Doom
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 43 | 51 | 59 |
| 1440p QHD | 65 | 80 | 94 | 108 |
| 1080p Full HD | 101 | 123 | 146 | 167 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5050 Mobile occupies the 2974th position out of 3712 tested combos for Doom. This places the pairing in the lower third of the database, indicating that while the hardware is capable of running the game, a substantial portion of the tested configurations deliver higher frame rates. The combo’s rank reflects a balance where the GPU’s performance ceiling is the primary constraint, as the CPU’s benchmark percentile is significantly higher than the GPU’s. The data shows that this is not a top-tier setup for Doom, but it is far from the bottom, offering a playable experience at most settings, with specific compromises required at higher resolutions.
How This Combo Ranks
At rank 2974 out of 3712 combos, this configuration sits in the 20th percentile of all tested pairings for Doom. The ranking is heavily influenced by the RTX 5050 Mobile’s standing, which is the 83rd percentile among all GPUs, while the Core Ultra X7 368H ranks in the 87th percentile among all CPUs. This disparity suggests the GPU is the limiting factor in most scenarios, preventing the combo from achieving a higher overall rank. The benchmark results confirm this: at 1080p Ultra, the combo produces 101 FPS, which is respectable, but the frame rate drops precipitously as resolution increases, indicating the GPU is struggling to maintain throughput.
When compared to other combos, the RTX 5050 Mobile’s average benchmark score of 43268 places it nearly identical to the NVIDIA Quadro M6000 24 GB, which scores 43262, a delta of 0%. This means the 5050 Mobile’s raw compute performance is on par with a professional workstation GPU from a previous generation, despite the 5050’s modern architecture. The GPU also sits within 0.9% of the RTX 4090 Mobile’s average score of 43667, which is surprising given the massive difference in memory size and bandwidth between those two parts. For Doom specifically, this translates to a GPU that can handle the game’s Vulkan-based engine at lower resolutions but hits a wall when pixel count increases.
The combo’s rank is not a reflection of CPU inadequacy. The Core Ultra X7 368H’s average benchmark score of 40518 is within 0.2% of the AMD Ryzen 9 7940H, which scores 40431. In CPU-bound scenarios, this pairing would likely rank much higher, but Doom’s engine is heavily GPU-dependent, especially at higher settings. The measured FPS data shows that the CPU has headroom to spare, as even at 1080p Low, where the GPU is least stressed, the combo only reaches 167 FPS, which is likely below the CPU’s theoretical maximum. The 2974th rank is therefore a direct consequence of the GPU’s performance envelope, not a balanced system deficiency.
Settings Recommendations
The measured FPS data provides a clear hierarchy for settings at each resolution. At 1080p, the Medium preset offers the best balance, delivering an average of 146 FPS with a minimum of 124 FPS and a maximum of 168 FPS. This is 19% faster than High settings (123 FPS) and 45% faster than Ultra (101 FPS), while the visual difference between Medium and High in Doom is often negligible for fast-paced action. The Low preset at 1080p reaches 167 FPS, but the graphical compromises are severe, making Medium the practical choice for competitive play where frame consistency matters more than absolute peak.
For 1440p, the Medium preset again stands out as the optimal choice, producing an average of 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS. This is playable for a single-player FPS, and the jump to High (80 FPS) is a 15% reduction, which is noticeable but not game-breaking. The Ultra preset at 1440p falls to 65 FPS, which is below the 70 FPS threshold many players consider smooth. At 4K, the situation becomes more constrained: the Medium preset yields an average of 51 FPS with a minimum of 43 FPS, which is borderline for a twitch shooter. The Low preset at 4K (59 FPS) is the only way to maintain a consistent 60 FPS experience, but it sacrifices significant visual fidelity.
The data suggests that the best overall experience is at 1440p Medium, which balances visual quality with performance headroom. At 1080p, Medium is the clear winner, as it provides frame rates high enough for high-refresh-rate displays without the graphical noise of Low. For 4K, users must accept either Medium with occasional drops to 43 FPS or Low for a stable 59 FPS. The Ultra preset is only viable at 1080p (101 FPS), and even then, it may not be worth the 31% performance penalty over Medium. The min FPS data for Medium at 1080p (124 FPS) and 1440p (80 FPS) indicates that the combo does not suffer from severe stuttering, making these presets the most reliable.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the GPU as the primary bottleneck. At Medium settings, the combo delivers 146 FPS at 1080p, 94 FPS at 1440p, and 51 FPS at 4K. This represents a 36% reduction when moving from 1080p to 1440p, and a further 46% reduction from 1440p to 4K. The total drop from 1080p to 4K is 65%, which is steeper than the 4x pixel count increase would suggest if the system were perfectly balanced. This non-linear scaling indicates that the RTX 5050 Mobile’s memory bandwidth of 384.0 GB/s and 8 GB of GDDR7 memory are insufficient to feed the GPU at higher resolutions.
At High settings, the scaling is similar: 123 FPS at 1080p, 80 FPS at 1440p, and 43 FPS at 4K. The 1080p to 1440p drop is 35%, and the 1440p to 4K drop is 46%. The consistency of these percentages across settings suggests that the limiting factor is resolution-dependent, not settings-dependent. The GPU’s 128-bit memory bus and 8 GB VRAM capacity are the likely culprits, as Doom’s textures and geometry at 4K exceed the bandwidth available. The CPU, with its 16 cores and 18 MB of shared L3 cache, is not the constraint here, as evidenced by the fact that the FPS drops are proportional to pixel count, not to CPU workload.
