Evolve

Evolve

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 41 53
1440p QHD 39 57 73 94
1080p Full HD 59 85 108 140

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 41
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 94
2560x1440 Medium 73
2560x1440 High 57
2560x1440 Ultra 39
1920x1080 Low 140
1920x1080 Medium 108
1920x1080 High 85
1920x1080 Ultra 59

Evolve with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Evolve, the 2015 asymmetrical FPS, remains a demanding title for modern mobile hardware. The measured performance of the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5050 Mobile shows a clear hierarchy where the GPU becomes the dominant constraint as resolution increases. The data indicates that this combo delivers playable frame rates at 1080p and 1440p with adjusted settings, but struggles to maintain smooth performance at 4K, where the graphics workload overwhelms the RTX 5050 Mobile's capabilities.

Resolution Scaling

The performance trajectory from 1080p to 4K reveals a steep drop-off that is characteristic of a GPU-bound scenario. At 1920x1080 with Low settings, the combo achieves an average of 140 FPS, which drops to 85 FPS at High and 59 FPS at Ultra. Moving to 2560x1440, these figures fall to 94 FPS (Low), 57 FPS (High), and 39 FPS (Ultra). At 3840x2160, the averages plummet further to 53 FPS (Low), 32 FPS (High), and 22 FPS (Ultra).

This scaling pattern indicates a significant shift in bottleneck behavior. The jump from 1080p to 1440p costs roughly 33% of the average frame rate at Low settings, but the transition from 1440p to 4K incurs a similar percentage loss, confirming that the GPU is the limiting component. The RTX 5050 Mobile, with its 8 GB of GDDR7 memory on a 128-bit bus, is being saturated by the pixel fill rate and shading demands of 4K. The data suggests that at 1080p, the CPU is still able to feed the GPU adequately, but at 4K, the GPU’s compute and memory bandwidth are exhausted, creating a wall that no amount of CPU headroom can overcome.

The delta between Low and Ultra settings widens with resolution. At 1080p, the difference between Low and Ultra is 81 FPS (140 vs. 59), while at 4K, the same comparison yields a 31 FPS gap (53 vs. 22). This widening gap underscores how the more complex shading and texture work in Ultra settings disproportionately taxes the GPU at higher resolutions. For a game like Evolve, where the action can be chaotic with multiple monsters and environmental effects, the 4K Ultra average of 22 FPS is effectively unplayable, while the 1080p Low result of 140 FPS provides a very smooth experience.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 architecture part built on a 5 nm process at TSMC, featuring 2,560 shading units, 80 TMUs, and 32 ROPs. The chip, designated GB207, contains 16,900 million transistors on a 149 mm² die. Its clock speeds are relatively modest for a modern GPU, with a base of 1020 MHz and a boost of 1500 MHz. The memory subsystem is a key factor in its performance: 8 GB of GDDR7 running at 1500 MHz (24 Gbps effective) across a 128-bit bus yields a bandwidth of 384.0 GB/s.

In Evolve, the GPU’s role is decisive. The measured FPS data shows that the RTX 5050 Mobile’s raw throughput is insufficient for 4K Ultra, where it averages just 22 FPS. The 7.680 TFLOPS of FP32 compute and 48.00 GPixel/s pixel rate are not enough to handle the game’s rendering load at that resolution. The 384.0 GB/s memory bandwidth is also a limiting factor, particularly when texture streaming and high-resolution assets are in play. The benchmark results place this GPU in the 83rd percentile of all GPUs, with an average benchmark score of 43,268. Its nearest rivals include the NVIDIA Quadro M6000 24 GB (0% delta) and the NVIDIA GeForce RTX 4070 SUPER (0.1% delta), which indicates that the RTX 5050 Mobile sits in a specific performance tier that is competitive with older high-end desktop parts but not with current flagship mobile silicon.

The 8 GB VRAM capacity is adequate for 1080p and 1440p gaming in Evolve, as evidenced by the playable frame rates at those resolutions. However, at 4K with High or Ultra settings, the combination of heavy VRAM usage and limited bandwidth likely contributes to the severe FPS drops. The game’s release date of 2015 means it was not designed for 4K Ultra on mobile hardware, but the data shows that the RTX 5050 Mobile can handle 1440p Medium with an average of 73 FPS, which is a smooth experience for a fast-paced FPS.

FAQ

Q: What is the best resolution and settings combo for smooth gameplay?

A: The data indicates that 1920x1080 with High settings yields an average of 85 FPS, while 2560x1440 with Medium settings produces an average of 73 FPS. Both are viable for smooth play, with the 1080p High option offering a higher frame rate.

Q: Can this laptop combo handle 4K gaming in Evolve?

A: At 3840x2160, the average frame rates are 53 FPS (Low), 32 FPS (High), and 22 FPS (Ultra). Only the Low setting is marginally playable; the High and Ultra settings fall below acceptable thresholds for an FPS.

Q: How does the RTX 5050 Mobile compare to its nearest rival?

A: The RTX 5050 Mobile has an average benchmark score of 43,268, which is nearly identical to the NVIDIA Quadro M6000 24 GB (0% delta) and the NVIDIA GeForce RTX 4070 SUPER (0.1% delta). It trails the RTX 4090 Mobile by 0.9%.

