Doom

Doom

AVERAGE FPS
176
excellent

This combination delivers exceptional performance with an average of 176 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 85 101 116
1440p QHD 128 157 186 214
1080p Full HD 198 243 287 330

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 101
3840x2160 High 85
3840x2160 Ultra 70
2560x1440 Low 214
2560x1440 Medium 186
2560x1440 High 157
2560x1440 Ultra 128
1920x1080 Low 330
1920x1080 Medium 287
1920x1080 High 243
1920x1080 Ultra 198

Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5090 Mobile lands at rank 788 out of 3712 tested combos in Doom. That places this configuration in the top 21% of all systems tested for this title, a strong showing that reflects the high-end nature of both components. The data indicates this combo sits comfortably above the median system, delivering frame rates that will satisfy most players seeking high-refresh-rate gameplay. While not the absolute top-tier combination available, the ranking confirms that this pairing is well-matched for Doom’s engine, with neither component appearing to be a glaring bottleneck at the resolutions tested.

How This Combo Ranks

The combo’s position at 788th out of 3712 tested combos (roughly the 79th percentile) tells a clear story: this is a high-performing setup for Doom. The rank is derived from measured FPS across all tested resolutions and settings, meaning it reflects real-world gameplay performance rather than theoretical compute potential. For context, the Intel Core Ultra X7 368H holds an 87th percentile ranking among all CPUs on average benchmark scores, while the RTX 5090 Mobile sits at the 84th percentile among GPUs. The slight drop in combo ranking relative to individual component percentiles suggests that Doom’s engine does not perfectly scale with the raw power of this hardware, likely due to the game’s 2016-era optimization priorities.

Compared to the nearest CPU rivals, the Core Ultra X7 368H shows near-identical average benchmark scores: it trails the Intel Core 7 253PE by only 0.1%, the Intel Core 5 223PE by 0.2%, and leads the AMD Ryzen 9 7940H and Intel Xeon 6507P by 0.2% each. These sub-1% deltas indicate that CPU choice among these processors will not meaningfully alter Doom’s performance. On the GPU side, the RTX 5090 Mobile’s nearest rivals show similarly tight margins: it is 0.5% behind the AMD Radeon Pro 5500 XT, 0.8% ahead of the NVIDIA GeForce RTX 4070 Ti, 1% behind the Intel Arc A730M, and 1.8% behind the NVIDIA RTX 5880 Ada Generation. These benchmarks suggest that the GPU’s average compute capability is competitive with mid-range desktop cards from previous generations, though Doom’s specific workload may favor certain architectures over others.

The measured FPS data reveals where this combo excels. At 1080p High settings, the system achieves 243 FPS average, which is well beyond the refresh rate of most monitors. At 1440p High, it drops to 157 FPS, still excellent for fast-paced shooters. The 4K High result of 85 FPS is playable but not ideal for competitive play on high-refresh displays. The ranking reflects this balanced performance across resolutions, confirming that the combo delivers a premium experience without being the absolute fastest option available.

GPU Role

The RTX 5090 Mobile is the primary driver of Doom’s performance, given that this is a GPU-bound title at higher resolutions. The card features 24 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of bandwidth. This memory configuration is more than sufficient for Doom, which was released in 2016 and does not require massive VRAM allocations even at 4K Ultra settings. The 24 GB capacity provides headroom for future titles, but for Doom specifically, the bandwidth and compute throughput matter more than raw capacity.

The GPU’s clock speeds are notably modest for a flagship mobile part: a base clock of 990 MHz and a boost clock of 1515 MHz. These relatively low clocks are offset by the sheer number of shading units (10496) and the Blackwell 2.0 architecture’s efficiency. The FP32 throughput of 31.80 TFLOPS is substantial, and the texture rate of 496.9 GTexel/s ensures that Doom’s detailed environments are rendered without texture-fetch bottlenecks. The pixel rate of 169.7 GPixel/s is adequate for 4K, though the 70 FPS average at Ultra settings suggests the GPU is working hard at that resolution.

In Doom, the GPU’s role becomes increasingly dominant as resolution rises. At 1080p, the CPU can keep up with the GPU’s frame generation, resulting in 243 FPS at High settings. However, the GPU’s performance ceiling becomes apparent at 4K Ultra, where it drops to 70 FPS. The 3DMark Steel Nomad DX12 score of 5871 and PassMark G3D score of 30034 indicate strong synthetic performance, but Doom’s Vulkan-based engine (the game supports it, as the GPU lists Vulkan 1.4) may respond differently than pure compute benchmarks suggest. The Geekbench OpenCL score of 201834 and Vulkan score of 198405 are nearly identical, implying balanced compute capability across APIs.