The Low preset scaling tells a different story: 167 FPS at 1080p, 108 FPS at 1440p, and 59 FPS at 4K. The 1080p to 1440p drop is 35%, but the 1440p to 4K drop is 45%. Even at Low settings, where the GPU is doing minimal work, the 4K resolution still overwhelms the memory subsystem. This indicates that the RTX 5050 Mobile’s raw compute power (7.680 TFLOPS FP32) is sufficient for 1080p and 1440p, but the 4K pixel throughput demands more than the 48.00 GPixel/s pixel rate can deliver. The data points to a GPU that is optimized for 1080p gaming, with 1440p as a stretch goal, and 4K as a compromise.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The data shows that 1440p Medium provides the best balance, with an average of 94 FPS and a minimum of 80 FPS. At 1080p, Medium reaches 146 FPS, which is smoother but less visually detailed. 4K is only playable at Low settings, achieving 59 FPS, or Medium at 51 FPS with drops to 43 FPS.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The Core Ultra X7 368H has a percentile rank of 87 among all CPUs, and its average benchmark score of 40518 is within 0.2% of the AMD Ryzen 9 7940H. The FPS scaling from 1080p to 4K is proportional to pixel count, indicating the GPU is the limiting component, not the CPU.
Q: How does the RTX 5050 Mobile compare to its nearest rivals in benchmark scores?
A: The RTX 5050 Mobile’s average benchmark score is 43268, which is identical to the NVIDIA Quadro M6000 24 GB (43262, 0% delta) and within 0.1% of the RTX 4070 SUPER (43223). It trails the RTX 4090 Mobile (43667) by 0.9%.
Q: Is 8 GB of VRAM enough for Doom at high settings?
A: At 1080p and 1440p, the measured FPS at High settings (123 and 80 FPS respectively) suggests the 8 GB VRAM is sufficient. At 4K High, the average drops to 43 FPS, indicating the VRAM capacity or bandwidth is insufficient for that resolution.
Q: What is the minimum FPS at 1080p Medium?
A: The measured minimum FPS at 1080p Medium is 124 FPS, with a maximum of 168 FPS and an average of 146 FPS. This indicates a stable frame time distribution without significant stuttering.
Q: Should I use Ultra settings at any resolution?
A: Ultra is only viable at 1080p, where it achieves 101 FPS. At 1440p, Ultra drops to 65 FPS, and at 4K, it falls to 35 FPS. Given the performance penalty, Medium or High is recommended for smoother gameplay.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is the defining component in this combo’s Doom performance. Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is the primary constraint at higher resolutions. The GPU’s base clock of 1020 MHz and boost clock of 1500 MHz are modest, but the 2560 shading units deliver 7.680 TFLOPS of FP32 performance. The 20 RT cores and 80 tensor cores are present but do not significantly impact Doom’s rasterized workload, as the game’s Vulkan engine is optimized for traditional rendering.
The GPU’s average benchmark score of 43268 places it in the 83rd percentile of all GPUs, which is respectable for a mobile part. Its nearest rival, the Quadro M6000 24 GB, scores 43262, showing that the 5050 Mobile’s raw compute is on par with a much larger, older workstation GPU. The 0.1% delta with the RTX 4070 SUPER (43223) further confirms that the 5050 Mobile punches above its weight in synthetic benchmarks. However, in Doom, the GPU’s 48.00 GPixel/s pixel rate becomes the limiting factor at 4K, where the combo drops to 35 FPS on Ultra settings.
The 16,900 million transistors on a 149 mm² die (113.4M transistors per mm²) indicate a dense, modern architecture, but the 50 W TDP limits sustained clock speeds. The benchmark results show that the GPU can handle 1080p and 1440p with ease, but the 4K performance is consistently poor across all settings. The memory clock of 1500 MHz (24 Gbps effective) is high, but the 128-bit bus width halves the effective bandwidth compared to wider-bus GPUs, which is why 4K struggles. For Doom, the RTX 5050 Mobile is best described as a 1080p/1440p GPU with 4K capabilities reserved for Low settings.
CPU Role
The Intel Core Ultra X7 368H plays a supporting role in this combo’s Doom performance, providing ample headroom for the GPU. With 16 cores and 16 threads, the CPU has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, which is more than sufficient for Doom’s engine. The CPU’s average benchmark score of 40518 places it in the 87th percentile of all CPUs, and its nearest rival, the Intel Core 7 253PE, scores 40557, a delta of -0.1%. This indicates the Ultra X7 368H is competitive with the best mobile CPUs available.
The CPU’s cache hierarchy includes a 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB of shared L3 cache, which helps with game logic and draw calls. The 153.6 GB/s memory bandwidth from dual-channel LPDDR5X support ensures the CPU can feed data to the GPU without becoming a bottleneck. In Doom, the measured FPS at 1080p Low (167 FPS) suggests the CPU can push well beyond the GPU’s limits, as the frame rate is likely capped by the GPU’s rendering speed rather than the CPU’s processing power.
The CPU’s 25 W TDP is low for a 16-core part, but the Panther Lake architecture on a 3 nm process node achieves high efficiency. The data shows that the CPU is not the limiting factor at any resolution, as the FPS drops are consistent with GPU-bound scaling. The 16 threads are more than enough for Doom’s multi-threaded Vulkan renderer, and the 5.00 GHz boost clock ensures single-thread performance is strong. For this game, the Core Ultra X7 368H is a silent partner, providing a stable platform for the RTX 5050 Mobile to operate at its full potential.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 94.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 167.0 |
| 1920x1080 | Medium | 146.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 101.0 |
Doom with iUltra X7 368H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Other Games with iUltra X7 368H + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.