Q: Is the CPU or GPU the primary bottleneck in this game?

A: The resolution scaling data shows a consistent FPS drop as resolution increases, indicating the GPU is the primary bottleneck. At 1080p Low, the CPU can feed the GPU, but at 4K, the GPU’s limits are exposed.

Q: What is the CPU’s multi-core performance like?

A: The Intel Core Ultra X7 368H scores 28,221 in Cinebench R23 multi-core and 11,852 in Cinebench R20 multi-core. It is in the 87th percentile of all CPUs, with an average benchmark score of 40,518.

Q: What is the FPS range for Medium settings at 1440p?

A: At 2560x1440 with Medium settings, the average FPS is 73, with a minimum of 62 and a maximum of 83. This provides a consistent frame pacing experience.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the frame rates are strong across the board. Low settings average 140 FPS, Medium averages 108 FPS (with a min of 92 and max of 124), High averages 85 FPS, and Ultra averages 59 FPS. The 1080p results show that the combo is well-suited for high-refresh-rate monitors at lower settings, and even Ultra is playable.

At 2560x1440, the performance takes a notable hit but remains respectable. Low settings average 94 FPS, Medium averages 73 FPS (min 62, max 83), High averages 57 FPS, and Ultra averages 39 FPS. The 1440p Medium setting is the sweet spot for balancing visual quality and smoothness, with the min FPS of 62 ensuring that drops do not become jarring.

At 3840x2160, the GPU is clearly overmatched. Low settings average 53 FPS, Medium averages 41 FPS (min 35, max 47), High averages 32 FPS, and Ultra averages 22 FPS. The 4K results are only suitable for less demanding titles or for players who prioritize resolution over frame rate. The gap between Low and Ultra at 4K is 31 FPS, which is small in absolute terms but represents a 58% performance penalty for the highest settings.

The data shows a consistent pattern: each reduction in resolution or settings yields a proportional increase in FPS. The 1080p Low result of 140 FPS is the peak performance, while the 4K Ultra result of 22 FPS is the floor. For a game like Evolve, which requires quick reflexes and situational awareness, the 1080p High result of 85 FPS is recommended, while the 1440p Medium result of 73 FPS offers a good balance for those with higher-resolution displays.

How This Combo Ranks

The Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5050 Mobile combination ranks 2,960 out of 3,700 tested combos in Evolve. This places it in the lower 20th percentile of all system configurations, which is a poor showing for a modern mobile platform. The rank indicates that a significant majority of tested combos perform better in this specific game, which is surprising given the hardware’s specifications.

The low ranking is primarily attributable to the GPU’s performance ceiling. While the CPU is in the 87th percentile of all CPUs, the GPU is in the 83rd percentile, but the combination’s rank in Evolve suggests that the game is particularly sensitive to GPU throughput. The RTX 5050 Mobile’s 7.680 TFLOPS of FP32 compute is modest compared to higher-tier GPUs, and the 4K results confirm that it cannot handle heavy workloads. The combo’s rank of 2,960 out of 3,700 means that many older or less powerful CPUs paired with stronger GPUs will outperform this setup in Evolve.

The delta between this combo and the top performers is likely substantial, but the data provided only shows the rank, not the score differential. For context, the GPU’s nearest rival, the RTX 4070 SUPER, has a 0.1% higher average benchmark score, yet the combo rank suggests that in Evolve, the difference is more pronounced. This could be due to driver optimizations, memory bandwidth constraints, or the game’s specific rendering paths. The takeaway is that this combo is not ideal for Evolve, and users seeking higher frame rates should consider it a mid-range performer rather than a high-end solution.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Panther Lake architecture, built on a 3 nm process by Intel. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. The CPU supports LPDDR5X memory in a dual-channel configuration, with a memory bandwidth of 153.6 GB/s.

In Evolve, the CPU’s role is secondary to the GPU, as evidenced by the resolution scaling data. At 1080p Low, where the GPU is less stressed, the CPU must keep up with the game’s physics and AI calculations. The CPU’s strong multi-core performance, with a Cinebench R23 multi-core score of 28,221 and a Passmark multi-thread score of 32,956, ensures that it can handle the game’s logic without becoming a bottleneck. The CPU’s percentile of 87 indicates it is faster than 87% of all CPUs, and its nearest rivals, the Intel Core 7 253PE and AMD Ryzen 9 7940H, are within 0.2% of its average benchmark score.

However, the CPU’s single-thread performance is also relevant for Evolve’s frame pacing. The Cinebench R23 single-core score of 3,984 and Passmark single-thread score of 4,005 show that the CPU has strong per-core performance, which is important for games that rely on a main thread for rendering commands. The boost clock of 5.00 GHz should provide ample headroom for this task. The data suggests that the CPU is not a limiting factor in this game, as the FPS drops are more correlated with resolution and settings than with CPU-bound scenarios. The 1080p Low result of 140 FPS is likely near the CPU’s maximum frame delivery rate, but it is sufficient for a smooth experience.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 41.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 94.0
2560x1440 Medium 73.0
2560x1440 High 57.0
2560x1440 Ultra 39.0
1920x1080 Low 140.0
1920x1080 Medium 108.0
1920x1080 High 85.0
1920x1080 Ultra 59.0

Evolve with iUltra X7 368H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.