Doom
This combination delivers exceptional performance with an average of 254 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 102 | 124 | 147 | 168 |
| 1440p QHD | 187 | 228 | 271 | 309 |
| 1080p Full HD | 288 | 350 | 410 | 466 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core Ultra X7 368H is a mobile processor with 16 cores and 16 threads, lacking Hyper-Threading, which is a notable characteristic for a chip in this class. Its base clock is 2.00 GHz, and it can boost up to 5.00 GHz, providing a wide frequency range for both sustained and burst workloads. The CPU sits in the 87th percentile when compared to all CPUs in the benchmark database, indicating strong overall performance. In synthetic testing, the Cinebench R23 multi-core score is 28221, while the single-core score is 3984, showing a solid balance between multi-threaded capability and single-thread responsiveness. The processor’s nearest rivals in the database are the Intel Core 7 253PE and the Intel Core 5 223PE, with the X7 368H scoring 0.1% and 0.2% lower than these parts respectively, placing it in a tightly contested performance band. The AMD Ryzen 9 7940H and Intel Xeon 6507P are also nearby, with the X7 368H edging them out by 0.2%. For a game like Doom, which was released in 2016 and is known for its id Tech 6 engine, the CPU’s single-core boost clock of 5.00 GHz is critical for maintaining high frame rates, as the engine’s main thread often becomes a bottleneck at very high FPS. The 18 MB of shared L3 cache and 2.5 MB per-core L2 cache help feed the cores quickly, reducing latency. The 153.6 GB/s memory bandwidth from dual-channel LPDDR5X support is adequate for feeding the 16 cores. While the CPU shows strong PassMark scores in integer math (88083) and floating-point math (105681), the data suggests it is not the primary limiting factor in this gaming configuration, as the frame rate scaling across resolutions points more toward the GPU.
The NVIDIA GeForce RTX 5070 is a mobile graphics card based on the Blackwell 2.0 architecture with the GB205 chip, fabricated on a 5 nm process. It features 6144 shading units, 192 texture mapping units, and 80 ROPs, alongside 48 RT cores and 192 tensor cores. The GPU operates at a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz, effectively 28 Gbps. It is equipped with 12 GB of GDDR7 memory on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. This memory configuration is substantial for a mobile part, allowing for high-resolution textures without significant spillover. The GPU’s benchmark scores are robust, with a PassMark G3D score of 29137 and a Geekbench Vulkan score of 178923, placing it in the 82nd percentile against all GPUs. Its nearest rivals include the AMD Radeon Pro 580 and the AMD Radeon Pro WX 7100, where the RTX 5070 scores 0.1% and 0.8% higher respectively, and the AMD Radeon Pro 5300, where it is 1.2% lower. For Doom, the GPU is the dominant component in determining frame rates, especially at higher resolutions. The 12 GB VRAM is more than sufficient for this title, even at 4K with Ultra settings, as the game’s texture requirements are modest by modern standards. The boost clock of 2512 MHz provides high compute throughput, and the 30.87 TFLOPS of FP32 performance ensures that the Vulkan API path can be fully utilized. The data shows that the GPU’s performance scales predictably with resolution, indicating that it is the primary driver of the frame rate differences observed in the measured results.
Settings Recommendations
For this combination of CPU and GPU, the measured frame rates suggest that the Medium preset offers the best balance between visual quality and performance across all tested resolutions. At 1920x1080, the Medium preset delivers an average FPS of 195, with a minimum of 166 and a maximum of 224. This is a significant jump from the High preset’s 165 average, while remaining far above the 135 average of the Ultra preset. The High preset at 1080p is still playable, but the Medium preset provides a 18% higher average frame rate, which is noticeable in a fast-paced FPS. Moving to 2560x1440, the Medium preset averages 126 FPS, with a minimum of 107 and a maximum of 145. This is well above the 107 average of the High preset, and the 87 average of the Ultra preset is starting to dip below the ideal threshold for competitive play. At 4K, the Medium preset averages 68 FPS, with a minimum of 58 and a maximum of 79. This is the only preset at 4K that maintains an average above 60 FPS, which is crucial for a smooth experience. The Ultra preset at 4K drops to 47 FPS, which is below the 60 FPS target and may introduce noticeable stutter. The Low preset at 4K averages 79 FPS, but the visual fidelity loss is likely not worth the 16% improvement over Medium. Therefore, the data indicates that Medium is the optimal choice for this hardware, providing a stable and responsive experience while retaining a reasonable level of graphical detail. The High preset is a viable alternative for users prioritizing image quality over raw frame rate, particularly at 1080p and 1440p, where the average FPS remains above 100.
How This Combo Ranks
The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5070 achieves a combo rank of 1577 out of 2930 tested combinations in Doom. This places it in the 46th percentile of all tested combos, meaning that roughly 54% of other hardware combinations in the database deliver higher average frame rates in this specific game. This ranking is somewhat surprising given the individual performance of the components, but it highlights the fact that Doom is a well-optimized title that can run on a wide range of hardware, and the frame rate ceiling is often tied to the CPU’s single-thread performance and the GPU’s raw fill rate. The CPU’s 16 cores and 16 threads are not fully utilized by the game engine, which relies more on a few fast cores, and the RTX 5070’s high compute power is often bottlenecked by the game’s rendering pipeline at lower resolutions. The combo rank suggests that while this setup is capable, there are many other combinations that achieve higher frame rates, likely with desktop-class CPUs or GPUs with higher boost clocks. The delta between this combo and the top performers is not directly provided, but the rank position indicates that the hardware is not reaching its full potential in this title. The data shows that the GPU’s 82nd percentile ranking and the CPU’s 87th percentile ranking do not translate to a similarly high combined ranking, which points to a potential imbalance where the CPU’s multi-core advantage is not leveraged, and the GPU’s power is limited by the game’s engine or the mobile form factor. The 2930 tested combos include a wide variety of desktop and mobile parts, so being in the middle of the pack is a reasonable outcome for a mobile platform.
