Inside

Inside

AVERAGE FPS
220
excellent

This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 97 102 163 204
1440p QHD 155 163 260 325
1080p Full HD 215 226 352 382

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 204
3840x2160 Medium 163
3840x2160 High 102
3840x2160 Ultra 97
2560x1440 Low 325
2560x1440 Medium 260
2560x1440 High 163
2560x1440 Ultra 155
1920x1080 Low 382
1920x1080 Medium 352
1920x1080 High 226
1920x1080 Ultra 215

Inside with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080, In-Depth Analysis

Inside is a 2016 puzzle platformer that, on paper, does not demand state-of-the-art hardware. Yet, the measured data for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5080 reveals a configuration that dramatically overdelivers, producing frame rates that exceed the refresh rates of most high-end displays at every tested setting. The results show a system with immense headroom, making the bottleneck analysis more about identifying which component is least stressed rather than which one is struggling. This combination ranks in the 81st percentile of all tested combos for this title, a strong showing that underscores the efficiency of the hardware pairing.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on a 3 nm process. It operates with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. For a game like Inside, which is primarily a 2D side-scrolling experience with limited dynamic physics, the CPU's role is often less about raw multi-threaded throughput and more about single-core responsiveness and maintaining a stable frame pacing. The benchmark data supports this, showing the processor's single-thread performance (Cinebench R23 single-core score of 3984) is a strong asset, while its multi-core capability (Cinebench R23 multi-core score of 28221) provides an unnecessary but harmless surplus of computational power.

The 18 MB of shared L3 cache and the high boost clock are the relevant factors here. Inside's gameplay involves streaming level geometry and handling entity interactions, which benefits from low-latency cache access. The processor’s Passmark single-thread score of 4005 places it in the 87th percentile of all CPUs, indicating that its per-core performance is in the top tier. When looking at the frame rates, the CPU is never the limiting factor. At 1080p Low, the system produces an average of 382 FPS, a figure that is far beyond what the game’s visual complexity would necessitate. This suggests that the CPU is delivering frames so quickly that the GPU is the only component being asked to work at its limit, even at lower resolutions.

The data indicates that the CPU's performance headroom is vast. With a Passmark multithread score of 32956, the processor is capable of handling far more demanding workloads than Inside presents. The nearest rivals in average benchmark score, such as the Intel Core 7 253PE (-0.1%) and the AMD Ryzen 9 7940H (+0.2%), would likely produce nearly identical results in this game due to the low CPU overhead. The CPU is essentially a non-factor in limiting the frame rate; it is the GPU that dictates the final output, as evidenced by the resolution scaling patterns observed in the measured data.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the extraordinarily high frame rates, the choice of settings comes down to a trade-off between visual fidelity and the need for refresh-rate-synced smoothness. The measured data provides clear points of comparison. At 1080p, the Ultra preset yields an average of 215 FPS, while the High preset yields 226 FPS. The performance difference between High and Ultra is minimal, just 11 FPS, but the visual uplift from High to Ultra can be noticeable in the game’s atmospheric lighting and shadow details. For users with a 144Hz display, both presets are more than sufficient. However, for those with a 240Hz or higher refresh rate panel, the High preset’s average of 226 FPS is a safer bet to maintain a consistent frame rate above the display’s threshold.

At 1440p, the situation is similar. The High preset averages 163 FPS, while Ultra drops to 155 FPS. The 8 FPS difference is negligible, and either setting will provide a flawless experience on most standard monitors. The Medium preset at 1440p produces 260 FPS, which is a significant jump, but it comes at the cost of visual quality, particularly in the game’s volumetric fog and particle effects, which are core to its atmosphere. For the best balance of visual fidelity and performance, the High preset is the recommended choice across all resolutions. It offers a substantial improvement over Medium in image quality while maintaining a frame rate that is only slightly below the maximum achievable.

