Doom

Doom

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 55 65 74
1440p QHD 82 101 119 137
1080p Full HD 127 155 184 211

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 45
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 High 101
2560x1440 Ultra 82
1920x1080 Low 211
1920x1080 Medium 184
1920x1080 High 155
1920x1080 Ultra 127

Doom with Intel Core Ultra X7 368H + AMD Radeon 8060S, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the AMD Radeon 8060S delivers a remarkably consistent gaming experience in Doom, with the data showing a clear hierarchy of settings that favors high refresh rate play at 1080p and 1440p while remaining playable at 4K. The measured results indicate that this combo is capable of exceeding 100 FPS at 1440p on High settings, positioning it as a strong mobile solution for this classic FPS title.

Settings Recommendations

The benchmark data shows a clear progression of performance across the four available presets, and the optimal choice depends on the target resolution. At 1920x1080, the High preset delivers an average of 155 FPS, which is more than sufficient for the fast-paced gameplay that Doom is known for. While the Low preset achieves 211 FPS, the difference between 155 and 211 FPS is less impactful than the visual fidelity gained by moving from Low to High. The Medium preset at 184 FPS offers a middle ground, but High at 155 FPS is the sweet spot for 1080p, providing a substantial visual upgrade while still maintaining a frame rate that far exceeds the refresh rate of most displays.

At 2560x1440, the High preset remains the recommended choice, yielding an average of 101 FPS. This is a critical threshold for smooth gameplay, and the data shows that High settings at 1440p are perfectly viable. The Medium preset reaches 119 FPS, but the 18 FPS gain over High does not justify the reduction in visual quality. The Ultra preset at 82 FPS is still playable, but it dips below the 100 FPS mark that many players prefer for a twitch shooter. Low settings at 137 FPS are available for competitive play, but the visual compromise is significant.

For 3840x2160, the recommendation shifts. The High preset manages an average of 55 FPS, which is playable but not ideal for a game that rewards quick reflexes. The Medium preset at 65 FPS is the best balance for 4K, offering a 10 FPS improvement over High while still maintaining a reasonable level of visual detail. The Low preset at 74 FPS is the only option that approaches a 60 FPS minimum experience, but it strips away much of the game's atmosphere. The Ultra preset at 45 FPS is not recommended for 4K, as it falls below the playability threshold. Therefore, for 4K, Medium settings provide the best experience per the measured rows, balancing frame rate and visual fidelity.

GPU Role

The AMD Radeon 8060S is the primary driver of performance in these benchmark results, and its characteristics are well-suited to Doom's engine. The GPU operates with a base clock of 1295 MHz and a boost clock of 2900 MHz, which allows it to scale its frequency dynamically based on the workload. The data shows that the GPU is capable of pushing frame rates from 211 FPS at 1080p Low to 45 FPS at 4K Ultra, demonstrating a wide performance envelope.

The memory configuration is notable, as the Radeon 8060S uses System Shared memory for both capacity and bandwidth. This means the GPU relies on the system's LPDDR5X memory, which the CPU supports via a dual-channel interface with a bandwidth of 153.6 GB/s. The "System Dependent" bandwidth figure indicates that performance can vary based on the overall system configuration, but the measured FPS results show that this setup handles Doom's memory requirements without issue. The GPU's 2560 shading units and 64 ROPs are the key architectural components driving the rendering, and the 464.0 GTexel/s texture rate ensures that the game's detailed environments are processed efficiently.

The Radeon 8060S sits in the 87th percentile of all GPUs, and its nearest rivals include the AMD Radeon RX 6750 GRE 12 GB, which it trails by only 0.1%. The data also shows it is 0.6% behind the NVIDIA GeForce RTX 5080 and 1.7% ahead of the AMD Radeon Pro W5700X. This positioning indicates that the 8060S is a high-end mobile part, and the 4K results here reflect that capability, as it maintains playable frame rates at a resolution that is demanding on even desktop-class hardware.

FAQ

Q: Can this system run Doom at 4K with playable frame rates?

A: Yes, the measured data shows that at 3840x2160, the Medium preset achieves an average of 65 FPS with a minimum of 55 FPS. The High preset averages 55 FPS, while Ultra drops to 45 FPS. Medium is the recommended preset for 4K play.

Q: What is the best preset for 1440p gaming?

A: The High preset at 2560x1440 delivers an average of 101 FPS, which is the recommended balance of visual quality and performance. The Ultra preset averages 82 FPS, while Low reaches 137 FPS, but High offers the best overall experience.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 211 FPS while the Ultra preset averages 127 FPS. This represents a 66% increase in average frame rate, showing a significant performance headroom when reducing settings.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data shows that the AMD Radeon 8060S is the primary limiter, as frame rates decrease consistently with increasing resolution. The CPU's 18 MB of L3 cache and 16 cores provide sufficient headroom, as evidenced by the strong FPS at 1080p.

Q: Does the system support modern graphics APIs for Doom?

A: Yes, the AMD Radeon 8060S supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. This ensures compatibility with Doom's rendering paths and allows for the use of modern features.

Q: How does the GPU compare to its nearest rivals in overall benchmark scores?