The GPU’s 95 W TDP is remarkably low for a card with this many shaders, suggesting that power efficiency is a priority in mobile implementations. This low power draw means the GPU can sustain boost clocks without excessive thermal throttling, which is crucial for maintaining consistent frame rates in extended gaming sessions. The 45,600 million transistors on a 378 mm² die (120.6M / mm² density) indicate a dense, modern design that achieves high performance per watt.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals how the workload shifts between CPU and GPU. At High settings, the average FPS drops from 243 at 1080p to 157 at 1440p (a 35% reduction) and then to 85 at 4K (a 46% reduction from 1440p). This scaling pattern is typical of a GPU-bound scenario at higher resolutions: the frame rate drops roughly proportionally to the pixel count increase, indicating the GPU is the limiting factor.

At Low settings, the scaling is even more pronounced: 330 FPS at 1080p drops to 214 FPS at 1440p (35% reduction) and then to 116 FPS at 4K (46% reduction from 1440p). The fact that the percentage drops are nearly identical between High and Low settings suggests that the GPU is consistently the bottleneck across all settings. If the CPU were limiting at low settings, we would expect to see a plateau in FPS at 1080p, but the linear scaling indicates the GPU is doing the heavy lifting throughout.

The Medium settings row provides min and max FPS data, which is useful for understanding frame pacing. At 1080p Medium, the average is 287 FPS with a min of 244 and max of 331. The spread of 87 FPS indicates some frame time variance, but the minimum of 244 FPS is still far above the 144 Hz refresh rate most gamers target. At 1440p Medium, the average is 186 FPS with min 158 and max 214, showing tighter consistency. At 4K Medium, the average drops to 101 FPS with min 86 and max 116, meaning the system rarely dips below 86 FPS even at 4K.

The drop from 1080p to 4K at Ultra settings is particularly telling: 198 FPS down to 70 FPS, a 65% reduction. This steep decline suggests that Ultra settings introduce effects (likely related to shadows, reflections, or post-processing) that are disproportionately expensive at high resolutions. The CPU’s role at 1080p Ultra is still manageable at 198 FPS, but the GPU’s inability to maintain high frame rates at 4K Ultra confirms that this is a GPU-limited scenario. For players prioritizing high refresh rates, sticking to 1440p or below is advisable, as 4K performance tops out at 116 FPS even on Low settings.

FAQ

Q: Is this combo capable of running Doom at 144 Hz?

A: Yes, at 1080p and 1440p. The data shows 243 FPS at 1080p High and 157 FPS at 1440p High, both exceeding 144 Hz. At 4K, only Low settings (116 FPS) come close to 144 Hz, while High (85 FPS) and Ultra (70 FPS) fall short.

Q: How much performance is lost when moving from 1080p to 4K?

A: At High settings, the average FPS drops from 243 to 85, a 65% reduction. At Low settings, the drop is from 330 to 116, also a 65% reduction. The consistent percentage decline indicates the GPU is the limiting factor across all resolutions.

Q: Which settings preset should I use for the smoothest experience?

A: For maximum frame rates, Low settings at 1080p yields 330 FPS. For a balance of visual quality and performance, Medium at 1440p provides 186 FPS with a minimum of 158 FPS, which is a solid choice for high-refresh monitors. Ultra settings at 4K are only viable for slower-paced play at 70 FPS.

Q: How does the CPU compare to its nearest rivals in overall benchmark scores?

A: The Intel Core Ultra X7 368H scores 40518 on average, which is 0.1% behind the Intel Core 7 253PE (40557), 0.2% behind the Intel Core 5 223PE (40585), 0.2% ahead of the AMD Ryzen 9 7940H (40431), and 0.2% ahead of the Intel Xeon 6507P (40426). These differences are negligible for gaming.

Q: Is 24 GB of VRAM necessary for Doom?

A: No. Doom is a 2016 title that does not require massive VRAM allocations even at 4K Ultra. The 24 GB capacity is future-proofing, but the 896.0 GB/s bandwidth and compute throughput are what drive Doom’s performance. The card’s 31.80 TFLOPS FP32 output is more relevant than VRAM size for this game.

Q: What does the GPU’s 84th percentile ranking indicate?

