Doom
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 80 | 94 | 108 |
| 1440p QHD | 120 | 147 | 174 | 200 |
| 1080p Full HD | 186 | 227 | 269 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
Doom, released 2016-05-12, is measured here on an Intel Core Ultra X7 368H paired with an NVIDIA GeForce RTX 5080 Mobile. All FPS rows in the pack are marked as measured. The combo ranks 1006 out of 3712 tested combos in Doom. Measured averages run from 309 FPS at 1920x1080 Low down to 65 FPS at 3840x2160 Ultra. The CPU sits at the 87th percentile versus all CPUs, and the GPU sits at the 81st percentile versus all GPUs, but the game-specific rank and the resolution-by-resolution results offer a more detailed picture.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X7 368H is a Panther Lake mobile processor with 16 cores and 16 threads. Its base clock is 2.00 GHz, its boost clock is 5.00 GHz, and it carries 18 MB of shared L3 cache. The TDP is listed at 25 W, and the socket is Intel BGA 2540. This is a 3 nm Intel part with dual-channel LPDDR5X memory support and 153.6 GB/s memory bandwidth. It also includes Arc B390 integrated graphics, although the measured FPS rows in this pack reflect the full system with the RTX 5080 Mobile.
Synthetic benchmark results put this CPU in a strong position. It scores 28221 in Cinebench R23 multi-core and 3984 in single-core. PassMark results show 4005 in single-thread and 32956 in multithread, with 88083 in integer math and 105681 in floating-point math. The percentile versus all CPUs is 87, and the average benchmark score is 40518. The nearestRivals table is extremely tight: Intel Core 7 253PE has an avgScore of 40557 and deltaPct of -0.1, Intel Core 5 223PE has 40585 and -0.2, AMD Ryzen 9 7940H has 40431 and 0.2, and Intel Xeon 6507P has 40426 and 0.2. Those deltas are small enough that the CPU is effectively tied with all four on aggregate benchmark score.
In Doom, the CPU’s high per-thread performance matters because the measured frame rates at 1920x1080 are very high. The Low preset averages 309 FPS, and the Medium preset averages 269 FPS with a minimum of 229 FPS. A processor with a 5.00 GHz boost clock and a 4005 single-thread PassMark score is well positioned to feed those frame rates. The multi-core result of 28221 also indicates substantial capacity, though the pack does not include CPU utilization data, so the exact CPU/GPU split cannot be directly measured from these rows.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 Mobile is a Blackwell 2.0 GPU with the GB203 chip, built by TSMC on a 5 nm process. The die contains 45,600 million transistors on a 378 mm² package. It has 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The base clock is 975 MHz and the boost clock is 1500 MHz; memory runs at 1750 MHz, listed as 28 Gbps effective. The GPU has 7680 shading units, 240 texture mapping units, 96 ROPs, 60 RT cores, and 240 tensor cores. Its TDP is 80 W.
In synthetic workloads, the RTX 5080 Mobile scores 4952 in 3DMark Steel Nomad DX12, 169754 in Geekbench Vulkan, 27711 in PassMark G3D, and 12134 in PassMark GPU compute. The percentile versus all GPUs is 81, and the average benchmark score is 38349. The nearestRivals list is notably close in aggregate terms: NVIDIA GeForce MX570 has an avgScore of 38299 and deltaPct 0.1, NVIDIA GeForce RTX 4080 Mobile has 38135 and 0.6, NVIDIA GeForce MX570 A has 38691 and -0.9, and AMD Radeon Pro 580X has 38706 and -0.9. This GPU’s average score is 0.6% above the RTX 4080 Mobile’s average and 0.9% below the MX570 A and Radeon Pro 580X averages, according to the pack.
The GPU role in Doom is visible in the settings scaling at each resolution. At 3840x2160, Low averages 108 FPS, Medium 94 FPS, High 80 FPS, and Ultra 65 FPS. At 1920x1080, the same settings produce 309, 269, 227, and 186 FPS. The 16 GB VRAM capacity and 896.0 GB/s bandwidth are part of the frame-buffer picture, but no VRAM utilization is reported, so the memory subsystem’s exact influence on these Doom results cannot be quantified from the pack.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the fastest measured preset for this combo in Doom?
A: 1920x1080 Low averages 309 FPS. The next fastest rows are 1920x1080 Medium at 269 FPS and 1920x1080 High at 227 FPS. At 2560x1440, Low averages 200 FPS, and at 3840x2160, Low averages 108 FPS.
Q: Which preset has the lowest measured average FPS?
A: 3840x2160 Ultra averages 65 FPS. The same Ultra preset averages 120 FPS at 2560x1440 and 186 FPS at 1920x1080.
Q: Which rows include minimum and maximum FPS?
A: Only the Medium rows include min/max data. At 1920x1080 Medium, the min is 229 and the max is 310. At 2560x1440 Medium, the min is 148 and the max is 200. At 3840x2160 Medium, the min is 80 and the max is 109. Low, High, and Ultra rows list only average FPS.
Q: How does the CPU compare with its nearest aggregate rivals?
