Evolve
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 43 | 55 | 71 |
| 1440p QHD | 53 | 76 | 97 | 125 |
| 1080p Full HD | 79 | 114 | 145 | 187 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Evolve with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070
The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5070 ranks 2049th out of 3700 tested combinations for Evolve, placing this combo in the lower-middle portion of the database. The CPU holds an 87th percentile ranking against all processors, while the GPU sits at an 82nd percentile against all graphics cards, yet the game-specific results reveal a configuration that is more constrained by graphical workload than by processor throughput. The measured frame rates across three resolutions and four quality presets provide a complete picture of what this hardware can deliver in this 2015 FPS title, with the data showing a system that handles 1080p and 1440p gaming comfortably but struggles to maintain smooth performance at 4K with higher presets.
How This Combo Ranks
The combo's position at 2049 out of 3700 tested combinations places it in the 55th percentile of all tested systems for Evolve specifically. This ranking is notably lower than what the individual component percentiles might suggest — the CPU's 87th percentile and GPU's 82nd percentile would typically indicate a stronger overall standing. The discrepancy arises because Evolve's engine, released in early 2015, does not fully leverage the modern architectural advantages of either component. The game's age means it relies on single-threaded performance and raw rasterization rather than the multi-core scaling or ray tracing capabilities that newer titles exploit.
Benchmark results indicate that the CPU's average benchmark score of 40518 sits nearly identical to its nearest rivals: the Intel Core 7 253PE scores 40557 (0.1% faster), the Intel Core 5 223PE scores 40585 (0.2% faster), while the AMD Ryzen 9 7940H scores 40431 (0.2% slower) and the Intel Xeon 6507P scores 40426 (0.2% slower). This cluster of processors within 0.2% of each other suggests that the Ultra X7 368H delivers performance parity with a broad range of competing mobile and desktop CPUs. For the GPU, the RTX 5070's average benchmark score of 40377 places it within 2% of several workstation-class competitors: the AMD Radeon Pro 580 scores 40318 (0.1% slower), the AMD Radeon Pro WX 7100 scores 40063 (0.8% slower), the AMD Radeon Pro 5300 scores 40870 (1.2% faster), and the NVIDIA RTX A500 Mobile scores 39568 (2% slower).
The combination's 2049th rank reflects that in Evolve, the RTX 5070's modern architecture does not translate directly into frame rate dominance. The game was built for GPUs from a decade earlier, and the measured performance shows diminishing returns from the 31,100 million transistors and 30.87 TFLOPS of FP32 compute power. The GPU's 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is vastly overprovisioned for a title that was designed around 2-4 GB VRAM capacities. Consequently, the combo's ranking is dragged down by the game's inability to fully utilize the available hardware resources.
FAQ
Q: What is the best resolution and settings combination for this hardware in Evolve?
A: The data shows that 2560x1440 with High settings delivers 76 average FPS, which provides a smooth experience while maintaining visual quality. At 1920x1080, High settings achieve 114 average FPS, and even Ultra runs at 79 average FPS, so 1080p Ultra is viable for players prioritizing maximum quality.
Q: How does the CPU compare to its closest rivals in synthetic benchmarks?
A: The Intel Core Ultra X7 368H scores 40518 on average, which is within 0.2% of the Intel Core 7 253PE (40557), Intel Core 5 223PE (40585), AMD Ryzen 9 7940H (40431), and Intel Xeon 6507P (40426). This indicates performance parity across a diverse range of competing processors.
Q: Is the RTX 5070 significantly faster than its nearest GPU rivals?
A: The RTX 5070's average benchmark score of 40377 is 0.1% higher than the AMD Radeon Pro 580 (40318), 0.8% higher than the AMD Radeon Pro WX 7100 (40063), and 2% higher than the NVIDIA RTX A500 Mobile (39568). However, the AMD Radeon Pro 5300 scores 40870, which is 1.2% higher.
Q: What frame rates can be expected at 4K with Medium settings?
A: At 3840x2160 with Medium settings, the measured average FPS is 55, with a minimum of 47 FPS and a maximum of 64 FPS. This represents the only 4K preset with min/max data available in the measurements.
Q: How much performance is gained by dropping from Ultra to Low settings at 1440p?
A: At 2560x1440, Ultra delivers 53 average FPS while Low achieves 125 average FPS, representing a gain of 72 FPS or approximately 136% higher frame rate when moving from the highest to the lowest quality preset.