A: Among all GPUs tested, the RTX 5090 Mobile outperforms 84% of them in average benchmark scores. Its nearest rival, the AMD Radeon Pro 5500 XT, scores 45384, just 0.5% higher. This places the mobile RTX 5090 in the upper tier of graphics processors, though not at the very top.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. This configuration is unusual in that it lacks hyper-threading (16 threads for 16 cores), which can impact heavily multithreaded workloads. However, for Doom, a game that typically uses fewer than 8 threads, the CPU’s single-core performance is more critical. The Cinebench R23 single-core score of 3984 and PassMark single-thread score of 4005 indicate strong per-core performance, which is sufficient to feed the GPU at 1080p High settings (243 FPS).

The CPU’s L3 cache is 18 MB shared, with 2.5 MB L2 per core and 192 KB L1 per core. This cache hierarchy is designed for low-latency access to frequently used data, which benefits game logic and physics calculations. The 3 nm process node from Intel (Panther Lake architecture) contributes to the 25 W TDP, making this a highly power-efficient chip for mobile use. The dual-channel LPDDR5X memory support with 153.6 GB/s bandwidth is adequate for gaming, though it is lower than what desktop platforms offer.

In Doom, the CPU’s role is most evident at lower resolutions where the GPU can produce frames faster than the CPU can process game state. At 1080p Low, the combo achieves 330 FPS, which likely approaches the CPU’s limit for this title. The drop to 287 FPS at Medium (a 13% reduction) and 243 FPS at High (a 26% reduction from Low) suggests that the CPU can handle up to roughly 300 FPS before becoming a secondary bottleneck. Beyond that, the GPU takes over as the primary limiter.

The CPU’s PassMark multithread score of 32956 and Cinebench R23 multicore score of 28221 demonstrate robust parallel processing, but these are not directly relevant to Doom’s performance. The nearest CPU rivals show that this processor is competitively positioned: it is effectively tied with the Intel Core 7 253PE and Core 5 223PE, and slightly ahead of the AMD Ryzen 9 7940H. For Doom specifically, any of these CPUs would likely deliver similar frame rates, confirming that the GPU is the dominant performance factor in this combo.

Settings Recommendations

The benchmark data provides clear guidance on which settings preset offers the best experience, depending on your display and performance goals. For 1080p displays, the High preset at 243 FPS is the sweet spot: it delivers excellent visual quality while maintaining frame rates far above any standard monitor’s refresh rate. The Ultra preset at 198 FPS is also viable, offering the best visuals at the cost of 19% performance versus High. Low settings at 330 FPS are only useful for competitive play where every frame matters, but the visual sacrifice is substantial.

For 1440p, the Medium preset at 186 FPS is the recommended balance. It provides a minimum FPS of 158, ensuring that even the most intense scenes stay above 144 Hz. High settings at 157 FPS are nearly identical in average performance, so the choice between High and Medium comes down to visual preference. Ultra at 128 FPS is playable but may dip below 120 FPS in demanding moments, making it less ideal for fast-paced gameplay.

At 4K, the situation is more nuanced. The Medium preset at 101 FPS (min 86, max 116) is the best option for a smooth experience, as it maintains an average above 100 FPS with acceptable visual fidelity. High settings at 85 FPS are playable for slower-paced exploration but may feel less responsive in combat. Low settings at 116 FPS are the only way to approach 120 Hz at 4K, though the visual downgrade is noticeable. Ultra at 70 FPS is best reserved for players who prioritize image quality over frame rate, such as those playing on a 60 Hz display.

The data indicates that the Medium preset offers the most consistent performance across all resolutions, with the smallest gap between average and minimum FPS. At 1080p, the min is 244 FPS (85% of average); at 1440p, the min is 158 FPS (85% of average); and at 4K, the min is 86 FPS (85% of average). This consistency suggests that Medium settings avoid the occasional frame-time spikes that can occur with heavier presets. For most players, choosing Medium at 1440p or High at 1080p will provide the best blend of visual quality and performance, with the option to drop to Low at 4K if high refresh rates are a priority.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 101.0
3840x2160 High 85.0
3840x2160 Ultra 70.0
2560x1440 Low 214.0
2560x1440 Medium 186.0
2560x1440 High 157.0
2560x1440 Ultra 128.0
1920x1080 Low 330.0
1920x1080 Medium 287.0
1920x1080 High 243.0
1920x1080 Ultra 198.0

Doom with iUltra X7 368H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

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Explore FPS benchmarks for other games using this same hardware combination.