A: The AMD Radeon 8060S has an average benchmark score of 55757, which is 0.1% higher than the AMD Radeon RX 6750 GRE 12 GB and 0.6% lower than the NVIDIA GeForce RTX 5080. It is 1.7% ahead of the AMD Radeon Pro W5700X.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the system shows its strongest results. The Low preset delivers an average of 211 FPS, which is the highest score recorded for this combination. The Medium preset averages 184 FPS, with a minimum of 156 FPS and a maximum of 212 FPS, indicating a stable frame time distribution. The High preset averages 155 FPS, and the Ultra preset averages 127 FPS. This progression from 211 FPS to 127 FPS demonstrates a 40% reduction in average frame rate when moving from the lowest to the highest settings.

At 2560x1440, the results scale down predictably. The Low preset averages 137 FPS, representing a 35% drop from the 1080p Low result. The Medium preset averages 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS. The High preset averages 101 FPS, which is a 35% drop from the 1080p High result. The Ultra preset averages 82 FPS, a 35% drop from the 1080p Ultra result. This consistent scaling suggests that the GPU is the primary bottleneck, as the percentage drops are uniform across all settings.

At 3840x2160, the performance ceiling is reached. The Low preset averages 74 FPS, a 46% drop from the 1080p Low result. The Medium preset averages 65 FPS, with a minimum of 55 FPS and a maximum of 74 FPS. The High preset averages 55 FPS, a 65% drop from the 1080p High result. The Ultra preset averages 45 FPS, a 65% drop from the 1080p Ultra result. The 4K results show that the system is capable of maintaining playable frame rates, but the gap between Low and Ultra narrows as the resolution increases, indicating that the GPU is being pushed to its limits.

Resolution Scaling

The data reveals a clear pattern in how frame rates scale from 1080p to 4K. At Low settings, the average frame rate drops from 211 FPS at 1080p to 137 FPS at 1440p, a 35% reduction. Moving to 4K, the average drops to 74 FPS, a 46% reduction from the 1440p result and a total 65% reduction from 1080p. This scaling is consistent with a GPU-bound scenario, where the rendering load increases with the number of pixels.

At High settings, the scaling is slightly different. The average frame rate drops from 155 FPS at 1080p to 101 FPS at 1440p, a 35% reduction. At 4K, the average drops to 55 FPS, a 46% reduction from 1440p and a total 65% reduction from 1080p. The percentage drops are nearly identical to the Low settings, which confirms that the limiting component is the GPU, not the CPU. The CPU's 16 cores, with a boost clock of 5.00 GHz, are more than capable of feeding the GPU at all resolutions, as evidenced by the fact that the frame rate drops are purely a function of pixel count.

The most significant finding is that the transition from 1440p to 4K incurs a larger percentage drop than the transition from 1080p to 1440p. For example, at Medium settings, the drop from 1080p to 1440p is 35%, while the drop from 1440p to 4K is 45%. This non-linear scaling is typical of a GPU that is approaching its memory bandwidth or compute limits at higher resolutions. The system's shared memory architecture, with a bandwidth of 153.6 GB/s, may contribute to this effect, as the GPU and CPU compete for the same memory resources.

CPU Role

The Intel Core Ultra X7 368H plays a supporting role in Doom's performance, but its specifications indicate it is more than sufficient for this title. The CPU features 16 cores and 16 threads, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. The L3 cache is 18 MB shared across all cores, and each core has 192 KB of L1 and 2.5 MB of L2 cache. This configuration provides ample processing power for the game's AI, physics, and game logic, which are typically not the bottleneck in a well-optimized engine like Doom's.

The CPU's benchmark scores place it in the 87th percentile of all CPUs, with an average benchmark score of 40518. Its nearest rivals include the Intel Core 7 253PE, which it trails by 0.1%, and the AMD Ryzen 9 7940H, which it leads by 0.2%. These scores indicate that the 368H is a high-performance mobile processor, and the measured FPS results confirm that it does not hinder the GPU in Doom. At 1080p Low, the system achieves 211 FPS, which is a CPU-intensive scenario, yet the frame rate remains high, demonstrating that the CPU can handle the game's demands.

The data suggests that the CPU's role is primarily to maintain a stable frame pipeline. The fact that the FPS drops are consistent across all settings when moving to higher resolutions indicates that the CPU is not a limiting factor. If the CPU were the bottleneck, the frame rates would plateau at lower resolutions, regardless of settings. Instead, the results show a clear GPU-bound scenario, where the Radeon 8060S determines the performance ceiling. The 368H's 5.00 GHz boost clock and 16 cores provide the headroom necessary to ensure that the GPU is never starved of data, even in the most demanding 4K scenarios.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + AMD Radeon 8060S in Doom

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 65.0
3840x2160 High 55.0
3840x2160 Ultra 45.0
2560x1440 Low 137.0
2560x1440 Medium 119.0
2560x1440 High 101.0
2560x1440 Ultra 82.0
1920x1080 Low 211.0
1920x1080 Medium 184.0
1920x1080 High 155.0
1920x1080 Ultra 127.0

Doom with iUltra X7 368H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + 8060S

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