Doom

Doom

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 74 88 101
1440p QHD 112 137 162 186
1080p Full HD 173 212 251 288

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 101
3840x2160 Medium 88
3840x2160 High 74
3840x2160 Ultra 61
2560x1440 Low 186
2560x1440 Medium 162
2560x1440 High 137
2560x1440 Ultra 112
1920x1080 Low 288
1920x1080 Medium 251
1920x1080 High 212
1920x1080 Ultra 173

Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

# Doom: Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile — Benchmark Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4080 Mobile delivers a formidable Doom experience, with measured average frame rates ranging from 61 FPS at 4K Ultra to 288 FPS at 1080p Low. The data indicates this combination ranks 1222nd out of 3712 tested configurations for Doom, placing it in the upper third of all systems. The CPU, scoring in the 87th percentile among all processors, and the GPU, in the 81st percentile among all graphics cards, both contribute to a system that handles Doom's demanding Vulkan-based rendering with substantial headroom at most settings.

FAQ

Q: What is the highest measured average frame rate for this system in Doom, and at what settings?

A: The highest measured average frame rate is 288 FPS, achieved at 1920x1080 resolution with Low settings. The 1080p Medium preset delivers 251 FPS average, while Ultra settings at the same resolution still produce 173 FPS.

Q: How does this system perform at 4K resolution across different quality presets?

A: At 3840x2160, the system delivers 101 FPS on Low, 88 FPS on Medium (with a minimum of 75 FPS and maximum of 101 FPS), 74 FPS on High, and 61 FPS on Ultra. All 4K presets maintain playable frame rates above 60 FPS.

Q: What is the frame rate drop between 1080p and 4K at Ultra settings?

A: At Ultra settings, the average frame rate drops from 173 FPS at 1920x1080 to 112 FPS at 2560x1440, and further to 61 FPS at 3840x2160. This represents a 64.7% reduction from 1080p to 4K.

Q: How does the CPU compare to its nearest rivals in overall benchmark performance?

A: The Intel Core Ultra X7 368H has an average benchmark score of 40518. Its closest rival, the Intel Core 7 253PE, scores 40557, which is 0.1% higher. The AMD Ryzen 9 7940H scores 40431, putting it 0.2% behind the Ultra X7 368H.

Q: What is the GPU's memory configuration and how does it relate to Doom's performance?

A: The NVIDIA GeForce RTX 4080 Mobile features 12 GB of GDDR6 memory on a 192-bit bus, with a memory bandwidth of 432.0 GB/s. This configuration supports high-resolution textures and maintains consistent frame rates even at 4K resolution.

Q: What is the minimum frame rate recorded for this system at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the system records an average of 162 FPS, with a minimum of 138 FPS and a maximum of 187 FPS. The minimum frame rate stays well above typical 60 FPS display refresh rates.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on Intel's 3 nm process node. Its base clock runs at 2.00 GHz with a boost clock reaching 5.00 GHz, and it carries a 25 W TDP, indicating efficient power delivery for a mobile platform. The cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. Memory support extends to LPDDR5X over a dual-channel interface, providing 153.6 GB/s of bandwidth.

In Doom, the CPU's role is primarily to feed the GPU with draw calls and manage game logic. The benchmark data shows that at lower resolutions, the CPU becomes increasingly relevant. At 1080p Low, the system achieves 288 FPS, which approaches the practical limit of what even a high-end GPU can render when unconstrained by resolution. The CPU's strong single-thread performance, reflected in its Cinebench R23 single-core score of 3984, supports high frame rates in Doom's CPU-bound scenarios. Multi-threaded performance, measured at 28221 in Cinebench R23 multi-core, ensures that background tasks and game engine threads do not bottleneck the rendering pipeline.

The Ultra X7 368H's benchmark scores place it in the 87th percentile among all CPUs, with an average benchmark score of 40518. Its nearest rivals include the Intel Core 7 253PE (scoring 40557, 0.1% higher) and the Intel Core 5 223PE (scoring 40585, 0.2% higher). On the AMD side, the Ryzen 9 7940H scores 40431, 0.2% lower, while the Intel Xeon 6507P scores 40426, also 0.2% lower. These small deltas indicate that the Ultra X7 368H sits in a tightly contested performance band, with no single rival holding a decisive advantage in synthetic benchmarks.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture using TSMC's 5 nm process, with the AD104 chip housing 35,800 million transistors on a 294 mm² die. The GPU features 7424 shading units, 232 texture mapping units, 80 raster output units, 58 ray tracing cores, and 232 tensor cores. Clock speeds are set at a base of 1290 MHz with a boost of 1665 MHz, while the memory operates at 2250 MHz (18 Gbps effective). The 12 GB GDDR6 memory pool, paired with a 192-bit bus, delivers 432.0 GB/s of bandwidth.

In Doom, the GPU is the primary determinant of frame rates, especially at higher resolutions. The measured data shows a clear progression: at 1080p, the system achieves 212 FPS on High settings; at 1440p, this drops to 137 FPS; and at 4K, it falls to 74 FPS. This pattern indicates that the GPU's rendering throughput becomes the limiting factor as pixel count increases. The GPU's compute capabilities, measured at 24.72 TFLOPS FP32, provide ample horsepower for Doom's lighting and particle effects, while the 12 GB VRAM prevents texture streaming bottlenecks at 4K.

