Doom

Doom

AVERAGE FPS
216
excellent

This combination delivers exceptional performance with an average of 216 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 107 127 146
1440p QHD 162 198 235 269
1080p Full HD 250 306 346 363

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 127
3840x2160 High 107
3840x2160 Ultra 88
2560x1440 Low 269
2560x1440 Medium 235
2560x1440 High 198
2560x1440 Ultra 162
1920x1080 Low 363
1920x1080 Medium 346
1920x1080 High 306
1920x1080 Ultra 250

Doom with AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 9 5900X and NVIDIA GeForce RTX 5080 combination delivers exceptional performance in Doom, with the data showing a clear hierarchy across settings and resolutions. The measured frame rates indicate that this pairing is heavily GPU-bound at higher resolutions, while the CPU’s 12 cores and 24 threads provide ample headroom at 1080p.

Settings Recommendations

The benchmark data for this specific combination reveals that the Medium preset offers the most balanced experience, particularly when considering frame time consistency. At 3840x2160, the Medium setting produces an average of 127 FPS with a minimum of 108 FPS and maximum of 146 FPS, showing a tight frame delivery window that suggests smooth gameplay. The High preset at the same resolution drops to 107 FPS average, while Ultra falls to 88 FPS — both are playable but leave less margin for demanding scenes.

For players prioritizing maximum fluidity, the Low preset at 2560x1440 delivers 269 FPS average, which is nearly double the 4K High result. However, the step from Low to Medium at 1440p only costs 34 FPS (269 to 235), while the visual quality improvement is substantial. This makes Medium the sweet spot for high-refresh-rate displays, as the 199 FPS minimum recorded at 1440p Medium still exceeds the refresh rate of most gaming monitors.

The 1080p results reinforce this pattern, with Medium averaging 346 FPS and a minimum of 294 FPS. The delta between Low (363 FPS) and Medium (346 FPS) is just 17 FPS, while the jump to High (306 FPS) and Ultra (250 FPS) shows diminishing returns. Given that the 1920x1080 Medium minimum of 294 FPS is still remarkably high, this preset represents the best combination of visual fidelity and performance headroom across all tested configurations.

GPU Role

The RTX 5080’s 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which proves crucial for Doom’s texture-heavy environments at 4K. The data shows a clear GPU-bound pattern: at 3840x2160, frame rates scale almost linearly with preset quality — Low hits 146 FPS, Medium 127 FPS, High 107 FPS, and Ultra 88 FPS. This 66% performance spread from Low to Ultra at 4K indicates that the GPU’s shading units (10,752) and texture mapping units (336) are the primary bottleneck, with the 112 ROPs handling pixel output efficiently.

The GPU’s boost clock of 2617 MHz, combined with its 56.28 TFLOPS FP32 performance, explains the strong 4K showing. The 84 RT cores and 336 tensor cores suggest the card is well-prepared for future ray-traced titles, though Doom’s 2016-era engine doesn’t stress these features. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s align with the measured scaling — at 1080p Ultra, the GPU still manages 250 FPS, but the 4K Ultra result of 88 FPS shows the raw compute demands of quadrupling pixel count.

Notably, the RTX 5080’s average benchmark score of 56,083 places it at the 87th percentile of all GPUs, with its nearest rival being the AMD Radeon 8060S at 55,757 (0.6% behind). This competitive positioning in synthetic benchmarks translates to real-world dominance in Doom, where the card never dips below 88 FPS even at maximum settings and 4K resolution.

CPU Role

The Ryzen 9 5900X’s 12 cores and 24 threads, based on the Zen 3 architecture with a 3.70 GHz base and 4.80 GHz boost clock, provide substantial processing power for Doom’s game logic and physics. The CPU’s 64 MB of L3 cache is particularly beneficial for this title, as the id Tech engine frequently accesses large working sets. The 105W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth ensure consistent feeding of the GPU.

At 1080p, the CPU’s influence becomes apparent. The 363 FPS Low preset result at 1920x1080 suggests the CPU can drive frame rates well beyond what most displays can show. The scaling from Low to Ultra at 1080p (363 to 250 FPS, a 31% drop) is less severe than at 4K (146 to 88 FPS, a 40% drop), indicating that at 1080p, both CPU and GPU contribute to performance, while at 4K, the GPU dominates.

The CPU’s single-thread performance, measured at 941 in 3DMark and 250 in Cinebench R15, is adequate for Doom’s primary thread, while the multi-threaded scores (10,075 in 3DMark max threads) show the CPU isn’t a limiting factor even in busy combat scenarios. The Ryzen 9 5900X sits at the 87th percentile of all CPUs, with its nearest rival being the Intel Core Ultra 7 366H (0.3% ahead), but in gaming workloads, the 5900X’s higher boost clock and larger cache likely provide an edge.

FAQ

Q: Is the RTX 5080 sufficient for 4K gaming in Doom?

A: Yes, the data shows 4K average frame rates ranging from 88 FPS at Ultra to 146 FPS at Low settings, with Medium providing 127 FPS and a minimum of 108 FPS.

Q: What is the best preset for competitive play?

A: At 1920x1080, the Medium preset delivers 346 FPS average with a 294 FPS minimum, while Low only improves to 363 FPS — the marginal gain doesn’t justify the visual downgrade.

Q: How does the Ryzen 9 5900X compare to its closest competitors?

