RTX 5080’s graphical capabilities. The Intel Core Ultra X7 368H’s strong single-thread performance ensures that no CPU bottleneck occurs at these settings, allowing the GPU to perform at its measured level. If you have a 1440p 165Hz or 180Hz monitor, the High preset will keep you at or near the refresh rate ceiling, and the 16 GB VRAM means you can enable any in-game texture options without concern for memory overflow.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 103.0 |
| 3840x2160 | High | 125.0 |
| 3840x2160 | Medium | 148.0 |
| 3840x2160 | Low | 170.0 |
| 2560x1440 | Ultra | 189.0 |
| 2560x1440 | High | 230.0 |
| 2560x1440 | Medium | 273.0 |
| 2560x1440 | Low | 312.0 |
| 1920x1080 | Ultra | 291.0 |
| 1920x1080 | High | 353.0 |
| 1920x1080 | Medium | 413.0 |
| 1920x1080 | Low | 470.0 |
Doom with iUltra X7 368H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5080 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.