Q: Does the CPU's 16-core configuration benefit Evolve's performance?
A: The CPU has 16 cores and 16 threads with a base clock of 2.00 GHz and boost clock of 5.00 GHz. However, Evolve is an older FPS title that does not scale well with high core counts, and the measured frame rates show that the GPU becomes the limiting factor at higher resolutions and settings.
Settings Recommendations
The measured data provides clear guidance on which preset offers the best experience. At 1920x1080, all four presets deliver playable frame rates: Low runs at 187 average FPS, Medium at 145 average FPS, High at 114 average FPS, and Ultra at 79 average FPS. The Medium preset at 1080p provides the best balance, with 145 average FPS and a minimum of 123 FPS, ensuring consistent smoothness while maintaining moderate visual quality. The min/max data for Medium (123-167 FPS) shows a tight frame time distribution that avoids stuttering.
At 2560x1440, High settings with 76 average FPS represents the recommended preset for players with 1440p monitors. The Medium preset achieves 97 average FPS with minimum of 83 FPS, which is also excellent, but the visual quality improvement from High justifies the 21 FPS reduction. Ultra at 1440p drops to 53 average FPS, which approaches the threshold where fast-paced FPS gameplay becomes less responsive. Low at 1440p reaches 125 average FPS, but the significant visual downgrade is rarely worth the extra frames for most players.
At 3840x2160, no preset delivers a consistently smooth 60 FPS experience. Low achieves 71 average FPS, Medium reaches 55 average FPS, High drops to 43 average FPS, and Ultra falls to 30 average FPS. For 4K gaming, Low settings are the only viable option, providing a playable but visually compromised experience. The Medium preset's measured range of 47-64 FPS indicates that frame pacing will be inconsistent, with dips below 50 FPS during intense scenes. Players with 4K displays should either reduce resolution or accept Low settings for this title.
Measured FPS Breakdown
At 1920x1080, the full preset range was measured. Low settings produce 187 average FPS, representing the highest frame rate in the entire dataset. Medium settings deliver 145 average FPS with a minimum of 123 FPS and maximum of 167 FPS. High settings achieve 114 average FPS, while Ultra drops to 79 average FPS. The progression from Low to Ultra shows a consistent performance penalty per quality tier, with the largest single drop occurring between Medium and High (31 FPS reduction), followed by the High to Ultra transition (35 FPS reduction).
At 2560x1440, the same preset ladder shows proportionally lower performance. Low settings reach 125 average FPS, Medium achieves 97 average FPS with a range of 83-112 FPS, High delivers 76 average FPS, and Ultra produces 53 average FPS. The resolution increase from 1080p to 1440p costs approximately 33% of frame rate across all presets, which aligns with the 78% increase in pixel count. The Medium preset's min/max data at 1440p (83-112 FPS) shows a wider spread than at 1080p, indicating that the GPU is working harder and frame times are less consistent.
At 3840x2160, performance becomes the primary concern. Low settings yield 71 average FPS, Medium produces 55 average FPS with a minimum of 47 FPS and maximum of 64 FPS, High drops to 43 average FPS, and Ultra falls to 30 average FPS. The 4K Medium measurement is the only 4K preset with min/max data, and the 47 FPS minimum confirms that even this middle preset will experience noticeable dips during gameplay. The gap between Low and Medium at 4K (16 FPS) is smaller than at 1080p (42 FPS), suggesting that the GPU is becoming pixel-bound rather than shader-bound at this resolution.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals important characteristics about this hardware combination. At Medium settings, the progression is 145 FPS at 1080p, 97 FPS at 1440p, and 55 FPS at 4K. This represents a 33% drop from 1080p to 1440p and an additional 43% drop from 1440p to 4K. The total reduction from 1080p to 4K is 62%, which is shallower than the theoretical 75% reduction if the GPU were purely pixel-bound. This indicates that at higher resolutions, the GPU is not the sole bottleneck — the CPU begins to contribute to performance limitations.
At High settings, the scaling is 114 FPS at 1080p, 76 FPS at 1440p, and 43 FPS at 4K. The 1080p to 1440p drop is 33%, and the 1440p to 4K drop is 43%, matching the Medium preset's scaling pattern almost exactly. This consistency across presets suggests that resolution scaling is independent of quality settings for this game and hardware combination. At Low settings, the results are 187 FPS at 1080p, 125 FPS at 1440p, and 71 FPS at 4K, with identical 33% and 43% drops respectively.