A: In average benchmark scores, the 5900X (41,376) is 0.3% behind the Intel Core Ultra 7 366H and 0.5% ahead of the Intel Core i7-14650HX, showing it remains competitive in its class.

Q: Does the GPU bottleneck the CPU at any settings?

A: At 3840x2160, the GPU is clearly the limiting factor, with frame rates dropping from 146 FPS at Low to 88 FPS at Ultra, while the CPU’s multi-threaded capabilities remain underutilized.

Q: What is the minimum frame rate for the Medium preset at 1440p?

A: The 2560x1440 Medium setting records a minimum of 199 FPS, with an average of 235 FPS and maximum of 270 FPS, ensuring consistent high-refresh-rate performance.

Q: How does the 5080’s memory bandwidth impact performance?

A: The 960.0 GB/s bandwidth from 16 GB GDDR7 memory supports the 4K resolution scaling, as evidenced by the 127 FPS average at 4K Medium despite the high pixel throughput demands.

Resolution Scaling

The measured data reveals a consistent pattern of frame rate scaling across resolutions. At Medium settings, the progression is 346 FPS (1080p) → 235 FPS (1440p) → 127 FPS (4K), representing a 32% drop from 1080p to 1440p and a further 46% drop from 1440p to 4K. This non-linear scaling indicates that the GPU’s pixel throughput becomes increasingly strained as resolution increases.

For High settings, the scaling shows 306 FPS at 1080p, 198 FPS at 1440p, and 107 FPS at 4K — a 35% drop to 1440p and 46% drop to 4K. The Low preset exhibits similar behavior: 363 → 269 → 146 FPS, with a 26% drop to 1440p and 46% drop to 4K. This consistent ~46% reduction from 1440p to 4K across all settings strongly suggests a GPU-bound scenario, as the pixel count quadruples while frame rates roughly halve.

The Ultra preset shows the most dramatic scaling: 250 → 162 → 88 FPS, representing a 35% drop to 1440p and 46% drop to 4K. The fact that the percentage drop from 1440p to 4K remains nearly constant across all presets (46-48%) confirms that the RTX 5080’s rendering pipeline, not the CPU or memory subsystem, is the definitive limiting factor at higher resolutions. The CPU’s 24 threads ensure that even at 1080p Ultra, where frame rates exceed 250 FPS, the processor can maintain frame pacing without becoming a bottleneck.

Measured FPS Breakdown

At 1920x1080, the RTX 5080 and Ryzen 9 5900X combination produces exceptional results across all presets. The Low setting achieves 363 FPS average, Medium reaches 346 FPS with a minimum of 294 FPS and maximum of 398 FPS, High delivers 306 FPS, and Ultra maintains 250 FPS. These figures demonstrate that at 1080p, the system has enormous headroom, with even the most demanding preset exceeding 240 Hz refresh rates.

Moving to 2560x1440, the frame rates remain highly playable. Low records 269 FPS, Medium averages 235 FPS (199 minimum, 270 maximum), High achieves 198 FPS, and Ultra produces 162 FPS. The 1440p results show a more pronounced separation between presets, with a 107 FPS gap between Low and Ultra, indicating that the GPU’s workload is increasing but still manageable.

At 3840x2160, the GPU’s limitations become evident. Low delivers 146 FPS, Medium averages 127 FPS with a 108 FPS minimum, High reaches 107 FPS, and Ultra drops to 88 FPS. The spread between Low and Ultra at 4K is 58 FPS, smaller than at 1440p (107 FPS) or 1080p (113 FPS), because the GPU is approaching its maximum throughput at this resolution. The Medium preset’s 108 FPS minimum at 4K is particularly noteworthy, as it suggests consistent frame delivery even during intense action sequences.

How This Combo Ranks

The AMD Ryzen 9 5900X and NVIDIA GeForce RTX 5080 combination ranks 210th out of 3,712 tested combos in Doom, placing it in the top 5.7% of all configurations. This high ranking reflects the synergy between the 5900X’s strong single-thread performance (941 in 3DMark single-thread) and the RTX 5080’s raw graphics power, which together produce frame rates that exceed the refresh rate of virtually all consumer displays at 1080p and 1440p.

The ranking is particularly impressive given that the CPU and GPU each sit at the 87th percentile of their respective categories. The combination’s performance in Doom exceeds what the individual component percentiles might suggest, as the game’s engine efficiently utilizes the 5900X’s 12 cores while the 5080’s 10,752 shading units handle the rendering workload without contention.

While 3,712 combos include many with newer, higher-end components, the 210th position demonstrates that this pairing remains competitive for Doom specifically. The RTX 5080’s nearest rival, the AMD Radeon 8060S, trails by 0.6% in average benchmark scores, yet the 5080’s superior memory bandwidth (960.0 GB/s vs. the Radeon’s unspecified figure) likely contributes to its strong showing in this texture-heavy title. The 5900X, despite being from the 2020-era Zen 3 generation, still outperforms many newer processors in this workload, proving that Doom’s engine favors high clock speeds and large caches over raw core counts.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 127.0
3840x2160 High 107.0
3840x2160 Ultra 88.0
2560x1440 Low 269.0
2560x1440 Medium 235.0
2560x1440 High 198.0
2560x1440 Ultra 162.0
1920x1080 Low 363.0
1920x1080 Medium 346.0
1920x1080 High 306.0
1920x1080 Ultra 250.0

Doom with Ryzen 9 5900X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 9 5900X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.