A: The Core Ultra X7 368H has an average benchmark score of 40518. Its nearest rivals are Intel Core 7 253PE at 40557 with deltaPct -0.1, Intel Core 5 223PE at 40585 with -0.2, AMD Ryzen 9 7940H at 40431 with 0.2, and Intel Xeon 6507P at 40426 with 0.2.
Q: How does the GPU compare with its nearest aggregate rivals?
A: The RTX 5080 Mobile has an average benchmark score of 38349. Its nearest rivals are NVIDIA GeForce MX570 at 38299 with deltaPct 0.1, NVIDIA GeForce RTX 4080 Mobile at 38135 with 0.6, NVIDIA GeForce MX570 A at 38691 with -0.9, and AMD Radeon Pro 580X at 38706 with -0.9.
Q: What is this combo’s rank in Doom?
A: The combo ranks 1006 out of 3712 tested combos in Doom. The CPU is at the 87th percentile versus all CPUs, and the GPU is at the 81st percentile versus all GPUs.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 | High | 80 | — | — |
| 3840x2160 | Low | 108 | — | — |
| 3840x2160 | Medium | 94 | 80 | 109 |
| 3840x2160 | Ultra | 65 | — | — |
| 2560x1440 | High | 147 | — | — |
| 2560x1440 | Low | 200 | — | — |
| 2560x1440 | Medium | 174 | 148 | 200 |
| 2560x1440 | Ultra | 120 | — | — |
| 1920x1080 | High | 227 | — | — |
| 1920x1080 | Low | 309 | — | — |
| 1920x1080 | Medium | 269 | 229 | 310 |
| 1920x1080 | Ultra | 186 | — | — |
At every resolution, the ordering is the same: Low produces the highest average, followed by Medium, High, and Ultra. The Medium rows are the only ones with min/max ranges. At 3840x2160 Medium, the average is 94 with a min of 80 and max of 109. At 2560x1440 Medium, the average is 174 with a min of 148 and max of 200. At 1920x1080 Medium, the average is 269 with a min of 229 and max of 310. The lack of min/max data for Low, High, and Ultra means frame-time stability for those presets cannot be assessed from the pack.
How This Combo Ranks — use comboRankInGame vs other tested combos
The game-specific rank is 1006 out of 3712 tested combos. That places the pairing in the upper part of the field. The CPU aggregate percentile is 87 and the GPU aggregate percentile is 81, but the Doom rank is the exact game-level result for this combination.
The nearestRivals data for both components shows very small deltaPct values. For the CPU, the deltas range from -0.2 to 0.2. For the GPU, they range from -0.9 to 0.6. This means the aggregate benchmark space around these parts is dense, and small shifts in score can change standing. The Doom rank of 1006 of 3712 is therefore a more specific signal than the aggregate percentiles alone. The measured FPS rows reinforce that: at 3840x2160 Ultra, the combo averages 65 FPS, the lowest row in the pack, while at 1920x1080 Low it averages 309 FPS, the highest row.
Settings Recommendations — which preset gives the best experience per the measured rows
The Medium preset stands out in the data because it is the only preset with min/max values at all three resolutions. It also produces a minimum FPS that is equal to or greater than the High preset’s average FPS in every case.
At 3840x2160, Medium averages 94 FPS with a min of 80 FPS, while High averages 80 FPS. At 2560x1440, Medium averages 174 FPS with a min of 148 FPS, while High averages 147 FPS. At 1920x1080, Medium averages 269 FPS with a min of 229 FPS, while High averages 227 FPS. So Medium offers a documented floor that matches or beats High’s average at each resolution.
Low is the raw FPS leader at every resolution, with averages of 309, 200, and 108 FPS. But Low has no min/max data in the pack, so its frame-time consistency cannot be verified. High and Ultra are the slower presets at every resolution. If the goal is a known FPS floor, the measured rows point to Medium as the most supported choice across all three resolutions. If the only goal is maximum average FPS, Low is the highest measured setting.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured rows show a consistent FPS drop as resolution increases. At High, the average goes from 227 at 1920x1080 to 147 at 2560x1440 to 80 at 3840x2160. At Low, it goes from 309 to 200 to 108. At Medium, it goes from 269 to 174 to 94, with minimums going from 229 to 148 to 80. At Ultra, it goes from 186 to 120 to 65.
This pattern appears in every preset, which indicates that resolution is a major scaling factor for this combo. The CPU has high single-thread benchmark numbers, including 3984 in Cinebench R23 single-core and 4005 in PassMark single-thread, so it is not the obvious ceiling at 1920x1080, where Low reaches 309 FPS. The larger absolute decline at higher resolutions points to the GPU as the limiting component as pixel count increases. At 3840x2160, even Low drops to 108 FPS, and Ultra falls to 65 FPS, making the GPU’s rendering throughput the dominant constraint in the highest-resolution rows.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 Mobile in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 94.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 65.0 |
| 2560x1440 | Low | 200.0 |
| 2560x1440 | Medium | 174.0 |
| 2560x1440 | High | 147.0 |
| 2560x1440 | Ultra | 120.0 |
| 1920x1080 | Low | 309.0 |
| 1920x1080 | Medium | 269.0 |
| 1920x1080 | High | 227.0 |
| 1920x1080 | Ultra | 186.0 |
Doom with iUltra X7 368H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
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