The diminishing frame rate returns at higher resolutions point to the CPU becoming a limiting factor. The Intel Core Ultra X7 368H's 16 cores and 16 threads with a 2.00 GHz base clock provide substantial multi-threaded capability, but Evolve's engine likely does not utilize all available threads efficiently. The 5.00 GHz boost clock helps single-threaded performance, but the game's reliance on older API paths may prevent the CPU from feeding the GPU fast enough at lower resolutions. At 1080p, the GPU is able to render frames faster than the CPU can issue draw calls, creating a CPU bottleneck that caps performance below what the RTX 5070 could theoretically deliver.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, manufactured on Intel's 3 nm process node. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 watts. The cache hierarchy consists of 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB shared L3 cache. Memory support includes LPDDR5X with dual-channel configuration and 153.6 GB/s bandwidth. The CPU scores 28221 in Cinebench R23 multi-core and 3984 in single-core tests, with a PassMark multi-thread score of 32956 and single-thread score of 4005.
In Evolve, the CPU's role is primarily to maintain minimum frame rates and prevent stuttering. The measured data shows that at 1080p Low settings, the 187 average FPS is likely near the CPU's maximum frame delivery capability for this game. The 5.00 GHz boost clock provides strong single-threaded performance, which is critical for older games that rely on a primary game thread. However, the 16-core configuration offers diminishing returns — Evolve was released in 2015 when 4-core CPUs were mainstream, and the game's threading model likely does not scale beyond 4-6 threads.
The CPU's PassMark data compression score of 312927 and encryption score of 25228 indicate strong general-purpose performance, but these capabilities are not directly relevant to gaming workloads. The physics score of 2857 in PassMark provides some insight into the CPU's ability to handle game physics calculations, though Evolve's physics engine may not stress this aspect heavily. The CPU's 87th percentile ranking against all processors confirms its overall capability, but the game-specific results show that this power is underutilized in Evolve.
The CPU's integrated graphics, Arc B390, is present but not used when the discrete RTX 5070 is installed. The PCIe Gen 5 interface with 4 CPU lanes provides ample bandwidth for the GPU, though Evolve's data transfer requirements are modest by modern standards. The 18 MB shared L3 cache helps maintain data locality for frequently accessed game assets, but the game's modest system requirements mean that cache size has minimal impact on real-world performance.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip, manufactured on TSMC's 5 nm process. It contains 31,100 million transistors on a 263 mm² die, with a transistor density of 118.3 million per mm². The GPU has 6144 shading units, 192 texture mapping units, 80 raster output units, 48 ray tracing cores, and 192 tensor cores. The base clock runs at 2325 MHz with a boost clock of 2512 MHz, while memory operates at 1750 MHz (28 Gbps effective). The 12 GB GDDR7 memory sits on a 192-bit bus providing 672.0 GB/s bandwidth. The GPU's FP32 performance is rated at 30.87 TFLOPS with FP16 at the same rate.
In Evolve, the RTX 5070's modern architecture delivers performance that is impressive in absolute terms but not proportional to its compute capabilities. The 30.87 TFLOPS of FP32 power is vastly more than what a 2015 game can utilize, as the game's shader complexity was designed for GPUs with several orders of magnitude less computational throughput. The 12 GB VRAM is similarly overprovisioned — Evolve likely requires less than 4 GB even at 4K Ultra, so the memory capacity provides no practical benefit in this title.
The GPU's 82nd percentile ranking against all GPUs places it in the upper tier of available graphics cards, and its PassMark G3D score of 29137 reflects strong DirectX performance. However, the DirectX 10 score of 180, DirectX 11 score of 277, and DirectX 12 score of 108 show varying performance across API generations. Evolve uses DirectX 11, and the GPU's performance in this legacy API is adequate but not exceptional relative to its raw compute power.
The measured frame rates show that the RTX 5070 becomes the primary bottleneck at 4K resolutions. At 3840x2160 Ultra, the 30 average FPS indicates that the GPU cannot maintain playable performance at maximum settings, despite its high-end specifications. Even at 4K Low, the 71 average FPS suggests that pixel throughput is the limiting factor. The GPU's 201.0 GPixel/s pixel rate and 482.3 GTexel/s texture rate provide theoretical limits that align with the measured 4K performance, confirming that the GPU is rasterization-bound at this resolution.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 125.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 76.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 187.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 79.0 |
Evolve with iUltra X7 368H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5070 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.