The Ultra preset, while playable, does not offer a compelling advantage over High. The data shows that the performance cost of Ultra is consistent, but the visual return in a game with such a muted color palette is subjective. For a methodical recommendation, High is the optimal preset. It provides a high level of detail while ensuring that the frame rate remains high enough to take full advantage of high-refresh-rate displays without the risk of dipping below critical thresholds. The Low preset, while producing 382 FPS at 1080p, is not recommended as it sacrifices the visual identity of the game for a marginal performance gain that is already available at higher settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data clearly identifies the GPU as the primary performance limiter, with the CPU showing remarkable consistency. From 1080p to 1440p, the High preset frame rate drops from 226 FPS to 163 FPS, a reduction of 27.9%. This significant drop indicates that the GPU is being taxed more heavily as the pixel count increases. Scaling from 1440p to 4K, the frame rate falls to 102 FPS, another 37.4% reduction. This pattern is typical of a GPU-bound scenario: the CPU delivers frames at a rate that is independent of resolution, while the GPU’s workload increases with every additional pixel.

The data for the Low preset reinforces this. At 1080p Low, the system achieves 382 FPS. At 1440p Low, it drops to 325 FPS, and at 4K Low, it reaches 204 FPS. The drop from 1440p to 4K is particularly steep, indicating that even at the lowest settings, the RTX 5080 is being pushed to its limits at 4K. This is a clear sign that the CPU is not introducing a bottleneck; if it were, the frame rates at lower resolutions would plateau, and the drop-off from 1080p to 4K would be less pronounced. Instead, the frame rate scales inversely with the number of pixels, which is the textbook definition of a GPU-limited workload.

The Medium preset shows a similar trend, with frame rates of 352 FPS at 1080p, 260 FPS at 1440p, and 163 FPS at 4K. The 4K Medium result of 163 FPS is notable because it is identical to the 1440p High result, showing that the GPU’s fill rate and shading capacity are the determining factors. The Ultra preset, which is the most demanding, drops from 215 FPS at 1080p to 155 FPS at 1440p and finally to 97 FPS at 4K. The 4K Ultra result of 97 FPS is the only measured point that approaches the 60 FPS threshold, but it still comfortably exceeds it. The consistent scaling across all presets confirms that the NVIDIA GeForce RTX 5080 is the definitive limiting component, with its performance scaling almost perfectly with the pixel count.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5080 achieves a rank of 698 out of 3716 tested combos in Inside. This places it in the top 18.8% of all configurations tested, which is a strong result for a mobile CPU paired with a high-end desktop-class GPU. The rank is likely higher than what the CPU alone would suggest, given that the processor’s 87th percentile ranking is slightly lower than the combo’s overall percentile. This implies that the GPU is boosting the system’s performance relative to other combos with similar CPUs.

The nearest rival combos are not listed directly, but the GPU’s own benchmarking data provides context. The RTX 5080 has an average benchmark score of 56083, placing it in the 87th percentile of all GPUs. Its nearest rivals include the AMD Radeon 8060S (0.6% higher score) and the AMD Radeon RX 9070 GRE (-2.2% lower score). In a game like Inside, where the GPU is the bottleneck, a combo with a slightly faster GPU would likely rank higher, while a combo with a slightly slower GPU would rank lower. The CPU’s performance is nearly irrelevant to the final ranking, as long as it is fast enough to feed the GPU, which the Ultra X7 368H clearly is.

The rank of 698 suggests that there are 697 combos that perform better, likely featuring more powerful GPUs such as the RTX 5090 or perhaps desktop variants of the same GPU with higher power limits. However, for a mobile processor, this is an exceptional result. The data indicates that the system is not leaving performance on the table; the GPU is being fully utilized, and the CPU is keeping pace without issue. The combo’s performance is consistent with the GPU’s high percentile ranking, and the slight dip in rank compared to the GPU’s percentile is likely due to the specific thermal and power constraints of the mobile CPU, which may prevent it from maintaining its boost clock indefinitely, though this does not manifest in the measured frame rates.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to achieve a consistent 144 FPS experience?

A: The data shows that at 4K with High settings, the average frame rate is 102 FPS, which is below 144 FPS. At 1440p with High settings, the average is 163 FPS, which comfortably exceeds 144 FPS. Therefore, 1440p is the highest resolution that reliably maintains a 144 FPS average with High settings.

Q: Is the Ultra preset at 4K playable with this hardware?

A: Yes, the measured average frame rate for 4K Ultra is 97 FPS. While this is below the 144 FPS threshold, it is well above the 60 FPS standard for smooth gameplay, making it a playable and visually rich option.

Q: How much performance is gained by switching from Ultra to Low at 1080p?