The RTX 4080 Mobile's benchmark scores place it in the 81st percentile among all GPUs, with an average benchmark score of 38135. Its nearest rivals include the NVIDIA GeForce MX570 (scoring 38299, 0.4% higher) and the NVIDIA GeForce RTX 5080 Mobile (scoring 38349, 0.6% higher). On the lower side, the RTX 4070 scores 37648, 1.3% lower, and the NVIDIA Tesla P4 scores 37628, also 1.3% lower. The GPU's PassMark G3D score of 24926 and Geekbench OpenCL score of 159575 indicate strong raw performance, though Doom's specific workload benefits from the GPU's DirectX 12 Ultimate support and 12_2 feature level.

Measured FPS Breakdown

At 1920x1080, the system delivers frame rates that exceed the refresh rate of most gaming displays. Low settings produce an average of 288 FPS, Medium settings deliver 251 FPS (with a minimum of 213 FPS and maximum of 289 FPS), High settings achieve 212 FPS, and Ultra settings still maintain 173 FPS. This resolution shows the system's ability to push frame rates to extreme levels when the GPU is not constrained by pixel count.

Moving to 2560x1440, the frame rates remain highly playable. Low settings yield 186 FPS, Medium settings produce 162 FPS (with a minimum of 138 FPS and maximum of 187 FPS), High settings deliver 137 FPS, and Ultra settings maintain 112 FPS. The drop from 1080p to 1440p ranges from 35.4% at Low settings to 35.3% at Ultra settings, showing a consistent scaling pattern.

At 3840x2160, the system remains capable of smooth gameplay across all presets. Low settings produce 101 FPS, Medium settings deliver 88 FPS (with a minimum of 75 FPS and maximum of 101 FPS), High settings achieve 74 FPS, and Ultra settings maintain 61 FPS. The 4K Ultra result of 61 FPS is just above the 60 FPS threshold, indicating that the GPU is the limiting factor at this resolution and preset combination.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the performance characteristics of this system. At Low settings, the average FPS drops from 288 at 1080p to 186 at 1440p (a 35.4% reduction) and then to 101 at 4K (a 64.9% reduction from 1080p). At Medium settings, the progression is 251 FPS at 1080p, 162 FPS at 1440p (35.5% lower), and 88 FPS at 4K (64.9% lower). High settings show 212 FPS at 1080p, 137 FPS at 1440p (35.4% lower), and 74 FPS at 4K (65.1% lower). Ultra settings follow the same pattern: 173 FPS at 1080p, 112 FPS at 1440p (35.3% lower), and 61 FPS at 4K (64.7% lower).

The consistency of these percentage drops across all settings presets is notable. The near-identical scaling percentages (ranging from 35.3% to 35.5% for 1080p to 1440p, and 64.7% to 65.1% for 1080p to 4K) indicate that the performance scaling is purely resolution-driven, with the GPU being the limiting component at higher pixel counts. The fact that the scaling pattern holds regardless of settings suggests that the GPU's fill rate and memory bandwidth are the primary constraints at 1440p and 4K.

At 1080p, the system shows signs of CPU limitation at lower settings. The jump from 212 FPS at High to 288 FPS at Low (a 35.8% increase) demonstrates that the GPU has additional headroom that the CPU cannot fully exploit. However, at 4K, the differences between settings are smaller: 101 FPS at Low versus 61 FPS at Ultra (a 39.6% reduction), indicating that the GPU is the dominant bottleneck at this resolution.

Settings Recommendations

For players using a 60 Hz display, the Ultra preset at 4K is viable, with an average of 61 FPS that stays above the refresh threshold. However, the minimum frame rate data is only available for Medium settings, where the 4K minimum of 75 FPS provides a comfortable margin above 60 FPS. For those seeking consistent frame times at 4K, the High preset at 74 FPS average offers a safer buffer, while the Medium preset at 88 FPS average provides additional headroom.

At 1440p, the Ultra preset delivers 112 FPS average, which is suitable for high-refresh-rate displays up to 100 Hz. Players with 144 Hz monitors may prefer the High preset at 137 FPS, which exceeds the 144 Hz threshold in average terms. The Medium preset at 162 FPS provides even more headroom, with a measured minimum of 138 FPS that still exceeds 120 Hz refresh rates.

At 1080p, all presets deliver frame rates above 170 FPS, making this resolution ideal for competitive play or esports scenarios where maximum frame rates are prioritized. The Low preset at 288 FPS and the Medium preset at 251 FPS are the top choices for maximizing refresh rate utilization, while the Ultra preset at 173 FPS still provides a smooth experience on 144 Hz or 165 Hz displays.

The best overall experience per the measured data depends on the display's refresh rate and resolution. For 4K displays, the Medium preset offers the best balance, with an 88 FPS average and a 75 FPS minimum that ensures no drops below 60 FPS. For 1440p displays with 144 Hz refresh, the High preset at 137 FPS average is the optimal choice, sacrificing some visual fidelity for a frame rate that matches the display's capabilities. For 1080p displays with 240 Hz refresh, the Medium preset at 251 FPS average (with a 213 FPS minimum) provides the best combination of visual quality and frame rate consistency.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 101.0
3840x2160 Medium 88.0
3840x2160 High 74.0
3840x2160 Ultra 61.0
2560x1440 Low 186.0
2560x1440 Medium 162.0
2560x1440 High 137.0
2560x1440 Ultra 112.0
1920x1080 Low 288.0
1920x1080 Medium 251.0
1920x1080 High 212.0
1920x1080 Ultra 173.0

Doom with iUltra X7 368H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

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