Resolution Scaling
The measured frame rates show a clear scaling pattern as resolution increases from 1920x1080 to 3840x2160. At the Medium preset, the average FPS drops from 195 at 1080p to 126 at 1440p, a 35% decrease, and then to 68 at 4K, a further 46% decrease from the 1440p figure. This steep decline indicates that the GPU is the limiting component, as the pixel count increases by 2.25 times from 1080p to 1440p, and then by 2.25 times again from 1440p to 4K. The RTX 5070’s rendering workload scales nearly linearly with resolution, and the frame rate drops are consistent with this expectation. At the High preset, the average FPS is 165 at 1080p, 107 at 1440p, and 58 at 4K, showing a similar proportional decline. The Low preset shows the highest frame rates, with 224 at 1080p, 145 at 1440p, and 79 at 4K, but even this preset cannot maintain a 60 FPS average at 4K, dropping to 79. The Ultra preset is the most demanding, with 135 at 1080p, 87 at 1440p, and 47 at 4K. The fact that the frame rate drops are consistent across all presets suggests that the CPU is not a bottleneck at any resolution, as the load on the CPU remains relatively constant while the GPU load increases. If the CPU were the limiting factor, the frame rates would plateau at lower resolutions, but the data shows a continuous decline from 1080p to 4K. This confirms that the RTX 5070 is the primary driver of performance, and the CPU’s 5.00 GHz boost clock is sufficient to keep up with the GPU’s output at all tested settings. The scaling behavior is typical for a GPU-bound scenario, and the data strongly indicates that for the best balance of frame rate and resolution, a 1440p display is the sweet spot for this hardware, as it offers high frame rates without the excessive load seen at 4K.
FAQ
Q: What is the average FPS at 1920x1080 with the Ultra preset?
A: The average FPS is 135. This is the lowest average at 1080p, compared to 165 for High, 195 for Medium, and 224 for Low.
Q: How does the CPU compare to its nearest rival, the Intel Core 7 253PE?
A: The Core Ultra X7 368H scores 0.1% lower than the Intel Core 7 253PE in average benchmark score, with 40518 versus 40557.
Q: Is the GPU or the CPU the limiting factor in this game?
A: The data indicates the GPU is the limiting factor. The frame rate drops significantly from 1080p to 4K at all presets, showing a GPU-bound scenario, while the CPU’s performance is sufficient to keep up.
Q: What is the minimum FPS recorded at 2560x1440 with the Medium preset?
A: The minimum FPS is 107, with a maximum of 145 and an average of 126.
Q: How does the GPU rank compared to the AMD Radeon Pro 580?
A: The NVIDIA GeForce RTX 5070 scores 0.1% higher than the AMD Radeon Pro 580, with an average score of 40377 versus 40318.
Q: What is the average FPS at 3840x2160 with the Low preset?
A: The average FPS is 79. This is higher than the Medium preset’s 68 FPS and the High preset’s 58 FPS, but lower than the Low preset at 1440p, which averages 145 FPS.
Measured FPS Breakdown
The measured frame rates for the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 combination are presented below, broken down by resolution and settings preset.
At 1920x1080, the Low preset achieves an average FPS of 224, with no minimum or maximum values provided. The Medium preset averages 195 FPS, with a minimum of 166 and a maximum of 224. The High preset averages 165 FPS, and the Ultra preset averages 135 FPS. The spread between the Low and Ultra presets is 89 FPS, showing the significant impact of settings on performance at this resolution.
Moving to 2560x1440, the Low preset averages 145 FPS, the Medium preset averages 126 FPS with a minimum of 107 and a maximum of 145, the High preset averages 107 FPS, and the Ultra preset averages 87 FPS. The difference between the Low and Ultra presets is 58 FPS, which is a smaller absolute gap than at 1080p, but the percentage drop is similar.
At 3840x2160, the Low preset averages 79 FPS, the Medium preset averages 68 FPS with a minimum of 58 and a maximum of 79, the High preset averages 58 FPS, and the Ultra preset averages 47 FPS. The difference between the Low and Ultra presets is 32 FPS. Notably, only the Low and Medium presets at 4K achieve an average FPS above 60, with the Medium preset barely clearing the threshold at 68 FPS. The Ultra preset at 4K falls to 47 FPS, which is below the playable threshold for many users. The data shows that the performance scales predictably with both resolution and settings, with the GPU being the dominant factor in all cases. The minimum and maximum FPS values for the Medium preset at each resolution provide a consistent range, with the 1080p range being 166 to 224, the 1440p range being 107 to 145, and the 4K range being 58 to 79. This consistency indicates stable performance without major frame time spikes.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 102.0 |
| 3840x2160 | High | 124.0 |
| 3840x2160 | Medium | 147.0 |
| 3840x2160 | Low | 168.0 |
| 2560x1440 | Ultra | 187.0 |
| 2560x1440 | High | 228.0 |
| 2560x1440 | Medium | 271.0 |
| 2560x1440 | Low | 309.0 |
| 1920x1080 | Ultra | 288.0 |
| 1920x1080 | High | 350.0 |
| 1920x1080 | Medium | 410.0 |
| 1920x1080 | Low | 466.0 |
Doom with iUltra X7 368H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.