A: At 1080p, the Ultra preset averages 215 FPS, while the Low preset averages 382 FPS. This represents a performance increase of 167 FPS, or approximately 77.7% more frames per second when using the Low preset.

Q: Does the CPU limit performance at any resolution?

A: The data suggests that the CPU is not a limiting factor. The frame rate scales consistently with resolution, which indicates a GPU bottleneck. At 1080p Low, the system reaches 382 FPS, and the CPU’s high single-thread score (3984 in Cinebench R23) ensures it can handle the game’s logic without becoming a constraint.

Q: What is the frame rate difference between the High and Medium presets at 1440p?

A: At 1440p, the High preset averages 163 FPS, while the Medium preset averages 260 FPS. The Medium preset is 97 FPS faster, but this comes at the cost of visual detail in lighting and effects.

Q: How does the GPU's overall performance percentile compare to its in-game ranking?

A: The NVIDIA GeForce RTX 5080 has a benchmark percentile of 87 among all GPUs. The combo’s rank of 698 out of 3716 puts it in the top 18.8% of combos, which is a slightly lower percentile, indicating that while the GPU is very powerful, other combos with even faster GPUs exist.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured frame rates provide a comprehensive view of the system's capabilities across different workloads.

At 1920x1080, the performance is exceptionally high across all settings. The Low preset achieves an average of 382 FPS. The Medium preset averages 352 FPS, with a minimum of 299 FPS and a maximum of 405 FPS. The High preset averages 226 FPS. The Ultra preset averages 215 FPS. The delta between the lowest and highest settings is 167 FPS, showing that even at the highest visual quality, the system produces over 200 FPS.

At 2560x1440, the frame rates remain impressive. The Low preset averages 325 FPS. The Medium preset averages 260 FPS, with a minimum of 221 FPS and a maximum of 299 FPS. The High preset averages 163 FPS. The Ultra preset averages 155 FPS. The performance drop from 1080p to 1440p is consistent, with the High preset experiencing a 27.9% reduction in average frame rate.

At 3840x2160, the system still delivers high performance. The Low preset averages 204 FPS. The Medium preset averages 163 FPS, with a minimum of 139 FPS and a maximum of 188 FPS. The High preset averages 102 FPS. The Ultra preset averages 97 FPS. The 4K results show that the GPU is the limiting factor, with the frame rates scaling down proportionally to the increase in pixel count. The Medium preset at 4K exactly matches the High preset at 1440p at 163 FPS, highlighting the GPU's workload scaling.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a high-end GPU based on the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960.0 GB/s. For a game like Inside, the VRAM capacity is far more than sufficient; the game’s textures and assets are modest by modern standards, and the 16 GB buffer ensures that there is no memory-related stuttering or texture thrashing, even at 4K Ultra. The memory clock operates at 1875 MHz, with an effective data rate of 30 Gbps.

The GPU’s core clocks are a significant factor in its performance. It has a base clock of 2295 MHz and a boost clock of 2617 MHz. In a game that is not heavily shader-bound, the high boost clock ensures that the GPU can process the simple geometry and lighting calculations at an extremely rapid pace. The GPU’s shading units (10752) and texture mapping units (336) are more than adequate for the game’s visual complexity. The measured frame rates, which reach as high as 382 FPS at 1080p Low, are a direct result of the GPU’s ability to maintain high clock speeds without thermal throttling.

The GPU’s benchmark scores corroborate its in-game performance. It achieves a Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450. These scores indicate that the GPU is in the top tier of performance, which is consistent with its 87th percentile ranking. The RTX 5080’s launch MSRP is 999 USD, but its performance in Inside shows that it can easily handle this title with a massive amount of headroom. The GPU’s role is to be the primary renderer, and its high fill rate (293.1 GPixel/s) and texture rate (879.3 GTexel/s) allow it to excel at the high frame rates demanded by the CPU, ensuring that the system’s performance is never artificially capped.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 204.0
3840x2160 Medium 163.0
3840x2160 High 102.0
3840x2160 Ultra 97.0
2560x1440 Low 325.0
2560x1440 Medium 260.0
2560x1440 High 163.0
2560x1440 Ultra 155.0
1920x1080 Low 382.0
1920x1080 Medium 352.0
1920x1080 High 226.0
1920x1080 Ultra 215.0

Inside with iUltra X7 368H + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.